Start converting Vinson to individual carrier control scheme
This commit is contained in:
parent
f4acff53ee
commit
445115e536
3 changed files with 621 additions and 19 deletions
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@ -24,7 +24,7 @@
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<type>select</type>
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<object-name>Deck-Park</object-name>
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<condition>
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<property>sim/current-view/deck-park</property>
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<property>/controls/vinson/deck-park</property>
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</condition>
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</animation>
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@ -15,11 +15,56 @@ apart from most of the very excellent textures, remain. -->
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var fg_root = getprop("/sim/fg-root");
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var self = cmdarg();
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var pathc = self.getPath();
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var control_node = self.getNode("controls/turn-to-base-course", 1);
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var pos_node = self.getNode("sim/antenna-pos-norm", 1);
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pos_node.setDoubleValue(0);
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var turn_old = 1;
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# timescales
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var elevator_transit_time = 30.0;
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var jbd_transit_time = 5.0;
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# register the dialog
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setprop(self.getPath()~"/dlg-name", "Vinson");
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# init animation and detail properties
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setprop("/controls/vinson/deck-park",0);
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setprop("/controls/vinson/crew",0);
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setprop("/controls/vinson/lights", 0);
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################
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# elevators
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setprop("/controls/vinson/elevator[0]/state",1);
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setprop("/controls/vinson/elevator[1]/state",0);
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var elevator1 = aircraft.door.new(pathc~"/surface-positions/elevator[0]", elevator_transit_time, 1);
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var elevator2 = aircraft.door.new(pathc~"/surface-positions/elevator[1]", elevator_transit_time, 0);
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var elevator_array = [elevator1, elevator2];
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################
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# jet blast deflectors
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setprop("/controls/vinson/jbd[0]/state", 0);
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setprop("/controls/vinson/jbd[1]/state", 0);
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setprop("/controls/vinson/jbd[2]/state", 0);
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setprop("/controls/vinson/jbd[3]/state", 0);
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var jbd1 = aircraft.door.new(pathc~"/surface-positions/jbd[0]", jbd_transit_time, 0);
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var jbd2 = aircraft.door.new(pathc~"/surface-positions/jbd[1]", jbd_transit_time, 0);
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var jbd3 = aircraft.door.new(pathc~"/surface-positions/jbd[2]", jbd_transit_time, 0);
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var jbd4 = aircraft.door.new(pathc~"/surface-positions/jbd[3]", jbd_transit_time, 0);
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var jbd_array = [jbd1, jbd2, jbd3, jbd4];
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########
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# properties used to handle rendering, lighting and to control the Pack-Park
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# Due to a change in MPcarrier system ?
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@ -66,6 +111,63 @@ apart from most of the very excellent textures, remain. -->
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var rpm1_Node = self.getNode("engines/engine[1]/rpm", 1);
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rpm1_Node.setDoubleValue(0.17);
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# elevator control
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var elevator_operate = func (i){
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var tgt = getprop("/controls/vinson/elevator["~i~"]/state");
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if (tgt == 1)
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{
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print ("Elevator ", i+1, " up.");
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elevator_array[i].open();
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}
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else
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{
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print ("Elevator ", i+1, " down.");
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elevator_array[i].close();
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}
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}
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# JBD control
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var jbd_operate = func (i) {
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var tgt = getprop("/controls/vinson/jbd["~i~"]/state");
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if (tgt == 1)
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{
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print ("JBD ", i+1, " up.");
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jbd_array[i].open();
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}
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else
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{
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print ("JBD ", i+1, " down.");
