1
0
Fork 0
Commit graph

303 commits

Author SHA1 Message Date
Stuart Buchanan
6d9168150d Fix random buildings after latest procedural texture changes. 2012-12-05 20:31:50 +00:00
Thorsten Renk
ed80612c98 Atmospheric Light Scattering update 2012-12-05 20:31:27 +00:00
Emilian Huminiuc
67a78d6cb5 Missed a couple of effects
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-11-18 00:39:17 +02:00
Emilian Huminiuc
b650a0eb51 Make sure shaders are disabled as long as /sim/rendering/shaders/quality-level is 0 or non existing.
This should help those checking out models in fgviewer
To enable effects in fgviewer run it with:
fgviewer --prop /sim/rendering/shaders/quality-level -1
Also fix random buildings not showing up when model shader was set to 0 and generic was enabled.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-11-18 00:39:02 +02:00
Emilian Huminiuc
9d6a735cf1 Fix linear features transparency
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-11-01 21:43:25 +02:00
Thorsten Renk
3c1ee0527b Shader updates 2012-10-06 21:13:50 +01:00
Stuart Buchanan
5fbf85f881 Use multi-sampling where available to improve tree rendering. 2012-09-25 22:52:28 +01:00
Emilian Huminiuc
e184642e87 Adjust reflection strength on random buildings; add and use a new cubemap for the random buildings.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-09-14 00:12:49 +03:00
Emilian Huminiuc
d1a44f10b7 Restore random buildings reflection.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-09-14 00:12:05 +03:00
Stuart Buchanan
2f0a1683b7 Improve memory and instantiation time of random buildings. 2012-09-12 22:46:03 +01:00
Emilian Huminiuc
2c058f9c1f New effect: Effects/model-combined-transparent
Switch c172p and concorde glass effects to the new effect.
Docs/model-combined.eff/: Updated transparent effect template.

From now on Effects/model-combined should not be inherited from directly.
Use either Effects/model-combined-deferred
or Effects/model-combined-transparent

Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-09-09 22:28:45 +03:00
Emilian Huminiuc
cebf6f4d9c buildings.eff: adapt technique numbering to previous effect changes
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-09-09 15:01:26 +03:00
Emilian Huminiuc
efe52f4bf9 ubershader: fix reflection under Rembrandt
model-combined & model-combined-deferred effects: improve Rembrandt behaviour, and provide better effects for transparent
surfaces under Rembrandt.

This change breaks current effects using normalmaps when inheriting from model-combined-deferred under
Rembrandt.
Aircraft developers please change the technique numbers in the "normalmap include" part of your effects file from
<technique n="8"> to <technique n="7"> (again, only if inheriting from model-combined-deferred, and using normalmaps)

Effects inheriting from model-combined do not neeed any adaptation.

Sorry for the nuisance caused by this change.

Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-09-09 13:54:07 +03:00
Frederic Bouvier
54c043bdc3 Fix urban shader and issue #836 2012-09-03 11:19:22 +02:00
Stuart Buchanan
4ec24853a8 Create an Environment Settings dialog for non-weather environment settings
such as snow level, dust, wetness, and texture set.

