.. |
ambient.eff
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Allow to adjust ambient occlusion strength
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2012-05-18 09:00:48 +02:00 |
bloom-blur-1.eff
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Bloom effect for the Rembrandt renderer
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2012-05-12 13:06:45 +02:00 |
bloom-blur-2.eff
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Bloom effect for the Rembrandt renderer
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2012-05-12 13:06:45 +02:00 |
bloom-combine.eff
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Bloom effect for the Rembrandt renderer
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2012-05-12 13:06:45 +02:00 |
blur.eff
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Avoid duplication of fullscreen vertex shader
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2012-05-12 11:47:18 +02:00 |
bowwave.eff
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Change default effects attached to terrain and models
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2012-03-25 19:03:52 +02:00 |
building.eff
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tweak random building reflections
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2012-07-15 00:37:32 +03:00 |
bumpspec.eff
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Change default effects attached to terrain and models
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2012-03-25 19:03:52 +02:00 |
chrome.eff
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Provide some reasonable default textures
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2009-11-17 06:23:12 +00:00 |
cloud-models.eff
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Migrate to Gijs' new gui
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2011-12-01 21:47:42 +00:00 |
cloud-static.eff
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Terrain haze bugfixes
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2012-06-11 20:23:31 +02:00 |
cloud.eff
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Terrain Haze v1.3
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2012-04-26 17:22:58 +03:00 |
clouds-box.eff
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Migrate to Gijs' new gui
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2011-12-01 21:47:42 +00:00 |
clouds-layered.eff
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Migrate to Gijs' new gui
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2011-12-01 21:47:42 +00:00 |
clouds-thick.eff
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Migrate to Gijs' new gui
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2011-12-01 21:47:42 +00:00 |
clouds-thin.eff
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Migrate to Gijs' new gui
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2011-12-01 21:47:42 +00:00 |
clouds-thinlayer.eff
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Migrate to Gijs' new gui
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2011-12-01 21:47:42 +00:00 |
crop.eff
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make sure crop and landmass based effects turn off under Rembrandt
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2012-06-29 18:57:03 +03:00 |
cropgrass.eff
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Migrate to Gijs' new gui
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2011-12-01 21:47:42 +00:00 |
default-pipeline.xml
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Rembrandt: Add debugging properties and fix transparency issues. Side effect: light are not fogged (may be added in the light shader later) and depth buffer precision issues on light are more visible due to near plane really near (0.1m)
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2012-07-14 13:09:42 +02:00 |
display.eff
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Add a bloom strength property and a slider in the Rembrandt dialog
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2012-06-26 09:02:21 +02:00 |
flutter.eff
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SHADERS:fix "unified" fog function.
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2012-02-14 18:39:58 +02:00 |
fog.eff
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Rembrandt: Add debugging properties and fix transparency issues. Side effect: light are not fogged (may be added in the light shader later) and depth buffer precision issues on light are more visible due to near plane really near (0.1m)
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2012-07-14 13:09:42 +02:00 |
forest.eff
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make sure crop and landmass based effects turn off under Rembrandt
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2012-06-29 18:57:03 +03:00 |
glacier.eff
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make sure crop and landmass based effects turn off under Rembrandt
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2012-06-29 18:57:03 +03:00 |
herbtundra.eff
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make sure crop and landmass based effects turn off under Rembrandt
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2012-06-29 18:57:03 +03:00 |
landmass-nowood.eff
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Create effects for shrub type landmass with no or little height. Add a new shrub texture contributed by Yves
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2010-04-11 08:36:36 +00:00 |
landmass-scrub.eff
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Create effects for shrub type landmass with no or little height. Add a new shrub texture contributed by Yves
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2010-04-11 08:36:36 +00:00 |
landmass.eff
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make sure crop and landmass based effects turn off under Rembrandt
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2012-06-29 18:57:03 +03:00 |
lfeat.eff
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Fix linear fetures effect.
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2012-04-11 14:36:24 +03:00 |
light-cone.eff
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Issue #203: fix white light cones. Still no fix for night-lighting though.
