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flightgear/Scenery/tile.hxx

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// tile.hxx -- routines to handle a scenery tile
//
// Written by Curtis Olson, started May 1998.
//
// Copyright (C) 1998 Curtis L. Olson - curt@infoplane.com
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
// (Log is kept at end of this file)
#ifndef _TILE_HXX
#define _TILE_HXX
#ifndef __cplusplus
# error This library requires C++
#endif
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#ifdef HAVE_WINDOWS_H
# include <windows.h>
#endif
#include <GL/glut.h>
#include <XGL/xgl.h>
#if defined ( __sun__ )
extern "C" void *memmove(void *, const void *, size_t);
extern "C" void *memset(void *, int, size_t);
#endif
#include <list> // STL list
#include <Bucket/bucketutils.h>
#include <Include/fg_types.h>
#include <Math/mat3.h>
#include <Objects/fragment.hxx>
#ifdef NEEDNAMESPACESTD
using namespace std;
#endif
// Scenery tile class
class fgTILE {
public:
// node list (the per fragment face lists reference this node list)
double (*nodes)[3];
int ncount;
// culling data for whole tile (course grain culling)
fgPoint3d center;
double bounding_radius;
fgPoint3d offset;
GLdouble model_view[16];
// this tile's official location in the world
fgBUCKET tile_bucket;
// the tile cache will mark here if the tile is being used
int used;
list < fgFRAGMENT > fragment_list;
// Constructor
fgTILE ( void );
// Destructor
~fgTILE ( void );
// Calculate this tile's offset
void
fgTILE::SetOffset( fgPoint3d *off)
{
offset.x = center.x - off->x;
offset.y = center.y - off->y;
offset.z = center.z - off->z;
}
// Calculate the model_view transformation matrix for this tile
inline void
fgTILE::UpdateViewMatrix(GLdouble *MODEL_VIEW)
{
#ifdef WIN32
memcpy( model_view, MODEL_VIEW, 16*sizeof(GLdouble) );
#else
bcopy( MODEL_VIEW, model_view, 16*sizeof(GLdouble) );
#endif
// This is equivalent to doing a glTranslatef(x, y, z);
model_view[12] += (model_view[0]*offset.x + model_view[4]*offset.y +
model_view[8]*offset.z);
model_view[13] += (model_view[1]*offset.x + model_view[5]*offset.y +
model_view[9]*offset.z);
model_view[14] += (model_view[2]*offset.x + model_view[6]*offset.y +
model_view[10]*offset.z);
// m[15] += (m[3]*x + m[7]*y + m[11]*z);
// m[3] m7[] m[11] are 0.0 see LookAt() in views.cxx
// so m[15] is unchanged
}
};
#endif // _TILE_HXX
// $Log$
// Revision 1.19 1998/09/17 18:36:17 curt
// Tweaks and optimizations by Norman Vine.
//
// Revision 1.18 1998/08/25 16:52:42 curt
// material.cxx material.hxx obj.cxx obj.hxx texload.c texload.h moved to
// ../Objects
//
// Revision 1.17 1998/08/22 14:49:58 curt
// Attempting to iron out seg faults and crashes.
// Did some shuffling to fix a initialization order problem between view
// position, scenery elevation.
//
1998-08-22 02:01:34 +00:00
// Revision 1.16 1998/08/22 02:01:34 curt
// increased fragment list size.
//
// Revision 1.15 1998/08/20 15:12:06 curt
// Used a forward declaration of classes fgTILE and fgMATERIAL to eliminate
// the need for "void" pointers and casts.
// Quick hack to count the number of scenery polygons that are being drawn.
//
// Revision 1.14 1998/08/12 21:13:06 curt
// material.cxx: don't load textures if they are disabled
// obj.cxx: optimizations from Norman Vine
// tile.cxx: minor tweaks
// tile.hxx: addition of num_faces
// tilemgr.cxx: minor tweaks
//
// Revision 1.13 1998/07/24 21:42:08 curt
// material.cxx: whups, double method declaration with no definition.
// obj.cxx: tweaks to avoid errors in SGI's CC.
// tile.cxx: optimizations by Norman Vine.
// tilemgr.cxx: optimizations by Norman Vine.
//
// Revision 1.12 1998/07/22 21:41:42 curt
// Add basic fgFACE methods contributed by Charlie Hotchkiss.
// intersect optimization from Norman Vine.
//
// Revision 1.11 1998/07/12 03:18:28 curt
// Added ground collision detection. This involved:
// - saving the entire vertex list for each tile with the tile records.
// - saving the face list for each fragment with the fragment records.
// - code to intersect the current vertical line with the proper face in
// an efficient manner as possible.
// Fixed a bug where the tiles weren't being shifted to "near" (0,0,0)
//
// Revision 1.10 1998/07/08 14:47:22 curt
// Fix GL_MODULATE vs. GL_DECAL problem introduced by splash screen.
// polare3d.h renamed to polar3d.hxx
// fg{Cartesian,Polar}Point3d consolodated.
// Added some initial support for calculating local current ground elevation.
//
// Revision 1.9 1998/07/06 21:34:34 curt
// Added using namespace std for compilers that support this.
//
// Revision 1.8 1998/07/04 00:54:30 curt
// Added automatic mipmap generation.
//
// When rendering fragments, use saved model view matrix from associated tile
// rather than recalculating it with push() translate() pop().
//
// Revision 1.7 1998/06/12 00:58:05 curt
// Build only static libraries.
// Declare memmove/memset for Sloaris.
//
// Revision 1.6 1998/06/08 17:57:54 curt
// Working first pass at material proporty sorting.
//
// Revision 1.5 1998/06/06 01:09:32 curt
// I goofed on the log message in the last commit ... now fixed.
//
// Revision 1.4 1998/06/06 01:07:18 curt
// Increased per material fragment list size from 100 to 400.
// Now correctly draw viewable fragments in per material order.
//
// Revision 1.3 1998/06/05 22:39:54 curt
// Working on sorting by, and rendering by material properties.
//
// Revision 1.2 1998/06/03 00:47:50 curt
// No .h for STL includes.
// Minor view culling optimizations.
//
// Revision 1.1 1998/05/23 14:09:21 curt
// Added tile.cxx and tile.hxx.
// Working on rewriting the tile management system so a tile is just a list
// fragments, and the fragment record contains the display list for that fragment.
//