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Fix particle wake for USS Truman

This commit is contained in:
Thorsten Renk 2017-09-02 13:23:24 +03:00
parent 1e66383376
commit f1e9b793be
5 changed files with 332 additions and 8 deletions

View file

@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
<name>bowwave-truman</name>
<inherits-from>Effects/bowwave</inherits-from>
<parameters>
<speed-kt>
<use>controls/base-speed-kts</use>
</speed-kt>
<heading-deg>
<use>controls/base-course-deg</use>
</heading-deg>
</parameters>
</PropertyList>

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@ -0,0 +1,44 @@
<?xml version="1.0"?>
<PropertyList>
<path>Models/Effects/Wakes/BowWave.ac</path>
<animation>
<type>rotate</type>
<property>wave-motion/pitch</property>
<factor>-0.8</factor>
<center>
<x-m>25</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
</center>
<axis>
<x>0</x>
<y>1</y>
<z>0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<property>wave-motion/roll</property>
<factor>-1</factor>
<center>
<x-m>25</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
</center>
<axis>
<x>1</x>
<y>0</y>
<z>0</z>
</axis>
</animation>
<effect>
<inherits-from>Models/Geometry/Nimitz/Effects/bowwave_carrier</inherits-from>
<!--<object-name>BWave</object-name>-->
<object-name>BWavePort</object-name>
<object-name>BWaveStbd</object-name>
</effect>
</PropertyList>

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@ -0,0 +1,134 @@
<?xml version="1.0"?>
<PropertyList>
<particlesystem>
<name>wake2</name>
<texture>../../../../Effects/Wakes/smoke-large.png</texture>
<emissive>false</emissive>
<lighting>false</lighting>
<offsets>
<x-m>0</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
</offsets>
<attach>world</attach>
<placer>
<type>segments</type>
<vertex>
<x-m>0</x-m>
<y-m>-12</y-m>
<z-m>-2</z-m>
</vertex>
<vertex>
<x-m>0</x-m>
<y-m>-10</y-m>
<z-m>-1</z-m>
</vertex>
<vertex>
<x-m>0</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
</vertex>
<vertex>
<x-m>0</x-m>
<y-m>10</y-m>
<z-m>-1</z-m>
</vertex>
<vertex>
<x-m>0</x-m>
<y-m>12</y-m>
<z-m>-2</z-m>
</vertex>
</placer>
<shooter>
<theta-min-deg>80</theta-min-deg>
<theta-max-deg>100</theta-max-deg>
<phi-min-deg>85</phi-min-deg>
<phi-max-deg>90</phi-max-deg>
<speed-mps>
<!--<value>20</value>-->
<property>controls/base-speed-kts</property>
<factor>0.2572</factor>
<spread>10</spread>
</speed-mps>
<rotation-speed>
<!--<x-max-deg-sec>15</x-max-deg-sec>
<x-min-deg-sec>-15</x-min-deg-sec>-->
<!--<y-max-deg-sec>15</y-max-deg-sec>
<y-min-deg-sec>-15</y-min-deg-sec>-->
<z-max-deg-sec>15</z-max-deg-sec>
<z-min-deg-sec>-15</z-min-deg-sec>
</rotation-speed>
</shooter>
<counter>
<particles-per-sec>
<property>controls/base-speed-kts</property>
<factor>0.1</factor>
<!--<value>2.5</value>-->
<spread>1.0</spread>
</particles-per-sec>
</counter>
<align>fixed</align>
<particle>
<start>
<color>
<red>
<property>/rendering/scene/diffuse/red</property>
</red>
<green>
<property>/rendering/scene/diffuse/red</property>
</green>
<blue>
<property>/rendering/scene/diffuse/red</property>
</blue>
<alpha>
<value>0.25</value>
</alpha>
</color>
<size>
<value>10.0</value>
</size>
</start>
<end>
<color>
<red>
<property>/rendering/scene/diffuse/red</property>
</red>
<green>
<property>/rendering/scene/diffuse/red</property>
</green>
<blue>
<property>/rendering/scene/diffuse/red</property>
</blue>
<alpha>
<value>0.1</value>
</alpha>
</color>
<size>
<value>12.0</value>
</size>
</end>
<life-sec>
<value>120</value>
</life-sec>
<mass-kg>0.025</mass-kg>
<radius-m>0.175</radius-m>
</particle>
<program>
<fluid>water</fluid>
<gravity>false</gravity>
<wind>false</wind>
</program>
</particlesystem>
</PropertyList>

