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Author SHA1 Message Date
Michael Danilov
d47b13590e Merge blueyellow into single object, scale to 20 m wingspan. 2018-09-12 10:28:43 +02:00
Richard Harrison
e80258f4c7 Added KC-130 to requestable refuelling tankers
https://forum.flightgear.org/viewtopic.php?t=34507&p=334052#p334052
2018-07-28 00:39:21 +02:00
Thorsten Renk
f1a6790828 Add San Antonio to new AI carrier control scheme, retire old AI Carrier dialog 2017-11-11 10:47:38 +02:00
Thorsten Renk
3980515c47 Add Clemenceau/Foch to new Ai carrier scheme 2017-11-11 10:33:58 +02:00
Thorsten Renk
45bd8ec9b8 Add Eisenhower into new AI carrier control scheme 2017-11-11 09:51:38 +02:00
Thorsten Renk
a885fc0885 Merge Nimitz into new carrier control scheme, add clickspots and individual animations 2017-11-10 10:20:44 +02:00
Thorsten Renk
00972633bf Final touches on Vinson: Add bridge as clickspot for controls, separate course controls for carriers, add wakes to Vinson escorts 2017-11-10 09:24:33 +02:00
Thorsten Renk
be30e7a2d3 Fix Truman deck park 2017-11-09 12:06:56 +02:00
Thorsten Renk
445115e536 Start converting Vinson to individual carrier control scheme 2017-11-09 12:02:35 +02:00
Thorsten Renk
f8dc5cd7c7 Set up dialog to list nearby AI-objects which can be controlled, interface Truman with dialog 2017-09-05 10:18:55 +03:00
Thorsten Renk
ac67816551 Remove cruise ship reference from Truman AI scenario, fix Truman elevator rail timing issue, add wakes to Truman escort ships 2017-09-04 10:10:54 +03:00
Thorsten Renk
f8f31d1c18 Cleanup - remove executable tags from Truman files 2017-09-02 13:25:58 +03:00
Thorsten Renk
f1e9b793be Fix particle wake for USS Truman 2017-09-02 13:23:24 +03:00
Thorsten Renk
1e66383376 Procedural lights for Fresnel Lens Optical Landing System when using ALS 2017-09-01 13:12:00 +03:00
Thorsten Renk
9eff34426f Carriers use procedural deck lights with ALS 2017-09-01 13:01:21 +03:00
Thorsten Renk
3f2cc978dd Procedural light definitions for carriers 2017-09-01 13:00:03 +03:00
Thorsten Renk
7c87dff37b Add light and JBD controls and wave motion to USS Harry Truman 2017-09-01 12:31:09 +03:00
Thorsten Renk
06852539d9 Start fixing USS Harry Truman animations, add control dialog (click on bridge to bring it up) 2017-08-30 12:33:59 +03:00
Thorsten Renk
d38398d2ca Carrier USS Harry S. Truman with highly detailed 3d model based on work by Michael Habarta and forum user karla - at this point a butcher job because the control scripts by Michael use a complete re-structuring of the AI carrier system and I'm not comfortable committing this without in-depth testing 2017-08-26 10:08:21 +03:00
Thorsten Renk
ec496ed045 Add some rust to Clemenceau flightdeck 2017-05-13 14:29:45 +03:00
Thorsten Renk
411b1a024e Tentatively fix Foch demo by pointing it to Clemenceau, de-activate glideslope visuals, we don't seem to have controls to switch it off any more in carrier AI 2017-05-13 13:44:57 +03:00
Richard Harrison
c350d79007 Added Emesary, AN/SPN-46 ACLS, and a Multiplayer Bridge
Emesary is a simple and efficient class based interobject communcation system to allow decoupled disparate parts of a system to function together without knowing about each. It allows decoupling and removal of dependencies by using notifications to cause actions or to query values.

Emesary is all about decoupling and removing dependecies, and improving the structure of code. Using Emesary you can more easily define the what rather than the how. By using what is essential an event driven system it is easy to add or remove modules, and also for extra modules to be inserted that the rest of the aircraft knows nothing about (e.g. FGCamera or the Walker).

see: http://chateau-logic.com/content/emesary-nasal-implementation-flightgear

Emesary Multiplayer Bridge
--------------------------
There is also support for transmitting messages over MP which allows models to communicate with each other in a decoupled method using notifications. What happens is that bridged messags simply arrive at the Receive method of recipients in other models on other running instances without the need to do anything special.

see: http://chateau-logic.com/content/emesary-multiplayer-bridge-flightgear

AN/SPN-46 ACLS
--------------
The AN/SPN-46 is an ACLS implementation using Emesary. ACLS is the Navy's version of ILS.

The carriers have all been modified to have an AN/SPN-46 transmitter. The F-14 will be revised shortly to support this; for the F-14 it is a non-breaking change as the F-14 currently uses the TACAN channel and does it's own ACLS calculations. When the F-14 is revised it will mean that when approaching any carrier it is not necessary to retune the TACAN to get ACLS.

The AN/SPN-46 and ARA-63 (receiver) implementations both support the use of channels; but for the moment this is preset to use channel 2.

---------------------------------------------------------------------------
2016-05-18 21:09:51 +02:00
Richard Harrison
64b7af10ee USS-Vinson: Use correct object name in transmitter 2016-05-17 06:59:03 +02:00
Richard Harrison
54165c213f Added Emesary and AN/SPN-46 ACLS
Emesary is a simple and efficient class based interobject communcation system to allow decoupled disparate parts of a system to function together without knowing about each. It allows decoupling and removal of dependencies by using notifications to cause actions or to query values.

Emesary is all about decoupling and removing dependecies, and improving the structure of code. Using Emesary you can more easily define the what rather than the how. By using what is essential an event driven system it is easy to add or remove modules, and also for extra modules to be inserted that the rest of the aircraft knows nothing about (e.g. FGCamera or the Walker).

see: http://chateau-logic.com/content/emesary-nasal-implementation-flightgear

The AN/SPN-46 is an ACLS implementation using Emesary. ACLS is the Navy's version of ILS.
2016-04-02 00:13:35 +02:00
Edward d'Auvergne
3bf57db6b4 Fixes for all PNG files with corrupted ICC color profiles.
The files were identified using the pngcrush software and repaired by stripping
out the PNG header including the ICC profile using the command:

$ pngcrush -fix -force old.png new.png; mv -f new.png old.png

Each file was manually checked in an image viewer to look for any corruptions.

This follows from the threads
http://thread.gmane.org/gmane.games.flightgear.devel/79895 and
http://thread.gmane.org/gmane.games.flightgear.devel/79898 .
2016-01-06 21:38:13 +01:00
Torsten Dreyer
7b53516a96 Readd AI/ Models/ and Scenery/ with clean history 2015-03-07 22:11:00 +01:00