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jbd_array[i].close();
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}
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}
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# lighting control
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var toggle_lights = func {
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var state = getprop(pathc~"/controls/lighting/deck-lights");
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if (state == 0)
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{
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setprop(pathc~"/controls/lighting/deck-lights", 1);
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setprop(pathc~"/controls/lighting/flood-lights-red-norm", 0.7);
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}
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else
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{
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setprop(pathc~"/controls/lighting/deck-lights", 0);
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setprop(pathc~"/controls/lighting/flood-lights-red-norm", 0.0);
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}
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}
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########
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# the main loop
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var vinson_update_timer = maketimer(0.027,
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@ -134,6 +236,22 @@ apart from most of the very excellent textures, remain. -->
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an_spn_46_timer.restart(anspn.GetUpdateRate());
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});
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an_spn_46_timer.restart(6);
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# listeners
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var l_elev1 = setlistener("/controls/vinson/elevator/state", func {elevator_operate(0);},0,0);
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var l_elev2 = setlistener("/controls/vinson/elevator[1]/state", func {elevator_operate(1);},0,0);
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var l_jbd1 = setlistener("/controls/vinson/jbd[0]/state", func {jbd_operate(0);},0,0);
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var l_jbd2 = setlistener("/controls/vinson/jbd[1]/state", func {jbd_operate(1);},0,0);
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var l_jbd3 = setlistener("/controls/vinson/jbd[2]/state", func {jbd_operate(2);},0,0);
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var l_jbd4 = setlistener("/controls/vinson/jbd[3]/state", func {jbd_operate(3);},0,0);
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var l_lights = setlistener("/controls/vinson/lights", func {toggle_lights();},0,0);
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]]>
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</load>
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</nasal>
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@ -141,12 +259,28 @@ apart from most of the very excellent textures, remain. -->
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<unload>
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<![CDATA[
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#print("UNLOAD Vinson ", cmdarg().getPath());
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# clean up listeners
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removelistener(l_elev_1);
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removelistener(l_elev_2);
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removelistener(l_jbd_1);
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removelistener(l_jbd_2);
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removelistener(l_jbd_3);
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removelistener(l_jbd_4);
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removelistener(l_lights);
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]]>
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</unload>
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<!-- crew to be added later
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<model>
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<!--<model>
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<path>Models/Geometry/Nimitz/Crew/crew.xml</path>
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<condition>
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<property>/controls/vinson/crew</property>
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</condition>
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</model>-->
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<model>
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@ -483,7 +617,7 @@ apart from most of the very excellent textures, remain. -->
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<animation>
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<type>translate</type>
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<object-name>Elevator-2</object-name>
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<property>surface-positions/elevators-pos-norm</property>
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<property>surface-positions/elevator[0]/position-norm</property>
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<factor>10.62</factor>
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<axis><z>1</z></axis>
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</animation>
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@ -493,7 +627,7 @@ apart from most of the very excellent textures, remain. -->
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<object-name>Elevator-1</object-name>
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<object-name>tractor-15</object-name>
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<!--<object-name>Crew-41</object-name>-->
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<property>surface-positions/elevators-pos-norm</property>
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<property>surface-positions/elevator[1]/position-norm</property>
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<factor>10.62</factor>
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<axis><z>1</z></axis>
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</animation>
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@ -526,7 +660,7 @@ apart from most of the very excellent textures, remain. -->
