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Sea collour effect by Emilian Huminiuc

Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
This commit is contained in:
Vivian Meazza 2013-11-03 18:35:44 +00:00
parent e738bfb297
commit cad41c4eff

View file

@ -45,6 +45,13 @@
<wrap-t>repeat</wrap-t>
<internal-format>normalized</internal-format>
</texture>
<texture n="7">
<image>Textures/Globe/ocean_depth_1.png</image>
<filter>linear-mipmap-linear</filter>
<wrap-s>repeat</wrap-s>
<wrap-t>repeat</wrap-t>
<internal-format>normalized</internal-format>
</texture>
<texture n="10">
<image>Textures.high/Terrain/packice-overlay.png</image>
<filter>linear-mipmap-linear</filter>
@ -1020,6 +1027,10 @@
<use>texture[0]/internal-format</use>
</internal-format>
</texture-unit>
<texture-unit>
<unit>1</unit>
<type>noise</type>
</texture-unit>
<texture-unit>
<unit>2</unit>
<image>
@ -1110,6 +1121,24 @@
<use>texture[6]/internal-format</use>
</internal-format>
</texture-unit>
<texture-unit>
<unit>7</unit>
<image>
<use>texture[7]/image</use>
</image>
<filter>
<use>texture[7]/filter</use>
</filter>
<wrap-s>
<use>texture[7]/wrap-s</use>
</wrap-s>
<wrap-t>
<use>texture[7]/wrap-t</use>
</wrap-t>
<internal-format>
<use>texture[7]/internal-format</use>
</internal-format>
</texture-unit>
<program>
<vertex-shader>Shaders/water-gbuffer.vert</vertex-shader>
@ -1130,6 +1159,11 @@
<type>sampler-2d</type>
<value type="int">0</value>
</uniform>
<uniform>
<name>Noise</name>
<type>sampler-3d</type>
<value type="int">1</value>
</uniform>
<uniform>
<name>water_normalmap</name>
<type>sampler-2d</type>
@ -1155,6 +1189,11 @@
<type>sampler-2d</type>
<value type="int">6</value>
</uniform>
<uniform>
<name>topo_map</name>
<type>sampler-2d</type>
<value type="int">7</value>
</uniform>
<!-- normalmap is .dds-->
<uniform>
<name>normalmap_dds</name>
@ -1789,6 +1828,10 @@
<use>texture[0]/internal-format</use>
</internal-format>
</texture-unit>
<texture-unit>
<unit>1</unit>
<type>noise</type>
</texture-unit>
<texture-unit>
<unit>2</unit>
<image>
@ -1879,6 +1922,24 @@
<use>texture[6]/internal-format</use>
</internal-format>
</texture-unit>
<texture-unit>
<unit>7</unit>
<image>
<use>texture[7]/image</use>
</image>
<filter>
<use>texture[7]/filter</use>
</filter>
<wrap-s>
<use>texture[7]/wrap-s</use>
</wrap-s>
<wrap-t>
<use>texture[7]/wrap-t</use>
</wrap-t>
<internal-format>
<use>texture[7]/internal-format</use>
</internal-format>
</texture-unit>
<program>
<vertex-shader>Shaders/water.vert</vertex-shader>
@ -1890,6 +1951,11 @@
<type>sampler-2d</type>
<value type="int">0</value>
</uniform>
<uniform>
<name>Noise</name>
<type>sampler-3d</type>
<value type="int">1</value>
</uniform>
<uniform>
<name>water_normalmap</name>
<type>sampler-2d</type>
@ -1915,6 +1981,11 @@
<type>sampler-2d</type>
<value type="int">6</value>
</uniform>
<uniform>
<name>topo_map</name>
<type>sampler-2d</type>
<value type="int">7</value>
</uniform>
<!-- normalmap is .dds-->
<uniform>
<name>normalmap_dds</name>
@ -1966,6 +2037,20 @@
<use>cloud-cover[4]</use>
</value>
</uniform>
<!-- <uniform>
<name>CloudCoverLo</name>
<type>float-vec3</type>
<value>
<use>cloud-cover-lo</use>
</value>
</uniform>
<uniform>
<name>CloudCoverHi</name>
<type>float-vec3</type>
<value>
<use>cloud-cover-hi</use>
</value>
</uniform>-->
<uniform>
<name>Status</name>
<type>int</type>