.. |
3dcloud-lightfield.frag
|
Discard cloud fragments with a transparency >98%
|
2012-12-16 22:16:16 +00:00 |
3dcloud-lightfield.vert
|
Tweak to prevent the cloud LOD system from dropping sprites in very faint clouds which have just few sprites to begin with and appear unrealistic when these are dropped
|
2013-06-13 13:26:37 +03:00 |
3dcloud.frag
|
Fix for black clouds on ATI (bug 1160)
|
2013-12-25 23:14:04 +00:00 |
3dcloud.vert
|
Fix for black clouds on ATI (bug 1160)
|
2013-12-25 23:14:04 +00:00 |
agriculture.frag
|
Vertically stratified noise function for ALS
|
2014-05-14 13:01:14 +03:00 |
airfield.frag
|
Overlay texturing for airport keep with definitions for US Southwest
|
2014-08-04 10:52:41 +03:00 |
ambient.frag
|
Allow to adjust ambient occlusion strength
|
2012-05-18 09:00:48 +02:00 |
bloom-combine.frag
|
Bloom effect for the Rembrandt renderer
|
2012-05-12 13:06:45 +02:00 |
blur.frag
|
Generic blur effect
|
2012-05-12 09:20:05 +02:00 |
bowwave.frag
|
Optimisation and tidying
|
2012-05-07 19:11:34 +01:00 |
bowwave_lightfield.frag
|
Wake shader effect for Atmospheric Light Scattering framework
|
2013-08-28 14:58:21 +03:00 |
building-default.frag
|
Emissive lighting for random buildings. Part 1.
|
2012-05-01 22:35:10 +01:00 |
building-default.vert
|
Improve memory and instantiation time of random buildings.
|
2012-09-12 22:46:03 +01:00 |
building-deferred-gbuffer.vert
|
Improve memory and instantiation time of random buildings.
|
2012-09-12 22:46:03 +01:00 |
building-haze.vert
|
Bugfixes for random building in Atmosperhic Light Scattering
|
2013-01-30 10:04:27 +02:00 |
building-ubershader.vert
|
Remove intermediate quality settings from the ubershader. Fix a texture.
|
2014-01-15 23:30:03 +01:00 |
bumpspec.frag
|
Olaf Flebbe: Typo in shader, really check argument of pow()
|
2012-04-14 22:15:51 +02:00 |
bumpspec.vert
|
SHADERS:fix "unified" fog function.
|
2012-02-14 18:39:58 +02:00 |
cinema.frag
|
Preserve film grain aspect ratio
|
2012-08-06 10:27:29 +01:00 |
cloud-impostor-lightfield.vert
|
Impostors simulating distant clouds for Advanced Weather / ALS
|
2014-02-17 10:21:26 +02:00 |
cloud-noctilucent-lightfield.vert
|
Support for creating high altitude noctilucent clouds in Advanced Weather/ALS
|
2014-01-30 11:08:35 +02:00 |
cloud-shadowfunc.frag
|
GUI option and some internal tweaks for cloud shadow functionality
|
2014-04-17 12:39:53 +03:00 |
cloud-static-lightfield.frag
|
Sunrises 1.2 by Thorsten Renk
|
2012-03-08 23:22:27 +01:00 |
cloud-static-lightfield.vert
|
Atmospheric Light Scattering update
|
2012-12-05 20:31:27 +00:00 |
cloud-static.frag
|
Local Weather 1.4 by Thorsten Renk : fixes lots of graphical errors and transparency issues and provides a consistent GUI.
|
2012-01-03 20:21:34 +01:00 |
cloud-static.vert
|
Local Weather 1.4 by Thorsten Renk : fixes lots of graphical errors and transparency issues and provides a consistent GUI.