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<animation>
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<type>rotate</type>
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<object-name>JBD-1</object-name>
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<property>surface-positions/jbd-pos-norm</property>
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<property>surface-positions/jbd[0]/position-norm</property>
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<interpolation>
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<entry><ind>0.0000</ind><dep>0</dep></entry>
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<entry><ind>0.0833</ind><dep>-12.2</dep></entry>
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@ -555,7 +689,7 @@ apart from most of the very excellent textures, remain. -->
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<type>rotate</type>
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<object-name>JBD-1-strut-a</object-name>
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<object-name>JBD-1-strut-b</object-name>
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<property>surface-positions/jbd-pos-norm</property>
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<property>surface-positions/jbd[0]/position-norm</property>
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<interpolation>
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<entry><ind>0.0000</ind><dep>0</dep></entry>
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<entry><ind>0.0833</ind><dep>5</dep></entry>
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@ -583,7 +717,7 @@ apart from most of the very excellent textures, remain. -->
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<animation>
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<type>rotate</type>
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<object-name>JBD-1-strut-b</object-name>
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<property>surface-positions/jbd-pos-norm</property>
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<property>surface-positions/jbd[0]/position-norm</property>
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<interpolation>
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<entry><ind>0.0000</ind><dep>0</dep></entry>
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<entry><ind>0.0833</ind><dep>-23.4</dep></entry>
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@ -612,7 +746,7 @@ apart from most of the very excellent textures, remain. -->
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<animation>
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<type>rotate</type>
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<object-name>JBD-2</object-name>
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<property>surface-positions/jbd-pos-norm</property>
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<property>surface-positions/jbd[1]/position-norm</property>
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<interpolation>
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<entry><ind>0.0000</ind><dep>0</dep></entry>
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<entry><ind>0.0833</ind><dep>-12.2</dep></entry>
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<type>rotate</type>
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<object-name>JBD-2-strut-a</object-name>
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<object-name>JBD-2-strut-b</object-name>
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<property>surface-positions/jbd-pos-norm</property>
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<property>surface-positions/jbd[1]/position-norm</property>
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<interpolation>
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<entry><ind>0.0000</ind><dep>0</dep></entry>
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<entry><ind>0.0833</ind><dep>5</dep></entry>
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@ -669,7 +803,7 @@ apart from most of the very excellent textures, remain. -->
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<animation>
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<type>rotate</type>
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<object-name>JBD-2-strut-b</object-name>
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<property>surface-positions/jbd-pos-norm</property>
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<property>surface-positions/jbd[1]/position-norm</property>
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<interpolation>
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<entry><ind>0.0000</ind><dep>0</dep></entry>
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<entry><ind>0.0833</ind><dep>-23.4</dep></entry>
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@ -695,12 +829,12 @@ apart from most of the very excellent textures, remain. -->
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</axis>
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</animation>
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<!-- non-op until I can figure out a way of stopping JBD3 & 4 interfering
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<!-- non-op until I can figure out a way of stopping JBD3 & 4 interfering -->
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<animation>
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<type>rotate</type>
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<object-name>JBD-3</object-name>
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<property>surface-positions/jbd-pos-norm</property>
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<property>surface-positions/jbd[2]/position-norm</property>
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<interpolation>
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<entry><ind>0.0000</ind><dep>0</dep></entry>
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<entry><ind>0.0833</ind><dep>-12.2</dep></entry>
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@ -725,7 +859,7 @@ apart from most of the very excellent textures, remain. -->
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<type>rotate</type>
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<object-name>JBD-3-strut-a</object-name>
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<object-name>JBD-3-strut-b</object-name>
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<property>surface-positions/jbd-pos-norm</property>
