Stuart Buchanan
21ff9d9680
Follow-on fix for issue 212 - cities disappear with certain quality levels.
...
Fix for Rembrandt.
2013-12-30 22:15:39 +00:00
Stuart Buchanan
31dc0d7c60
Fix for issue 212 - cities disappear with certain quality levels.
...
Underlying cause was caching of textures in effects. Resolved by using consistent texture indexes across quality levels.
2013-12-30 22:08:27 +00:00
Stuart Buchanan
b2f261ea0a
Improved Random building texturesa - Gabo Huerta
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Improved textures, lightmaps from Gabo Huerta.
Improved interaction with the urban shader from Thorsten Renk.
2013-12-28 20:36:49 +00:00
Thorsten Renk
4a2d427a85
Ocean depth map support for ALS
2013-11-23 12:15:52 +02:00
Thorsten Renk
d13d72b2f7
Bugfix correcting tree fog lighting for cloudy days and low sun
2013-11-22 09:20:38 +02:00
Clément de l'Hamaide
cad2dc9e06
Fix missing elements in texture declaration in effects files. Fixes bug #1267
2013-11-18 03:17:58 +01:00
Vivian Meazza
cad41c4eff
Sea collour effect by Emilian Huminiuc
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2013-11-03 18:41:12 +00:00
Thorsten Renk
c11ac7295c
Fogline blur effect for Atmospheric Light Scattering high-detail shader
2013-10-17 11:09:42 +03:00
Vivian Meazza
b34bd7e68a
Bugfix for Rembrandt by Emilian Huminiuc
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2013-10-09 09:12:33 +01:00
Thorsten Renk
bdd9520ca5
Horizon blur and noise modulation model based on aloft visibility and weather variability for Atmospheric Light Scattering
2013-08-29 15:15:51 +03:00
Thorsten Renk
e0679636ee
Wake shader effect for Atmospheric Light Scattering framework
2013-08-28 14:58:21 +03:00
Thorsten Renk
c937881caf
Shader trick to generate surf at steep coastlines
2013-06-07 14:35:25 +03:00
Thorsten Renk
b3bb82dd88
Wind effects on vegetation for Atmospheric Light Scattering: movement of trees and hires terrain texture noise simulating vegetation and debris movement
2013-06-07 13:31:34 +03:00
Stuart Buchanan
08243eb083
Speculative fix for shader cast issue on Mac.
2013-05-31 19:50:57 +01:00
Stuart Buchanan
1b8c05b162
Fix black border on trees.
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- Add additional property checks for multisampling.
- Add transparent background with appropriate color for each tree
- Add conversion script to generate .dds and low rez trees easily.
2013-05-16 22:40:36 +01:00
Vivian Meazza
646a74f915
Consolidate Fresnel and Rainbow look-up textures. Re-instate Rainbow effect in ALS shader.
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2013-04-26 20:18:41 +01:00
Thorsten Renk
f62550e115
Optional overlay texture for models
2013-04-22 11:32:28 +03:00
Thorsten Renk
cea50f52ed
Proper wetness effect on runway and airfield green dependent on quality level
2013-04-22 10:41:44 +03:00
Thorsten Renk
c877c8b4e5
3d noise based fog and deeper shadows for lower quality terrain, urban and water shaders
2013-04-22 10:02:14 +03:00
Stuart Buchanan
266313486d
Add dynamic selection of tree texture based on season and snow level.
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All tree texture sheets now contain 4 different texture sets for
different conditions. See Docs/README.materials for details.
Also retire the -summer and -winter variants of tree textures, which
are now redundant.