|
2012-01-03 20:21:34 +01:00 |
clouds-box.frag
|
Local Weather 1.0 by Thorsten Renk
|
2011-03-19 14:03:28 +01:00 |
clouds-box.vert
|
Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
|
2011-07-04 20:20:26 +02:00 |
clouds-layered.frag
|
Add layered clouds
|
2010-04-12 19:23:27 +00:00 |
clouds-layered.vert
|
Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
|
2011-07-04 20:20:26 +02:00 |
clouds-test.frag
|
Add forgotten files
|
2010-09-10 21:49:16 +02:00 |
clouds-test.vert
|
Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
|
2011-07-04 20:20:26 +02:00 |
clouds-thick.frag
|
Add layered clouds
|
2010-04-12 19:23:27 +00:00 |
clouds-thick.vert
|
Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
|
2011-07-04 20:20:26 +02:00 |
clouds-thin.frag
|
Add layered clouds
|
2010-04-12 19:23:27 +00:00 |
clouds-thin.vert
|
Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
|
2011-07-04 20:20:26 +02:00 |
clouds-thinlayer.frag
|
Thorsten Renk: local weather 0.61
|
2010-06-04 23:05:32 +02:00 |
clouds-thinlayer.vert
|
Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
|
2011-07-04 20:20:26 +02:00 |
contrail.frag
|
Add persistent contrail Shaders/contrail.frag Shaders/contrail.vert
|
2010-08-01 22:54:35 +01:00 |
contrail.vert
|
Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
|
2011-07-04 20:20:26 +02:00 |
crop.frag
|
SHADERS:fix "unified" fog function.
|
2012-02-14 18:39:58 +02:00 |
crop.vert
|
Fix: bringing back constantColor in crop shaders
|
2010-09-03 09:37:52 +02:00 |
default.frag
|
Standardize fog
|
2011-12-01 21:03:40 +00:00 |
default.vert
|
SHADERS:fix "unified" fog function.
|
2012-02-14 18:39:58 +02:00 |
deferred-gbuffer.frag
|
Add the ability to record depth in color buffer. This should solve depth buffer resolution problem for older NVidia cards.
|
2012-05-01 08:47:38 +02:00 |
deferred-gbuffer.vert
|
Add the ability to record depth in color buffer. This should solve depth buffer resolution problem for older NVidia cards.
|
2012-05-01 08:47:38 +02:00 |
deferred-tree.frag
|
Add the ability to record depth in color buffer. This should solve depth buffer resolution problem for older NVidia cards.
|
2012-05-01 08:47:38 +02:00 |
deferred-tree.vert
|
Speculative fix for shader cast issue on Mac.
|
2013-05-31 19:50:57 +01:00 |
display.frag
|
Night vision post processing effect in Rembrandt
|
2012-08-05 00:08:23 +01:00 |
drunway-lightfield.frag
|
High quality dirt runway effect for ALS
|
2014-01-23 13:16:20 +02:00 |
flutter-lightfield.vert
|
'The Flag' for Atmospheric Light Scattering
|
2013-03-01 09:11:10 +02:00 |
flutter.vert
|
Cleanup some implicit casts
|
2012-07-31 21:40:15 +03:00 |
fog.frag
|
Add the ability to record depth in color buffer. This should solve depth buffer resolution problem for older NVidia cards.
|
2012-05-01 08:47:38 +02:00 |
fog.vert
|
Rembrandt: Create an effect for the fog stage. Duplicates the C++ code for now.
|
2012-04-01 00:00:43 +02:00 |
forest.frag
|
Remove hardcoded maximum snow level. Now configured via Environment Settings.
|
2012-10-05 22:13:24 +01:00 |
forest.vert
|
SHADERS:fix "unified" fog function.
|
2012-02-14 18:39:58 +02:00 |
fullscreen.vert
|
Avoid duplication of fullscreen vertex shader
|
2012-05-12 11:47:18 +02:00 |
gbuffer-encode.frag
|
Fix a shader problem. It seems a bad idea to set gl_FragData in a conditional block. It seems better to assign a value unconditionally even if there is no buffer attached.