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<property>surface-positions/jbd[2]/position-norm</property>
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<interpolation>
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<entry><ind>0.0000</ind><dep>0</dep></entry>
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<entry><ind>0.0833</ind><dep>5</dep></entry>
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<animation>
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<type>rotate</type>
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<object-name>JBD-3-strut-b</object-name>
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<property>surface-positions/jbd-pos-norm</property>
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<property>surface-positions/jbd[2]/position-norm</property>
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<interpolation>
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<entry><ind>0.0000</ind><dep>0</dep></entry>
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<entry><ind>0.0833</ind><dep>-23.4</dep></entry>
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@ -769,13 +903,13 @@ apart from most of the very excellent textures, remain. -->
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<x1-m>108.9795</x1-m><y1-m>-25.9603</y1-m><z1-m>19.8103</z1-m>
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<x2-m>108.9795</x2-m><y2-m>-14.9366</y2-m><z2-m>19.8103</z2-m>
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</axis>
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</animation>-->
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</animation>
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<animation>
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<type>rotate</type>
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<object-name>JBD-4</object-name>
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<property>surface-positions/jbd-pos-norm</property>
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<property>surface-positions/jbd[3]/position-norm</property>
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<interpolation>
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<entry><ind>0.0000</ind><dep>0</dep></entry>
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<entry><ind>0.0833</ind><dep>-12.2</dep></entry>
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<type>rotate</type>
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<object-name>JBD-4-strut-a</object-name>
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<object-name>JBD-4-strut-b</object-name>
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<property>surface-positions/jbd-pos-norm</property>
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<property>surface-positions/jbd[3]/position-norm</property>
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<interpolation>
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<entry><ind>0.0000</ind><dep>0</dep></entry>
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<entry><ind>0.0833</ind><dep>5</dep></entry>
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<animation>
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<type>rotate</type>
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<object-name>JBD-4-strut-b</object-name>
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<property>surface-positions/jbd-pos-norm</property>
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<property>surface-positions/jbd[3]/position-norm</property>
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<interpolation>
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<entry><ind>0.0000</ind><dep>0</dep></entry>
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<entry><ind>0.0833</ind><dep>-23.4</dep></entry>
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<interaction-type>carrier-wire</interaction-type>
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</animation>
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<!-- elevators -->
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<animation>
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<type>pick</type>
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<object-name>Elevator-2</object-name>
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<action>
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<button>0</button>
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<repeatable>false</repeatable>
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<binding>
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<command>property-toggle</command>
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<property>/controls/vinson/elevator/state</property>
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</binding>
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</action>
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<hovered>
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<binding>
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<command>set-tooltip</command>
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<tooltip-id>elev1</tooltip-id>
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<label>move elevator 1</label>
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</binding>
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</hovered>
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</animation>
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<animation>
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<type>pick</type>
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<object-name>Elevator-1</object-name>
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<action>
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<button>0</button>
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<repeatable>false</repeatable>
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<binding>
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<command>property-toggle</command>
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<property>/controls/vinson/elevator[1]/state</property>
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</binding>
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</action>
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<hovered>
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<binding>
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<command>set-tooltip</command>
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<tooltip-id>elev2</tooltip-id>
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<label>move elevator 2</label>
