683 lines
21 KiB
C++
683 lines
21 KiB
C++
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// groundcache.cxx -- carries a small subset of the scenegraph near the vehicle
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//
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// Written by Mathias Froehlich, started Nov 2004.
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//
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// Copyright (C) 2004 Mathias Froehlich - Mathias.Froehlich@web.de
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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// $Id$
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#include <float.h>
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#include <plib/sg.h>
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#include <simgear/constants.h>
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#include <simgear/debug/logstream.hxx>
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#include <simgear/math/sg_geodesy.hxx>
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#include <Main/globals.hxx>
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#include <Scenery/scenery.hxx>
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#include <Scenery/tilemgr.hxx>
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#include <AIModel/AICarrier.hxx>
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#include "flight.hxx"
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#include "groundcache.hxx"
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FGGroundCache::GroundProperty*
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FGGroundCache::extractGroundProperty( ssgLeaf* l )
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{
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// FIXME: Do more ...
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// Idea: have a get_globals() function which knows about that stuff.
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// Or most propably read that from a configuration file,
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// from property tree or whatever ...
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// Get ground dependent data.
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GroundProperty *gp = new GroundProperty;
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gp->wire_id = -1;
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// FGAICarrierHardware *ud =
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// dynamic_cast<FGAICarrierHardware*>(l->getUserData());
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// if (ud) {
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// switch (ud->type) {
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// case FGAICarrierHardware::Wire:
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// gp->type = FGInterface::Wire;
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// gp->wire_id = ud->id;
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// break;
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// case FGAICarrierHardware::Catapult:
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// gp->type = FGInterface::Catapult;
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// break;
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// default:
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// gp->type = FGInterface::Solid;
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// break;
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// }
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// // Copy the velocity from the carrier class.
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// ud->carrier->getVelocityWrtEarth( gp->vel );
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// }
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// else {
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// Initialize velocity field.
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sgSetVec3( gp->vel, 0.0, 0.0, 0.0 );
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// }
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// Get the texture name and decide what ground type we have.
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ssgState *st = l->getState();
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if (st != NULL && st->isAKindOf(ssgTypeSimpleState())) {
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ssgSimpleState *ss = (ssgSimpleState*)st;
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SGPath fullPath( ss->getTextureFilename() ? ss->getTextureFilename(): "" );
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string file = fullPath.file();
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SGPath dirPath(fullPath.dir());
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string category = dirPath.file();
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SG_LOG(SG_FLIGHT,SG_INFO,
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"New triangle in cache: " << category << " " << file );
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if (category == "Runway")
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gp->type = FGInterface::Solid;
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else {
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if (file == "asphault.rgb" || file == "airport.rgb")
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gp->type = FGInterface::Solid;
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else if (file == "water.rgb" || file == "water-lake.rgb")
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gp->type = FGInterface::Water;
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else if (file == "forest.rgb" || file == "cropwood.rgb")
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gp->type = FGInterface::Forest;
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}
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}
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return gp;
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}
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// Test if the line given by the point on the line pt_on_line and the
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// line direction dir intersects the sphere sp.
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// Adapted from plib.
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static bool
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sgIsectSphereInfLine(const sgSphere *sp,
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const sgVec3 pt_on_line, const sgVec3 dir)
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{
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sgVec3 r ;
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sgSubVec3 ( r, sp->getCenter(), pt_on_line ) ;
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SGfloat projectedDistance = sgScalarProductVec3(r, dir);
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SGfloat dist = sgScalarProductVec3 ( r, r ) -
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projectedDistance * projectedDistance;
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SGfloat radius = sp->getRadius();
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return dist < radius*radius;
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}
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void
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FGGroundCache::addAndFlattenLeaf(GLenum ty, ssgLeaf *l, ssgIndexArray *ia,
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const sgMat4 xform)
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{
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// Extract data from the leaf which is just copied.
