Merge Nimitz into new carrier control scheme, add clickspots and individual animations
This commit is contained in:
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00972633bf
commit
a885fc0885
3 changed files with 669 additions and 23 deletions
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@ -14,6 +14,111 @@ apart from most of the very excellent textures, remain. -->
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var self = cmdarg();
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print("Model load Nimitz ", self.getPath());
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var pathc = self.getPath();
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# timescales
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var elevator_transit_time = 30.0;
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var jbd_transit_time = 5.0;
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# register the dialog
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setprop(pathc~"/dlg-name", "Nimitz");
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# init course control, animation and detail properties
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setprop("/controls/nimitz/deck-park",0);
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setprop("/controls/nimitz/crew",0);
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setprop("/controls/nimitz/lights", 0);
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setprop("/controls/nimitz/turn-to-launch-hdg", 0);
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setprop("/controls/nimitz/turn-to-recovery-hdg", 0);
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setprop("/controls/nimitz/turn-to-base-course", 1);
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################
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# elevators
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setprop("/controls/nimitz/elevator[0]/state",1);
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setprop("/controls/nimitz/elevator[1]/state",0);
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var elevator1 = aircraft.door.new(pathc~"/surface-positions/elevator[0]", elevator_transit_time, 1);
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var elevator2 = aircraft.door.new(pathc~"/surface-positions/elevator[1]", elevator_transit_time, 0);
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var elevator_array = [elevator1, elevator2];
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################
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# jet blast deflectors
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setprop("/controls/nimitz/jbd[0]/state", 0);
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setprop("/controls/nimitz/jbd[1]/state", 0);
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setprop("/controls/nimitz/jbd[2]/state", 0);
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setprop("/controls/nimitz/jbd[3]/state", 0);
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var jbd1 = aircraft.door.new(pathc~"/surface-positions/jbd[0]", jbd_transit_time, 0);
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var jbd2 = aircraft.door.new(pathc~"/surface-positions/jbd[1]", jbd_transit_time, 0);
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var jbd3 = aircraft.door.new(pathc~"/surface-positions/jbd[2]", jbd_transit_time, 0);
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var jbd4 = aircraft.door.new(pathc~"/surface-positions/jbd[3]", jbd_transit_time, 0);
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var jbd_array = [jbd1, jbd2, jbd3, jbd4];
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# elevator control
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var elevator_operate = func (i){
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var tgt = getprop("/controls/nimitz/elevator["~i~"]/state");
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if (tgt == 1)
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{
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print ("Elevator ", i+1, " up.");
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elevator_array[i].open();
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}
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else
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{
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print ("Elevator ", i+1, " down.");
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elevator_array[i].close();
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}
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}
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# JBD control
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var jbd_operate = func (i) {
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var tgt = getprop("/controls/nimitz/jbd["~i~"]/state");
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if (tgt == 1)
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{
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print ("JBD ", i+1, " up.");
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jbd_array[i].open();
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}
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else
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{
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print ("JBD ", i+1, " down.");
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jbd_array[i].close();
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}
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}
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# lighting control
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var toggle_lights = func {
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var state = getprop(pathc~"/controls/lighting/deck-lights");
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if (state == 0)
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{
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setprop(pathc~"/controls/lighting/deck-lights", 1);
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setprop(pathc~"/controls/lighting/flood-lights-red-norm", 0.7);
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}
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else
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{
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setprop(pathc~"/controls/lighting/deck-lights", 0);
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setprop(pathc~"/controls/lighting/flood-lights-red-norm", 0.0);
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}
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}
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fn_an_spn_46 = getprop("/sim/fg-root") ~ "/Aircraft/Generic/an_spn_46.nas";
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io.load_nasal(fn_an_spn_46, "an_spn_46");
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@ -24,12 +129,39 @@ apart from most of the very excellent textures, remain. -->
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an_spn_46_timer.restart(anspn.GetUpdateRate());
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});
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an_spn_46_timer.restart(6);
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# listeners
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var l_elev1 = setlistener("/controls/nimitz/elevator/state", func {elevator_operate(0);},0,0);
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var l_elev2 = setlistener("/controls/nimitz/elevator[1]/state", func {elevator_operate(1);},0,0);
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var l_jbd1 = setlistener("/controls/nimitz/jbd[0]/state", func {jbd_operate(0);},0,0);