|
2012-05-05 00:10:56 +02:00 |
gbuffer-functions.frag
|
Put encode_gbuffer in a separate shader to please ATI and/or Mac OSX that doesn't like to have gl_FragData and gl_FragColor in the same program, even if one is never called
|
2012-05-04 09:34:00 +02:00 |
include_fog.frag
|
Shaders/include_fog.frag: better fix for the common fog function
|
2012-03-15 21:09:27 +02:00 |
include_fog.vert
|
Amend fog function
|
2011-12-01 21:07:48 +00:00 |
landmass-g.vert
|
SHADERS:fix "unified" fog function.
|
2012-02-14 18:39:58 +02:00 |
landmass.frag
|
Standardize fog
|
2011-12-01 21:05:05 +00:00 |
landmass.geom
|
Workaround to make the landmass shader work on MacOSX, contributed by Olaf Flebbe
|
2012-04-16 08:53:18 +02:00 |
landmass.vert
|
SHADERS:fix "unified" fog function.
|
2012-02-14 18:39:58 +02:00 |
light-cone.frag
|
SHADERS:fix "unified" fog function.
|
2012-02-14 18:39:58 +02:00 |
light-cone.vert
|
SHADERS:fix "unified" fog function.
|
2012-02-14 18:39:58 +02:00 |
light-point.frag
|
Improve light reflections on water
|
2012-07-13 14:46:31 +02:00 |
light-spot.frag
|
Improve light reflections on water
|
2012-07-13 14:46:31 +02:00 |
light-spot.vert
|
Supporting effects and shaders for lights
|
2012-03-31 20:32:50 +02:00 |
lightmap.frag
|
SHADERS:fix "unified" fog function.
|
2012-02-14 18:39:58 +02:00 |
lightmap.vert
|
SHADERS:fix "unified" fog function.
|
2012-02-14 18:39:58 +02:00 |
mat-anim.frag
|
SHADERS:fix "unified" fog function.
|
2012-02-14 18:39:58 +02:00 |
mat-anim.vert
|
SHADERS:fix "unified" fog function.
|
2012-02-14 18:39:58 +02:00 |
mode-diffuse.vert
|
SHADERS:fix "unified" fog function.
|
2012-02-14 18:39:58 +02:00 |
mode-off.vert
|
SHADERS:fix "unified" fog function.
|
2012-02-14 18:39:58 +02:00 |
model-default.frag
|
SHADERS:fix "unified" fog function.
|
2012-02-14 18:39:58 +02:00 |
model-default.vert
|
SHADERS:fix "unified" fog function.
|
2012-02-14 18:39:58 +02:00 |
night-vision.frag
|
Night vision post processing effect in Rembrandt
|
2012-08-05 00:08:23 +01:00 |
noise.frag
|
Vertically stratified noise function for ALS
|
2014-05-14 13:01:14 +03:00 |
planet-cloudlayer.frag
|
Updates to Earthview, based on work by Anton Gomez Alvedro
|
2014-05-05 15:27:32 +03:00 |
planet.frag
|
Updates to Earthview, based on work by Anton Gomez Alvedro
|
2014-05-05 15:27:32 +03:00 |
planet.vert
|
Earthview orbital rendering based on the NASA Visible Earth image collection
|
2014-04-24 10:37:41 +03:00 |
rain-layer-lightfield.frag
|
Sunrises 1.2 by Thorsten Renk
|
2012-03-08 23:22:27 +01:00 |
rain-layer-lightfield.vert
|
Sunrises 1.2 by Thorsten Renk
|
2012-03-08 23:22:27 +01:00 |
rain-layer.frag
|
Local Weather 1.0 by Thorsten Renk
|
2011-03-19 14:03:28 +01:00 |
rain-layer.vert
|
SHADERS:fix "unified" fog function.
|
2012-02-14 18:39:58 +02:00 |
reflect-bump-spec.frag
|
SHADERS:fix "unified" fog function.
|
2012-02-14 18:39:58 +02:00 |
reflect-bump-spec.vert
|
SHADERS:fix "unified" fog function.
|
2012-02-14 18:39:58 +02:00 |
reflect.frag
|
SHADERS:fix "unified" fog function.
|
2012-02-14 18:39:58 +02:00 |
reflect.vert
|
SHADERS:fix "unified" fog function.
