.. |
agriculture.eff
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ALS - begin infrastructure for moonlight perception filtering
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2017-06-18 10:08:39 +03:00 |
airfield.eff
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ALS - begin infrastructure for moonlight perception filtering
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2017-06-18 10:08:39 +03:00 |
ambient.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
birdswarm.eff
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ALS urban shader development, minor fixes
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2016-08-08 09:19:22 +03:00 |
bloom-blur-1.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
bloom-blur-2.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
bloom-combine.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
blur.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
bowwave.eff
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More ALS filter work
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2017-03-05 12:36:51 +02:00 |
building.eff
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Fix Building share when model shader off.
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2020-01-27 13:38:22 +00:00 |
bumpspec.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
chrome.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
chute.eff
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More ALS g-force effect work
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2017-03-04 10:31:27 +02:00 |
cityLM.eff
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Add building flag to cityLM (OSM structure effect) to get fallback up direction
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2018-09-01 09:25:59 +03:00 |
cliffs.eff
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Cliffs effect and fragment shader by James Hester.
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2019-03-31 15:28:34 -05:00 |
cloud-impostor.eff
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More infrastructure for perception filtering of moonlight
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2017-11-13 10:27:25 +02:00 |
cloud-models.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
cloud-noctilucent.eff
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More infrastructure for perception filtering of moonlight
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2017-11-13 10:27:25 +02:00 |
cloud-static.eff
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ALS: Detailed scattering model for light on Cirrus clouds
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2018-09-01 09:42:34 +03:00 |
cloud.eff
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ALS: New cloud rendering detail level with more dramatic Mie scattering at cloud fringes done inside fragment shader
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2018-08-30 09:17:36 +03:00 |
clouds-box.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
clouds-layered.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
clouds-thick.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
clouds-thin.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
clouds-thinlayer.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
crop.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
cropgrass.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
default-pipeline.xml
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Rembrandt: Add debugging properties and fix transparency issues. Side effect: light are not fogged (may be added in the light shader later) and depth buffer precision issues on light are more visible due to near plane really near (0.1m)
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2012-07-14 13:09:42 +02:00 |
dirt-runway.eff
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ALS - begin infrastructure for moonlight perception filtering
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2017-06-18 10:08:39 +03:00 |
display.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
flutter.eff
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More ALS filter work
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2017-03-05 12:36:51 +02:00 |
fog.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
forest.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
glacier.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
glass.eff
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Fix missing display size uniforms for ALS glass shader with filter option
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2017-09-19 11:46:30 +03:00 |
grass.eff
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Tentatively fix z-ordering issues with geometry shader grass
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2017-11-13 09:49:35 +02:00 |
herbtundra.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
hud.eff
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Another ALS HUD bugfix, cannot have two uniforms named the same
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2017-04-19 09:52:53 +03:00 |
landmass-nowood.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
landmass-scrub.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
landmass.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
lfeat.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
light-cone.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
light-point.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
light-spot.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
lightmap.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
lightning.eff
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More work on rendering lighting in ALS, public domain NOAA image resources are gratefully acknowledged
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2015-08-12 11:31:05 +03:00 |
material-diffuse.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
material-off.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
model-combined-deferred.eff
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Removal of the unused executable bit from the affected Effects files.
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2015-04-29 17:40:43 +02:00 |
model-combined-transparent.eff
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Removal of the unused executable bit from the affected Effects files.
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2015-04-29 17:40:43 +02:00 |
model-combined.eff
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ALS: Tentative fix for random building fog issue II - fall back to old up-vector computations when building flag is set
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2018-02-11 09:46:21 +02:00 |
model-default.eff
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Groundwork for ALS g-force blackout filter, WIP
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2017-03-03 19:50:13 +02:00 |
model-interior-display.eff
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ALS: Add display effect - dust overlay texture provided under GPL 2+ by Martin Litzenberger
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2018-09-01 09:54:42 +03:00 |
model-interior.eff
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Groundwork for ALS g-force blackout filter, WIP
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2017-03-03 19:50:13 +02:00 |
model-transparent.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
model-wingflex.eff
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Minor changes, use int for type instead of organic bool
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2020-02-01 11:38:39 +01:00 |
planet-aurora.eff
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Earthview 2.1 - parallax mapping for cloud layer, lightning at night, Rayleigh scattering in atmosphere and minor bugfixes
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2017-04-05 16:50:31 +03:00 |
planet-cloudlayer.eff
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Improvements to Earthview: enable changing cloud density, fix aurora z-ordering issue, let moonlight give a relief effect to clouds
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2018-01-29 09:25:38 +02:00 |
planet.eff
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Earthview: support for heightmapping and moonlight illumination
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2017-04-20 11:27:47 +03:00 |
procedural-light.eff
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Procedural aircraft lights for ALS - WIP
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2016-02-03 09:13:30 +02:00 |
rain-layer.eff
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Groundwork for ALS g-force blackout filter, WIP
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2017-03-03 19:50:13 +02:00 |
reflect-bump-spec.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
reflect.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
road-high.eff
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osm2city building, road, railway materials.
