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flightgear/Scenery/tile.hxx

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// tile.hxx -- routines to handle a scenery tile
//
// Written by Curtis Olson, started May 1998.
//
// Copyright (C) 1998 Curtis L. Olson - curt@infoplane.com
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
// (Log is kept at end of this file)
#ifndef _TILE_HXX
#define _TILE_HXX
#ifndef __cplusplus
# error This library requires C++
#endif
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#ifdef HAVE_WINDOWS_H
# include <windows.h>
#endif
#include <GL/glut.h>
#include <XGL/xgl.h>
#include <list> // STL list
#include <Bucket/bucketutils.h>
#include <Include/fg_types.h>
// Object fragment data class
class fgFRAGMENT {
public:
// culling data for this object fragment (fine grain culling)
fgCartesianPoint3d center;
double bounding_radius;
// variable offset data for this object fragment for this frame
fgCartesianPoint3d tile_offset;
// saved transformation matrix for this fragment (used by renderer)
// GLfloat matrix[16];
// material property pointer
void *material_ptr;
// OpenGL display list for fragment data
GLint display_list;
// Constructor
fgFRAGMENT ( void );
// Destructor
~fgFRAGMENT ( void );
};
// Scenery tile class
class fgTILE {
public:
// culling data for whole tile (course grain culling)
fgCartesianPoint3d center;
double bounding_radius;
fgCartesianPoint3d offset;
// this tile's official location in the world
struct fgBUCKET tile_bucket;
// the tile cache will mark here if the tile is being used
int used;
list < fgFRAGMENT > fragment_list;
// Constructor
fgTILE ( void );
// Destructor
~fgTILE ( void );
};
#endif // _TILE_HXX
// $Log$
// Revision 1.6 1998/06/08 17:57:54 curt
// Working first pass at material proporty sorting.
//
// Revision 1.5 1998/06/06 01:09:32 curt
// I goofed on the log message in the last commit ... now fixed.
//
// Revision 1.4 1998/06/06 01:07:18 curt
// Increased per material fragment list size from 100 to 400.
// Now correctly draw viewable fragments in per material order.
//
// Revision 1.3 1998/06/05 22:39:54 curt
// Working on sorting by, and rendering by material properties.
//
// Revision 1.2 1998/06/03 00:47:50 curt
// No .h for STL includes.
// Minor view culling optimizations.
//
// Revision 1.1 1998/05/23 14:09:21 curt
// Added tile.cxx and tile.hxx.
// Working on rewriting the tile management system so a tile is just a list
// fragments, and the fragment record contains the display list for that fragment.
//