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Adjust reflection strength on random buildings; add and use a new cubemap for the random buildings.

Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
This commit is contained in:
Emilian Huminiuc 2012-09-14 00:05:18 +03:00
parent d1a44f10b7
commit e184642e87
7 changed files with 7 additions and 7 deletions

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@ -39,7 +39,7 @@
<reflection-enabled type="int"> 1 </reflection-enabled>
<reflect-map-enabled type="int"> 1 </reflect-map-enabled>
<!-- <reflect-map-enabled type="int"> 0 </reflect-map-enabled> -->
<reflection-correction type="float"> -0.10 </reflection-correction>
<reflection-correction type="float"> -0.15 </reflection-correction>
<reflection-dynamic type="int"> 0 </reflection-dynamic>
<reflection-fresnel type="float"> 0.0 </reflection-fresnel>
<reflection-rainbow type="float"> 0.0 </reflection-rainbow>
@ -47,12 +47,12 @@
<texture n= "5" >
<type>cubemap</type>
<images>
<positive-x>Aircraft/Generic/Effects/CubeMaps/fgfs-sky/1.png</positive-x>
<negative-x>Aircraft/Generic/Effects/CubeMaps/fgfs-sky/4.png</negative-x>
<positive-y>Aircraft/Generic/Effects/CubeMaps/fgfs-sky/2.png</positive-y>
<negative-y>Aircraft/Generic/Effects/CubeMaps/fgfs-sky/3.png</negative-y>
<positive-z>Aircraft/Generic/Effects/CubeMaps/fgfs-sky/6.png</positive-z>
<negative-z>Aircraft/Generic/Effects/CubeMaps/fgfs-sky/5.png</negative-z>
<positive-x>Aircraft/Generic/Effects/CubeMaps/buildings/N.png</positive-x>
<negative-x>Aircraft/Generic/Effects/CubeMaps/buildings/S.png</negative-x>
<positive-y>Aircraft/Generic/Effects/CubeMaps/buildings/W.png</positive-y>
<negative-y>Aircraft/Generic/Effects/CubeMaps/buildings/E.png</negative-y>
<positive-z>Aircraft/Generic/Effects/CubeMaps/buildings/U.png</positive-z>
<negative-z>Aircraft/Generic/Effects/CubeMaps/buildings/D.png</negative-z>
</images>
</texture>
<!--Ambient correction -->