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2017-05-09 14:16:44 +01:00 |
road-low.eff
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osm2city building, road, railway materials.
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2017-05-09 14:16:44 +01:00 |
road-mid.eff
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osm2city building, road, railway materials.
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2017-05-09 14:16:44 +01:00 |
road.eff
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ALS: Traffic shader uses car images on texture - artwork by Gilberto Agostinho
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2019-01-14 13:57:02 +02:00 |
rock.eff
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ALS - begin infrastructure for moonlight perception filtering
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2017-06-18 10:08:39 +03:00 |
runway-dds.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
runway.eff
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ALS - begin infrastructure for moonlight perception filtering
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2017-06-18 10:08:39 +03:00 |
schemes.xml
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Compositor: Ported most Effects to the compositor
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2019-10-26 01:42:48 +02:00 |
shadow-vol.eff
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Tentative changes to volume shadow passes
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2015-04-18 10:35:18 +03:00 |
shadow.eff
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Shader support for aircraft shadows
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2014-12-16 13:40:30 +02:00 |
skydome.eff
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ALS: Detailed scattering model for light on Cirrus clouds
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2018-09-01 09:42:34 +03:00 |
space-combined.eff
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ALS model shader: allow dirt overlay to change surface reflectivity, add grain merge reflection type to space shader
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2017-06-18 09:35:32 +03:00 |
space.eff
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Experimental additional lighting options for ALS model shaders
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2016-07-31 10:29:02 +03:00 |
ssao-blur-1.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
ssao-blur-2.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
ssao.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
sunlight.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
surface-lights-directional.eff
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Extend ALS flitering to more effects
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2016-03-18 09:32:34 +02:00 |
surface-lights.eff
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Extend ALS flitering to more effects
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2016-03-18 09:32:34 +02:00 |
terrain-default.eff
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ALS: Tentative fix for cloud shadows on overlay layer
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2018-01-29 09:38:28 +02:00 |
terrain-overlay.eff
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Change overlay render bin (seems to be better-behaved)
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2017-09-18 13:16:29 +03:00 |
test.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
thrust-flame.eff
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Bugfix and noise seed option for ALS thrust flame shader
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2017-04-17 10:30:49 +03:00 |
transition-base-dirt.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
transition-base-grass-inverse.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
transition-base-grass-rock.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
transition-base-rock.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
transition.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
tree-european-deciduous.eff
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European deciduous trees change autumn color in ALS
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2015-02-18 10:35:00 +02:00 |
tree-european-mixed.eff
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European deciduous trees change autumn color in ALS
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2015-02-18 10:35:00 +02:00 |
tree-forest.eff
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Prepare ALS tree shader for filtering, add functionality for (optional) agressive optimization
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2016-03-26 09:02:51 +02:00 |
tree-grass.eff
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Random vegetation shadows for ALS
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2015-02-20 09:55:13 +02:00 |
tree.eff
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Groundwork for ALS g-force blackout filter, WIP
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2017-03-03 19:50:13 +02:00 |
urban.eff
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Groundwork for ALS g-force blackout filter, WIP
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2017-03-03 19:50:13 +02:00 |
water-dds.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
water-inland.eff
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ALS: rotor wash effect for volumetric grass and water shaders
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2017-06-27 11:01:23 +03:00 |
water.eff
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ALS: rotor wash effect for volumetric grass and water shaders
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2017-06-27 11:01:23 +03:00 |