..
agriculture.eff
ALS - begin infrastructure for moonlight perception filtering
2017-06-18 10:08:39 +03:00
airfield.eff
ALS - begin infrastructure for moonlight perception filtering
2017-06-18 10:08:39 +03:00
ambient.eff
Revert "UniformFactory: merge current uniform per <name> of effect"
2014-11-16 22:09:41 +01:00
birdswarm.eff
ALS urban shader development, minor fixes
2016-08-08 09:19:22 +03:00
bloom-blur-1.eff
Revert "UniformFactory: merge current uniform per <name> of effect"
2014-11-16 22:09:41 +01:00
bloom-blur-2.eff
Revert "UniformFactory: merge current uniform per <name> of effect"
2014-11-16 22:09:41 +01:00
bloom-combine.eff
Revert "UniformFactory: merge current uniform per <name> of effect"
2014-11-16 22:09:41 +01:00
blur.eff
Revert "UniformFactory: merge current uniform per <name> of effect"
2014-11-16 22:09:41 +01:00
bowwave.eff
More ALS filter work
2017-03-05 12:36:51 +02:00
building.eff
Random Buildings - improved texture mapping
2019-11-23 17:08:04 +00:00
bumpspec.eff
Revert "UniformFactory: merge current uniform per <name> of effect"
2014-11-16 22:09:41 +01:00
chrome.eff
Revert "UniformFactory: merge current uniform per <name> of effect"
2014-11-16 22:09:41 +01:00
chute.eff
More ALS g-force effect work
2017-03-04 10:31:27 +02:00
cityLM.eff
Add building flag to cityLM (OSM structure effect) to get fallback up direction
2018-09-01 09:25:59 +03:00
cliffs.eff
Cliffs effect and fragment shader by James Hester.
2019-03-31 15:28:34 -05:00
cloud-impostor.eff
More infrastructure for perception filtering of moonlight
2017-11-13 10:27:25 +02:00
cloud-models.eff
Revert "UniformFactory: merge current uniform per <name> of effect"
2014-11-16 22:09:41 +01:00
cloud-noctilucent.eff
More infrastructure for perception filtering of moonlight
2017-11-13 10:27:25 +02:00
cloud-static.eff
ALS: Detailed scattering model for light on Cirrus clouds
2018-09-01 09:42:34 +03:00
cloud.eff
ALS: New cloud rendering detail level with more dramatic Mie scattering at cloud fringes done inside fragment shader
2018-08-30 09:17:36 +03:00
clouds-box.eff
Revert "UniformFactory: merge current uniform per <name> of effect"
2014-11-16 22:09:41 +01:00
clouds-layered.eff
Revert "UniformFactory: merge current uniform per <name> of effect"
2014-11-16 22:09:41 +01:00
clouds-thick.eff
Revert "UniformFactory: merge current uniform per <name> of effect"
2014-11-16 22:09:41 +01:00
clouds-thin.eff
Revert "UniformFactory: merge current uniform per <name> of effect"
2014-11-16 22:09:41 +01:00
clouds-thinlayer.eff
Revert "UniformFactory: merge current uniform per <name> of effect"
2014-11-16 22:09:41 +01:00
crop.eff
Revert "UniformFactory: merge current uniform per <name> of effect"
2014-11-16 22:09:41 +01:00
cropgrass.eff
Revert "UniformFactory: merge current uniform per <name> of effect"
2014-11-16 22:09:41 +01:00
default-pipeline.xml
Rembrandt: Add debugging properties and fix transparency issues. Side effect: light are not fogged (may be added in the light shader later) and depth buffer precision issues on light are more visible due to near plane really near (0.1m)
2012-07-14 13:09:42 +02:00
dirt-runway.eff
ALS - begin infrastructure for moonlight perception filtering
2017-06-18 10:08:39 +03:00
display.eff
Revert "UniformFactory: merge current uniform per <name> of effect"
2014-11-16 22:09:41 +01:00
flutter.eff
More ALS filter work
2017-03-05 12:36:51 +02:00
fog.eff
Revert "UniformFactory: merge current uniform per <name> of effect"
2014-11-16 22:09:41 +01:00
forest.eff
Revert "UniformFactory: merge current uniform per <name> of effect"
2014-11-16 22:09:41 +01:00
glacier.eff
Revert "UniformFactory: merge current uniform per <name> of effect"
2014-11-16 22:09:41 +01:00
glass.eff
