USS-Vinson: Use correct object name in transmitter
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commit
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1 changed files with 114 additions and 115 deletions
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@ -11,137 +11,136 @@ apart from most of the very excellent textures, remain. -->
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<nasal>
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<load>
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<![CDATA[
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print("LOAD Vinson ", cmdarg().getPath());
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print("LOAD Vinson ", cmdarg().getPath());
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var fg_root = getprop("/sim/fg-root");
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var self = cmdarg();
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var control_node = self.getNode("controls/turn-to-base-course", 1);
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var pos_node = self.getNode("sim/antenna-pos-norm", 1);
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pos_node.setDoubleValue(0);
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var turn_old = 1;
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var fg_root = getprop("/sim/fg-root");
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var self = cmdarg();
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var control_node = self.getNode("controls/turn-to-base-course", 1);
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var pos_node = self.getNode("sim/antenna-pos-norm", 1);
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pos_node.setDoubleValue(0);
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var turn_old = 1;
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########
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# properties used to handle rendering, lighting and to control the Pack-Park
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# Due to a change in MPcarrier system ?
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var rembrandt_node = self.getNode("sim/rendering/rembrandt/enabled", 1);
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var sunAngleRad_node = self.getNode("sim/time/sun-angle-rad", 1);
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var deckPark_node = self.getNode("sim/current-view/deck-park",1);
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########
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# properties used to calculate rel wind for the bow-wave shader
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var speed_Node = self.getNode("velocities/speed-kts", 1);
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var hdg_Node = self.getNode("orientation/true-heading-deg", 1);
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var wind_speed_Node = self.getNode("environment/rel-wind-speed-kts", 1);
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wind_speed_Node.setDoubleValue(0);
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########
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# properties to control the E2C
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var gear0_Node = self.getNode("gear/gear[0]/position-norm", 1);
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gear0_Node.setDoubleValue(1);
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var gear1_Node = self.getNode("gear/gear[1]/position-norm", 1);
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gear1_Node.setDoubleValue(1);
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var gear2_Node = self.getNode("gear/gear[2]/position-norm", 1);
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gear2_Node.setDoubleValue(1);
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var compression0_Node = self.getNode("gear/gear[0]/compression-norm", 1);
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compression0_Node.setDoubleValue(0);
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var compression1_Node = self.getNode("gear/gear[1]/compression-norm", 1);
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compression1_Node.setDoubleValue(0.9);
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var compression2_Node = self.getNode("gear/gear[2]/compression-norm", 1);
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compression2_Node.setDoubleValue(0.9);
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var wingfold_Node = self.getNode("surface-positions/wing-fold-pos-norm", 1);
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wingfold_Node.setDoubleValue(1.0);
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var rpm0_Node = self.getNode("engines/engine[0]/rpm", 1);
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rpm0_Node.setDoubleValue(0.15);
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var rpm1_Node = self.getNode("engines/engine[1]/rpm", 1);
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rpm1_Node.setDoubleValue(0.17);
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########
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# the main loop
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var update = func {
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var turn = control_node.getValue();
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var value = wind_speed_Node.getValue();
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setprop("/environment/Vinson/rel-wind-speed-kts", value);
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value = speed_Node.getValue();
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setprop("/environment/Vinson/spd-kt", value);
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value = hdg_Node.getValue();
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setprop("/environment/Vinson/hdg-deg", value);
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value = getprop("/sim/rendering/rembrandt/enabled");
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rembrandt_node.setBoolValue(value);
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value = getprop("/sim/current-view/deck-park");
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deckPark_node.setBoolValue(value);
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value = getprop("/sim/time/sun-angle-rad");
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sunAngleRad_node.setValue(value);
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if (turn_old != turn){
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turn_old = turn;
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move_whips();
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}
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settimer(update,0);
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}
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var move_whips = func {
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var whip_pos = pos_node.getValue();
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if (whip_pos <=1 and whip_pos >=0 and turn_old == 0){
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whip_pos += 0.001;
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if (whip_pos > 1)
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whip_pos = 1;
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pos_node.setValue(whip_pos);
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settimer(move_whips,0);
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} elsif (whip_pos <=1 and whip_pos >=0 and turn_old == 1) {
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whip_pos -= 0.001;
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if (whip_pos < 0)
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whip_pos = 0;
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pos_node.setValue(whip_pos);
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settimer(move_whips,0);
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} else {
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return;
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}
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}
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########
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#start the main loop
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update();
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########
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# add AN/SPN-46 see http://chateau-logic.com/content/emesary-nasal-implementation-flightgear
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fn_an_spn_46 = getprop("/sim/fg-root") ~ "/Aircraft/Generic/an_spn_46.nas";
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io.load_nasal(fn_an_spn_46, "an_spn_46");
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var anspn = an_spn_46.ANSPN46_System.new("Eisenhower", self);
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var anspn = an_spn_46.ANSPN46_System.new("Vinson", self);
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anspn.SetChannel(2);
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# not using the main update as need to keep the scheduling that an_spn_46 requests.
