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HDR
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HDR: Complete refactoring of shader style and naming
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2023-04-11 15:53:47 +02:00 |
3dcloud-ALS-detailed.frag
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ALS: New cloud rendering detail level with more dramatic Mie scattering at cloud fringes done inside fragment shader
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2018-08-30 09:17:36 +03:00 |
3dcloud-ALS-detailed.vert
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ALS: New cloud rendering detail level with more dramatic Mie scattering at cloud fringes done inside fragment shader
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2018-08-30 09:17:36 +03:00 |
3dcloud-ALS.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
3dcloud-ALS.vert
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More infrastructure for perception filtering of moonlight
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2017-11-13 10:27:25 +02:00 |
3dcloud.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
3dcloud.vert
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Fix for black clouds on ATI (bug 1160)
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2013-12-25 23:14:04 +00:00 |
agriculture-ALS.frag
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Add clustered shading support to most Effects and shaders
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2020-12-23 11:10:34 +01:00 |
airfield-ALS.frag
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Use different vertex attribute for orthoscenery
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2023-04-05 23:13:51 +02:00 |
birds-ALS.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
birds-ALS.vert
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ALS bird shader
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2016-04-30 21:27:28 +03:00 |
bowwave-ALS.frag
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Filtering for most remaining ALS shaders
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2016-04-06 09:26:49 +03:00 |
building-ALS.vert
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Fix random buildings shader errors
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2021-04-16 07:46:35 +02:00 |
building-default.vert
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Fix random buildings shader errors
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2021-04-16 07:46:35 +02:00 |
building-model-ALS-ultra.vert
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Fix shader-based buildings on AMD/macOS
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2021-01-22 20:59:34 +00:00 |
chute-ALS.vert
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Add clustered shading support to most Effects and shaders
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2020-12-23 11:10:34 +01:00 |
cliffs-ALS.frag
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Add clustered shading support to most Effects and shaders
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2020-12-23 11:10:34 +01:00 |
cloud-impostor-ALS.vert
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More infrastructure for perception filtering of moonlight
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2017-11-13 10:27:25 +02:00 |
cloud-noctilucent-ALS.vert
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More infrastructure for perception filtering of moonlight
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2017-11-13 10:27:25 +02:00 |
cloud-shadowfunc.frag
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Some fixes for the ALS overlay shader
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2017-09-18 12:47:21 +03:00 |
cloud-static-ALS-detailed.frag
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ALS: Fix rainbow fringing order in Cirrus clouds
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2018-09-05 09:20:20 +03:00 |
cloud-static-ALS-detailed.vert
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ALS: Detailed scattering model for light on Cirrus clouds
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2018-09-01 09:42:34 +03:00 |
cloud-static-ALS.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
cloud-static-ALS.vert
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More infrastructure for perception filtering of moonlight
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2017-11-13 10:27:25 +02:00 |
cloud-static.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
cloud-static.vert
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Local Weather 1.4 by Thorsten Renk : fixes lots of graphical errors and transparency issues and provides a consistent GUI.
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2012-01-03 20:21:34 +01:00 |
clouds-box.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
clouds-box.vert
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Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
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2011-07-04 20:20:26 +02:00 |
clouds-layered.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
clouds-layered.vert
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Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
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2011-07-04 20:20:26 +02:00 |
clouds-test.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
clouds-test.vert
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Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
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2011-07-04 20:20:26 +02:00 |
clouds-thick.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
clouds-thick.vert
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Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
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2011-07-04 20:20:26 +02:00 |
clouds-thin.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
clouds-thin.vert
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Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
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2011-07-04 20:20:26 +02:00 |
clouds-thinlayer.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
clouds-thinlayer.vert
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Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
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2011-07-04 20:20:26 +02:00 |
clustered-include.frag
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Add clustered shading support to most Effects and shaders
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2020-12-23 11:10:34 +01:00 |
color_temperature.frag
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Changing file permissions to remove execute bit
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2020-09-02 09:42:36 +02:00 |
default.frag
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Use different vertex attribute for orthoscenery
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2023-04-05 23:13:51 +02:00 |
default.vert
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Use different vertex attribute for orthoscenery
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2023-04-05 23:13:51 +02:00 |
drunway-ALS.frag
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Implement a simple snow shader for the low quality levels
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2021-01-19 11:10:44 +01:00 |
filters-ALS.frag
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Added dithering as an ALS post-processing effect to prevent banding
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2019-04-21 18:53:19 +02:00 |
filters-ALS.vert
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ALS - begin infrastructure for moonlight perception filtering
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2017-06-18 10:08:39 +03:00 |
flutter-ALS.vert