Fix missing display size uniforms for ALS glass shader with filter option
2017-09-19 11:46:30 +03:00
grass.eff
Tentatively fix z-ordering issues with geometry shader grass
2017-11-13 09:49:35 +02:00
herbtundra.eff
Revert "UniformFactory: merge current uniform per <name> of effect"
2014-11-16 22:09:41 +01:00
hud.eff
Another ALS HUD bugfix, cannot have two uniforms named the same
2017-04-19 09:52:53 +03:00
landmass-nowood.eff
Revert "UniformFactory: merge current uniform per <name> of effect"
2014-11-16 22:09:41 +01:00
landmass-scrub.eff
Revert "UniformFactory: merge current uniform per <name> of effect"
2014-11-16 22:09:41 +01:00
landmass.eff
Revert "UniformFactory: merge current uniform per <name> of effect"
2014-11-16 22:09:41 +01:00
lfeat.eff
Revert "UniformFactory: merge current uniform per <name> of effect"
2014-11-16 22:09:41 +01:00
light-cone.eff
Revert "UniformFactory: merge current uniform per <name> of effect"
2014-11-16 22:09:41 +01:00
light-point.eff
Revert "UniformFactory: merge current uniform per <name> of effect"
2014-11-16 22:09:41 +01:00
light-spot.eff
Revert "UniformFactory: merge current uniform per <name> of effect"
2014-11-16 22:09:41 +01:00
lightmap.eff
Revert "UniformFactory: merge current uniform per <name> of effect"
2014-11-16 22:09:41 +01:00
lightning.eff
More work on rendering lighting in ALS, public domain NOAA image resources are gratefully acknowledged
2015-08-12 11:31:05 +03:00
material-diffuse.eff
Revert "UniformFactory: merge current uniform per <name> of effect"
2014-11-16 22:09:41 +01:00
material-off.eff
Revert "UniformFactory: merge current uniform per <name> of effect"
2014-11-16 22:09:41 +01:00
model-combined-deferred.eff
Removal of the unused executable bit from the affected Effects files.
2015-04-29 17:40:43 +02:00
model-combined-transparent.eff
Removal of the unused executable bit from the affected Effects files.
2015-04-29 17:40:43 +02:00
model-combined.eff
ALS: Tentative fix for random building fog issue II - fall back to old up-vector computations when building flag is set
2018-02-11 09:46:21 +02:00
model-default.eff
Groundwork for ALS g-force blackout filter, WIP
2017-03-03 19:50:13 +02:00
model-interior-display.eff
ALS: Add display effect - dust overlay texture provided under GPL 2+ by Martin Litzenberger
2018-09-01 09:54:42 +03:00
model-interior.eff
Groundwork for ALS g-force blackout filter, WIP
2017-03-03 19:50:13 +02:00
model-transparent.eff
Revert "UniformFactory: merge current uniform per <name> of effect"
2014-11-16 22:09:41 +01:00
model-wingflex-organic.eff
ALS: Tentative fix for random building fog issue II - fall back to old up-vector computations when building flag is set
2018-02-11 09:46:21 +02:00
planet-aurora.eff
Earthview 2.1 - parallax mapping for cloud layer, lightning at night, Rayleigh scattering in atmosphere and minor bugfixes
2017-04-05 16:50:31 +03:00
planet-cloudlayer.eff
Improvements to Earthview: enable changing cloud density, fix aurora z-ordering issue, let moonlight give a relief effect to clouds
2018-01-29 09:25:38 +02:00
planet.eff
Earthview: support for heightmapping and moonlight illumination
2017-04-20 11:27:47 +03:00
procedural-light.eff
Procedural aircraft lights for ALS - WIP
2016-02-03 09:13:30 +02:00
rain-layer.eff
Groundwork for ALS g-force blackout filter, WIP
2017-03-03 19:50:13 +02:00
reflect-bump-spec.eff
Revert "UniformFactory: merge current uniform per <name> of effect"
2014-11-16 22:09:41 +01:00
reflect.eff
Revert "UniformFactory: merge current uniform per <name> of effect"
2014-11-16 22:09:41 +01:00
road-high.eff
osm2city building, road, railway materials.
2017-05-09 14:16:44 +01:00
road-low.eff
osm2city building, road, railway materials.
2017-05-09 14:16:44 +01:00
road-mid.eff
osm2city building, road, railway materials.
