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Follow-on fix for issue 212 - cities disappear with certain quality levels.

Fix for Rembrandt.
This commit is contained in:
Stuart Buchanan 2013-12-30 22:15:39 +00:00
parent 31dc0d7c60
commit 21ff9d9680

View file

@ -712,6 +712,10 @@
</texture-unit>
<texture-unit>
<unit>2</unit>
<type>noise</type>
</texture-unit>
<texture-unit>
<unit>3</unit>
<image>
<use>texture[2]/image</use>
</image>
@ -735,10 +739,6 @@
<function-a>min</function-a>
</mipmap-control>
</texture-unit>
<texture-unit>
<unit>3</unit>
<type>noise</type>
</texture-unit>
<program>
<vertex-shader>Shaders/urban-gbuffer.vert</vertex-shader>
<fragment-shader>Shaders/urban-gbuffer.frag</fragment-shader>
@ -768,13 +768,13 @@
<value type="int">1</value>
</uniform>
<uniform>
<name>QDMTex</name>
<type>sampler-2d</type>
<name>NoiseTex</name>
<type>sampler-3d</type>
<value type="int">2</value>
</uniform>
<uniform>
<name>NoiseTex</name>
<type>sampler-3d</type>
<name>QDMTex</name>
<type>sampler-2d</type>
<value type="int">3</value>
</uniform>
<uniform>