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ssgVertexArray *va = ((ssgVtxTable *)l)->getVertices();
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// Create a new leaf.
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ssgVtxArray *vtxa = new ssgVtxArray( ty, va, 0, 0, 0, ia );
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// Clones data ...
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vtxa->removeUnusedVertices();
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// Apply transform. We won't store transforms in our cache.
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vtxa->transform( xform );
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// Check for magic texture names object names and such ...
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vtxa->setUserData( extractGroundProperty( l ) );
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// Finally append to cache.
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cache_root.addKid((ssgEntity*)vtxa);
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}
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void
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FGGroundCache::putLineLeafIntoCache(const sgSphere *wsp, const sgMat4 xform,
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ssgLeaf *l)
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{
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ssgIndexArray *ia = 0;
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// Lines must have special meanings.
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// Wires and catapults are done with lines.
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int nl = l->getNumLines();
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for (int i = 0; i < nl; ++i) {
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sgSphere tmp;
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short v[2];
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l->getLine(i, v, v+1 );
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for (int k=0; k<2; ++k)
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tmp.extend( l->getVertex( v[k] ) );
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tmp.orthoXform(xform);
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if (wsp->intersects( &tmp )) {
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if (ia == 0)
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ia = new ssgIndexArray();
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ia->add( v[0] );
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ia->add( v[1] );
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}
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}
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if (!ia)
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return;
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addAndFlattenLeaf(GL_LINES, l, ia, xform);
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}
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void
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FGGroundCache::putSurfaceLeafIntoCache(const sgSphere *sp, const sgMat4 xform,
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bool sphIsec, sgVec3 down, ssgLeaf *l)
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{
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ssgIndexArray *ia = 0;
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int nt = l->getNumTriangles();
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for (int i = 0; i < nt; ++i) {
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// Build up a sphere around that particular triangle-
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sgSphere tmp;
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short v[3];
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l->getTriangle(i, v, v+1, v+2 );
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for (int k=0; k<3; ++k)
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tmp.extend( l->getVertex( v[k] ) );
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tmp.orthoXform(xform);
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// Check if the sphere around the vehicle intersects the sphere
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// around that triangle. If so, put that triangle into the cache.
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if (sphIsec && sp->intersects( &tmp )) {
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if (ia == 0)
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ia = new ssgIndexArray();
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ia->add( v[0] );
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ia->add( v[1] );
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ia->add( v[2] );
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}
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// In case the cache is empty, we still provide agl computations.
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// But then we use the old way of having a fixed elevation value for
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// the whole lifetime of this cache.
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if ( sgIsectSphereInfLine(&tmp, sp->getCenter(), down) ) {
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sgVec3 tri[3];
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for (int k=0; k<3; ++k) {
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sgCopyVec3( tri[k], l->getVertex( v[k] ) );
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sgXformPnt3( tri[k], xform );
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}
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sgVec4 plane;
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sgMakePlane( plane, tri[0], tri[1], tri[2] );
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sgVec3 ac_cent;
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sgCopyVec3(ac_cent, sp->getCenter());
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sgVec3 dst;
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sgIsectInfLinePlane( dst, ac_cent, down, plane );
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if ( sgPointInTriangle ( dst, tri ) ) {
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found_ground = true;
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sgdVec3 ddst;
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sgdSetVec3(ddst, dst);
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sgdAddVec3(ddst, cache_center);
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double this_radius = sgdLengthVec3(ddst);
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if (ground_radius < this_radius)
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ground_radius = this_radius;
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}
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}
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}
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if (!ia)
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return;
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addAndFlattenLeaf(GL_TRIANGLES, l, ia, xform);
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}
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// Here is the point where rotation should be handled
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void
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FGGroundCache::extractCacheRelativeVertex(double t, ssgVtxArray *va,
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GroundProperty *gp,
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short i, sgVec3 rel_pos,
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sgdVec3 wgs84_vel)
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{
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sgCopyVec3( rel_pos, va->getVertex( i ) );
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sgAddScaledVec3( rel_pos, gp->vel, t );
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// Set velocity.