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Add clustered shading support to most Effects and shaders
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2020-12-23 11:10:34 +01:00 |
galaxy.frag
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MR269 - Added the Milky Way onto the night sky
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2022-02-01 16:19:35 +00:00 |
galaxy.vert
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MR269 - Added the Milky Way onto the night sky
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2022-02-01 16:19:35 +00:00 |
generic-ALS-base.vert
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Use different vertex attribute for orthoscenery
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2023-04-05 23:13:51 +02:00 |
glass-ALS.frag
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Fix incorrect lightmap intensity with lightmap-multi=0
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2021-04-15 11:12:07 +02:00 |
glass-ALS.vert
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Add an appropriate version number to all vertex shaders
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2016-08-05 13:16:23 +02:00 |
grass-ALS.frag
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Make Compositor default
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2020-11-16 13:46:30 +01:00 |
grass-ALS.geom
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Make Compositor default
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2020-11-16 13:46:30 +01:00 |
grass-ALS.vert
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Changing file permissions to remove execute bit
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2020-09-02 09:42:36 +02:00 |
hazes.frag
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WS30: Separate out haze calculations
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2022-01-18 21:13:29 +00:00 |
hud-ALS.frag
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Fix incorrect lightmap intensity with lightmap-multi=0
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2021-04-15 11:12:07 +02:00 |
hud-ALS.vert
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ALS HUD effect approximating the appearance of light projected on the combiner
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2017-02-24 09:28:54 +02:00 |
include_fog.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
include_fog.vert
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Add an appropriate version number to all vertex shaders
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2016-08-05 13:16:23 +02:00 |
light-ALS.frag
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Make ALS procedural light shader palatable to nouveau driver
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2017-09-01 12:57:11 +03:00 |
light-ALS.vert
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Procedural aircraft lights for ALS - WIP
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2016-02-03 09:13:30 +02:00 |
lightspot-ALS.frag
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ALS lightspot second projectable spot correction.
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2016-10-05 14:47:44 -05:00 |
marker-pin.frag
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Marker-pins FGData changes
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2022-01-27 12:11:24 +00:00 |
marker-pin.vert
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Marker-pins FGData changes
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2022-01-27 12:11:24 +00:00 |
model-ALS-base.frag
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Add clustered shading support to most Effects and shaders
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2020-12-23 11:10:34 +01:00 |
model-ALS-ultra.frag
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Fix too flat shadowing by not completely removing diffuse light but by toning it down instead. There's almost always reflective light bouncing around.
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2022-05-15 10:41:37 +02:00 |
model-ALS-ultra.vert
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Make Compositor default
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2020-11-16 13:46:30 +01:00 |
model-ALS-wingflex.vert
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Fix wingflex shader to use current effect code. A better way would probably be to just keep the wing flexing part there and then include model-combined, but I couldnt get that to work unfortunately
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2023-02-10 10:40:36 +01:00 |
model-interior-ALS-base.frag
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Add clustered shading support to most Effects and shaders
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2020-12-23 11:10:34 +01:00 |
model-interior-ALS-base.vert
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Add clustered shading support to most Effects and shaders
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2020-12-23 11:10:34 +01:00 |
model-interior-ALS-detailed.frag
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Fix incorrect lightmap intensity with lightmap-multi=0
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2021-04-15 11:12:07 +02:00 |
model-interior-ALS-detailed.vert
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Add clustered shading support to most Effects and shaders
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2020-12-23 11:10:34 +01:00 |
model-interior-display-ALS.frag
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Fix incorrect lightmap intensity with lightmap-multi=0
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2021-04-15 11:12:07 +02:00 |
night-vision.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
noise.frag
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Interior glass effect with dynamic environment response for ALS
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2015-03-10 13:43:08 +02:00 |
planet-aurora.frag
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Earthview 2.1 - parallax mapping for cloud layer, lightning at night, Rayleigh scattering in atmosphere and minor bugfixes
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2017-04-05 16:50:31 +03:00 |
planet-aurora.vert
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Earthview 2.1 - parallax mapping for cloud layer, lightning at night, Rayleigh scattering in atmosphere and minor bugfixes
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2017-04-05 16:50:31 +03:00 |
planet-cloudlayer.frag
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Improvements to Earthview: enable changing cloud density, fix aurora z-ordering issue, let moonlight give a relief effect to clouds
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2018-01-29 09:25:38 +02:00 |
planet-high.frag
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Remove rgb normalization and relax cut on NdotL to positive or null (fix visible redcuts)
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2020-07-12 18:40:38 +02:00 |
planet.frag
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Remove rgb normalization and relax cut on NdotL to positive or null (fix visible redcuts)
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2020-07-12 18:40:38 +02:00 |
planet.vert
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Improvements and bugfixes for orbital rendering
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2015-03-29 13:16:19 +03:00 |
rain-layer-ALS.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
rain-layer-ALS.vert
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Light scattering phenomena for ALS: rainbow, halo, sundogs and light pillar
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2015-12-21 13:07:32 +02:00 |
rain-layer.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
rain-layer.vert
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SHADERS:fix "unified" fog function.