2013-04-20 21:09:03 +01:00
Thorsten Renk
df35c11af2
Packice overlay and water color variations for high quality water shader in Atmospheric Light Scattering
2013-04-15 14:29:04 +03:00
Thorsten Renk
2c6a962a34
Modified cloud lighting with dependence on air pollution
2013-04-09 09:52:19 +03:00
Thorsten Renk
f2ebbbbc70
Updates to Advanced Weather and cloud shaders - better support for low visibility conditions, improved framerates for Thunderstorm scenario
2013-03-01 09:40:05 +02:00
Thorsten Renk
9ffb8a3d52
'The Flag' for Atmospheric Light Scattering
2013-03-01 09:11:10 +02:00
Thorsten Renk
deba78c4da
Autumn colors by pixel postprocessing with color rotation encoded in the terrain texture alpha channel, used for Atmospheric Light Scattering
2013-02-11 14:01:31 +02:00
Thorsten Renk
930b3d4fd5
Configurable parameter support for detailed terrain shader quality level
2013-02-06 15:13:25 +02:00
Thorsten Renk
4426b4a301
Bugfix for lower quality water shader in Atmospheric Light Scattering
2013-02-04 14:52:14 +02:00
Thorsten Renk
9c95d09f60
Model ubershader for Atmospheric Light Scattering
2013-01-31 14:15:18 +02:00
Thorsten Renk
db546a6fd6
Bugfixes for random building in Atmosperhic Light Scattering
2013-01-30 10:04:27 +02:00
Thorsten Renk
c1157b762a
The ultra-terrain shader
2013-01-21 13:57:18 +02:00
Emilian Huminiuc
72c876aec6
Ubershader fixes
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2013-01-17 11:32:00 +02:00
Stuart Buchanan
4c4df3401e
Do not render cloudlets on the back half of the cloud at ranges
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of > 10km. 50% performance improvements seen under overcast conditions.
2012-12-16 22:20:23 +00:00
Thorsten Renk
8bcc21263f
Runway effect with bumpmap and snow for Atmospheric Light Scattering
2012-12-13 12:17:51 +02:00
Thorsten Renk
35f63578ac
Improvements for the hires grass texture effect
2012-12-12 15:03:55 +02:00
Stuart Buchanan
6d9168150d
Fix random buildings after latest procedural texture changes.
2012-12-05 20:31:50 +00:00
Thorsten Renk
ed80612c98
Atmospheric Light Scattering update
2012-12-05 20:31:27 +00:00
Emilian Huminiuc
67a78d6cb5
Missed a couple of effects
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-11-18 00:39:17 +02:00
Emilian Huminiuc
b650a0eb51
Make sure shaders are disabled as long as /sim/rendering/shaders/quality-level is 0 or non existing.
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This should help those checking out models in fgviewer
To enable effects in fgviewer run it with:
fgviewer --prop /sim/rendering/shaders/quality-level -1
Also fix random buildings not showing up when model shader was set to 0 and generic was enabled.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-11-18 00:39:02 +02:00
Emilian Huminiuc
9d6a735cf1
Fix linear features transparency
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-11-01 21:43:25 +02:00
Thorsten Renk
3c1ee0527b
Shader updates
2012-10-06 21:13:50 +01:00
Stuart Buchanan
5fbf85f881
Use multi-sampling where available to improve tree rendering.
2012-09-25 22:52:28 +01:00
Emilian Huminiuc
e184642e87
Adjust reflection strength on random buildings; add and use a new cubemap for the random buildings.
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-09-14 00:12:49 +03:00
Emilian Huminiuc
d1a44f10b7
Restore random buildings reflection.
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-09-14 00:12:05 +03:00
Stuart Buchanan
2f0a1683b7
Improve memory and instantiation time of random buildings.
2012-09-12 22:46:03 +01:00
Emilian Huminiuc
2c058f9c1f
New effect: Effects/model-combined-transparent
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Switch c172p and concorde glass effects to the new effect.
Docs/model-combined.eff/: Updated transparent effect template.
From now on Effects/model-combined should not be inherited from directly.
Use either Effects/model-combined-deferred
or Effects/model-combined-transparent
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-09-09 22:28:45 +03:00
Emilian Huminiuc
cebf6f4d9c
buildings.eff: adapt technique numbering to previous effect changes
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-09-09 15:01:26 +03:00
Emilian Huminiuc
efe52f4bf9
ubershader: fix reflection under Rembrandt
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model-combined & model-combined-deferred effects: improve Rembrandt behaviour, and provide better effects for transparent
surfaces under Rembrandt.
This change breaks current effects using normalmaps when inheriting from model-combined-deferred under
Rembrandt.
Aircraft developers please change the technique numbers in the "normalmap include" part of your effects file from
<technique n="8"> to <technique n="7"> (again, only if inheriting from model-combined-deferred, and using normalmaps)
Effects inheriting from model-combined do not neeed any adaptation.