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sgdSetVec3( wgs84_vel, gp->vel );
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}
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void
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FGGroundCache::extractWgs84Vertex(double t, ssgVtxArray *va,
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GroundProperty *gp, short i,
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sgdVec3 wgs84_pos, sgdVec3 wgs84_vel)
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{
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sgVec3 rel_pos;
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extractCacheRelativeVertex(t, va, gp, i, rel_pos, wgs84_vel);
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sgdSetVec3( wgs84_pos, rel_pos );
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sgdAddVec3( wgs84_pos, cache_center );
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}
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void
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FGGroundCache::cache_fill(ssgBranch *branch, sgMat4 xform,
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sgSphere* sp, sgVec3 down, sgSphere* wsp)
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{
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// Travel through all kids.
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ssgEntity *e;
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for ( e = branch->getKid(0); e != NULL ; e = branch->getNextKid() ) {
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if ( !( e->getTraversalMask() & SSGTRAV_HOT) )
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continue;
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if ( e->getBSphere()->isEmpty() )
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continue;
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// Wee need to check further if either the sphere around the branch
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// intersects the sphere around the aircraft or the line downwards from
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// the aircraft intersects the branchs sphere.
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sgSphere esphere = *(e->getBSphere());
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esphere.orthoXform(xform);
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bool wspIsec = wsp->intersects(&esphere);
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bool downIsec = sgIsectSphereInfLine(&esphere, sp->getCenter(), down);
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if (!wspIsec && !downIsec)
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continue;
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// For branches collect up the transforms to reach that branch and
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// call cache_fill recursively.
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if ( e->isAKindOf( ssgTypeBranch() ) ) {
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ssgBranch *b = (ssgBranch *)e;
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if ( b->isAKindOf( ssgTypeTransform() ) ) {
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// Collect up the transfors required to reach that part of
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// the branch.
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sgMat4 xform2;
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sgMakeIdentMat4( xform2 );
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ssgTransform *t = (ssgTransform*)b;
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t->getTransform( xform2 );
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sgPostMultMat4( xform2, xform );
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cache_fill( b, xform2, sp, down, wsp );
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} else
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cache_fill( b, xform, sp, down, wsp );
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}
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// For leafs, check each triangle for intersection.
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// This will minimize the number of vertices/triangles in the cache.
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else if (e->isAKindOf(ssgTypeLeaf())) {
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// Since we reach that leaf if we have an intersection with the
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// most propably bigger wire/catapult cache sphere, we need to check
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// that here, if the smaller cache for the surface has a chance for hits.
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// Also, if the spheres do not intersect compute a croase agl value
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// by following the line downwards originating at the aircraft.
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bool spIsec = sp->intersects(&esphere);
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putSurfaceLeafIntoCache(sp, xform, spIsec, down, (ssgLeaf *)e);
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// If we are here, we need to put all special hardware here into
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// the cache.
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if (wspIsec)
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putLineLeafIntoCache(wsp, xform, (ssgLeaf *)e);
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}
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}
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}
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bool
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FGGroundCache::prepare_ground_cache(double ref_time, const double pt[3],
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double rad)
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{
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// Empty cache.
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cache_root.removeAllKids();
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ground_radius = 0.0;
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found_ground = false;
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// Store the parameters we used to build up that cache.
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sgdCopyVec3(reference_wgs84_point, pt);
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reference_vehicle_radius = rad;
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// Store the time reference used to compute movements of moving triangles.
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cache_ref_time = ref_time;
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// The center of the cache.
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Point3D psc = globals->get_tile_mgr()->get_current_center();
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sgdSetVec3(cache_center, psc[0], psc[1], psc[2]);
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// Prepare sphere around the aircraft.
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sgSphere acSphere;
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acSphere.setRadius(rad);
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// Compute the postion of the aircraft relative to the scenery center.