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2012-02-14 18:39:58 +02:00 |
road-ALS-ultra.frag
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Bugfix: Terrain quality taken into account in model shaders.
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2022-04-02 21:20:20 +03:00 |
rock-ALS.frag
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Add clustered shading support to most Effects and shaders
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2020-12-23 11:10:34 +01:00 |
runway-ALS.frag
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Implement a simple snow shader for the low quality levels
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2021-01-19 11:10:44 +01:00 |
scenery-lights.frag
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Shader-based scenery lights.
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2021-08-07 21:42:20 +03:00 |
scenery-lights.vert
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Fixed FOV side effect on light sprite size.
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2021-09-04 13:41:02 +03:00 |
secondary_lights.frag
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Bugfixes for ALS light addition
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2016-08-18 09:25:03 +03:00 |
shadows-include.frag
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Reorganize the shadow mapping functions
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2021-06-17 18:18:27 +02:00 |
shadows-include.vert
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Tweak shadow offset parameters and cascade ranges
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2021-01-05 11:24:19 +01:00 |
skydome-ALS.frag
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ALS: Detailed scattering model for light on Cirrus clouds
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2018-09-01 09:42:34 +03:00 |
skydome-ALS.vert
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ALS: tentative fix for skydome monolith artifact - apparently this is a numerical accuracy issue (?)
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2018-02-13 15:00:21 +02:00 |
space-ALS-base.frag
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Allows ALS filters for space shaders
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2022-03-03 19:09:22 +00:00 |
space-ALS-base.vert
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Add an appropriate version number to all vertex shaders
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2016-08-05 13:16:23 +02:00 |
space-ALS-ultra.frag
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Allows ALS filters for space shaders
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2022-03-03 19:09:22 +00:00 |
space-ALS-ultra.vert
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Experimental additional lighting options for ALS model shaders
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2016-07-31 10:29:02 +03:00 |
surface-light-ALS.frag
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Make ALS procedural light sprite more palatable to nouveau GPU driver
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2017-03-04 10:01:45 +02:00 |
surface-light-ALS.vert
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Fix for light point sprite shader when light definition is initially small and creates nmerical issues
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2019-10-06 11:26:42 +03:00 |
terrain-ALS-base.frag
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Use different vertex attribute for orthoscenery
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2023-04-05 23:13:51 +02:00 |
terrain-ALS-detailed.frag
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Use different vertex attribute for orthoscenery
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2023-04-05 23:13:51 +02:00 |
terrain-ALS-detailed.vert
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Use different vertex attribute for orthoscenery
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2023-04-05 23:13:51 +02:00 |
terrain-ALS-ultra.frag
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Use different vertex attribute for orthoscenery
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2023-04-05 23:13:51 +02:00 |
terrain-ALS-ultra.vert
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Use different vertex attribute for orthoscenery
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2023-04-05 23:13:51 +02:00 |
terrain-nocolor.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
terrain-overlay-ALS.frag
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Make Compositor default
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2020-11-16 13:46:30 +01:00 |
terrain-overlay-ALS.geom
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Make Compositor default
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2020-11-16 13:46:30 +01:00 |
text.frag
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Add shaders for osgText
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2021-05-14 22:45:36 +02:00 |
text.vert
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Add shaders for osgText
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2021-05-14 22:45:36 +02:00 |
thrustflame-ALS-detailed.frag
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Introduce detailed version of thruster flame
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2016-08-01 11:47:44 +03:00 |
thrustflame-ALS.frag
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Bugfix and noise seed option for ALS thrust flame shader
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2017-04-17 10:30:49 +03:00 |
thrustflame-ALS.vert
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Improvements to flame effect
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2015-05-22 10:51:54 +03:00 |
tree-ALS-shadow.frag
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ALS: do not clamp haze color in object shaders, this leads to mismatch with terrain at high light intensity
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2018-02-09 14:08:01 +02:00 |
tree-ALS-shadow.vert
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Add an appropriate version number to all vertex shaders
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2016-08-05 13:16:23 +02:00 |
tree-ALS.frag
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ALS: do not clamp haze color in object shaders, this leads to mismatch with terrain at high light intensity
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2018-02-09 14:08:01 +02:00 |
tree-ALS.vert
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Add an appropriate version number to all vertex shaders
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2016-08-05 13:16:23 +02:00 |
tree.frag
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Standardized fog
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2011-12-01 20:52:59 +00:00 |
tree.vert
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Speculative fix for shader cast issue on Mac.