Sorry for the nuisance caused by this change.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-09-09 13:54:07 +03:00
Frederic Bouvier
54c043bdc3
Fix urban shader and issue #836
2012-09-03 11:19:22 +02:00
Stuart Buchanan
4ec24853a8
Create an Environment Settings dialog for non-weather environment settings
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such as snow level, dust, wetness, and texture set.
Also add a parameter to control whether the snow level moves with METAR,
and retire /environment/mysnow-level-m.
2012-08-09 22:52:51 +01:00
Frederic Bouvier
c20b4b1fbb
No code change - Improve readability by reindenting files
2012-08-08 09:03:00 +02:00
Thorsten Renk
9be134b34d
Procedural Texturing
2012-08-07 09:01:14 +02:00
Frederic Bouvier
c3bcb8a6de
Add film wear to the cinema postprocessing effects
2012-08-05 18:51:02 +02:00
Frederic Bouvier
fb0fa00877
Get rid of unsigned int and 'invalid operation' at after RenderBin::Draw(..)
2012-08-05 18:28:47 +02:00
Frederic Bouvier
fab3d677b0
Night vision has precedence over cinema effects
2012-08-05 11:57:48 +02:00
Frederic Bouvier
714555e74b
Add lateral chromatic aberration (purple/green fringe) to the cinema postprocessing effects (Rembrandt)
2012-08-05 11:43:56 +02:00
Frederic Bouvier
9010535292
Add radial lens distortion to the cinema postprocessing effects (Rembrandt)
2012-08-05 10:43:53 +02:00
Frederic Bouvier
5627a4e8f8
Cinema effects in the Rembrandt framework
2012-08-05 00:08:27 +01:00
Frederic Bouvier
6013f3360e
Night vision post processing effect in Rembrandt
2012-08-05 00:08:23 +01:00
Emilian Huminiuc
e7dcbcf494
Small fixes and tweaks. Fix ugly black faces paralel to view direction on random buildings.
...
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-16 14:17:16 +03:00
Emilian Huminiuc
4f991859ca
tweak random building reflections
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-15 00:37:32 +03:00
Frederic Bouvier
313f4796fb
Rembrandt: Add debugging properties and fix transparency issues. Side effect: light are not fogged (may be added in the light shader later) and depth buffer precision issues on light are more visible due to near plane really near (0.1m)
2012-07-14 13:09:42 +02:00
Frederic Bouvier
3ac767a974
SSAO: Special case for ATI owners
2012-07-14 11:48:08 +02:00
Emilian Huminiuc
bd32fb99cf
remove GL_EXT_gpu_shader4 dependency
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-13 20:58:02 +03:00
Emilian Huminiuc
faf9b41d8f
remove unnecessary dependency on GL_EXT_gpu_shader4
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-13 20:40:41 +03:00
Frederic Bouvier
4b6f2f6017
Remove unneeded dependancy
2012-07-13 19:28:55 +02:00
Emilian Huminiuc
b1b263b483
Rmove stray .dds references in terrain-default.eff and non-dds materials file
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This should hopefuly prevent any dds files from being loaded when using the default/regional materials file
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-13 13:35:19 +03:00
Emilian Huminiuc
9d49f9643f
Make water-inland.eff Rembrandt compatible.
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Fix a longstanding ati bug in transition.frag
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-08 15:58:42 +03:00
Emilian Huminiuc
786ab23d7c
cleanup and optimization of dds terrain textures
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-07 23:43:53 +03:00
Stuart Buchanan
ab21e069f7
Correct atmospheric scattering for trees, where we were applying ambient lighting twice, making them too dark, and not using an alpha test.
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Also fix the tropical trees, where only half the texture was defined.
2012-07-02 23:27:44 +01:00
Emilian Huminiuc
a76a84d287
fix runway shader normals in Rembrandt.
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-01 23:20:02 +03:00
Stuart Buchanan
2f123b7100
Make random buildings compatible with the atmospheric scattering shader.
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Also remove redundant test parameters from the tree effect.
2012-06-30 20:37:08 +01:00
Emilian Huminiuc
876e3e11db
fix transition.eff copy paste failure, and enable the slider selectively under Rembrandt.