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2011-09-22 16:53:47 +02:00 |
light-point.eff
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Syntax change for deferred buffers
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2012-05-12 09:19:58 +02:00 |
light-spot.eff
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Syntax change for deferred buffers
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2012-05-12 09:19:58 +02:00 |
lightmap.eff
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Correct lightmap condition property
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2012-03-21 23:04:06 +01:00 |
material-diffuse.eff
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Issue 209: fix up inheritance of color mode uniform in material animation effect
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2010-12-20 09:39:06 +01:00 |
material-off.eff
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Issue 209: fix up inheritance of color mode uniform in material animation effect
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2010-12-20 09:39:06 +01:00 |
model-combined-deferred.eff
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remove unnecessary dependency on GL_EXT_gpu_shader4
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2012-07-13 20:40:41 +03:00 |
model-combined.eff
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remove GL_EXT_gpu_shader4 dependency
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2012-07-13 20:58:02 +03:00 |
model-default.eff
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Terrain haze bugfixes
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2012-06-11 20:23:31 +02:00 |
model-transparent.eff
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Effect for registering transparent surfaces
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2012-03-30 22:12:27 +02:00 |
rain-layer.eff
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Terrain Haze v1.3
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2012-04-26 17:22:58 +03:00 |
reflect-bump-spec.eff
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SHADERS:fix "unified" fog function.
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2012-02-14 18:39:58 +02:00 |
reflect.eff
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SHADERS:fix "unified" fog function.
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2012-02-14 18:39:58 +02:00 |
runway-dds.eff
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Make runway effect use png textures by default. Add runway png normalmap. Provide runway-dds.eff
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2012-02-23 23:56:28 +02:00 |
runway.eff
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Remove unneeded dependancy
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2012-07-13 19:28:55 +02:00 |
skydome.eff
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Terrain haze bugfixes
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2012-06-11 20:23:31 +02:00 |
ssao-blur-1.eff
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Screen space ambient occlusion effect
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2012-05-12 09:20:07 +02:00 |
ssao-blur-2.eff
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Screen space ambient occlusion effect
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2012-05-12 09:20:07 +02:00 |
ssao.eff
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SSAO: Special case for ATI owners
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2012-07-14 11:48:08 +02:00 |
sunlight.eff
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Get rid of TexGen magic and do the projective texturing for shadow mapping ourself
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2012-06-27 21:04:51 +02:00 |
terrain-default.eff
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Rmove stray .dds references in terrain-default.eff and non-dds materials file
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2012-07-13 13:35:19 +03:00 |
test.eff
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Quality slider overwrites custom shader settings. All effects now listen to the new sim/rendering/shaders/<foo> properties.
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2011-12-12 17:04:36 +01:00 |
transition-base-dirt.eff
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fix transition.eff copy paste failure, and enable the slider selectively under Rembrandt.
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2012-06-30 14:55:52 +03:00 |
transition-base-grass-inverse.eff
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cleanup and optimization of dds terrain textures
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2012-07-07 23:43:53 +03:00 |
transition-base-grass-rock.eff
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fix transition.eff copy paste failure, and enable the slider selectively under Rembrandt.
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2012-06-30 14:55:52 +03:00 |
transition-base-rock.eff
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fix transition.eff copy paste failure, and enable the slider selectively under Rembrandt.
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2012-06-30 14:55:52 +03:00 |
transition.eff
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remove unnecessary dependency on GL_EXT_gpu_shader4
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2012-07-13 20:40:41 +03:00 |
tree.eff
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Correct atmospheric scattering for trees, where we were applying ambient lighting twice, making them too dark, and not using an alpha test.
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2012-07-02 23:27:44 +01:00 |
urban.eff
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rename /sim/rendering/rembrandt -> /sim/rendering/rembrandt/enabled
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2012-05-12 09:20:04 +02:00 |
water-dds.eff
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Make water efect use png textures by default, and rely on their dds counterparts only when using the dds materials file.
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2012-06-16 18:57:14 +03:00 |
water-inland.eff
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remove unnecessary dependency on GL_EXT_gpu_shader4
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2012-07-13 20:40:41 +03:00 |
water.eff
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remove unnecessary dependency on GL_EXT_gpu_shader4
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2012-07-13 20:40:41 +03:00 |