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2013-05-31 19:50:57 +01:00 |
trivial.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
trivial.vert
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Procedural Texturing
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2012-08-07 09:01:14 +02:00 |
wake-ALS.vert
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ALS maintenance - reworked light curves, streamlining, minor bugfixes,...
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2014-12-15 15:50:47 +02:00 |
water-ALS-base.frag
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Add object shadows to water
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2021-12-05 14:15:27 +00:00 |
water-ALS-high.frag
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Improved frozen-lake texture without snow
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2021-12-25 10:55:09 +01:00 |
water-ALS.vert
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Prevent water ice-textures from moving around.
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2021-12-23 14:22:48 +01:00 |
ws30-ALS-detailed.frag
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Use different vertex attribute for orthoscenery
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2023-04-05 23:13:51 +02:00 |
ws30-ALS-detailed.vert
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Use different vertex attribute for orthoscenery
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2023-04-05 23:13:51 +02:00 |
ws30-ALS-landclass-search-functions.frag
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WS30: Better edge-hardness implementation
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2022-01-22 15:48:02 +00:00 |
ws30-ALS-ultra.frag
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WS30 - Improved coastline shader
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2023-02-27 22:02:34 +00:00 |
ws30-ALS-ultra.vert
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WS30 - Improved coastline shader
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2023-02-27 22:02:34 +00:00 |
ws30-ALS.frag
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WS30: Combined land and water shader
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2022-02-05 15:24:02 +00:00 |
ws30-ALS.vert
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WS30: Combined land and water shader
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2022-02-05 15:24:02 +00:00 |
ws30-overlay-ALS.geom
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WS30: MR #267: Improved texture lookups from VS
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2022-01-03 15:43:29 +00:00 |
ws30-overlay-ALS.vert
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WS30: MR #267: Improved texture lookups from VS
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2022-01-03 15:43:29 +00:00 |
ws30-q1.frag
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WS30: Revert to green channel for texture atlas
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2021-12-18 21:55:17 +00:00 |
ws30-road-ALS-ultra.frag
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WS30: Road Shader porting from osm2city
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2022-01-12 21:32:55 +00:00 |
ws30-water-ALS-detailed.frag
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Use different vertex attribute for orthoscenery
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2023-04-05 23:13:51 +02:00 |
ws30-water-ALS-ultra.frag
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WS30: Improve water line features
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2022-10-24 19:53:12 +01:00 |
ws30-water-ALS.frag
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WS30: Improve water line features
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2022-10-24 19:53:12 +01:00 |
ws30-water-high.frag
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WS30 - Improved coastline shader
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2023-02-27 22:02:34 +00:00 |
ws30-water-q1.frag
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WS30: Improve water line features
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2022-10-24 19:53:12 +01:00 |
ws30-water.frag
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WS30: Clean up unused Uniforms
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2022-04-09 17:17:15 +01:00 |
ws30.frag
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WS30: Revert to green channel for texture atlas
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2021-12-18 21:55:17 +00:00 |
ws30.vert
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WS30 - Uniform Arrays and lighting model
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2021-11-10 22:58:44 +00:00 |