View file

@ -0,0 +1,128 @@
<?xml version="1.0"?>
<PropertyList>
<particlesystem>
<name>wake</name>
<texture>../../../../Effects/Wakes/smoke-large.png</texture>
<emissive>false</emissive>
<lighting>false</lighting>
<offsets>
<x-m>0</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
</offsets>
<attach>world</attach>
<placer>
<type>segments</type>
<vertex>
<x-m>0</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
</vertex>
<vertex>
<x-m>0</x-m>
<y-m>1.0</y-m>
<z-m>0</z-m>
</vertex>
<vertex>
<x-m>6.5</x-m>
<y-m>7.5</y-m>
<z-m>0</z-m>
</vertex>
<vertex>
<x-m>13</x-m>
<y-m>15.0</y-m>
<z-m>0</z-m>
</vertex>
</placer>
<shooter>
<theta-min-deg>80</theta-min-deg>
<theta-max-deg>100</theta-max-deg>
<phi-min-deg>85</phi-min-deg>
<phi-max-deg>90</phi-max-deg>
<speed-mps>
<property>controls/base-speed-kts</property>
<factor>0.514</factor>
<spread>10</spread>
</speed-mps>
<rotation-speed>
<!--<x-max-deg-sec>15</x-max-deg-sec>
<x-min-deg-sec>-15</x-min-deg-sec>-->
<!--<y-max-deg-sec>15</y-max-deg-sec>
<y-min-deg-sec>-15</y-min-deg-sec>-->
<z-max-deg-sec>15</z-max-deg-sec>
<z-min-deg-sec>-15</z-min-deg-sec>
</rotation-speed>
</shooter>
<counter>
<particles-per-sec>
<property>controls/base-speed-kts</property>
<factor>0.1</factor>
<!--<value>3.0</value>-->
<spread>1.0</spread>
</particles-per-sec>
</counter>
<align>fixed</align>
<particle>
<start>
<color>
<red>
<property>/rendering/scene/diffuse/red</property>
</red>
<green>
<property>/rendering/scene/diffuse/red</property>
</green>
<blue>
<property>/rendering/scene/diffuse/red</property>
</blue>
<alpha>
<value>0.25</value>
</alpha>
</color>
<size>
<value>10.0</value>
</size>
</start>
<end>
<color>
<red>
<property>/rendering/scene/diffuse/red</property>
</red>
<green>
<property>/rendering/scene/diffuse/red</property>
</green>
<blue>
<property>/rendering/scene/diffuse/red</property>
</blue>
<alpha>
<value>0.1</value>
</alpha>
</color>
<size>
<value>12.0</value>
</size>
</end>
<life-sec>
<value>120</value>
</life-sec>
<mass-kg>1.0</mass-kg>
<radius-m>0.5</radius-m>
</particle>
<program>
<fluid>water</fluid>
<gravity>false</gravity>
<wind>false</wind>
</program>
</particlesystem>
</PropertyList>

16
Models/Geometry/Nimitz/truman.xml Executable file → Normal file
View file

@ -535,10 +535,10 @@ by Thorsten Renk 2017
<model>
<name>Bow-Wave</name>
<path>Models/Effects/Wakes/bow_wave.xml</path>
<path>Models/Geometry/Nimitz/Models/Effects/bow_wave_carrier.xml</path>
<offsets>
<x-m>-15</x-m>
<z-m>0</z-m>
<z-m>0.0</z-m>
</offsets>
</model>
@ -2971,22 +2971,22 @@ by Thorsten Renk 2017
<!-- *** Effects *** -->
<model>
<name>bowwake-stbd</name>
<path>Models/Effects/Wakes/wake.xml</path>
<path>Models/Geometry/Nimitz/Models/Effects/wake_carrier.xml</path>
<offsets>
<x-m>-98.0</x-m>
<y-m>0</y-m>
<z-m>1</z-m>
<z-m>2</z-m>
<heading-deg>0</heading-deg>
</offsets>
</model>
<model>
<name>bowwake-port</name>
<path>Models/Effects/Wakes/wake.xml</path>
<path>Models/Geometry/Nimitz/Models/Effects/wake_carrier.xml</path>
<offsets>
<x-m>-98.0</x-m>
<y-m>0</y-m>
<z-m>1</z-m>
<z-m>2</z-m>
<heading-deg>0</heading-deg>
</offsets>
<overlay>
@ -3030,11 +3030,11 @@ by Thorsten Renk 2017
<model>
<name>sternwake</name>
<path>Models/Effects/Wakes/wake2.xml</path>
<path>Models/Geometry/Nimitz/Models/Effects/wake2_carrier.xml</path>
<offsets>
<x-m>210</x-m>
<y-m>0</y-m>
<z-m>1</z-m>
<z-m>2</z-m>
<heading-deg>0</heading-deg>
</offsets>
</model>