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var an_spn_46_timer = maketimer(6, func {
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anspn.Update();
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an_spn_46_timer.restart(anspn.GetUpdateRate());
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anspn.Update();
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an_spn_46_timer.restart(anspn.GetUpdateRate());
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});
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an_spn_46_timer.restart(6);
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########
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# properties used to handle rendering, lighting and to control the Pack-Park
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# Due to a change in MPcarrier system ?
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var rembrandt_node = self.getNode("sim/rendering/rembrandt/enabled", 1);
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var sunAngleRad_node = self.getNode("sim/time/sun-angle-rad", 1);
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var deckPark_node = self.getNode("sim/current-view/deck-park",1);
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########
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# properties used to calculate rel wind for the bow-wave shader
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var speed_Node = self.getNode("velocities/speed-kts", 1);
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var hdg_Node = self.getNode("orientation/true-heading-deg", 1);
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var wind_speed_Node = self.getNode("environment/rel-wind-speed-kts", 1);
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wind_speed_Node.setDoubleValue(0);
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########
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# properties to control the E2C
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var gear0_Node = self.getNode("gear/gear[0]/position-norm", 1);
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gear0_Node.setDoubleValue(1);
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var gear1_Node = self.getNode("gear/gear[1]/position-norm", 1);
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gear1_Node.setDoubleValue(1);
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var gear2_Node = self.getNode("gear/gear[2]/position-norm", 1);
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gear2_Node.setDoubleValue(1);
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var compression0_Node = self.getNode("gear/gear[0]/compression-norm", 1);
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compression0_Node.setDoubleValue(0);
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var compression1_Node = self.getNode("gear/gear[1]/compression-norm", 1);
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compression1_Node.setDoubleValue(0.9);
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var compression2_Node = self.getNode("gear/gear[2]/compression-norm", 1);
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compression2_Node.setDoubleValue(0.9);
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var wingfold_Node = self.getNode("surface-positions/wing-fold-pos-norm", 1);
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wingfold_Node.setDoubleValue(1.0);
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var rpm0_Node = self.getNode("engines/engine[0]/rpm", 1);
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rpm0_Node.setDoubleValue(0.15);
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var rpm1_Node = self.getNode("engines/engine[1]/rpm", 1);
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rpm1_Node.setDoubleValue(0.17);
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########
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# the main loop
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var update = func {
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var turn = control_node.getValue();
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var value = wind_speed_Node.getValue();
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setprop("/environment/Vinson/rel-wind-speed-kts", value);
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value = speed_Node.getValue();
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setprop("/environment/Vinson/spd-kt", value);
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value = hdg_Node.getValue();
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setprop("/environment/Vinson/hdg-deg", value);
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value = getprop("/sim/rendering/rembrandt/enabled");
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rembrandt_node.setBoolValue(value);
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value = getprop("/sim/current-view/deck-park");
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deckPark_node.setBoolValue(value);
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value = getprop("/sim/time/sun-angle-rad");
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sunAngleRad_node.setValue(value);
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if (turn_old != turn){
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turn_old = turn;
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move_whips();
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}
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settimer(update,0);
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}
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var move_whips = func {
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var whip_pos = pos_node.getValue();
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if (whip_pos <=1 and whip_pos >=0 and turn_old == 0){
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whip_pos += 0.001;
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if (whip_pos > 1)
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whip_pos = 1;
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pos_node.setValue(whip_pos);
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settimer(move_whips,0);
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} elsif (whip_pos <=1 and whip_pos >=0 and turn_old == 1) {
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whip_pos -= 0.001;
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if (whip_pos < 0)
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whip_pos = 0;
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pos_node.setValue(whip_pos);
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settimer(move_whips,0);
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} else {
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return;
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}
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}
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########
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#start the main loop
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update();
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]]>
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</load>
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</nasal>
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<unload>
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<![CDATA[
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#print("UNLOAD Vinson ", cmdarg().getPath());
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an_spn_46_timer.stop();
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]]>
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</unload>
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#print("UNLOAD Vinson ", cmdarg().getPath());
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]]>
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</unload>
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<!-- crew to be added later
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<model>
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