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Author SHA1 Message Date
unknown
1ea2dc4021 Merge branch 'master' of D:\New Git\fgdata 2010-06-01 09:30:03 +01:00
BARANGER Emmanuel
592d3c4883 Merge branch 'master' of git://gitorious.org/fg/fgdata 2010-05-31 02:11:30 +02:00
James Turner
75cd05be3f Merge commit '246f8ce' 2010-05-30 12:32:31 +01:00
BARANGER Emmanuel
f2a7034df0 - added doc and sounds to ilec-sc7 vario by WooT 2010-05-29 16:24:36 +02:00
BARANGER Emmanuel
14a288d2f7 Merge branch 'master' of git://gitorious.org/fg/fgdata 2010-05-29 14:12:18 +02:00
James Turner
881d3df081 Merge commit '90312cf6a' 2010-05-29 12:30:31 +01:00
BARANGER Emmanuel
fa9d8d1a14 - added compensated total energy variometer and immatriculation to the ASK13 - moved some instruments to "instruments-3d by WooT 2010-05-29 00:15:10 +02:00
BARANGER Emmanuel
643dab2158 Merge branch 'master' of git://gitorious.org/fg/fgdata 2010-05-27 22:46:02 +02:00
Torsten Dreyer
6517b86e75 Merge branch 'master' of gitorious.org:fg/fgdata 2010-05-27 22:01:02 +02:00
BARANGER Emmanuel
72f4d8050b Merge branch 'master' of git://gitorious.org/fg/fgdata 2010-05-26 21:56:53 +02:00
BARANGER Emmanuel
66b71a1f2a Merge branch 'master' of git://gitorious.org/fg/fgdata 2010-05-25 20:15:39 +02:00
Detlef Faber
fe0ec046cc Merge branch 'master' of git://gitorious.org/fg/fgdata 2010-05-25 19:56:12 +02:00
Mathias Froehlich
2ed790eb4b Add a similar device. 2010-05-23 11:03:05 +02:00
BARANGER Emmanuel
e6a9b9eb98 Merge branch 'master' of git://gitorious.org/fg/fgdata 2010-05-22 20:24:40 +02:00
Tim Moore
c107c954c9 Merge commit 'refs/merge-requests/2' of gitorious.org:fg/fgdata into andersg/scout 2010-05-22 13:29:11 +02:00
Tim Moore
897ec2c533 Merge commit 'refs/merge-requests/1' of gitorious.org:fg/fgdata into andersg/zlt 2010-05-22 13:20:51 +02:00
Stuart Buchanan
b53c16db1d Update pilot list to use ignore property for AI objects 2010-05-21 22:09:38 +01:00
Anders Gidenstam
56a6a8a429 First public release of WalkView a system to manage walkable views. 2010-05-18 22:32:29 +02:00
timoore
74f70ee3e4 Another go at the landmass geometry shader, using fewer varying parameters
Author: Tim Moore <timoore@redhat.com>
2010-04-30 15:20:36 +00:00
jmt
9e12bcb88c Fix tabs in route-manager, and remove the 'x' button in favour of live input widgets. 2010-04-26 15:22:26 +00:00
vmmeazza
a7ac90bac7 Bugfix 2010-04-25 21:05:30 +00:00
fredb
b3760e64b5 Fix line endings 2010-04-24 16:47:01 +00:00
stuart
5f97d2275e Labeling of instruments using OSGText. Activated with panel hotspots. 2010-04-23 20:52:32 +00:00
timoore
6e58bce8e5 Rewrote landmass geometry shader
I did several optimizations, including reducing to a bare minimum
shader computations and producing the geometry as one tristrip with
degenerate triangles. The result was an increase from 14 fps to 51 fps
(NVidia 8600M, ufo, ksfo).


Author: Tim Moore <timoore@redhat.com>
2010-04-22 14:56:34 +00:00
stuart
04376ca95c Reduce normal map for c172p 2010-04-17 15:45:07 +00:00
jmt
e25ada7d39 Save functionality exposed in the route-manager dialog. 2010-04-13 07:58:16 +00:00
vmmeazza
81a9e2fd10 Add layered clouds 2010-04-12 21:29:37 +00:00
vmmeazza
ba028e8a54 Add layered clouds 2010-04-12 21:21:43 +00:00
vmmeazza
9bd6191854 Add layered clouds 2010-04-12 20:51:46 +00:00
vmmeazza
188db1d201 Add layered clouds 2010-04-12 20:46:07 +00:00
vmmeazza
1afa90694c Add layered clouds 2010-04-12 19:23:27 +00:00
fredb
d14a2585c7 Allow more increments 2010-04-11 09:18:59 +00:00
ehofman
2a5a34c771 set the quality slider stepsize to 1.0 (for integers) 2010-04-11 09:03:55 +00:00
fredb
52c46e87c9 Create effects for shrub type landmass with no or little height. Add a new shrub texture contributed by Yves 2010-04-11 08:36:36 +00:00
fredb
65007fd4b3 Create effects for shrub type landmass with no or little height. Add a new shrub texture contributed by Yves 2010-04-11 08:36:29 +00:00
fredb
fe297a342e Restore basic functionality of the original shader 2010-04-11 06:09:07 +00:00
fredb
b73614b17a Remove snow from streets 2010-04-10 21:07:52 +00:00
fredb
64f351935b Add snow to urban shader 2010-04-10 17:32:07 +00:00
fredb
1a986d8747 Use quality level inside landmass fragment shader 2010-04-10 15:08:29 +00:00
fredb
714c500fa9 Use quality level inside urban fragment shader 2010-04-10 14:35:02 +00:00
fredb
04989069d4 Document <float-property> and /sim/rendering/quality-level 2010-04-10 14:09:49 +00:00
fredb
9638e607cf Use new "/sim/rendering/quality-level" property 2010-04-10 13:59:24 +00:00
fredb
b3c61e6b8c Add a quality index that will help user to choose the level of eye candy vs available hardware performance 2010-04-10 13:33:14 +00:00
fredb
cf88447fb5 Add a quality index that will help user to choose the level of eye candy vs available hardware performance 2010-04-10 13:31:05 +00:00
fredb
09addc4390 Restore original urban texture scale 2010-04-10 10:10:58 +00:00
fredb
2ed5074122 Use actual texture coverage 2010-04-10 10:08:27 +00:00
fredb
71ff1ae846 Use new materials.xml format to declare a second city texture with its own relief map provided by Yves/hb-gral 2010-04-10 09:40:41 +00:00
fredb
cae0c318b7 Use new materials.xml format to declare a second city texture with its own relief map provided by Yves/hb-gral 2010-04-10 09:32:54 +00:00
fredb
fbb810c5a6 Reindent file 2010-04-10 08:26:50 +00:00
stuart
eb01db1870 Turn fuel-caps red. 2010-04-09 19:53:40 +00:00