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var l_jbd2 = setlistener("/controls/nimitz/jbd[1]/state", func {jbd_operate(1);},0,0);
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var l_jbd3 = setlistener("/controls/nimitz/jbd[2]/state", func {jbd_operate(2);},0,0);
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var l_jbd4 = setlistener("/controls/nimitz/jbd[3]/state", func {jbd_operate(3);},0,0);
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var l_lights = setlistener("/controls/nimitz/lights", func {toggle_lights();},0,0);
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]]>
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</load>
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<unload>
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<![CDATA[
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an_spn_46_timer.stop();
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# clean up listeners
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removelistener(l_elev_1);
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removelistener(l_elev_2);
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removelistener(l_jbd_1);
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removelistener(l_jbd_2);
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removelistener(l_jbd_3);
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removelistener(l_jbd_4);
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removelistener(l_lights);
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]]>
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</unload>
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</nasal>
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@ -391,7 +523,7 @@ apart from most of the very excellent textures, remain. -->
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<animation>
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<type>translate</type>
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<object-name>Elevator-2</object-name>
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<property>surface-positions/elevators-pos-norm</property>
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<property>surface-positions/elevator[0]/position-norm</property>
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<factor>10.62</factor>
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<axis>
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<x>0</x>
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@ -405,7 +537,7 @@ apart from most of the very excellent textures, remain. -->
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<object-name>Elevator-1</object-name>
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<object-name>tractor-15</object-name>
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<object-name>Crew-41</object-name>
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<property>surface-positions/elevators-pos-norm</property>
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<property>surface-positions/elevator[1]/position-norm</property>
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<factor>10.62</factor>
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<axis>
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<x>0</x>
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@ -418,7 +550,7 @@ apart from most of the very excellent textures, remain. -->
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<object-name>Crew</object-name>
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<object-name>Crew-41</object-name>
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<condition>
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<property>controls/crew</property>
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<property>/controls/nimitz/crew</property>
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</condition>
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</animation>
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@ -440,7 +572,7 @@ apart from most of the very excellent textures, remain. -->
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<animation>
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<type>rotate</type>
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<object-name>JBD-1</object-name>
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<property>surface-positions/jbd-pos-norm</property>
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<property>surface-positions/jbd[0]/position-norm</property>
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<factor>70</factor>
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<axis>
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<x1-m>9.5327</x1-m>
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@ -455,7 +587,7 @@ apart from most of the very excellent textures, remain. -->
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<animation>
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<type>rotate</type>
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<object-name>JBD-2</object-name>
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<property>surface-positions/jbd-pos-norm</property>
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<property>surface-positions/jbd[1]/position-norm</property>
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<factor>70</factor>
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<axis>
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<x1-m>17.5861</x1-m>
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@ -469,25 +601,25 @@ apart from most of the very excellent textures, remain. -->
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<!-- non-op until I can figure out a way of stopping JBD3 & 4 interfering -->
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<!--<animation>
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<type>rotate</type>
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<object-name>JBD-3</object-name>
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<property>surface-positions/jbd-pos-norm</property>
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<factor>70</factor>
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<axis>
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<x1-m>107.709</x1-m>
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<y1-m>-15.4622</y1-m>
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<z1-m>20</z1-m>
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<x2-m>107.71</x2-m>
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<y2-m>-25.034</y2-m>
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<z2-m>20</z2-m>
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</axis>
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</animation>-->
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<animation>
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<type>rotate</type>
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<object-name>JBD-3</object-name>
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<property>surface-positions/jbd[2]/position-norm</property>
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<factor>70</factor>
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<axis>
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<x1-m>107.709</x1-m>
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<y1-m>-15.4622</y1-m>
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<z1-m>20</z1-m>
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<x2-m>107.71</x2-m>
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<y2-m>-25.034</y2-m>
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<z2-m>20</z2-m>
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</axis>
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</animation>
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<animation>