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sgdVec3 doffset;
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sgdSubVec3( doffset, pt, cache_center );
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sgVec3 offset;
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sgSetVec3( offset, doffset[0], doffset[1], doffset[2] );
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acSphere.setCenter( offset );
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// Prepare bigger sphere around the aircraft.
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// This one is required for reliably finding wires we have caught but
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// have already left the hopefully smaller sphere for the ground reactions.
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const double max_wire_dist = 300.0;
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sgSphere wireSphere;
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wireSphere.setRadius( max_wire_dist < rad ? rad : max_wire_dist );
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wireSphere.setCenter( offset );
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// Down vector. Is used for croase agl computations when we are far enough
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// from ground that we have an empty cache.
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sgVec3 down;
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sgSetVec3(down, -pt[0], -pt[1], -pt[2]);
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sgNormalizeVec3(down);
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// We collaps all transforms we need to reach a particular leaf.
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// The leafs itself will be then transformed later.
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// So our cache is just flat.
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// For leafs which are moving (carriers surface, etc ...)
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// we will later store a speed in the GroundType class. We can then apply
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// some translations to that nodes according to the time which has passed
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// compared to that snapshot.
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sgMat4 xform;
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sgMakeIdentMat4(xform);
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// Walk the terrain branch for now.
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ssgBranch *terrain = globals->get_scenery()->get_scene_graph();
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cache_fill(terrain, xform, &acSphere, down, &wireSphere);
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// some stats
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SG_LOG(SG_FLIGHT,SG_INFO, "prepare_ground_cache(): ac radius = " << rad
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<< ", # leafs = " << cache_root.getNumKids()
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<< ", ground_radius = " << ground_radius );
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// If the ground radius is still below 5e6 meters, then we do not yet have
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// any scenery.
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found_ground = found_ground && 5e6 < ground_radius;
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if (!found_ground)
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SG_LOG(SG_FLIGHT, SG_WARN, "prepare_ground_cache(): trying to build cache "
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"without any scenery below the aircraft" );
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return found_ground;
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}
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bool
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FGGroundCache::is_valid(double *ref_time, double pt[3], double *rad)
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{
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sgdCopyVec3(pt, reference_wgs84_point);
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*rad = reference_vehicle_radius;
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*ref_time = cache_ref_time;
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return found_ground;
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}
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double
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FGGroundCache::get_cat(double t, const double dpt[3],
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double end[2][3], double vel[2][3])
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{
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// start with a distance of 1e10 meters...
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double dist = 1e10;
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// Time difference to the reference time.
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t -= cache_ref_time;
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// We know that we have a flat cache ...
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ssgEntity *e;
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for ( e = cache_root.getKid(0); e != NULL ; e = cache_root.getNextKid() ) {
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// We just know that, because we build that ourselfs ...
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ssgVtxArray *va = (ssgVtxArray *)e;
|
||
|
// Only lines are interresting ...
|
||
|
if (va->getPrimitiveType() != GL_LINES)
|
||
|
continue;
|
||
|
GroundProperty *gp = dynamic_cast<GroundProperty*>(va->getUserData());
|
||
|
// Assertation???
|
||
|
if ( !gp )
|
||
|
continue;
|
||
|
// Check if we have a catapult ...
|
||
|
if ( gp->type != FGInterface::Catapult )
|
||
|
continue;
|
||
|
|
||
|
int nl = va->getNumLines();
|
||
|
for (int i=0; i < nl; ++i) {
|
||
|
sgdLineSegment3 ls;
|
||
|
sgdVec3 lsVel[2];
|
||
|
short vi[2];
|
||
|
va->getLine(i, vi, vi+1 );
|
||
|
extractWgs84Vertex(t, va, gp, vi[0], ls.a, lsVel[0]);
|
||
|
extractWgs84Vertex(t, va, gp, vi[1], ls.b, lsVel[1]);
|
||
|
|
||
|
double this_dist = sgdDistSquaredToLineSegmentVec3( ls, dpt );
|
||
|
if (this_dist < dist) {
|
||
|
dist = this_dist;
|
||
|
|
||
|
// end[0] is the end where the cat starts.