|
2012-02-14 18:39:58 +02:00 |
runway-gbuffer.frag
|
Improve runway reflection shader by Emilian H.
|
2014-01-23 17:23:03 +01:00 |
runway-gbuffer.vert
|
fix runway shader normals in Rembrandt.
|
2012-07-01 23:20:02 +03:00 |
runway-lightfield.frag
|
Improved runway shoulder to greenspace transitions
|
2014-08-04 11:05:19 +03:00 |
runway.frag
|
Make the other sunlight shaders recognize water matId.
|
2012-07-19 22:08:35 +03:00 |
skydome.frag
|
Tentative fix for high altitude/low sun rendering artefacts in ALS skydome
|
2014-02-28 10:40:05 +02:00 |
skydome.vert
|
Horizon blur and noise modulation model based on aloft visibility and weather variability for Atmospheric Light Scattering
|
2013-08-29 15:15:51 +03:00 |
ssao.frag
|
Get rid of unsigned int and 'invalid operation' at after RenderBin::Draw(..)
|
2012-08-06 10:27:17 +01:00 |
ssao.vert
|
Screen space ambient occlusion effect
|
2012-05-12 09:20:07 +02:00 |
sunlight-nofiltering.frag
|
Fix 'Phong distortion' artifact on specular lighting and disappearing emission (due to undefined pow(0,0) called) in Rembrandt - forgotten shaders
|
2012-07-22 19:53:27 +02:00 |
sunlight-noshadow.frag
|
Fix 'Phong distortion' artifact on specular lighting and disappearing emission (due to undefined pow(0,0) called) in Rembrandt - forgotten shaders
|
2012-07-22 19:53:27 +02:00 |
sunlight.frag
|
Improve light reflections on water
|
2012-07-13 14:46:31 +02:00 |
sunlight.vert
|
Rembrandt: Create an effect for the lighting stage. Duplicates the C++ code for now.
|
2012-03-31 23:15:14 +02:00 |
surface-light-lightfield.frag
|
Improved fading for runway lights at night for ALS (work in progress)
|
2014-07-30 12:21:09 +03:00 |
surface-light-lightfield.vert
|
Directional dependence of intensity for lights, work in progress
|
2014-08-13 10:52:59 +03:00 |
terrain-default.frag
|
SHADERS:fix "unified" fog function.
|
2012-02-14 18:39:58 +02:00 |
terrain-haze-detailed.frag
|
Cleanup in shader code
|
2014-04-24 09:33:06 +03:00 |
terrain-haze-detailed.vert
|
3d noise based fog and deeper shadows for lower quality terrain, urban and water shaders
|
2013-04-22 10:02:14 +03:00 |
terrain-haze-ultra.frag
|
Vertically stratified noise function for ALS
|
2014-05-14 13:01:14 +03:00 |
terrain-haze-ultra.vert
|
Slope line noise pattern for ALS terrain rendering
|
2014-04-28 09:24:19 +03:00 |
terrain-haze.frag
|
Replaced hard fogging near field cutoff by a sliding cutoff
|
2013-02-25 14:11:40 +02:00 |
terrain-haze.vert
|
Atmospheric Light Scattering update
|
2012-12-05 20:31:27 +00:00 |
terrain-nocolor.frag
|
Tidy up
|
2011-12-02 14:33:34 +00:00 |
test.frag
|
Thorsten Renk: local weather 0.61
|
2010-06-04 23:05:32 +02:00 |
test.vert
|
Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
|
2011-07-04 20:20:26 +02:00 |
transition-gbuffer.frag
|
use world coordinates for noise texture lookup
|
2013-01-17 11:51:23 +02:00 |
transition-gbuffer.vert
|
use world coordinates for noise texture lookup
|
2013-01-17 11:51:23 +02:00 |
transition.frag
|
use world coordinates for noise texture lookup
|
2013-01-17 11:51:23 +02:00 |
transition.vert
|
use world coordinates for noise texture lookup
|
2013-01-17 11:51:23 +02:00 |
tree-haze.frag
|
Moved cloud shadows for vegetation into vertex shader, has much better performance
|
2014-03-17 09:01:20 +02:00 |
tree-haze.vert
|
Cleanup in shader code
|
2014-04-24 09:33:06 +03:00 |
tree.frag
|
Standardized fog
|
2011-12-01 20:52:59 +00:00 |
tree.vert
|
Speculative fix for shader cast issue on Mac.