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</binding>
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</hovered>
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</animation>
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<!-- jet blast deflectors -->
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<animation>
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<type>pick</type>
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<object-name>JBD-1</object-name>
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<action>
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<button>0</button>
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<repeatable>false</repeatable>
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<binding>
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<command>property-toggle</command>
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<property>/controls/vinson/jbd[0]/state</property>
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</binding>
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</action>
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<hovered>
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<binding>
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<command>set-tooltip</command>
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<tooltip-id>jbd1</tooltip-id>
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<label>operate JBD1</label>
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</binding>
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</hovered>
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</animation>
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<animation>
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<type>pick</type>
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<object-name>JBD-2</object-name>
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<action>
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<button>0</button>
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<repeatable>false</repeatable>
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<binding>
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<command>property-toggle</command>
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<property>/controls/vinson/jbd[1]/state</property>
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</binding>
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</action>
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<hovered>
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<binding>
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<command>set-tooltip</command>
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<tooltip-id>jbd2</tooltip-id>
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<label>operate JBD2</label>
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</binding>
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</hovered>
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</animation>
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<animation>
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<type>pick</type>
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<object-name>JBD-3</object-name>
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<action>
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<button>0</button>
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<repeatable>false</repeatable>
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<binding>
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<command>property-toggle</command>
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<property>/controls/vinson/jbd[2]/state</property>
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</binding>
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</action>
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<hovered>
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<binding>
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<command>set-tooltip</command>
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<tooltip-id>jbd3</tooltip-id>
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<label>operate JBD3</label>
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</binding>
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</hovered>
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</animation>
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<animation>
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<type>pick</type>
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<object-name>JBD-4</object-name>
|
||||
|
||||
<action>
|
||||
<button>0</button>
|
||||
<repeatable>false</repeatable>
|
||||
<binding>
|
||||
<command>property-toggle</command>
|
||||
<property>/controls/vinson/jbd[3]/state</property>
|
||||
</binding>
|
||||
</action>
|
||||
<hovered>
|
||||
<binding>
|
||||
<command>set-tooltip</command>
|
||||
<tooltip-id>jbd4</tooltip-id>
|
||||
<label>operate JBD4</label>
|
||||
</binding>
|
||||
</hovered>
|
||||
</animation>
|
||||
|
||||
<animation>
|
||||
<type>pick</type>
|
||||
<object-name>Flightdeck</object-name>
|
||||
<action>
|
||||
<button>0</button>
|
||||
<repeatable>false</repeatable>
|
||||
<binding>
|
||||
<command>property-toggle</command>
|
||||
<property>/controls/vinson/lights</property>
|
||||
</binding>
|
||||
</action>
|
||||
<hovered>
|
||||
<binding>
|
||||
<command>set-tooltip</command>
|
||||
<tooltip-id>lights</tooltip-id>
|
||||
<label>switch lights</label>
|
||||
</binding>
|
||||
</hovered>
|
||||
</animation>
|
||||
|
||||
|
||||
</PropertyList>
|
||||
|
|
319
gui/dialogs/vinson.xml
Normal file
319
gui/dialogs/vinson.xml
Normal file
|
@ -0,0 +1,319 @@
|
|||
<?xml version="1.0"?>
|
||||
|
||||
<PropertyList>
|
||||
<name>Vinson</name>
|
||||
<modal>false</modal>
|
||||
<layout>vbox</layout>
|
||||
|
||||
|
||||
|
||||
|
||||
<group>
|
||||
<layout>hbox</layout>
|
||||
|
||||
<empty>
|
||||
<stretch>1</stretch>
|
||||
</empty>
|
||||
|
||||
<text>
|
||||
<label>USS Carl Vinson Controls</label>
|
||||
</text>
|
||||
|
||||
<empty>
|
||||
<stretch>1</stretch>
|
||||
</empty>
|
||||
|
||||
<button>
|
||||
<pref-width>16</pref-width>
|
||||
<pref-height>16</pref-height>
|
||||
<legend></legend>
|
||||
<keynum>27</keynum>
|
||||
<border>2</border>
|
||||
<binding>
|
||||
<command>dialog-close</command>
|
||||
</binding>
|
||||
</button>
|
||||
</group>
|
||||
|
||||
<hrule/>
|
||||
|
||||
<group>
|
||||
<layout>table</layout>
|
||||
|
||||
<text>
|
||||
<label>Course</label>
|
||||
<row>0</row>
|
||||
<col>0</col>
|
||||
</text>
|
||||
|
||||