Also add a parameter to control whether the snow level moves with METAR,
and retire /environment/mysnow-level-m.
2012-08-09 22:52:51 +01:00
Frederic Bouvier
c20b4b1fbb No code change - Improve readability by reindenting files 2012-08-08 09:03:00 +02:00
Thorsten Renk
9be134b34d Procedural Texturing 2012-08-07 09:01:14 +02:00
Frederic Bouvier
c3bcb8a6de Add film wear to the cinema postprocessing effects 2012-08-05 18:51:02 +02:00
Frederic Bouvier
fb0fa00877 Get rid of unsigned int and 'invalid operation' at after RenderBin::Draw(..) 2012-08-05 18:28:47 +02:00
Frederic Bouvier
fab3d677b0 Night vision has precedence over cinema effects 2012-08-05 11:57:48 +02:00
Frederic Bouvier
714555e74b Add lateral chromatic aberration (purple/green fringe) to the cinema postprocessing effects (Rembrandt) 2012-08-05 11:43:56 +02:00
Frederic Bouvier
9010535292 Add radial lens distortion to the cinema postprocessing effects (Rembrandt) 2012-08-05 10:43:53 +02:00
Frederic Bouvier
5627a4e8f8 Cinema effects in the Rembrandt framework 2012-08-05 00:08:27 +01:00
Frederic Bouvier
6013f3360e Night vision post processing effect in Rembrandt 2012-08-05 00:08:23 +01:00
Emilian Huminiuc
e7dcbcf494 Small fixes and tweaks. Fix ugly black faces paralel to view direction on random buildings.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-16 14:17:16 +03:00
Emilian Huminiuc
4f991859ca tweak random building reflections
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-15 00:37:32 +03:00
Frederic Bouvier
313f4796fb Rembrandt: Add debugging properties and fix transparency issues. Side effect: light are not fogged (may be added in the light shader later) and depth buffer precision issues on light are more visible due to near plane really near (0.1m) 2012-07-14 13:09:42 +02:00
Frederic Bouvier
3ac767a974 SSAO: Special case for ATI owners 2012-07-14 11:48:08 +02:00
Emilian Huminiuc
bd32fb99cf remove GL_EXT_gpu_shader4 dependency
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-13 20:58:02 +03:00
Emilian Huminiuc
faf9b41d8f remove unnecessary dependency on GL_EXT_gpu_shader4
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-13 20:40:41 +03:00
Frederic Bouvier
4b6f2f6017 Remove unneeded dependancy 2012-07-13 19:28:55 +02:00
Emilian Huminiuc
b1b263b483 Rmove stray .dds references in terrain-default.eff and non-dds materials file
This should hopefuly prevent any dds files from being loaded when using the default/regional materials file
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-13 13:35:19 +03:00
Emilian Huminiuc
9d49f9643f Make water-inland.eff Rembrandt compatible.
Fix a longstanding ati bug in transition.frag
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-08 15:58:42 +03:00
Emilian Huminiuc
786ab23d7c cleanup and optimization of dds terrain textures
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-07 23:43:53 +03:00
Stuart Buchanan
ab21e069f7 Correct atmospheric scattering for trees, where we were applying ambient lighting twice, making them too dark, and not using an alpha test.
Also fix the tropical trees, where only half the texture was defined.
2012-07-02 23:27:44 +01:00
Emilian Huminiuc
a76a84d287 fix runway shader normals in Rembrandt.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-01 23:20:02 +03:00
Stuart Buchanan
2f123b7100 Make random buildings compatible with the atmospheric scattering shader.
Also remove redundant test parameters from the tree effect.
2012-06-30 20:37:08 +01:00
Emilian Huminiuc
876e3e11db fix transition.eff copy paste failure, and enable the slider selectively under Rembrandt.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-30 14:55:52 +03:00
Stuart Buchanan
145a759fb8 Add support for atmospheric scattering to the random vegetation shader. 2012-06-30 00:38:14 +01:00
Emilian Huminiuc
b466346a53 make sure crop and landmass based effects turn off under Rembrandt
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-29 18:57:03 +03:00
Emilian Huminiuc
8fa569e77f make transition effect Rembrandt compatible.