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-30 14:55:52 +03:00
Stuart Buchanan
145a759fb8
Add support for atmospheric scattering to the random vegetation shader.
2012-06-30 00:38:14 +01:00
Emilian Huminiuc
b466346a53
make sure crop and landmass based effects turn off under Rembrandt
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-29 18:57:03 +03:00
Emilian Huminiuc
8fa569e77f
make transition effect Rembrandt compatible.
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Note: this is the transition effect used by the materials-dds.xml
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-28 23:43:08 +03:00
Frederic Bouvier
59e0f41283
Get rid of TexGen magic and do the projective texturing for shadow mapping ourself
2012-06-27 21:04:51 +02:00
Frederic Bouvier
4e241640b6
Add a bloom strength property and a slider in the Rembrandt dialog
2012-06-26 09:02:21 +02:00
Emilian Huminiuc
ce18b24ba9
fix water specular with Rembrandt
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-25 21:15:32 +03:00
Emilian Huminiuc
174f40d52b
Adapt water shader to Rembrandt
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-24 20:18:46 +03:00
Emilian Huminiuc
333d70aeca
Make runway shader work with Rembrandt
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-23 23:13:49 +03:00
Emilian Huminiuc
6ef4f5eca0
Make water efect use png textures by default, and rely on their dds counterparts only when using the dds materials file.
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-16 18:57:14 +03:00
Flightgear Development
23536748f7
Terrain haze bugfixes
2012-06-11 20:23:31 +02:00
Frederic Bouvier
1932ddb014
Allow to select debugged buffers in Rembrandt
2012-05-18 12:42:34 +02:00
Frederic Bouvier
58c5a389ce
Allow to adjust ambient occlusion strength
2012-05-18 09:00:48 +02:00
Frederic Bouvier
d98dc36c93
Use the new configuration options to describe the lighting stage of the default rendering pipeline of the Rembrandt renderer
2012-05-13 19:02:23 +02:00
Emilian Huminiuc
0ac64c8506
Effects/building.eff: Fix for random buldings appearing untextured when skydome was enabled.
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-05-13 03:09:27 +03:00
Frederic Bouvier
41ff7da797
Show bloom buffer
2012-05-12 23:38:40 +02:00
Frederic Bouvier
a00ac78d6e
Implement /sim/rendering/rembrandt/use-color-for-depth in default pipeline
2012-05-12 13:31:32 +02:00
Frederic Bouvier
be5a51ec5d
Bloom effect for the Rembrandt renderer
2012-05-12 13:06:45 +02:00
Frederic Bouvier
2163651c43
Avoid duplication of fullscreen vertex shader
2012-05-12 11:47:18 +02:00
Frederic Bouvier
1a5cc682a9
Add condition on ambient occlusion and a menu item to switch it on and off if the stage is enabled in the pipeline
2012-05-12 09:20:13 +02:00
Frederic Bouvier
961219a091
Add ambient occlusion to default pipeline
2012-05-12 09:20:09 +02:00
Frederic Bouvier
140263d611
Screen space ambient occlusion effect
2012-05-12 09:20:07 +02:00
Frederic Bouvier
c5732c38ba
Generic blur effect
2012-05-12 09:20:05 +02:00
Frederic Bouvier
5cfca250b1
rename /sim/rendering/rembrandt -> /sim/rendering/rembrandt/enabled
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and put rembrandt-related properties in /sim/rendering/rembrandt/
2012-05-12 09:20:04 +02:00
Frederic Bouvier
17740f9cf7
First round of changes toward a programmable rendering pipeline.
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Stages are predefined for now.
2012-05-12 09:20:01 +02:00
Frederic Bouvier
37df6a3ec1
Syntax change for deferred buffers
2012-05-12 09:19:59 +02:00
Frederic Bouvier
754339b264
Syntax change for deferred buffers
2012-05-12 09:19:58 +02:00
Emilian Huminiuc
22352ec485
Switch building.eff to the ubershader.
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Tweak building lightmap to work with ubershader.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-05-07 02:05:02 +03:00
Vivian Meazza
9657518663
Optimise water shaders after ideas and suggestions by Thorsten Renk
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2012-05-05 19:59:22 +01:00
Frederic Bouvier
7e1ed19307
Put encode_gbuffer in a separate shader to please ATI and/or Mac OSX that doesn't like to have gl_FragData and gl_FragColor in the same program, even if one is never called
2012-05-04 09:34:00 +02:00
Emilian Huminiuc
f26472f614
Remove useless include_fog.vert from some of the effects.
