fredb
714c500fa9
Use quality level inside urban fragment shader
2010-04-10 14:35:02 +00:00
fredb
04989069d4
Document <float-property> and /sim/rendering/quality-level
2010-04-10 14:09:49 +00:00
fredb
9638e607cf
Use new "/sim/rendering/quality-level" property
2010-04-10 13:59:24 +00:00
fredb
b3c61e6b8c
Add a quality index that will help user to choose the level of eye candy vs available hardware performance
2010-04-10 13:33:14 +00:00
fredb
cf88447fb5
Add a quality index that will help user to choose the level of eye candy vs available hardware performance
2010-04-10 13:31:05 +00:00
fredb
09addc4390
Restore original urban texture scale
2010-04-10 10:10:58 +00:00
fredb
2ed5074122
Use actual texture coverage
2010-04-10 10:08:27 +00:00
fredb
71ff1ae846
Use new materials.xml format to declare a second city texture with its own relief map provided by Yves/hb-gral
2010-04-10 09:40:41 +00:00
fredb
cae0c318b7
Use new materials.xml format to declare a second city texture with its own relief map provided by Yves/hb-gral
2010-04-10 09:32:54 +00:00
fredb
fbb810c5a6
Reindent file
2010-04-10 08:26:50 +00:00
stuart
eb01db1870
Turn fuel-caps red.
2010-04-09 19:53:40 +00:00
torsten
0bc6f89071
Initial version for the AI-Scenario select-dialog
2010-04-09 09:45:25 +00:00
stuart
f79a88f8c1
Updated normal mapping with better riveting.
2010-04-08 22:29:34 +00:00
vmmeazza
7b73c9732a
Remove redundant text
2010-04-08 21:32:47 +00:00
stuart
817aa23583
Add normal-map effect to c172p, including update to paintkit to allow
...
easy modification.
2010-04-07 23:07:46 +00:00
fredb
5b063ad32b
Fix file encoding. Please avoid UTF-8 for shaders. Older drivers don't like it.
2010-04-07 22:37:21 +00:00
vmmeazza
20535a3893
Bugfix - remove emissivity
2010-04-07 22:02:22 +00:00
fredb
bbdf4694ad
Fix line endings
2010-04-07 21:09:48 +00:00
torsten
31df14b691
Initial import of the balloon scenario from gooneybird
2010-04-07 14:15:24 +00:00
vmmeazza
225633dfa9
Add reflection effects
2010-04-03 18:56:02 +00:00
vmmeazza
1b49358d0d
Add mapping and noise
2010-04-02 14:02:48 +00:00
vmmeazza
b33e332709
Remove incorrectly mapped cube cross. Add correct cube cross
2010-04-02 13:51:39 +00:00
fredb
5d76d5f3f5
Landmass update: add a triangle for the ground and don't apply relief on it
2010-04-02 07:06:39 +00:00
fredb
d73a93f284
Disable self shadowing for now to gain some fps on older GPU. Should be configurable in the future
2010-04-01 20:59:17 +00:00
vmmeazza
f71d794866
Tie reflectivity to material shininess, and provide more user control via parameters.
...
Perpare for cube cross textures.
2010-03-31 09:11:44 +00:00
vmmeazza
6e99283904
Remove warnings
2010-03-29 09:50:54 +00:00
fredb
ecd154b951
Typo
2010-03-29 07:07:41 +00:00
fredb
4309cab248
Update doc for geometry shaders
2010-03-29 07:05:52 +00:00
fredb
e0056383f3
Use geometry shader to give more relief to landmass
2010-03-29 06:13:43 +00:00
fredb
7ebe34e95c
Put the color of night lighting in a uniform
2010-03-28 17:20:04 +00:00
fredb
24d8e9293c
Add relief mapping to landmass effect
2010-03-28 17:00:19 +00:00
fredb
2a99305a28
Night lighting improvement suggested by Erik Hofman
2010-03-28 16:54:26 +00:00
fredb
17f9563900
Add generate documentation
2010-03-28 16:30:38 +00:00
vmmeazza
e7444434c5
Used with reflection effect - needs this patch ftp://ftp.abbeytheatre2.org.uk/fgfs/Shader/Reflect/cube-map.patch which will be included in Simgear soon (hopefully).
2010-03-28 11:20:09 +00:00
vmmeazza
2c825cbef2
A simple reflection effect - needs this patch ftp://ftp.abbeytheatre2.org.uk/fgfs/Shader/Reflect/cube-map.patch which will be included in Simgear soon (hopefully).
2010-03-28 11:17:51 +00:00
jmt
b38d470782
Switch the route-manager dialog over to use the waypoint-list widget, and update other functionality to match.
2010-03-27 17:56:01 +00:00
jmt
38832daf77
Route-manager - replace pop/clear items with prev/next items, which are more useful in the new waypoint scheme.
2010-03-27 17:16:01 +00:00
jmt
e415e52aae
Data files for MapDialog
2010-03-27 16:52:21 +00:00
stuart
6b4857ce8c
Allow the snow level of the landmass shader to be set from the property system, and expose it in the rendering dialog. Could be used in future to set the snow level based on the current weather.
2010-03-27 14:02:56 +00:00
jmt
21b52ac628
Update autopilot dialog to use a new flag, to give feedback when the GPS/route-manager is driving the true heading.
2010-03-27 12:19:52 +00:00
jmt
cca70e4e6a
Fix 'active route waypoint' button to actually load the current wp, instead of wp0.
2010-03-27 11:36:14 +00:00
stuart
20d5a5716e
Use landmass (snow and rock) shader for TundraCover, GrassCover.
2010-03-26 22:12:25 +00:00
jmt
26607856c6
GPS: updated generic GPS dialog, with OBS course selection dial.
2010-03-25 16:42:37 +00:00
fredb
d8f6ccf49b
Lessen fog in front of city light
2010-03-23 22:20:24 +00:00
fredb
0d930f3b68
Urban texture coverage was changed lately
2010-03-22 22:30:57 +00:00
fredb
f8e595361a
Update to the urban shader. Support shadows, intersection with 3d objects and night lighting.
2010-03-22 22:00:44 +00:00
ehofman
ce1db5c859
Update to better highlight the reflections away from the sun
2010-03-22 10:07:04 +00:00
ehofman
164effede9
small update: multiply the diffuse and ambient settings by the bump(map) value.
2010-03-21 13:21:37 +00:00
fredb
8556d3c1ea
Rewrote the bumpspec effect to fix light parameters
2010-03-20 18:00:26 +00:00
abory
026ff680d4
- Added an offset parameter to better match HUD geometry so the 'target
...
locked' diamond symbol doesn't show outside a not centered HUD. No
change to the default behaviour.
New property: /instrumentation/radar2/hud-vertical-offset-m
2010-03-18 12:11:21 +00:00