Note: this is the transition effect used by the materials-dds.xml
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-28 23:43:08 +03:00
Frederic Bouvier
59e0f41283 Get rid of TexGen magic and do the projective texturing for shadow mapping ourself 2012-06-27 21:04:51 +02:00
Frederic Bouvier
4e241640b6 Add a bloom strength property and a slider in the Rembrandt dialog 2012-06-26 09:02:21 +02:00
Emilian Huminiuc
ce18b24ba9 fix water specular with Rembrandt
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-25 21:15:32 +03:00
Emilian Huminiuc
174f40d52b Adapt water shader to Rembrandt
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-24 20:18:46 +03:00
Emilian Huminiuc
333d70aeca Make runway shader work with Rembrandt
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-23 23:13:49 +03:00
Emilian Huminiuc
6ef4f5eca0 Make water efect use png textures by default, and rely on their dds counterparts only when using the dds materials file.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-16 18:57:14 +03:00
Flightgear Development
23536748f7 Terrain haze bugfixes 2012-06-11 20:23:31 +02:00
Frederic Bouvier
1932ddb014 Allow to select debugged buffers in Rembrandt 2012-05-18 12:42:34 +02:00
Frederic Bouvier
58c5a389ce Allow to adjust ambient occlusion strength 2012-05-18 09:00:48 +02:00
Frederic Bouvier
d98dc36c93 Use the new configuration options to describe the lighting stage of the default rendering pipeline of the Rembrandt renderer 2012-05-13 19:02:23 +02:00
Emilian Huminiuc
0ac64c8506 Effects/building.eff: Fix for random buldings appearing untextured when skydome was enabled.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-05-13 03:09:27 +03:00
Frederic Bouvier
41ff7da797 Show bloom buffer 2012-05-12 23:38:40 +02:00
Frederic Bouvier
a00ac78d6e Implement /sim/rendering/rembrandt/use-color-for-depth in default pipeline 2012-05-12 13:31:32 +02:00
Frederic Bouvier
be5a51ec5d Bloom effect for the Rembrandt renderer 2012-05-12 13:06:45 +02:00
Frederic Bouvier
2163651c43 Avoid duplication of fullscreen vertex shader 2012-05-12 11:47:18 +02:00
Frederic Bouvier
1a5cc682a9 Add condition on ambient occlusion and a menu item to switch it on and off if the stage is enabled in the pipeline 2012-05-12 09:20:13 +02:00
Frederic Bouvier
961219a091 Add ambient occlusion to default pipeline 2012-05-12 09:20:09 +02:00
Frederic Bouvier
140263d611 Screen space ambient occlusion effect 2012-05-12 09:20:07 +02:00
Frederic Bouvier
c5732c38ba Generic blur effect 2012-05-12 09:20:05 +02:00
Frederic Bouvier
5cfca250b1 rename /sim/rendering/rembrandt -> /sim/rendering/rembrandt/enabled
and put rembrandt-related properties in /sim/rendering/rembrandt/
2012-05-12 09:20:04 +02:00
Frederic Bouvier
17740f9cf7 First round of changes toward a programmable rendering pipeline.
Stages are predefined for now.
2012-05-12 09:20:01 +02:00
Frederic Bouvier
37df6a3ec1 Syntax change for deferred buffers 2012-05-12 09:19:59 +02:00
Frederic Bouvier
754339b264 Syntax change for deferred buffers 2012-05-12 09:19:58 +02:00
Emilian Huminiuc
22352ec485 Switch building.eff to the ubershader.
Tweak building lightmap to work with ubershader.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-05-07 02:05:02 +03:00
Vivian Meazza
9657518663 Optimise water shaders after ideas and suggestions by Thorsten Renk
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2012-05-05 19:59:22 +01:00
Frederic Bouvier
7e1ed19307 Put encode_gbuffer in a separate shader to please ATI and/or Mac OSX that doesn't like to have gl_FragData and gl_FragColor in the same program, even if one is never called 2012-05-04 09:34:00 +02:00
Emilian Huminiuc
f26472f614 Remove useless include_fog.vert from some of the effects.
Fis c/p error in ubershader-deferred.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-05-03 00:01:59 +03:00
Emilian Huminiuc
ce08a30a58 Add missing uniform to model-combined technique 5. This should fix the lighting issues with the sky-dome shaders active and landmass
slider at 4.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-05-02 13:22:43 +03:00