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Fis c/p error in ubershader-deferred.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-05-03 00:01:59 +03:00
Emilian Huminiuc
ce08a30a58
Add missing uniform to model-combined technique 5. This should fix the lighting issues with the sky-dome shaders active and landmass
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slider at 4.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-05-02 13:22:43 +03:00
Stuart Buchanan
9dbebd3c2d
Emissive lighting on random buildings.
2012-05-01 22:36:24 +01:00
Frederic Bouvier
6be18a5c99
Add the ability to record depth in color buffer. This should solve depth buffer resolution problem for older NVidia cards.
2012-05-01 08:47:38 +02:00
Frederic Bouvier
76a11c2d48
Fix bug #750 : allow cards or drivers not supporting dynamic indexing in fragment shaders to have simple shadows
2012-04-29 13:35:30 +02:00
Stuart Buchanan
5909285100
Building effect for random buildings.
2012-04-28 23:03:11 +01:00
Frederic Bouvier
b1938ce785
Remove duplicated technique
2012-04-27 09:19:16 +02:00
Flightgear Development
2b972341b3
Terrain Haze v1.3
2012-04-26 17:22:58 +03:00
Stuart Buchanan
98e7a194e8
Random buildings - initial commit of data portion. Requires
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simgear change to have any effect.
2012-04-24 21:55:37 +01:00
Frederic Bouvier
661f9ec383
Restore current syntax
2012-04-18 22:54:15 +02:00
Frederic Bouvier
d62e7ed6cc
Filtering requires GLSL 1.2
2012-04-18 22:34:03 +02:00
Frederic Bouvier
c06889b3c5
Revert "Remove ambient component of additional lights"
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This reverts commit de454d1391ffc1d208dc783715524ef8eef4055f.
2012-04-18 20:19:47 +02:00
Frederic Bouvier
adf766aeff
Add optional shadow filtering
2012-04-18 09:13:38 +02:00
Frederic Bouvier
e4b856805e
Make the number of shadow cascades and the range of each configurable
2012-04-17 09:12:57 +02:00
Frederic Bouvier
6c407de9cf
Remove unneeded requirement. Should help older card with Rembrandt
2012-04-16 22:49:38 +02:00
Frederic Bouvier
e442e37ec3
Remove ambient component of additional lights
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It creates artifacts at edges of light volumes and should come from the main light source (sun and moon) anyway
2012-04-16 08:29:33 +02:00
Frederic Bouvier
1cdaafa20d
Change light animation internal parameters layout
2012-04-14 10:05:25 +02:00
Frederic Bouvier
c05b12a6ab
Change normal encoding method to get rid of RG16 textures and buffers
2012-04-13 00:01:12 +02:00
Emilian Huminiuc
aa644d02f2
Fix linear fetures effect.
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-04-11 14:36:24 +03:00
Frederic Bouvier
b857fb2d7c
Rembrandt: convert urban effect
2012-04-09 18:52:24 +02:00
Frederic Bouvier
70fa98dc86
Move skydome techine to make room for other techniques
2012-04-09 18:49:23 +02:00
Frederic Bouvier
a8aab2551d
Merge branch 'master' of git://gitorious.org/fg/fgdata
2012-04-05 22:51:45 +02:00
Frederic Bouvier
37ce7f2683
Rembrandt trees: Fix technique numbering and restore transparent pass for the classical renderer
2012-04-05 08:22:12 +02:00
Stuart Buchanan
b09e37fefd
Update random vegetation for project Rembrandt. Unfortunately due to a possible bug in the techniques code, the previous tree transparency handling has been disabled for the moment.
2012-04-04 22:39:46 +01:00
Frederic Bouvier
3f3a9ece00
Rembrandt: Put the ambient pass effect in fgdata
2012-04-04 22:31:40 +02:00
Frederic Bouvier
5678c1cd76
Add a sunlight technique to disable shadows, and avoid shader syntax problems with old NV cards
2012-04-04 20:42:05 +02:00
Gijs de Rooy
303f11af1d
Remove unused property from skydome effect.
