Added more detail to the ADF, including face markings.
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parent
f0d71eb5bd
commit
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4 changed files with 104 additions and 12 deletions
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@ -1,22 +1,91 @@
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AC3Db
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MATERIAL "DefaultWhite" rgb 1 1 1 amb 1 1 1 emis 0.15 0.15 0.15 spec 0.5 0.5 0.5 shi 64 trans 0
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MATERIAL "DefaultWhite" rgb 1 1 1 amb 1 1 1 emis 0 0 0 spec 0.5 0.5 0.5 shi 64 trans 0
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MATERIAL "Needle" rgb 1 0.8 0 amb 0.5 0.5 0.5 emis 0 0 0 spec 1 1 1 shi 72 trans 0
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OBJECT world
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kids 1
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kids 3
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OBJECT poly
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name "Plane"
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texture "/home/david/src/blender/Instruments/adf/adf.rgb"
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name "Front"
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texture "/home/david/src/blender/Instruments/adf/adf02.rgb"
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0.003018 0.04 0.04
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numsurf 1
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mat 0
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refs 4
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2 0.97265625 0.02734375
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1 0.02734375 0.02734375
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kids 0
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OBJECT poly
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name "Needle"
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numvert 9
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0.001535 0.025533 -0.00056
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0.001535 -0.026912 -0.0006
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0.001535 -0.026912 0.0006
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0.001535 0.025533 0.00056
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0.001535 0.031225 7e-05
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0.001535 0.021733 0.00177
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0.001535 0.021733 -0.00177
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0.001535 0.021213 -0.000759
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numsurf 4
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SURF 0x00
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mat 1
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refs 4
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SURF 0x00
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mat 1
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refs 4
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refs 4
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8 1.0 0.0
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6 1.0 1.0
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kids 0
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OBJECT poly
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name "Face"
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texture "/home/david/src/blender/Instruments/adf/adf.rgb"
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texrep 1 1
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numvert 6
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0 0.04 -0.04
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0 -0.04 -0.04
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0 -0.04 0.04
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0 0.04 0.04
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0 0 0.04
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numsurf 2
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SURF 0x00
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mat 0
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refs 4
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5 0.916015625 0.49609375
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SURF 0x00
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mat 0
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kids 0
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@ -4,6 +4,29 @@
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<path>adf.ac</path>
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<animation>
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<type>rotate</type>
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<object-name>Face</object-name>
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<property>/instrumentation/adf/rotation-deg</property>
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<factor>-1</factor>
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<axis>
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<x>-1</x>
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<y>0</y>
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<z>0</z>
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</axis>
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</animation>
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<animation>
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<type>rotate</type>
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<object-name>Needle</object-name>
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<property>/instrumentation/adf/indicated-bearing-deg</property>
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<axis>
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<x>-1</x>
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<y>0</y>
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<z>0</z>
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</axis>
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</animation>
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</PropertyList>
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BIN
Aircraft/Instruments-3d/adf/adf02.rgb
Normal file
BIN
Aircraft/Instruments-3d/adf/adf02.rgb
Normal file
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