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<type>rotate</type>
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<object-name>JBD-4</object-name>
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<property>surface-positions/jbd-pos-norm</property>
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<property>surface-positions/jbd[3]/position-norm</property>
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<factor>70</factor>
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<axis>
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<x1-m>125.471</x1-m>
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@ -3799,4 +3931,178 @@ apart from most of the very excellent textures, remain. -->
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<type>range</type>
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<max-m>60000</max-m>
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</animation>
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<!-- elevators -->
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<animation>
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<type>pick</type>
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<object-name>Elevator-2</object-name>
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<action>
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<button>0</button>
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<repeatable>false</repeatable>
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<binding>
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<command>property-toggle</command>
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<property>/controls/nimitz/elevator/state</property>
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</binding>
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</action>
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<hovered>
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<binding>
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<command>set-tooltip</command>
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<tooltip-id>elev1</tooltip-id>
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<label>move elevator 1</label>
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</binding>
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</hovered>
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</animation>
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<animation>
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<type>pick</type>
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<object-name>Elevator-1</object-name>
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<action>
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<button>0</button>
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<repeatable>false</repeatable>
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<binding>
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<command>property-toggle</command>
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<property>/controls/nimitz/elevator[1]/state</property>
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</binding>
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</action>
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<hovered>
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<binding>
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<command>set-tooltip</command>
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<tooltip-id>elev2</tooltip-id>
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<label>move elevator 2</label>
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</binding>
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</hovered>
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</animation>
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<!-- jet blast deflectors -->
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<animation>
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<type>pick</type>
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<object-name>JBD-1</object-name>
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<action>
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<button>0</button>
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<repeatable>false</repeatable>
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<binding>
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<command>property-toggle</command>
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<property>/controls/nimitz/jbd[0]/state</property>
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</binding>
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</action>
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<hovered>
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<binding>
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<command>set-tooltip</command>
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<tooltip-id>jbd1</tooltip-id>
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<label>operate JBD1</label>
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</binding>
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</hovered>
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</animation>
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<animation>
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<type>pick</type>
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<object-name>JBD-2</object-name>
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<action>
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<button>0</button>
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<repeatable>false</repeatable>
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<binding>
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<command>property-toggle</command>
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<property>/controls/nimitz/jbd[1]/state</property>
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</binding>
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</action>
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<hovered>
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<binding>
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<command>set-tooltip</command>
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<tooltip-id>jbd2</tooltip-id>
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<label>operate JBD2</label>
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</binding>
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</hovered>
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</animation>
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<animation>
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<type>pick</type>
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<object-name>JBD-3</object-name>
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<action>
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<button>0</button>
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<repeatable>false</repeatable>
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<binding>
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<command>property-toggle</command>
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<property>/controls/nimitz/jbd[2]/state</property>
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</binding>
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</action>
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<hovered>
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<binding>
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<command>set-tooltip</command>
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<tooltip-id>jbd3</tooltip-id>
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<label>operate JBD3</label>
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</binding>
