Emilian Huminiuc
9d7b575a45
Revert Shaders/model-ALS-ultra.frag (ALS ubershader) changes made necessary by the last commit.
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Add ALS specific vertex shader for ubershader.vert and buildings-ubershader.vert named model-ALS-ultra.vert and buildings-model-ALS-ultra.vert respectively. This partly reverts 3dc0e641c1
. Aircraft modelers and other consumers need not take any action.
2015-05-14 14:56:04 +02:00
Thorsten Renk
5fba8d301f
Spaceflight shader effect with altitude dependent mixture of ambient and diffuse light
2015-05-06 13:59:28 +03:00
Edward d'Auvergne
39d86a06ea
Removal of the unused executable bit from the affected Effects files.
2015-04-29 17:40:43 +02:00
Thorsten Renk
e4be2917be
Implicit lightmap support for ALS model interior effect
2015-04-21 09:01:31 +03:00
Thorsten Renk
7b595eca19
Tentative changes to volume shadow passes
2015-04-18 10:35:18 +03:00
Thorsten Renk
bc184f21de
Fix low angle odd colors for Earthview
2015-04-18 09:29:04 +03:00
Emilian Huminiuc
3dc0e641c1
Rewrite ubershader reflection. Objects using the dynamic option will now display the reflection properly when affected by a spin/rotate animation. Improved appearance of reflection + normalmap. Normalmap support added to random-buildings when ubershader active.
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Also fixes some bugs exposed on AMD GPUs
2015-03-29 13:49:36 +02:00
Thorsten Renk
59e01f4edc
Improvements and bugfixes for orbital rendering
2015-03-29 13:16:19 +03:00
Thorsten Renk
62b7946a0a
Glare parameter and side window support for glass effect
2015-03-21 08:39:56 +02:00
Thorsten Renk
f10bdf05cd
ALS glass effect uses depth-sorted bin and automatically falls back to correct transparent rendering for Rembrandt and default
2015-03-19 10:30:58 +02:00
Thorsten Renk
19c57ca01d
Bugfix for incorrect lighting in overcast weather
2015-03-16 11:00:15 +02:00
Thorsten Renk
1a169d6de3
More work on ALS glass and cockpit interior
2015-03-16 10:47:10 +02:00
Thorsten Renk
419ae89ae2
Glass effect maintenance - lightcurve adjustment and damage support
2015-03-12 09:21:02 +02:00
Thorsten Renk
8beeb39932
Wiper and fog map for ALS glass effect
2015-03-11 11:04:48 +02:00
Thorsten Renk
2f0dc41bc9
Use neutral defaults
2015-03-10 14:07:09 +02:00
Thorsten Renk
92a38e95da
Cockpit interior shadow and caustic effect for ALS
2015-03-10 13:53:11 +02:00
Thorsten Renk
87c3bf5772
Interior glass effect with dynamic environment response for ALS
2015-03-10 13:43:08 +02:00
Thorsten Renk
76206b88a0
ALS fake aircraft shadow technique based on projecting a duplicate model
2015-03-05 10:01:28 +02:00
Thorsten Renk
3b44cbd6bd
Random vegetation shadows for ALS
2015-02-20 09:55:13 +02:00
Thorsten Renk
ce77fcfac9
European deciduous trees change autumn color in ALS
2015-02-18 10:35:00 +02:00
Stuart Buchanan
28091e91a5
Disable directional lighting as workaround.
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Apparent unstable normals in taxiway lights cause
lighting to vary by view direction. Temporary
fix for V3.4 release.
2015-02-10 21:18:17 +00:00
Stuart Buchanan
281469611b
Fixed directional lighting.
2015-01-05 20:49:40 +00:00
Thorsten Renk
c1e7703d78
Shader support for aircraft shadows
2014-12-16 13:40:30 +02:00
Thorsten Renk
b40ffa8fed
Fix impostor effect
2014-12-16 11:10:21 +02:00
Thorsten Renk
2c0513816c
ALS maintenance - reworked light curves, streamlining, minor bugfixes,...
