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Emilian Huminiuc 9d49f9643f Make water-inland.eff Rembrandt compatible.
Fix a longstanding ati bug in transition.frag
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-08 15:58:42 +03:00
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ambient.eff Allow to adjust ambient occlusion strength 2012-05-18 09:00:48 +02:00
bloom-blur-1.eff Bloom effect for the Rembrandt renderer 2012-05-12 13:06:45 +02:00
bloom-blur-2.eff Bloom effect for the Rembrandt renderer 2012-05-12 13:06:45 +02:00
bloom-combine.eff Bloom effect for the Rembrandt renderer 2012-05-12 13:06:45 +02:00
blur.eff Avoid duplication of fullscreen vertex shader 2012-05-12 11:47:18 +02:00
bowwave.eff Change default effects attached to terrain and models 2012-03-25 19:03:52 +02:00
building.eff Make random buildings compatible with the atmospheric scattering shader. 2012-06-30 20:37:08 +01:00
bumpspec.eff Change default effects attached to terrain and models 2012-03-25 19:03:52 +02:00
chrome.eff Provide some reasonable default textures 2009-11-17 06:23:12 +00:00
cloud-models.eff Migrate to Gijs' new gui 2011-12-01 21:47:42 +00:00
cloud-static.eff Terrain haze bugfixes 2012-06-11 20:23:31 +02:00
cloud.eff Terrain Haze v1.3 2012-04-26 17:22:58 +03:00
clouds-box.eff Migrate to Gijs' new gui 2011-12-01 21:47:42 +00:00
clouds-layered.eff Migrate to Gijs' new gui 2011-12-01 21:47:42 +00:00
clouds-thick.eff Migrate to Gijs' new gui 2011-12-01 21:47:42 +00:00
clouds-thin.eff Migrate to Gijs' new gui 2011-12-01 21:47:42 +00:00
clouds-thinlayer.eff Migrate to Gijs' new gui 2011-12-01 21:47:42 +00:00
crop.eff make sure crop and landmass based effects turn off under Rembrandt 2012-06-29 18:57:03 +03:00
cropgrass.eff Migrate to Gijs' new gui 2011-12-01 21:47:42 +00:00
default-pipeline.xml Use the new configuration options to describe the lighting stage of the default rendering pipeline of the Rembrandt renderer 2012-05-13 19:02:23 +02:00
display.eff Add a bloom strength property and a slider in the Rembrandt dialog 2012-06-26 09:02:21 +02:00
flutter.eff SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
fog.eff Syntax change for deferred buffers 2012-05-12 09:19:58 +02:00
forest.eff make sure crop and landmass based effects turn off under Rembrandt 2012-06-29 18:57:03 +03:00
glacier.eff make sure crop and landmass based effects turn off under Rembrandt 2012-06-29 18:57:03 +03:00
herbtundra.eff make sure crop and landmass based effects turn off under Rembrandt 2012-06-29 18:57:03 +03:00
landmass-nowood.eff Create effects for shrub type landmass with no or little height. Add a new shrub texture contributed by Yves 2010-04-11 08:36:36 +00:00
landmass-scrub.eff Create effects for shrub type landmass with no or little height. Add a new shrub texture contributed by Yves 2010-04-11 08:36:36 +00:00
landmass.eff make sure crop and landmass based effects turn off under Rembrandt 2012-06-29 18:57:03 +03:00
lfeat.eff Fix linear fetures effect. 2012-04-11 14:36:24 +03:00
light-cone.eff Issue #203: fix white light cones. Still no fix for night-lighting though. 2011-09-22 16:53:47 +02:00
light-point.eff Syntax change for deferred buffers 2012-05-12 09:19:58 +02:00
light-spot.eff Syntax change for deferred buffers 2012-05-12 09:19:58 +02:00
lightmap.eff Correct lightmap condition property 2012-03-21 23:04:06 +01:00
material-diffuse.eff Issue 209: fix up inheritance of color mode uniform in material animation effect 2010-12-20 09:39:06 +01:00
material-off.eff Issue 209: fix up inheritance of color mode uniform in material animation effect 2010-12-20 09:39:06 +01:00
model-combined-deferred.eff rename /sim/rendering/rembrandt -> /sim/rendering/rembrandt/enabled 2012-05-12 09:20:04 +02:00
model-combined.eff rename /sim/rendering/rembrandt -> /sim/rendering/rembrandt/enabled 2012-05-12 09:20:04 +02:00
model-default.eff Terrain haze bugfixes 2012-06-11 20:23:31 +02:00
model-transparent.eff Effect for registering transparent surfaces 2012-03-30 22:12:27 +02:00
rain-layer.eff Terrain Haze v1.3 2012-04-26 17:22:58 +03:00
reflect-bump-spec.eff SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
reflect.eff SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
runway-dds.eff Make runway effect use png textures by default. Add runway png normalmap. Provide runway-dds.eff 2012-02-23 23:56:28 +02:00
runway.eff fix runway shader normals in Rembrandt. 2012-07-01 23:20:02 +03:00
skydome.eff Terrain haze bugfixes 2012-06-11 20:23:31 +02:00
ssao-blur-1.eff Screen space ambient occlusion effect 2012-05-12 09:20:07 +02:00
ssao-blur-2.eff Screen space ambient occlusion effect 2012-05-12 09:20:07 +02:00
ssao.eff Screen space ambient occlusion effect 2012-05-12 09:20:07 +02:00
sunlight.eff Get rid of TexGen magic and do the projective texturing for shadow mapping ourself 2012-06-27 21:04:51 +02:00
terrain-default.eff Terrain haze bugfixes 2012-06-11 20:23:31 +02:00
test.eff Quality slider overwrites custom shader settings. All effects now listen to the new sim/rendering/shaders/<foo> properties. 2011-12-12 17:04:36 +01:00
transition-base-dirt.eff fix transition.eff copy paste failure, and enable the slider selectively under Rembrandt. 2012-06-30 14:55:52 +03:00
transition-base-grass-inverse.eff cleanup and optimization of dds terrain textures 2012-07-07 23:43:53 +03:00
transition-base-grass-rock.eff fix transition.eff copy paste failure, and enable the slider selectively under Rembrandt. 2012-06-30 14:55:52 +03:00
transition-base-rock.eff fix transition.eff copy paste failure, and enable the slider selectively under Rembrandt. 2012-06-30 14:55:52 +03:00
transition.eff fix transition.eff copy paste failure, and enable the slider selectively under Rembrandt. 2012-06-30 14:55:52 +03:00
tree.eff Correct atmospheric scattering for trees, where we were applying ambient lighting twice, making them too dark, and not using an alpha test. 2012-07-02 23:27:44 +01:00
urban.eff rename /sim/rendering/rembrandt -> /sim/rendering/rembrandt/enabled 2012-05-12 09:20:04 +02:00
water-dds.eff Make water efect use png textures by default, and rely on their dds counterparts only when using the dds materials file. 2012-06-16 18:57:14 +03:00
water-inland.eff Make water-inland.eff Rembrandt compatible. 2012-07-08 15:58:42 +03:00
water.eff fix water specular with Rembrandt 2012-06-25 21:15:32 +03:00