Sea collour effect by Emilian Huminiuc
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
This commit is contained in:
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e738bfb297
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1 changed files with 85 additions and 0 deletions
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@ -45,6 +45,13 @@
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<wrap-t>repeat</wrap-t>
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<internal-format>normalized</internal-format>
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</texture>
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<texture n="7">
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<image>Textures/Globe/ocean_depth_1.png</image>
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<filter>linear-mipmap-linear</filter>
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<wrap-s>repeat</wrap-s>
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<wrap-t>repeat</wrap-t>
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<internal-format>normalized</internal-format>
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</texture>
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<texture n="10">
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<image>Textures.high/Terrain/packice-overlay.png</image>
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<filter>linear-mipmap-linear</filter>
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@ -1020,6 +1027,10 @@
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<use>texture[0]/internal-format</use>
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</internal-format>
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</texture-unit>
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<texture-unit>
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<unit>1</unit>
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<type>noise</type>
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</texture-unit>
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<texture-unit>
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<unit>2</unit>
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<image>
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@ -1110,6 +1121,24 @@
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<use>texture[6]/internal-format</use>
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</internal-format>
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</texture-unit>
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<texture-unit>
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<unit>7</unit>
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<image>
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<use>texture[7]/image</use>
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</image>
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<filter>
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<use>texture[7]/filter</use>
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</filter>
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<wrap-s>
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<use>texture[7]/wrap-s</use>
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</wrap-s>
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<wrap-t>
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<use>texture[7]/wrap-t</use>
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</wrap-t>
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<internal-format>
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<use>texture[7]/internal-format</use>
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</internal-format>
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</texture-unit>
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<program>
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<vertex-shader>Shaders/water-gbuffer.vert</vertex-shader>
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@ -1130,6 +1159,11 @@
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<type>sampler-2d</type>
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<value type="int">0</value>
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</uniform>
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<uniform>
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<name>Noise</name>
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<type>sampler-3d</type>
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<value type="int">1</value>
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</uniform>
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<uniform>
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<name>water_normalmap</name>
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<type>sampler-2d</type>
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@ -1155,6 +1189,11 @@
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<type>sampler-2d</type>
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<value type="int">6</value>
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</uniform>
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<uniform>
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<name>topo_map</name>
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<type>sampler-2d</type>
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<value type="int">7</value>
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</uniform>
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<!-- normalmap is .dds-->
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<uniform>
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<name>normalmap_dds</name>
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@ -1789,6 +1828,10 @@
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<use>texture[0]/internal-format</use>
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</internal-format>
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</texture-unit>
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<texture-unit>
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<unit>1</unit>
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<type>noise</type>
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</texture-unit>
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<texture-unit>
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<unit>2</unit>
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<image>
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@ -1879,6 +1922,24 @@
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<use>texture[6]/internal-format</use>
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</internal-format>
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</texture-unit>
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<texture-unit>
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<unit>7</unit>
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<image>
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<use>texture[7]/image</use>
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</image>
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<filter>
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<use>texture[7]/filter</use>
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</filter>
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<wrap-s>
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<use>texture[7]/wrap-s</use>
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</wrap-s>
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<wrap-t>
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<use>texture[7]/wrap-t</use>
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</wrap-t>
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<internal-format>
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<use>texture[7]/internal-format</use>
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</internal-format>
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</texture-unit>
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<program>
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<vertex-shader>Shaders/water.vert</vertex-shader>
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@ -1890,6 +1951,11 @@
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<type>sampler-2d</type>
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<value type="int">0</value>
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</uniform>
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<uniform>
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<name>Noise</name>
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<type>sampler-3d</type>
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<value type="int">1</value>
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</uniform>
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<uniform>
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<name>water_normalmap</name>
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<type>sampler-2d</type>
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@ -1915,6 +1981,11 @@
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<type>sampler-2d</type>
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<value type="int">6</value>
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</uniform>
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<uniform>
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<name>topo_map</name>
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<type>sampler-2d</type>
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<value type="int">7</value>
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</uniform>
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<!-- normalmap is .dds-->
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<uniform>
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<name>normalmap_dds</name>
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@ -1966,6 +2037,20 @@
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<use>cloud-cover[4]</use>
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</value>
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</uniform>
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<!-- <uniform>
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<name>CloudCoverLo</name>
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<type>float-vec3</type>
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<value>
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<use>cloud-cover-lo</use>
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</value>
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</uniform>
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<uniform>
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<name>CloudCoverHi</name>
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<type>float-vec3</type>
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<value>
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<use>cloud-cover-hi</use>
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</value>
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</uniform>-->
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<uniform>
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<name>Status</name>
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<type>int</type>
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