david
c706eedf11
Illuminate the VOR heads and the ADF needle.
2004-03-11 14:37:03 +00:00
ehofman
6a4cc33b67
Update the scattered clouds texture. The previous one has too much of a checkboard pattern.
2004-03-10 15:11:53 +00:00
daveluff
4f02c5d2cb
Remove some more ^M's. For some reason d2u doesn't seem to have worked on these.
2004-03-09 13:18:23 +00:00
daveluff
eb1b15497c
Remove a stray DOS line ending
2004-03-09 13:16:26 +00:00
daveluff
dc0538cc8c
Add a combo box to set AI traffic level, and remove the text about AI being limited to KEMT only
2004-03-09 12:32:04 +00:00
daveluff
d49fc91fd7
Set a default AI traffic level
2004-03-09 12:30:42 +00:00
ehofman
b1c8da4b56
Updated scattered clouds texture to match the others more closely.
2004-03-07 20:29:43 +00:00
ehofman
ade05c7be2
Use two textures for buildup/resgrid, to remove some artefacts, from now on.
2004-03-07 18:51:34 +00:00
ehofman
a036f8030a
Remove an unused texture file
2004-03-07 18:48:29 +00:00
daveluff
6549e4a4c2
More US tower name fixes
2004-03-05 13:28:01 +00:00
david
5f815ff011
Added a 3D EGT gauge, calibrated from 0 to 500 degF (for now).
...
Lightly lit.
2004-03-04 22:22:53 +00:00
daveluff
7542f681d1
Fixed the names of airports in the base package, plus a few others
2004-03-04 17:19:33 +00:00
daveluff
701d5bdbfd
Removed 'International', 'Municipal', 'Regional', 'Executive' and 'Field' from tower names
2004-03-04 16:12:14 +00:00
ehofman
edf25a4e82
Fix two typo's
2004-03-04 12:18:34 +00:00
ehofman
60663a001a
Adjust to modern times
2004-03-04 12:17:21 +00:00
ehofman
db14caea2d
Add support for a Logitech Extreme 3D Pro and a thrustmaster top gun afterburner USB joystick
2004-03-04 10:37:44 +00:00
daveluff
65407653a9
Fix the Aussie tower names
2004-03-04 10:34:34 +00:00
ehofman
26761349ae
Restore the pa28-fuel-oil directory again
2004-03-03 22:32:33 +00:00
ehofman
bba44e353f
Add the new stables and farmhouses
2004-03-02 13:56:15 +00:00
ehofman
febed25dbb
Add a Bank Building, 2 apartment buildings and 3 office buildings
2004-02-29 18:23:47 +00:00
ehofman
b1f694cec0
Add a weather radar display instrument which treats every AIAircraft as a thunderstorm right now.
2004-02-28 12:17:00 +00:00
david
779116ab4f
Lower the resolution of the textures (they were gratuitously high,
...
sometimes up to 512x512).
2004-02-27 18:49:08 +00:00
ehofman
b5b60a65d7
Add support for a storm blib
2004-02-27 13:48:24 +00:00
ehofman
e4faabff78
David Culp:
...
The radar instrument uses the above three items, and applies a scale factor to
the x-shift and y-shift in order to match the instrument's scale. Changing
the display scale can be done entirely in the XML code for the instrument.
Right now it's set up only to display a 40 mile scale.
The radar is an AWACS view, which is not very realistic, but it is useful and
demonstrates the technology. With just a little more work I can get a HUD
marker. All I need to do there is make a bank angle adjustment to the
current values.
This works great with one target. For two or more targets the radar
instrument will have to know the numbering of the aircraft model properties.
This isn't implemented yet.
David Culp:
I couldn't stop. Here's a better radar instrument. It has:
1) range select knob 20 and 40 nm (not clickable.. yet)
2) target altitude readout at lower right
3) target disappears when range exceeds 43 nm
4) range ring values now are read from instrumentation/radar/range
5) instrumentation/radar/range is preset in the *-set.xml file to 40 nm
The next step would be a clickable range selection. The problem here is that
the instrument currently displays the "blip" only if the target's range is
less then 43 nm. If the range scale is decreased to 20 nm, then the "blip"
will show past the edges of the instrument. I might need to make another
instrument for the 20 nm scale to make that work.