2014-12-15 15:50:47 +02:00
Thorsten Renk
f2c81c9dcb
ALS maintenance, haze color balance at low light improved and dependent on air pollution
2014-12-11 13:02:40 +02:00
Thorsten Renk
4faeb25c85
Bugfix for ALS inland water
2014-12-04 10:22:06 +02:00
Thorsten Renk
fddf1edc54
Rayleigh effect reworked with fog illumination as proxy for scene light, small bugfixes
2014-12-03 13:50:05 +02:00
Thorsten Renk
dc791861d2
ALS maintenance: proper order of argument in smoothstep, night behaviour of wake, streamlining of if() statements,...
2014-12-02 11:18:02 +02:00
Thorsten Renk
85486a0f51
Airport keep follows autumn coloring
2014-11-30 13:30:56 +02:00
Clément de l'Hamaide
f6f433529f
Revert "UniformFactory: merge current uniform per <name> of effect"
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Talking with Emilian about this commit, we came to the conclusion we don't want share uniform between .eff file
This reverts commit 91a6a27f32ee5f79e1d7e0d4570e879a902de58f.
2014-11-16 22:09:41 +01:00
Clément de l'Hamaide
95640a1b6f
UniformFactory: merge current uniform per <name> of effect
2014-11-16 20:21:20 +01:00
Thorsten Renk
4e9ba3e560
Basic ALS + AW infrastructure to use new cloud transparency parameter
2014-11-16 12:28:09 +02:00
Thorsten Renk
77e382be75
Continuous water coloring between ocean and inland
2014-11-12 09:16:32 +02:00
Thorsten Renk
fc85e049c9
Real geometry mapped grain overlay and wetness/rain simulation for ALS model shader, Vinson flightdeck as example
2014-11-08 10:42:42 +02:00
Thorsten Renk
997854abab
Raindrop effect for wet runway
2014-11-01 20:10:55 +02:00
Thorsten Renk
8cf4460729
Cleanup and skylight reflection improved ALS wet runway effect
2014-11-01 15:42:54 +02:00
Thorsten Renk
1417650438
Trees are affected by ALS Rayleigh haze
2014-10-31 13:51:11 +02:00
Thorsten Renk
6376ba1964
Improvements to sky reflection in ALS water shaders
2014-10-31 12:25:59 +02:00
Thorsten Renk
bd6d46a63c
Towards consistent surface light rendering for ALS, some changes suggested by Emilian Huminiuc
2014-10-24 09:36:03 +03:00
Thorsten Renk
01afaab2e1
ALS procedural rock work
2014-10-19 13:22:20 +03:00
Thorsten Renk
7192bd1feb
ALS rock effect development
2014-10-17 15:05:26 +03:00
Thorsten Renk
0570d5699d
Fully procedural (textureless) xml-configurable rock texture effect for ALS (work in progress)
2014-10-16 12:11:21 +03:00
Thorsten Renk
5c0a0d2305
mod() for argument of sine function in surface light shader to make sure it falls between 0 and 2 pi
2014-10-16 10:24:27 +03:00
Thorsten Renk
67867d8a32
ALS secondary lights, Rayleigh haze and cloud shadows for dirt runway effect
2014-10-13 09:24:14 +03:00
Thorsten Renk
afaac563db
ALS secondary lights and Rayleigh haze for agriculture effect
2014-10-13 08:57:39 +03:00
Thorsten Renk
52dc0e9e69
No changing gl_Vertex, ATI/AMD may not tolerate it
2014-10-13 08:32:23 +03:00
Thorsten Renk
f8f8e9b709
ALS secondary lights and Rayleigh haze for models, cleanup of naming conventions
2014-10-12 11:13:58 +03:00
Thorsten Renk
17b03d0b99
Bugfixes for ALS water shader lower terrain quality inconsistencies
2014-10-11 16:46:12 +03:00
Thorsten Renk
20dda77d6f
ALS secondary lights and Rayleigh haze for model ubershader and random buildings
2014-10-11 16:12:19 +03:00