|
||
|
// end[1] is the end where the cat ends.
|
||
|
// The carrier code takes care of that ordering.
|
||
|
sgdCopyVec3( end[0], ls.a );
|
||
|
sgdCopyVec3( end[1], ls.b );
|
||
|
sgdCopyVec3( vel[0], lsVel[0] );
|
||
|
sgdCopyVec3( vel[1], lsVel[1] );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// At the end take the root, we only computed squared distances ...
|
||
|
return sqrt(dist);
|
||
|
}
|
||
|
|
||
|
bool
|
||
|
FGGroundCache::get_agl(double t, const double dpt[3],
|
||
|
double contact[3], double normal[3], double vel[3],
|
||
|
int *type, double *loadCapacity,
|
||
|
double *frictionFactor, double *agl)
|
||
|
{
|
||
|
bool ret = false;
|
||
|
|
||
|
*type = FGInterface::Unknown;
|
||
|
// *agl = 0.0;
|
||
|
*loadCapacity = DBL_MAX;
|
||
|
*frictionFactor = 1.0;
|
||
|
sgdSetVec3( vel, 0.0, 0.0, 0.0 );
|
||
|
sgdSetVec3( contact, 0.0, 0.0, 0.0 );
|
||
|
sgdSetVec3( normal, 0.0, 0.0, 0.0 );
|
||
|
|
||
|
// Time difference to th reference time.
|
||
|
t -= cache_ref_time;
|
||
|
|
||
|
// The double valued point we start to search for intersection.
|
||
|
sgdVec3 tmp;
|
||
|
sgdSubVec3( tmp, dpt, cache_center );
|
||
|
sgVec3 pt;
|
||
|
sgSetVec3( pt, tmp );
|
||
|
|
||
|
// The search direction
|
||
|
sgVec3 dir;
|
||
|
sgSetVec3( dir, -dpt[0], -dpt[1], -dpt[2] );
|
||
|
|
||
|
// Initialize to something sensible
|
||
|
double sqdist = DBL_MAX;
|
||
|
|
||
|
// We know that we have a flat cache ...
|
||
|
// We just know that, because we build that ourselfs ...
|
||
|
ssgEntity *e;
|
||
|
for ( e = cache_root.getKid(0) ; e != NULL ; e = cache_root.getNextKid() ) {
|
||
|
// We just know that, because we build that ourselfs ...
|
||
|
ssgVtxArray *va = (ssgVtxArray *)e;
|
||
|
// AGL computations are done with triangle/surface leafs.
|
||
|
if (va->getPrimitiveType() != GL_TRIANGLES)
|
||
|
continue;
|
||
|
GroundProperty *gp = dynamic_cast<GroundProperty*>(va->getUserData());
|
||
|
// Assertation???
|
||
|
if ( !gp )
|
||
|
continue;
|
||
|
|
||
|
int nt = va->getNumTriangles();
|
||
|
for (int i=0; i < nt; ++i) {
|
||
|
short vi[3];
|
||
|
va->getTriangle( i, vi, vi+1, vi+2 );
|
||
|
|
||
|
sgVec3 tri[3];
|
||
|
sgdVec3 dvel[3];
|
||
|
for (int k=0; k<3; ++k)
|
||
|
extractCacheRelativeVertex(t, va, gp, vi[k], tri[k], dvel[k]);
|
||
|
sgVec4 plane;
|
||
|
sgMakePlane( plane, tri[0], tri[1], tri[2] );
|
||
|
|
||
|
// Check for intersection.
|
||
|
sgVec3 isecpoint;
|
||
|
if ( sgIsectInfLinePlane( isecpoint, pt, dir, plane ) &&
|
||
|
sgPointInTriangle3( isecpoint, tri ) ) {
|
||
|
// Check for the closest intersection point.