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</hovered>
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</animation>
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<animation>
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<type>pick</type>
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<object-name>JBD-4</object-name>
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<action>
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<button>0</button>
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<repeatable>false</repeatable>
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<binding>
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<command>property-toggle</command>
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<property>/controls/nimitz/jbd[3]/state</property>
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</binding>
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</action>
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<hovered>
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<binding>
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<command>set-tooltip</command>
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<tooltip-id>jbd4</tooltip-id>
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<label>operate JBD4</label>
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</binding>
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</hovered>
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</animation>
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<animation>
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<type>pick</type>
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<object-name>Flightdeck</object-name>
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<action>
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<button>0</button>
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<repeatable>false</repeatable>
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<binding>
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<command>property-toggle</command>
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<property>/controls/nimitz/lights</property>
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</binding>
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</action>
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<hovered>
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<binding>
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<command>set-tooltip</command>
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<tooltip-id>lights</tooltip-id>
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<label>switch lights</label>
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</binding>
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</hovered>
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</animation>
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<animation>
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<type>pick</type>
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<object-name>Island</object-name>
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<object-name>Nav-Bridge-Deck</object-name>
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<object-name>Flag-Bridge-Deck</object-name>
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<action>
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<button>0</button>
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<repeatable>false</repeatable>
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<binding>
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<command>dialog-show</command>
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<dialog-name>Nimitz</dialog-name>
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<property></property>
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</binding>
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</action>
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<hovered>
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<binding>
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<command>set-tooltip</command>
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<tooltip-id>bridge</tooltip-id>
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<label>show Nimitz control dialog</label>
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</binding>
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</hovered>
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</animation>
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</PropertyList>
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@ -36,9 +36,9 @@ apart from most of the very excellent textures, remain. -->
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setprop("/controls/vinson/crew",0);
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setprop("/controls/vinson/lights", 0);
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setprop("/controls/vinson/turn-to-launch-hdg", 0);
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setprop("/controls/vinson/turn-to-recovery-hdg", 0);
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setprop("/controls/vinson/turn-to-base-course", 1);
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setprop("/controls/vinson/turn-to-launch-hdg", 0);
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setprop("/controls/vinson/turn-to-recovery-hdg", 0);
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setprop("/controls/vinson/turn-to-base-course", 1);
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################
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# elevators
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340
gui/dialogs/nimitz.xml
Normal file
340
gui/dialogs/nimitz.xml
Normal file
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@ -0,0 +1,340 @@
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<?xml version="1.0"?>
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<PropertyList>
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<name>Nimitz</name>
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<modal>false</modal>
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<layout>vbox</layout>
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<group>
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<layout>hbox</layout>
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<empty>
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<stretch>1</stretch>
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</empty>
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<text>
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<label>USS Nimitz Controls</label>
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</text>
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<empty>
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<stretch>1</stretch>
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</empty>
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<button>
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<pref-width>16</pref-width>
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<pref-height>16</pref-height>
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<legend></legend>
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<keynum>27</keynum>
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<border>2</border>
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<binding>
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<command>dialog-close</command>
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</binding>
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</button>
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</group>
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<hrule/>
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<group>