|
2013-05-31 19:50:57 +01:00 |
trivial.frag
|
Procedural Texturing
|
2012-08-07 09:01:14 +02:00 |
trivial.vert
|
Procedural Texturing
|
2012-08-07 09:01:14 +02:00 |
trivial_transparent.frag
|
Atmospheric Light Scattering update
|
2012-12-05 20:31:27 +00:00 |
ubershader-gbuffer.frag
|
Remove intermediate quality settings from the ubershader. Fix a texture.
|
2014-01-15 23:30:03 +01:00 |
ubershader-lightfield.frag
|
Model ubershader retains some glossiness due to sky irradiance even in indirect light
|
2014-03-14 11:02:18 +02:00 |
ubershader.frag
|
Remove intermediate quality settings from the ubershader. Fix a texture.
|
2014-01-15 23:30:03 +01:00 |
ubershader.vert
|
Remove intermediate quality settings from the ubershader. Fix a texture.
|
2014-01-15 23:30:03 +01:00 |
urban-gbuffer.frag
|
Improved Random building texturesa - Gabo Huerta
|
2013-12-28 20:36:49 +00:00 |
urban-gbuffer.vert
|
Rembrandt: convert urban effect
|
2012-04-09 18:52:24 +02:00 |
urban-lightfield.frag
|
Cloud shadows for urban effect/random buildings
|
2014-03-11 11:53:57 +02:00 |
urban-lightfield.vert
|
3d noise based fog and deeper shadows for lower quality terrain, urban and water shaders
|
2013-04-22 10:02:14 +03:00 |
urban.frag
|
Improved Random building texturesa - Gabo Huerta
|
2013-12-28 20:36:49 +00:00 |
urban.vert
|
Fix urban shader, broken by 9e8735c64996614174d2d86526f258f44bacd7c4
|
2012-12-01 20:51:30 +00:00 |
wake.vert
|
Optimisation and tidying
|
2012-05-07 19:11:34 +01:00 |
wake_lightfield.vert
|
Wake shader effect for Atmospheric Light Scattering framework
|
2013-08-28 14:58:21 +03:00 |
water-gbuffer.frag
|
Restore the foam to the Rembrandt water shader
|
2012-10-06 14:14:27 +03:00 |
water-gbuffer.vert
|
Sea colour effect by Emilian Huminiuc
|
2013-11-03 18:41:16 +00:00 |
water-inland.frag
|
SHADERS:fix "unified" fog function.
|
2012-02-14 18:39:58 +02:00 |
water-orig.frag
|
SHADERS:fix "unified" fog function.
|
2012-02-14 18:39:58 +02:00 |
water-orig.vert
|
Restore old shader for quality level below 2
|
2010-10-03 08:57:33 +02:00 |
water.frag
|
Cleanup some implicit casts
|
2012-07-31 21:40:15 +03:00 |
water.vert
|
Sea colour effect by Emilian Huminiuc
|
2013-11-03 18:41:16 +00:00 |
water_lightfield.frag
|
Sky irradiance reflection for ALS water shader
|
2014-05-09 09:06:34 +03:00 |
water_lightfield.vert
|
Ocean depth map support for ALS
|
2013-11-23 12:15:52 +02:00 |
water_lightfield_lr.frag
|
Better lighting balance for ALS water shader in very low light /night
|
2014-03-10 10:43:55 +02:00 |
water_sine-gbuffer.frag
|
Sea colour effect by Emilian Huminiuc
|
2013-11-03 18:41:16 +00:00 |
water_sine.frag
|
Sea colour effect by Emilian Huminiuc
|
2013-11-03 18:41:16 +00:00 |