2004-02-27 10:22:23 +00:00
ehofman
6f8a6bd045
Further refinements
2004-02-26 14:51:04 +00:00
ehofman
20d0cb3623
Melchior FRANZ:
...
- add zoom out/zoom in (F4 + F1/F2)
- make brakes a bit more effective
- fix references
2004-02-26 09:39:24 +00:00
david
cb2acf8724
The VOR head is now mostly functional: the needles and the outer ring
...
move properly, but the flags are not yet implemented. Currently, the
head is hardwired to the NAV1 radio.
2004-02-24 03:14:08 +00:00
curt
560c08f990
A simple list of id's of metar stations. We can use this list to mark
...
which airports have corresponding metar data so we don't flood the noaa site
with bogus queries.
2004-02-23 16:53:45 +00:00
curt
29dbe6d379
So far I haven't been able to make the new PID algorithm work well for
...
tasks that should be purely proportional. So I added support for my old
ultra-simplistic PI controller. This does wonders for stage #1 of the
altitude and AGL hold.
2004-02-23 02:05:21 +00:00
david
94efbd6fad
Standalone internal 3d mag compass unit (may be fit into different
...
casings).
2004-02-22 19:30:34 +00:00
david
a45edc154d
Fix alpha problems.
2004-02-22 17:50:23 +00:00
david
208f900de8
Fix texture name.
2004-02-21 22:25:17 +00:00
david
3df160072f
Added a KX170B (King NavComm) faceplate; nothing else, yet.
2004-02-21 18:28:11 +00:00
david
0c6719165e
Added more detail to the ADF, including face markings.
2004-02-21 18:27:38 +00:00
ehofman
f0d71eb5bd
rename the live weather property
2004-02-21 14:04:06 +00:00
ehofman
9a83981591
Add support for retreiving metar data from the internet
2004-02-21 12:56:26 +00:00
david
30dfcfe1e3
Animate the analog clock.
2004-02-20 17:39:41 +00:00
david
a251221a63
Add the tilting plane. Unfortunately, it is having some kind of alpha
...
problem.
2004-02-20 17:37:27 +00:00
david
39b7c1ddbd
Start an analog clock (face only for now; not functional).
2004-02-20 03:00:42 +00:00
ehofman
557737666f
Add a more advanced configuration file for the Cyborg-Gold-3d-USB
2004-02-19 14:16:23 +00:00
andy
4dfc14d8d5
Docs for the solution fuel and solve-weight features.
2004-02-18 15:39:36 +00:00
david
eb5c30bee5
Make instruments slightly emissive, for night flight.
2004-02-18 02:37:19 +00:00
david
9d0bba9848
Make instrument slightly emissive, for night flight.
...
Add front markings.
2004-02-18 02:36:54 +00:00
david
0644fdc4cd
The AI is now fully function, except that the position bezel isn't
...
user-adjustable yet.
2004-02-16 18:29:51 +00:00
david
67da88632c
Added altimeter needles (100's, 1,000's, and 10,000's).
...
TODO:
- Kollsman window and adjustment knob
- texture redesign
2004-02-15 13:46:48 +00:00
david
1f580c8abc
Start on some basic 3D panel instruments. For now, just reuse
...
textures that are already sitting around for the 2D panel.
Many of the instruments are not yet functional.
2004-02-15 01:03:07 +00:00
ehofman
a724d92bd4
Add support for a Visual Reference Point
2004-02-14 10:19:25 +00:00
david
b3f89f30d7
Add the ability to select radials for the VOR and ADF, and add an OK
...
button.
2004-02-13 02:28:24 +00:00
ehofman
97b3f56ec4
Add keyboard bindings for the hunter
2004-02-12 18:00:15 +00:00
andy
8858ccd0a9
Better docs for slewProperty()
2004-02-10 18:12:09 +00:00