1998-05-23 14:09:20 +00:00
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// tile.hxx -- routines to handle a scenery tile
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//
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// Written by Curtis Olson, started May 1998.
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//
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// Copyright (C) 1998 Curtis L. Olson - curt@infoplane.com
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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// $Id$
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// (Log is kept at end of this file)
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#ifndef _TILE_HXX
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#define _TILE_HXX
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#ifndef __cplusplus
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# error This library requires C++
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#endif
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#ifdef HAVE_WINDOWS_H
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# include <windows.h>
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#endif
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#include <GL/glut.h>
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#include <XGL/xgl.h>
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1998-06-12 00:55:58 +00:00
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#ifdef __sun__
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extern "C" void *memmove(void *, const void *, size_t);
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extern "C" void *memset(void *, int, size_t);
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#endif
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1998-06-03 00:47:50 +00:00
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#include <list> // STL list
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1998-05-23 14:09:20 +00:00
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#include <Bucket/bucketutils.h>
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#include <Include/fg_types.h>
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// Object fragment data class
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class fgFRAGMENT {
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public:
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// culling data for this object fragment (fine grain culling)
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fgCartesianPoint3d center;
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double bounding_radius;
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1998-06-06 01:07:17 +00:00
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// variable offset data for this object fragment for this frame
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fgCartesianPoint3d tile_offset;
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1998-06-08 17:57:54 +00:00
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// saved transformation matrix for this fragment (used by renderer)
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// GLfloat matrix[16];
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1998-05-23 14:09:20 +00:00
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// material property pointer
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1998-06-05 22:39:53 +00:00
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void *material_ptr;
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1998-05-23 14:09:20 +00:00
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// OpenGL display list for fragment data
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GLint display_list;
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// Constructor
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fgFRAGMENT ( void );
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// Destructor
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~fgFRAGMENT ( void );
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};
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// Scenery tile class
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class fgTILE {
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public:
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// culling data for whole tile (course grain culling)
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fgCartesianPoint3d center;
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double bounding_radius;
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1998-06-06 01:07:17 +00:00
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fgCartesianPoint3d offset;
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1998-05-23 14:09:20 +00:00
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// this tile's official location in the world
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struct fgBUCKET tile_bucket;
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// the tile cache will mark here if the tile is being used
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int used;
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list < fgFRAGMENT > fragment_list;
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// Constructor
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fgTILE ( void );
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// Destructor
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~fgTILE ( void );
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};
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#endif // _TILE_HXX
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// $Log$
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1998-06-12 00:55:58 +00:00
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// Revision 1.7 1998/06/12 00:58:05 curt
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// Build only static libraries.
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// Declare memmove/memset for Sloaris.
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//
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1998-06-08 17:57:54 +00:00
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// Revision 1.6 1998/06/08 17:57:54 curt
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// Working first pass at material proporty sorting.
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//
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1998-06-06 01:09:31 +00:00
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// Revision 1.5 1998/06/06 01:09:32 curt
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// I goofed on the log message in the last commit ... now fixed.
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//
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1998-06-06 01:07:17 +00:00
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// Revision 1.4 1998/06/06 01:07:18 curt
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// Increased per material fragment list size from 100 to 400.
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1998-06-06 01:09:31 +00:00
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// Now correctly draw viewable fragments in per material order.
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1998-06-06 01:07:17 +00:00
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//
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1998-06-05 22:39:53 +00:00
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// Revision 1.3 1998/06/05 22:39:54 curt
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// Working on sorting by, and rendering by material properties.
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//
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1998-06-03 00:47:50 +00:00
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// Revision 1.2 1998/06/03 00:47:50 curt
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// No .h for STL includes.
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// Minor view culling optimizations.
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//
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1998-05-23 14:09:20 +00:00
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// Revision 1.1 1998/05/23 14:09:21 curt
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// Added tile.cxx and tile.hxx.
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// Working on rewriting the tile management system so a tile is just a list
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// fragments, and the fragment record contains the display list for that fragment.
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//
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