2017-05-09 14:16:44 +01:00
road.eff
ALS: Traffic shader uses car images on texture - artwork by Gilberto Agostinho
2019-01-14 13:57:02 +02:00
rock.eff
ALS - begin infrastructure for moonlight perception filtering
2017-06-18 10:08:39 +03:00
runway-dds.eff
Revert "UniformFactory: merge current uniform per <name> of effect"
2014-11-16 22:09:41 +01:00
runway.eff
ALS - begin infrastructure for moonlight perception filtering
2017-06-18 10:08:39 +03:00
schemes.xml
Compositor: Ported most Effects to the compositor
2019-10-26 01:42:48 +02:00
shadow-vol.eff
Tentative changes to volume shadow passes
2015-04-18 10:35:18 +03:00
shadow.eff
Shader support for aircraft shadows
2014-12-16 13:40:30 +02:00
skydome.eff
ALS: Detailed scattering model for light on Cirrus clouds
2018-09-01 09:42:34 +03:00
space-combined.eff
ALS model shader: allow dirt overlay to change surface reflectivity, add grain merge reflection type to space shader
2017-06-18 09:35:32 +03:00
space.eff
Experimental additional lighting options for ALS model shaders
2016-07-31 10:29:02 +03:00
ssao-blur-1.eff
Revert "UniformFactory: merge current uniform per <name> of effect"
2014-11-16 22:09:41 +01:00
ssao-blur-2.eff
Revert "UniformFactory: merge current uniform per <name> of effect"
2014-11-16 22:09:41 +01:00
ssao.eff
Revert "UniformFactory: merge current uniform per <name> of effect"
2014-11-16 22:09:41 +01:00
sunlight.eff
Revert "UniformFactory: merge current uniform per <name> of effect"
2014-11-16 22:09:41 +01:00
surface-lights-directional.eff
Extend ALS flitering to more effects
2016-03-18 09:32:34 +02:00
surface-lights.eff
Extend ALS flitering to more effects
2016-03-18 09:32:34 +02:00
terrain-default.eff
ALS: Tentative fix for cloud shadows on overlay layer
2018-01-29 09:38:28 +02:00
terrain-overlay.eff
Change overlay render bin (seems to be better-behaved)
2017-09-18 13:16:29 +03:00
test.eff
Revert "UniformFactory: merge current uniform per <name> of effect"
2014-11-16 22:09:41 +01:00
thrust-flame.eff
Bugfix and noise seed option for ALS thrust flame shader
2017-04-17 10:30:49 +03:00
transition-base-dirt.eff
Revert "UniformFactory: merge current uniform per <name> of effect"
2014-11-16 22:09:41 +01:00
transition-base-grass-inverse.eff
Revert "UniformFactory: merge current uniform per <name> of effect"
2014-11-16 22:09:41 +01:00
transition-base-grass-rock.eff
Revert "UniformFactory: merge current uniform per <name> of effect"
2014-11-16 22:09:41 +01:00
transition-base-rock.eff
Revert "UniformFactory: merge current uniform per <name> of effect"
2014-11-16 22:09:41 +01:00
transition.eff
Revert "UniformFactory: merge current uniform per <name> of effect"
2014-11-16 22:09:41 +01:00
tree-european-deciduous.eff
European deciduous trees change autumn color in ALS
2015-02-18 10:35:00 +02:00
tree-european-mixed.eff
European deciduous trees change autumn color in ALS
2015-02-18 10:35:00 +02:00
tree-forest.eff
Prepare ALS tree shader for filtering, add functionality for (optional) agressive optimization
2016-03-26 09:02:51 +02:00
tree-grass.eff
Random vegetation shadows for ALS
2015-02-20 09:55:13 +02:00
tree.eff
Groundwork for ALS g-force blackout filter, WIP
2017-03-03 19:50:13 +02:00
urban.eff
Groundwork for ALS g-force blackout filter, WIP
2017-03-03 19:50:13 +02:00
water-dds.eff
Revert "UniformFactory: merge current uniform per <name> of effect"
2014-11-16 22:09:41 +01:00
water-inland.eff
ALS: rotor wash effect for volumetric grass and water shaders
2017-06-27 11:01:23 +03:00
water.eff
ALS: rotor wash effect for volumetric grass and water shaders
2017-06-27 11:01:23 +03:00