<radio>
|
||||
<row>1</row>
|
||||
<col>0</col>
|
||||
<halign>left</halign>
|
||||
<label>Turn to launch course</label>
|
||||
<property>/ai/models/carrier/controls/turn-to-launch-hdg</property>
|
||||
<live>true</live>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
</binding>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>
|
||||
var v = getprop("/ai/models/carrier/controls/turn-to-launch-hdg");
|
||||
foreach (var c; props.globals.getNode("/ai/models").getChildren("carrier")){
|
||||
c.getNode("controls/turn-to-launch-hdg").setBoolValue(v);
|
||||
c.getNode("controls/turn-to-recovery-hdg").setBoolValue(0);
|
||||
c.getNode("controls/turn-to-base-course").setBoolValue(0);
|
||||
}
|
||||
</script>
|
||||
</binding>
|
||||
</radio>
|
||||
|
||||
<radio>
|
||||
<row>2</row>
|
||||
<col>0</col>
|
||||
<halign>left</halign>
|
||||
<label>Turn to recovery course</label>
|
||||
<property>/ai/models/carrier/controls/turn-to-recovery-hdg</property>
|
||||
<live>true</live>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
</binding>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>
|
||||
var v = getprop("/ai/models/carrier/controls/turn-to-recovery-hdg");
|
||||
foreach (var c; props.globals.getNode("/ai/models").getChildren("carrier")){
|
||||
c.getNode("controls/turn-to-recovery-hdg").setBoolValue(v);
|
||||
c.getNode("controls/turn-to-launch-hdg").setBoolValue(0);
|
||||
c.getNode("controls/turn-to-base-course").setBoolValue(0);
|
||||
}
|
||||
</script>
|
||||
</binding>
|
||||
</radio>
|
||||
|
||||
<radio>
|
||||
<row>3</row>
|
||||
<col>0</col>
|
||||
<halign>left</halign>
|
||||
<label>Turn to base course</label>
|
||||
<property>/ai/models/carrier/controls/turn-to-base-course</property>
|
||||
<live>true</live>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
</binding>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>
|
||||
var v = getprop("/ai/models/carrier/controls/turn-to-base-course");
|
||||
foreach (var c; props.globals.getNode("/ai/models").getChildren("carrier")){
|
||||
c.getNode("controls/turn-to-base-course").setBoolValue(v);
|
||||
c.getNode("controls/turn-to-recovery-hdg").setBoolValue(0);
|
||||
c.getNode("controls/turn-to-launch-hdg").setBoolValue(0);
|
||||
}
|
||||
</script>
|
||||
</binding>
|
||||
</radio>
|
||||
</group>
|
||||
|
||||
<hrule/>
|
||||
|
||||
<group>
|
||||
<layout>table</layout>
|
||||
|
||||
<text>
|
||||
<label>Equipment</label>
|
||||
<row>0</row>
|
||||
<col>0</col>
|
||||
</text>
|
||||
|
||||
<checkbox>
|
||||
<halign>left</halign>
|
||||
<row>1</row>
|
||||
<col>0</col>
|
||||
<label>Elevator 1</label>
|
||||
<property>/controls/vinson/elevator[0]/state</property>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
</binding>
|
||||
</checkbox>
|
||||
|
||||
<checkbox>
|
||||
<halign>left</halign>
|
||||
<row>1</row>
|
||||
<col>1</col>
|
||||
<label>Elevator 2</label>
|
||||
<property>/controls/vinson/elevator[1]/state</property>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
</binding>
|
||||
</checkbox>
|
||||
|
||||
<checkbox>
|
||||
<halign>left</halign>
|
||||
<row>3</row>
|
||||
<col>0</col>
|
||||
<label>JBD 1</label>
|
||||
<property>/controls/vinson/jbd[0]/state</property>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
</binding>
|
||||
</checkbox>
|
||||
|
||||
<checkbox>
|
||||
<halign>left</halign>
|
||||
<row>3</row>
|
||||
<col>1</col>
|
||||
<label>JBD 2</label>
|
||||
<property>/controls/vinson/jbd[1]/state</property>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
</binding>
|
||||
</checkbox>
|
||||
|
||||
<checkbox>
|
||||
<halign>left</halign>
|
||||
<row>3</row>
|
||||
<col>2</col>
|
||||
<label>JBD 3</label>
|
||||
<property>/controls/vinson/jbd[2]/state</property>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
</binding>
|
||||
</checkbox>
|
||||
|
||||
<checkbox>
|
||||
<halign>left</halign>
|
||||
<row>3</row>
|
||||
<col>3</col>
|
||||
<label>JBD 4</label>
|
||||
<property>/controls/vinson/jbd[3]/state</property>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
</binding>
|
||||
</checkbox>
|
||||
|
||||
|
||||
</group>
|
||||
|
||||
|
||||
<hrule/>
|
||||
|
||||
<group>
|
||||
<layout>table</layout>
|
||||
|
||||
<text>
|
||||
<label>Options</label>
|
||||
<row>0</row>
|
||||
<col>0</col>
|
||||
</text>
|
||||
|
||||
<checkbox>
|
||||
<halign>left</halign>
|
||||
<row>1</row>
|
||||
<col>0</col>
|
||||
<label>Enable Deck Park</label>
|
||||
<property>/controls/vinson/deck-park</property>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
</binding>
|
||||
</checkbox>
|
||||
|
||||
<!--<checkbox>
|
||||
<halign>left</halign>
|
||||
<row>1</row>
|
||||
<col>1</col>
|
||||
<label>Enable Crew</label>
|
||||
<property>/controls/vinson/crew</property>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
</binding>
|
||||
</checkbox>-->
|
||||
|
||||
<checkbox>
|
||||
<halign>left</halign>
|
||||
<row>1</row>
|
||||
<col>1</col>
|
||||
<label>Deck lights</label>
|
||||
<property>/controls/vinson/lights</property>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
</binding>
|
||||
</checkbox>
|
||||
|
||||
<!--<checkbox>
|
||||
<halign>left</halign>
|
||||
<row>2</row>
|
||||
<col>1</col>
|
||||
<label>Enable Wave motion</label>
|
||||
<property>/controls/vinson/wave-motion</property>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
</binding>
|
||||
</checkbox>-->
|
||||
|
||||
</group>
|
||||
|
||||
<empty>
|
||||
<stretch>1</stretch>
|
||||
</empty>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<hrule/>
|
||||
|
||||
|
||||
|
||||
<hrule/>
|
||||
|
||||
<group>
|
||||
<layout>hbox</layout>
|
||||
<default-padding>6</default-padding>
|
||||
<empty>
|
||||
<stretch>true</stretch>
|
||||
</empty>
|
||||
|
||||
<button>
|
||||
<legend>OK</legend>
|
||||
<default>true</default>
|
||||
<equal>true</equal>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
</binding>
|
||||
<binding>
|
||||
<command>dialog-close</command>
|
||||
</binding>
|
||||
</button>
|
||||
|
||||
<button>
|
||||
<legend>Apply</legend>
|
||||
<equal>true</equal>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
</binding>
|
||||
</button>
|
||||
|
||||
<button>
|
||||
<legend>Reset</legend>
|
||||
<equal>true</equal>
|
||||
<binding>
|
||||
<command>dialog-update</command>
|
||||
</binding>
|
||||
</button>
|
||||
|
||||
<button>
|
||||
<legend>Cancel</legend>
|
||||
<equal>true</equal>
|
||||
<key>Esc</key>
|
||||
<binding>
|
||||
<command>dialog-close</command>
|
||||
</binding>
|
||||
</button>
|
||||
|
||||
<empty>
|
||||
<stretch>true</stretch>
|
||||
</empty>
|
||||
</group>
|
||||
</PropertyList>
|
Loading…
Reference in a new issue