|
||
|
// FIXME: is this the right one?
|
||
|
double newSqdist = sgDistanceSquaredVec3( isecpoint, pt );
|
||
|
if ( newSqdist < sqdist ) {
|
||
|
sqdist = newSqdist;
|
||
|
ret = true;
|
||
|
// Save the new potential intersection point.
|
||
|
sgdSetVec3( contact, isecpoint );
|
||
|
sgdAddVec3( contact, cache_center );
|
||
|
// The first three values in the vector are the plane normal.
|
||
|
sgdSetVec3( normal, plane );
|
||
|
// The velocity wrt earth.
|
||
|
/// FIXME: only true for non rotating objects!!!!
|
||
|
sgdCopyVec3( vel, dvel[0] );
|
||
|
// Save the ground type.
|
||
|
*type = gp->type;
|
||
|
// FIXME: figure out how to get that sign ...
|
||
|
// *agl = sqrt(sqdist);
|
||
|
*agl = sgdLengthVec3( dpt ) - sgdLengthVec3( contact );
|
||
|
// *loadCapacity = DBL_MAX;
|
||
|
// *frictionFactor = 1.0;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (ret)
|
||
|
return true;
|
||
|
|
||
|
// Whenever we did not have a ground triangle for the requested point,
|
||
|
// take the ground level we found during the current cache build.
|
||
|
// This is as good as what we had before for agl.
|
||
|
double r = sgdLengthVec3( dpt );
|
||
|
sgdCopyVec3( contact, dpt );
|
||
|
sgdScaleVec3( contact, ground_radius/r );
|
||
|
sgdCopyVec3( normal, dpt );
|
||
|
sgdNormaliseVec3( normal );
|
||
|
sgdSetVec3( vel, 0.0, 0.0, 0.0 );
|
||
|
|
||
|
// The altitude is the distance of the requested point from the
|
||
|
// contact point.
|
||
|
*agl = sgdLengthVec3( dpt ) - sgdLengthVec3( contact );
|
||
|
*type = FGInterface::Unknown;
|
||
|
*loadCapacity = DBL_MAX;
|
||
|
*frictionFactor = 1.0;
|
||
|
|
||
|
return ret;
|
||
|
}
|
||
|
|
||
|
bool FGGroundCache::caught_wire(double t, const double cpt[4][3])
|
||
|
{
|
||
|
bool ret = false;
|
||
|
|
||
|
// Time difference to the reference time.
|
||
|
t -= cache_ref_time;
|
||
|
|
||
|
bool firsttime = true;
|
||
|
sgVec4 plane[2];
|
||
|
sgVec3 tri[2][3];
|
||
|
|
||
|
// We know that we have a flat cache ...
|
||
|
ssgEntity *e;
|
||
|
for ( e = cache_root.getKid(0); e != NULL ; e = cache_root.getNextKid() ) {
|
||
|
// We just know that, because we build that ourselfs ...
|
||
|
ssgVtxArray *va = (ssgVtxArray *)e;
|
||
|
// Only lines are interresting ...
|
||
|
if (va->getPrimitiveType() != GL_LINES)
|
||
|
continue;
|
||
|
GroundProperty *gp = dynamic_cast<GroundProperty*>(va->getUserData());
|
||
|
// Assertation???
|
||
|
if ( !gp )
|
||
|
continue;
|
||
|
// Check if we have a catapult ...
|
||
|
if ( gp->type != FGInterface::Wire )
|
||
|
continue;
|
||
|
|
||
|
// Lazy compute the values required for intersectiion tests.
|
||
|
// Since we normally do not have wires in the cache this is a
|
||
|
// huge benefit.