Stuart Buchanan
9dbebd3c2d Emissive lighting on random buildings. 2012-05-01 22:36:24 +01:00
Frederic Bouvier
6be18a5c99 Add the ability to record depth in color buffer. This should solve depth buffer resolution problem for older NVidia cards. 2012-05-01 08:47:38 +02:00
Frederic Bouvier
76a11c2d48 Fix bug #750: allow cards or drivers not supporting dynamic indexing in fragment shaders to have simple shadows 2012-04-29 13:35:30 +02:00
Stuart Buchanan
5909285100 Building effect for random buildings. 2012-04-28 23:03:11 +01:00
Frederic Bouvier
b1938ce785 Remove duplicated technique 2012-04-27 09:19:16 +02:00
Flightgear Development
2b972341b3 Terrain Haze v1.3 2012-04-26 17:22:58 +03:00
Stuart Buchanan
98e7a194e8 Random buildings - initial commit of data portion. Requires
simgear change to have any effect.
2012-04-24 21:55:37 +01:00
Frederic Bouvier
661f9ec383 Restore current syntax 2012-04-18 22:54:15 +02:00
Frederic Bouvier
d62e7ed6cc Filtering requires GLSL 1.2 2012-04-18 22:34:03 +02:00
Frederic Bouvier
c06889b3c5 Revert "Remove ambient component of additional lights"
This reverts commit de454d1391ffc1d208dc783715524ef8eef4055f.
2012-04-18 20:19:47 +02:00
Frederic Bouvier
adf766aeff Add optional shadow filtering 2012-04-18 09:13:38 +02:00
Frederic Bouvier
e4b856805e Make the number of shadow cascades and the range of each configurable 2012-04-17 09:12:57 +02:00
Frederic Bouvier
6c407de9cf Remove unneeded requirement. Should help older card with Rembrandt 2012-04-16 22:49:38 +02:00
Frederic Bouvier
e442e37ec3 Remove ambient component of additional lights
It creates artifacts at edges of light volumes and should come from the main light source (sun and moon) anyway
2012-04-16 08:29:33 +02:00
Frederic Bouvier
1cdaafa20d Change light animation internal parameters layout 2012-04-14 10:05:25 +02:00
Frederic Bouvier
c05b12a6ab Change normal encoding method to get rid of RG16 textures and buffers 2012-04-13 00:01:12 +02:00
Emilian Huminiuc
aa644d02f2 Fix linear fetures effect.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-04-11 14:36:24 +03:00
Frederic Bouvier
b857fb2d7c Rembrandt: convert urban effect 2012-04-09 18:52:24 +02:00
Frederic Bouvier
70fa98dc86 Move skydome techine to make room for other techniques 2012-04-09 18:49:23 +02:00
Frederic Bouvier
a8aab2551d Merge branch 'master' of git://gitorious.org/fg/fgdata 2012-04-05 22:51:45 +02:00
Frederic Bouvier
37ce7f2683 Rembrandt trees: Fix technique numbering and restore transparent pass for the classical renderer 2012-04-05 08:22:12 +02:00
Stuart Buchanan
b09e37fefd Update random vegetation for project Rembrandt. Unfortunately due to a possible bug in the techniques code, the previous tree transparency handling has been disabled for the moment. 2012-04-04 22:39:46 +01:00
Frederic Bouvier
3f3a9ece00 Rembrandt: Put the ambient pass effect in fgdata 2012-04-04 22:31:40 +02:00
Frederic Bouvier
5678c1cd76 Add a sunlight technique to disable shadows, and avoid shader syntax problems with old NV cards 2012-04-04 20:42:05 +02:00
Gijs de Rooy
303f11af1d Remove unused property from skydome effect. 2012-04-04 18:26:05 +02:00
Frederic Bouvier
ddf0c576e9 Hopefully fix the two-sided case for the Rembrandt renderer. Shadows are not fixed yet. 2012-04-03 23:30:35 +02:00
Emilian Huminiuc
feb30c83b5 fix ubershader lighting in Rembrandt
IAR80: remove range animations for now
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-04-01 20:24:49 +03:00
Frederic Bouvier
0a662adee1 Fix a copy/paste typo 2012-04-01 14:29:45 +02:00
Frederic Bouvier
bdc642f068 Rembrandt: Create an effect for the fog stage. Duplicates the C++ code for now. 2012-04-01 00:00:43 +02:00
Frederic Bouvier
984bb05046 Rembrandt: Create an effect for the lighting stage. Duplicates the C++ code for now. 2012-03-31 23:15:14 +02:00
Emilian Huminiuc
a3f004f4ec Simple conversion of ubershader for Rembrandt, as ubersahader-gbuffer.frag
Make model-combined-gbuffer use it
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-03-31 22:24:00 +03:00