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<layout>table</layout>
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<text>
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<label>Course</label>
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<row>0</row>
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<col>0</col>
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</text>
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<radio>
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<row>1</row>
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<col>0</col>
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<halign>left</halign>
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<label>Turn to launch course</label>
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||||
<property>/controls/nimitz/turn-to-launch-hdg</property>
|
||||
<live>true</live>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
</binding>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>
|
||||
var v = getprop("/controls/nimitz/turn-to-launch-hdg");
|
||||
foreach (var c; props.globals.getNode("/ai/models").getChildren("carrier")){
|
||||
|
||||
if (c.getNode("name").getValue() == "Nimitz")
|
||||
{
|
||||
c.getNode("controls/turn-to-launch-hdg").setBoolValue(v);
|
||||
c.getNode("controls/turn-to-recovery-hdg").setBoolValue(0);
|
||||
c.getNode("controls/turn-to-base-course").setBoolValue(0);
|
||||
}
|
||||
}
|
||||
|
||||
setprop("/controls/nimitz/turn-to-base-course", 0);
|
||||
setprop("/controls/nimitz/turn-to-recovery-hdg", 0);
|
||||
</script>
|
||||
</binding>
|
||||
</radio>
|
||||
|
||||
<radio>
|
||||
<row>2</row>
|
||||
<col>0</col>
|
||||
<halign>left</halign>
|
||||
<label>Turn to recovery course</label>
|
||||
<property>/controls/nimitz/turn-to-recovery-hdg</property>
|
||||
<live>true</live>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
</binding>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>
|
||||
var v = getprop("/controls/nimitz/turn-to-recovery-hdg");
|
||||
foreach (var c; props.globals.getNode("/ai/models").getChildren("carrier")){
|
||||
|
||||
if (c.getNode("name").getValue() == "Nimitz")
|
||||
{
|
||||
c.getNode("controls/turn-to-recovery-hdg").setBoolValue(v);
|
||||
c.getNode("controls/turn-to-launch-hdg").setBoolValue(0);
|
||||
c.getNode("controls/turn-to-base-course").setBoolValue(0);
|
||||
}
|
||||
}
|
||||
|
||||
setprop("/controls/nimitz/turn-to-base-course", 0);
|
||||
setprop("/controls/nimitz/turn-to-launch-hdg", 0);
|
||||
</script>
|
||||
</binding>
|
||||
</radio>
|
||||
|
||||
<radio>
|
||||
<row>3</row>
|
||||
<col>0</col>
|
||||
<halign>left</halign>
|
||||
<label>Turn to base course</label>
|
||||
<property>/controls/nimitz/turn-to-base-course</property>
|
||||
<live>true</live>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
</binding>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>
|
||||
var v = getprop("/controls/nimitz/turn-to-base-course");
|
||||
foreach (var c; props.globals.getNode("/ai/models").getChildren("carrier")){
|
||||
|
||||
if (c.getNode("name").getValue() == "Nimitz")
|
||||
{
|
||||
c.getNode("controls/turn-to-base-course").setBoolValue(v);
|
||||
c.getNode("controls/turn-to-recovery-hdg").setBoolValue(0);
|
||||
c.getNode("controls/turn-to-launch-hdg").setBoolValue(0);
|
||||
}
|
||||
}
|
||||
|
||||
setprop("/controls/nimitz/turn-to-launch-hdg", 0);
|
||||
setprop("/controls/nimitz/turn-to-recovery-hdg", 0);
|
||||
</script>
|
||||
</binding>
|
||||
</radio>
|
||||
</group>
|
||||
|
||||
<hrule/>
|
||||
|
||||
<group>
|
||||
<layout>table</layout>
|
||||
|
||||
<text>
|
||||
<label>Equipment</label>
|
||||
<row>0</row>
|
||||
<col>0</col>
|
||||
</text>
|
||||
|
||||
<checkbox>
|
||||
<halign>left</halign>
|
||||
<row>1</row>
|
||||
<col>0</col>
|
||||
<label>Elevator 1</label>
|
||||
<property>/controls/nimitz/elevator[0]/state</property>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
</binding>
|
||||
</checkbox>
|
||||
|
||||
<checkbox>
|
||||
<halign>left</halign>
|
||||
<row>1</row>
|
||||
<col>1</col>
|
||||
<label>Elevator 2</label>
|
||||
<property>/controls/nimitz/elevator[1]/state</property>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
</binding>
|
||||
</checkbox>
|
||||
|
||||
<checkbox>
|
||||
<halign>left</halign>
|
||||
<row>3</row>
|
||||
<col>0</col>
|
||||
<label>JBD 1</label>
|
||||
<property>/controls/nimitz/jbd[0]/state</property>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
</binding>
|
||||
</checkbox>
|
||||
|
||||
<checkbox>
|
||||
<halign>left</halign>
|
||||
<row>3</row>
|
||||
<col>1</col>
|
||||
<label>JBD 2</label>
|
||||
<property>/controls/nimitz/jbd[1]/state</property>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
</binding>
|
||||
</checkbox>
|
||||
|
||||
<checkbox>
|
||||
<halign>left</halign>
|
||||
<row>3</row>
|
||||
<col>2</col>
|
||||
<label>JBD 3</label>
|
||||
<property>/controls/nimitz/jbd[2]/state</property>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
</binding>
|
||||
</checkbox>
|
||||
|
||||
<checkbox>
|
||||
<halign>left</halign>
|
||||
<row>3</row>
|
||||
<col>3</col>
|
||||
<label>JBD 4</label>
|
||||
<property>/controls/nimitz/jbd[3]/state</property>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
</binding>
|
||||
</checkbox>
|
||||
|
||||
|
||||
</group>
|
||||
|
||||
|
||||
<hrule/>
|
||||
|
||||
<group>
|
||||
<layout>table</layout>
|
||||
|
||||
<text>
|
||||
<label>Options</label>
|
||||
<row>0</row>
|
||||
<col>0</col>
|
||||
</text>
|
||||
|
||||
<!--<checkbox>
|
||||
<halign>left</halign>
|
||||
<row>1</row>
|
||||
<col>0</col>
|
||||
<label>Enable Deck Park</label>
|
||||
<property>/controls/nimitz/deck-park</property>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
</binding>
|
||||
</checkbox>-->
|
||||
|
||||
<checkbox>
|
||||
<halign>left</halign>
|
||||
<row>1</row>
|
||||
<col>0</col>
|
||||
<label>Enable Crew</label>
|
||||
<property>/controls/nimitz/crew</property>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
</binding>
|
||||
</checkbox>
|
||||
|
||||
<checkbox>
|
||||
<halign>left</halign>
|
||||
<row>1</row>
|
||||
<col>1</col>
|
||||
<label>Deck lights</label>
|
||||
<property>/controls/nimitz/lights</property>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
</binding>
|
||||
</checkbox>
|
||||
|
||||
<!--<checkbox>
|
||||
<halign>left</halign>
|
||||
<row>2</row>
|
||||
<col>1</col>
|
||||
<label>Enable Wave motion</label>
|
||||
<property>/controls/vinson/wave-motion</property>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
</binding>
|
||||
</checkbox>-->
|
||||
|
||||
</group>
|
||||
|
||||
<empty>
|
||||
<stretch>1</stretch>
|
||||
</empty>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<hrule/>
|
||||
|
||||
|
||||
|
||||
<hrule/>
|
||||
|
||||
<group>
|
||||
<layout>hbox</layout>
|
||||
<default-padding>6</default-padding>
|
||||
<empty>
|
||||
<stretch>true</stretch>
|
||||
</empty>
|
||||
|
||||
<button>
|
||||
<legend>OK</legend>
|
||||
<default>true</default>
|
||||
<equal>true</equal>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
</binding>
|
||||
<binding>
|
||||
<command>dialog-close</command>
|
||||
</binding>
|
||||
</button>
|
||||
|
||||
<button>
|
||||
<legend>Apply</legend>
|
||||
<equal>true</equal>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
</binding>
|
||||
</button>
|
||||
|
||||
<button>
|
||||
<legend>Reset</legend>
|
||||
<equal>true</equal>
|
||||
<binding>
|
||||
<command>dialog-update</command>
|
||||
</binding>
|
||||
</button>
|
||||
|
||||
<button>
|
||||
<legend>Cancel</legend>
|
||||
<equal>true</equal>
|
||||
<key>Esc</key>
|
||||
<binding>
|
||||
<command>dialog-close</command>
|
||||
</binding>
|
||||
</button>
|
||||
|
||||
<empty>
|
||||
<stretch>true</stretch>
|
||||
</empty>
|
||||
</group>
|
||||
</PropertyList>
|
Loading…
Add table
Reference in a new issue