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The AI is now fully function, except that the position bezel isn't

user-adjustable yet.
This commit is contained in:
david 2004-02-16 18:29:51 +00:00
parent 67da88632c
commit 0644fdc4cd
7 changed files with 148 additions and 8 deletions

View file

@ -1,18 +1,18 @@
AC3Db
MATERIAL "DefaultWhite" rgb 1 1 1 amb 1 1 1 emis 0 0 0 spec 0.5 0.5 0.5 shi 64 trans 0
OBJECT world
kids 1
kids 5
OBJECT poly
name "Face"
texture "/home/david/src/blender/Instruments/ai/ai.rgb"
texture "/home/david/src/blender/Instruments/ai/ai01.rgb"
texrep 1 1
numvert 6
0 0.04 -0.04
0 -0.04 -0.04
0 -0.04 0.04
0 0.04 0.04
0 0 0.04
0 0 -0.04
-1.9e-05 0.04 -0.04
-1.9e-05 -0.04 -0.04
-1.9e-05 -0.04 0.04
-1.9e-05 0.04 0.04
-1.9e-05 0 0.04
-1.9e-05 0 -0.04
numsurf 2
SURF 0x00
mat 0
@ -29,3 +29,111 @@ refs 4
1 0.8828125 0.11328125
5 0.8828125 0.498046875
kids 0
OBJECT poly
name "Pitch"
texture "/home/david/src/blender/Instruments/ai/ai04.rgb"
texrep 1 1
numvert 6
0.001009 0.018038 -0.02648
0.001009 -0.018038 -0.02648
0.001009 -0.018038 0.02648
0.001009 0.018038 0.02648
0.001009 0 0.02648
0.001009 0 -0.02648
numsurf 2
SURF 0x00
mat 0
refs 4
0 0.84375 0.72265625
3 0.15234375 0.72265625
4 0.15234375 0.49609375
5 0.84375 0.49609375
SURF 0x00
mat 0
refs 4
4 0.15234375 0.49609375
2 0.15234375 0.26953125
1 0.84375 0.26953125
5 0.84375 0.49609375
kids 0
OBJECT poly
name "Bezel"
texture "/home/david/src/blender/Instruments/ai/ai05.rgb"
texrep 1 1
numvert 6
0.002034 0.006477 -0.012
0.002034 -0.017523 -0.012
0.002034 -0.017523 0.012
0.002034 0.006477 0.012
0.002034 -0.005523 0.012
0.002034 -0.005523 -0.012
numsurf 2
SURF 0x00
mat 0
refs 4
0 0.984375 0.984375
3 0.0 0.984375
4 0.0 0.484375
5 0.984375 0.484375
SURF 0x00
mat 0
refs 4
4 0.0 0.484375
2 0.0 0.0
1 0.984375 0.0
5 0.984375 0.484375
kids 0
OBJECT poly
name "Ring"
texture "/home/david/src/blender/Instruments/ai/ai02.rgb"
texrep 1 1
numvert 6
0.003025 0.04 -0.04
0.003025 -0.04 -0.04
0.003025 -0.04 0.04
0.003025 0.04 0.04
0.003025 0 0.04
0.003025 0 -0.04
numsurf 2
SURF 0x00
mat 0
refs 4
0 0.953125 0.953125
3 0.03125 0.953125
4 0.03125 0.49609375
5 0.953125 0.49609375
SURF 0x00
mat 0
refs 4
4 0.03125 0.49609375
2 0.03125 0.03125
1 0.953125 0.03125
5 0.953125 0.49609375
kids 0
OBJECT poly
name "Front"
texture "/home/david/src/blender/Instruments/ai/ai03.rgb"
texrep 1 1
numvert 6
0.003937 0.04 -0.04
0.003937 -0.04 -0.04
0.003937 -0.04 0.04
0.003937 0.04 0.04
0.003937 0 0.04
0.003937 0 -0.04
numsurf 2
SURF 0x00
mat 0
refs 4
0 0.9765625 0.9765625
3 0.0078125 0.9765625
4 0.0078125 0.49609375
5 0.9765625 0.49609375
SURF 0x00
mat 0
refs 4
4 0.0078125 0.49609375
2 0.0078125 0.0078125
1 0.9765625 0.0078125
5 0.9765625 0.49609375
kids 0

View file

@ -4,9 +4,41 @@
<path>ai.ac</path>
<animation>
<name>PitchTranslation</name>
<type>translate</type>
<object-name>Pitch</object-name>
<property>/instrumentation/attitude-indicator/indicated-pitch-deg</property>
<factor>-0.00035</factor>
<min-m>-0.01575</min-m>
<max-m>0.01575</max-m>
<axis>
<x>0.0</x>
<y>0.0</y>
<z>1.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>Face</object-name>
<object-name>PitchTranslation</object-name>
<property>/instrumentation/attitude-indicator/indicated-roll-deg</property>
<factor>-1</factor>
<axis>
<x>-1</x>
<y>0</y>
<z>0</z>
</axis>
</animation>
<!--
This cannot be part of the same rotation as the others, or else
it screws up the alpha drawing order and hides the bezel.
-->
<animation>
<type>rotate</type>
<object-name>Ring</object-name>
<property>/instrumentation/attitude-indicator/indicated-roll-deg</property>
<factor>-1</factor>
<axis>

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