2012-04-04 18:26:05 +02:00
Frederic Bouvier
ddf0c576e9
Hopefully fix the two-sided case for the Rembrandt renderer. Shadows are not fixed yet.
2012-04-03 23:30:35 +02:00
Emilian Huminiuc
feb30c83b5
fix ubershader lighting in Rembrandt
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IAR80: remove range animations for now
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-04-01 20:24:49 +03:00
Frederic Bouvier
0a662adee1
Fix a copy/paste typo
2012-04-01 14:29:45 +02:00
Frederic Bouvier
bdc642f068
Rembrandt: Create an effect for the fog stage. Duplicates the C++ code for now.
2012-04-01 00:00:43 +02:00
Frederic Bouvier
984bb05046
Rembrandt: Create an effect for the lighting stage. Duplicates the C++ code for now.
2012-03-31 23:15:14 +02:00
Emilian Huminiuc
a3f004f4ec
Simple conversion of ubershader for Rembrandt, as ubersahader-gbuffer.frag
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Make model-combined-gbuffer use it
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-03-31 22:24:00 +03:00
Frederic Bouvier
dc3ee9ad6e
Supporting effects and shaders for lights
2012-03-31 20:32:50 +02:00
Emilian Huminiuc
edb789a684
Effects/model-combined fix missing porperty check in Rembrandt case, fix shader order
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IAR80: use the new model-combined-deferred
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-03-31 17:18:28 +03:00
Emilian Huminiuc
d43770ab58
Effects/model-default.eff move skydome to technique 5 to provide more headroom
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Effects/model-combined.eff fix techniques numbering. Make active under rembrandt too. add model-combined-deferred as a stub for now for specific
Rembrandt use.
Users of model-combined with normalmaps should change the technique number to 9, and duplicate that entry for technique 8.
Fix some longstanding png warnings. Provide null_reflectdir.png for model-combined
This should fix part of bug #726
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-03-31 15:00:36 +03:00
Frederic Bouvier
178cda57c8
Effect for registering transparent surfaces
2012-03-30 22:12:27 +02:00
Frederic Bouvier
c4390ae31a
Change default effects attached to terrain and models
...
Add a technique that initialize the buffers of the Rembrandt renderer
(use Multi Render Target)
Renumber techniques that depends on old technique 10 (now 11) of model-default
2012-03-25 19:03:52 +02:00
Frederic Bouvier
4334e98e1d
Add an effect for the final display stage of the Rembrandt renderer
2012-03-25 18:51:41 +02:00
Gijs de Rooy
6c19b0067c
Correct lightmap condition property
2012-03-21 23:04:06 +01:00
Frederic Bouvier
ebc1002139
Sunrises 1.2 by Thorsten Renk
2012-03-08 23:22:27 +01:00
Frederic Bouvier
3e241108ad
Effects does not need to test if rembrandt is not activated. This would be the default
2012-03-06 23:11:46 +01:00
Frederic Bouvier
68ffab1066
Create the /sim/rendering/rembrandt boolean property (set to false) and test it in default effect
2012-03-04 21:51:32 +01:00
Emilian Huminiuc
35193f0633
Make runway effect use png textures by default. Add runway png normalmap. Provide runway-dds.eff
...
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-02-23 23:56:28 +02:00
Emilian Huminiuc
4df2af2cef
SHADERS:fix "unified" fog function.
...
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-02-14 18:39:58 +02:00
Emilian Huminiuc
eb6672f313
Add missing include_fog.[vert/frag] to the forest, glacier, and herbtundra effects.
...
adapt forest.[vert/frag] shader to the common fog.
Thanks Stuart for reporting it.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-02-12 17:57:00 +02:00
Torsten Dreyer
22aeda4a04
cleanup water shader properties, interpolate sea-surface wind
2012-01-20 12:47:11 +01:00
Stuart Buchanan
fa933eda6e
Updated shaders and effects for 3D clouds using single Drawable per cloud rather than per sprite.
2012-01-17 22:19:53 +00:00
James Turner
37a964ec92
Re-arrange effects using texture units >= 8 down to unused lower-numbered units. Especially move the noise texture down to the first available slot.
2012-01-11 23:22:44 +00:00