|
||
|
if (firsttime) {
|
||
|
firsttime = false;
|
||
|
sgVec3 pt[4];
|
||
|
for (int k=0; k<4; ++k) {
|
||
|
sgdVec3 tmp;
|
||
|
sgdSubVec3( tmp, cpt[k], cache_center );
|
||
|
sgSetVec3( pt[k], tmp );
|
||
|
}
|
||
|
sgMakePlane( plane[0], pt[0], pt[1], pt[2] );
|
||
|
sgCopyVec3( tri[0][0], pt[0] );
|
||
|
sgCopyVec3( tri[0][1], pt[1] );
|
||
|
sgCopyVec3( tri[0][2], pt[2] );
|
||
|
sgMakePlane( plane[1], pt[0], pt[2], pt[3] );
|
||
|
sgCopyVec3( tri[1][0], pt[0] );
|
||
|
sgCopyVec3( tri[1][1], pt[2] );
|
||
|
sgCopyVec3( tri[1][2], pt[3] );
|
||
|
}
|
||
|
|
||
|
int nl = va->getNumLines();
|
||
|
for (int i=0; i < nl; ++i) {
|
||
|
short vi[2];
|
||
|
va->getLine(i, vi, vi+1 );
|
||
|
sgVec3 le[2];
|
||
|
sgdVec3 dummy;
|
||
|
extractCacheRelativeVertex(t, va, gp, vi[0], le[0], dummy);
|
||
|
extractCacheRelativeVertex(t, va, gp, vi[1], le[1], dummy);
|
||
|
|
||
|
for (int k=0; k<2; ++k) {
|
||
|
sgVec3 isecpoint;
|
||
|
float isecval = sgIsectLinesegPlane( isecpoint, le[0], le[1], plane[k] );
|
||
|
|
||
|
if ( 0.0 <= isecval && isecval <= 1.0 &&
|
||
|
sgPointInTriangle( isecpoint, tri[k] ) ) {
|
||
|
// Store the wire id.
|
||
|
wire_id = gp->wire_id;
|
||
|
ret = true;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return ret;
|
||
|
}
|
||
|
|
||
|
bool FGGroundCache::get_wire_ends(double t, double end[2][3], double vel[2][3])
|
||
|
{
|
||
|
// Fast return if we do not have an active wire.
|
||
|
if (wire_id < 0)
|
||
|
return false;
|
||
|
|
||
|
bool ret = false;
|
||
|
|
||
|
// Time difference to th reference time.
|
||
|
t -= cache_ref_time;
|
||
|
|
||
|
// We know that we have a flat cache ...
|
||
|
ssgEntity *e;
|
||
|
for ( e = cache_root.getKid(0); e != NULL ; e = cache_root.getNextKid() ) {
|
||
|
// We just know that, because we build that ourselfs ...
|
||
|
ssgVtxArray *va = (ssgVtxArray *)e;
|
||
|
// Only lines are interresting ...
|
||
|
if (va->getPrimitiveType() != GL_LINES)
|
||
|
continue;
|
||
|
GroundProperty *gp = dynamic_cast<GroundProperty*>(va->getUserData());
|
||
|
// Assertation???
|
||
|
if ( !gp )
|
||
|
continue;
|
||
|
// Check if we have a catapult ...
|
||
|
if ( gp->type != FGInterface::Wire )
|
||
|
continue;
|
||
|
if ( gp->wire_id != wire_id )
|
||
|
continue;
|
||
|
|
||
|
// Get the line ends, that are the wire endpoints.
|
||
|
short vi[2];
|
||
|
va->getLine(0, vi, vi+1 );
|
||
|
extractWgs84Vertex(t, va, gp, vi[0], end[0], vel[0]);
|
||
|
extractWgs84Vertex(t, va, gp, vi[1], end[1], vel[1]);
|
||
|
|
||
|
ret = true;
|
||
|
}
|
||
|
|
||
|
return ret;
|
||
|
}
|
||
|
|
||
|
void FGGroundCache::release_wire(void)
|
||
|
{
|
||
|
wire_id = -1;
|
||
|
}
|