Thorsten Renk
77e5cc4c9f
Tentative fix for taxiway line z-fighting within ALS
2014-10-10 11:20:19 +03:00
Thorsten Renk
dfb8073607
ALS secondary lights and Rayleigh haze for urban effect
2014-10-10 10:16:12 +03:00
Thorsten Renk
b2fd34b3f4
ALS secondary lights work on water
2014-10-09 10:52:44 +03:00
Thorsten Renk
63bfbcbb4a
ALS secondary lights illuminate fog, work in progress
2014-10-08 13:26:30 +03:00
Thorsten Renk
f3cc0ac539
Optional second landing light and light offset control for ALS
2014-10-06 09:43:51 +03:00
Thorsten Renk
33d1d8c70d
Generic secondary lights (landing light and searchlight) for ALS
2014-10-05 14:08:29 +03:00
Thorsten Renk
379d3c1437
Cleanup and Rayleigh haze for runway and airport keep effects
2014-10-04 11:32:45 +03:00
Thorsten Renk
4ac3620f5b
Rayleigh scattering for light reflected from the terrain, leading to blue hazy distance effects and redshift of reflected sunlight, work in progress, only terrain and water done
2014-10-03 13:49:38 +03:00
Clément de l'Hamaide
1fa06dc92f
Merge Textures.high into Textures
2014-08-27 19:40:36 +02:00
Thorsten Renk
6b67f6938b
Improved runway shoulder to greenspace transitions
2014-08-04 11:05:19 +03:00
Thorsten Renk
17d792d9c3
Overlay texturing for airport keep with definitions for US Southwest
2014-08-04 10:52:41 +03:00
Thorsten Renk
46e2402f2f
Improved fading for runway lights at night for ALS (work in progress)
2014-07-30 12:21:09 +03:00
Thorsten Renk
eeef7633fb
Hires noise strength parameter for ALS airport keep shader
2014-06-17 09:37:23 +03:00
Thorsten Renk
17799e8450
Vertically stratified noise function for ALS
2014-05-14 13:01:14 +03:00
Thorsten Renk
bba99d5313
Texture reading offsets for agriculture effect
2014-05-09 09:41:41 +03:00
Thorsten Renk
3970bad285
Updates to Earthview, based on work by Anton Gomez Alvedro
2014-05-05 15:27:32 +03:00
Thorsten Renk
021133e657
Agriculture de-tiling effect for ALS terrain rendering
2014-05-05 14:27:33 +03:00
Thorsten Renk
5a2ada9619
Updates to Earthview
2014-04-25 09:40:32 +03:00
Thorsten Renk
23d7f41481
Earthview orbital rendering based on the NASA Visible Earth image collection
2014-04-24 10:37:41 +03:00
Thorsten Renk
6fa9d8ac88
Randomness for ALS surface lights lense flare
2014-04-24 09:43:28 +03:00
Thorsten Renk
364cc9b087
Cleanup in shader code
2014-04-24 09:33:06 +03:00
Thorsten Renk
4ea8047b69
ALS terrain shader uses noise library
2014-04-17 12:23:45 +03:00
Thorsten Renk
b1d909b22e
Domain tiling effect for ALS tree shader
2014-04-17 12:18:11 +03:00
Emilian Huminiuc
03e5112c94
Move linear features to bin7 to be drawn beneath runway lights
2014-03-24 22:28:31 +01:00
Thorsten Renk
6cce2e64d4
Moved cloud shadows for vegetation into vertex shader, has much better performance
2014-03-17 09:01:20 +02:00
Thorsten Renk
553fd2c171
Cloud shadows for runway shader effect
2014-03-17 08:49:49 +02:00
Thorsten Renk
35d841adf5
Cloud shadows for airfield green
2014-03-14 09:39:24 +02:00
Thorsten Renk
80819daa68
Cloud shadows for random vegetation
2014-03-14 09:30:45 +02:00
Thorsten Renk
572a720388
Cloud shadows for water shader effect
2014-03-11 12:25:47 +02:00
Thorsten Renk
a05863e541
Cloud shadows for urban effect/random buildings
2014-03-11 11:53:57 +02:00
Thorsten Renk
3a87e5a514
Experimental support for cloud shadows on the terrain
2014-03-10 10:29:14 +02:00
Thorsten Renk
4286141f2a
Improvements and environment dependence to rendering of runway lighting for ALS
2014-02-28 09:15:41 +02:00
Stuart Buchanan
7cba9da8a1
Fix black halo around lights by removing depth write
2014-02-27 22:49:25 +00:00
Thorsten Renk
1d25257604
Surface light effect and shaders for ALS
2014-02-25 10:49:37 +02:00
Emilian Huminiuc
745874315b
Tentative fix for random buildings red flickering in some cases
2014-02-23 13:12:35 +01:00
Stuart Buchanan
f99745acd7
Effects file for surface lights
2014-02-18 21:27:51 +00:00
Thorsten Renk
22e3852cad
Impostors simulating distant clouds for Advanced Weather / ALS
2014-02-17 10:21:26 +02:00
James Turner
39cc76d1d6
Workaround for Effects crash.
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Certain systems experience memory corruption related to this
effect. There is certainly an underlying bug in effects code
(or SGExpression code), but in the short-term this avoids the
issue by fixing some bad syntax in the .eff file.
(<property> is only for boolean properties, not to read a value)
2014-02-15 18:09:44 +00:00
Emilian Huminiuc
d334484f20
Improve framerate for default rendering when 3D clouds enabled
2014-02-11 00:44:18 +01:00
Stuart Buchanan
0522a6504a
Generate required binormal for Rembrandt
2014-02-09 22:07:43 +00:00
Emilian Huminiuc
1ec07461a5
Fix issue for objects using transparency with model-shader disabled
2014-02-02 15:11:05 +01:00
Thorsten Renk
1c1bcda8d6
Support for creating high altitude noctilucent clouds in Advanced Weather/ALS
2014-01-30 11:08:35 +02:00
Thorsten Renk
aae72d7266
High quality dirt runway effect for ALS
2014-01-23 13:16:20 +02:00
Emilian Huminiuc
ea7b6667f7
Fix airport linear features z-fighting
2014-01-15 23:34:55 +01:00
Emilian Huminiuc
7f183e0117
Remove intermediate quality settings from the ubershader. Fix a texture.
2014-01-15 23:30:03 +01:00
James Turner
830f8dacee
Fix depth-writes after early-Z kill.
2014-01-15 09:42:54 +00:00
James Turner
2c3da82ccd
Remove fill-rate burning early-Z passes.
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Remove heavy early-Z passes from various default rendering effects.
Equates to a 25% FPS gain on Mac (no difference on my Linux box).
(Early-Z is fine in principle, but should use trivial shaders and no
lighting, texturing or fog. In local testing no measurable benefit
was found in even a true early-Z pass)
2014-01-13 20:22:39 +00:00
Stuart Buchanan
21ff9d9680
Follow-on fix for issue 212 - cities disappear with certain quality levels.
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Fix for Rembrandt.
2013-12-30 22:15:39 +00:00
Stuart Buchanan
31dc0d7c60
Fix for issue 212 - cities disappear with certain quality levels.
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Underlying cause was caching of textures in effects. Resolved by using consistent texture indexes across quality levels.
2013-12-30 22:08:27 +00:00
Stuart Buchanan
b2f261ea0a
Improved Random building texturesa - Gabo Huerta
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Improved textures, lightmaps from Gabo Huerta.
Improved interaction with the urban shader from Thorsten Renk.
2013-12-28 20:36:49 +00:00