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Consolidate Fresnel and Rainbow look-up textures. Re-instate Rainbow effect in ALS shader.

Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
This commit is contained in:
Vivian Meazza 2013-04-26 20:07:34 +01:00
parent 982a49d39a
commit 646a74f915
2 changed files with 15 additions and 102 deletions

View file

@ -287,7 +287,7 @@ and fallback to plain transparency when the model shader is disabled.
</images>
<!-- END 6 image cube map -->
</texture-unit>
<!-- Reflection fresnel texture unit-->
<!-- Reflection Gradients texture unit-->
<texture-unit>
<unit>6</unit>
<image>
@ -306,27 +306,7 @@ and fallback to plain transparency when the model shader is disabled.
<use>texture[6]/internal-format</use>
</internal-format>
</texture-unit>
<!-- Reflection rainbow texture unit-->
<texture-unit>
<unit>7</unit>
<image>
<use>texture[7]/image</use>
</image>
<filter>
<use>texture[7]/filter</use>
</filter>
<wrap-s>
<use>texture[7]/wrap-s</use>
</wrap-s>
<wrap-t>
<use>texture[7]/wrap-t</use>
</wrap-t>
<internal-format>
<use>texture[7]/internal-format</use>
</internal-format>
</texture-unit>
<vertex-program-two-side>
<use>vertex-program-two-side</use>
</vertex-program-two-side>
@ -383,17 +363,11 @@ and fallback to plain transparency when the model shader is disabled.
</uniform>
<uniform>
<name>ReflFresnelTex</name>
<name>ReflGradientsTex</name>
<type>sampler-2d</type>
<value type="int">6</value>
</uniform>
<uniform>
<name>ReflRainbowTex</name>
<type>sampler-2d</type>
<value type="int">7</value>
</uniform>
<!-- NORMAL MAP -->
<!-- normalmap is used-->
<uniform>

View file

@ -72,7 +72,7 @@ please see Docs/README.model-combined.eff for documentation
<!-- Reflection fresnel -->
<reflection-fresnel type="float">0.1</reflection-fresnel>
<texture n="6">
<image>Aircraft/Generic/Effects/FresnelLookUp.png</image>
<image>Aircraft/Generic/Effects/Gradients.png</image>
<filter>linear-mipmap-linear</filter>
<wrap-s>repeat</wrap-s>
<wrap-t>repeat</wrap-t>
@ -80,19 +80,12 @@ please see Docs/README.model-combined.eff for documentation
</texture>
<!-- Reflection rainbow -->
<reflection-rainbow type="float">0.01</reflection-rainbow>
<texture n="7">
<image>Aircraft/Generic/Effects/Rainbow.png</image>
<filter>linear-mipmap-linear</filter>
<wrap-s>repeat</wrap-s>
<wrap-t>repeat</wrap-t>
<internal-format>normalized</internal-format>
</texture>
<reflection-noise type="float">0.25</reflection-noise>
<!-- END Reflection -->
<!-- grain texture -->
<grain-texture-enabled type="int">0</grain-texture-enabled>
<grain-magnification type="float">10</grain-magnification>
<texture n="14">
<texture n="7">
<image>Textures/Terrain/void.png</image>
<filter>linear-mipmap-linear</filter>
<wrap-s>repeat</wrap-s>
@ -339,7 +332,7 @@ please see Docs/README.model-combined.eff for documentation
</images>
<!-- END 6 image cube map -->
</texture-unit>
<!-- Reflection fresnel texture unit-->
<!-- Reflection gradients texture unit-->
<texture-unit>
<unit>6</unit>
<image>
@ -358,43 +351,23 @@ please see Docs/README.model-combined.eff for documentation
<use>texture[6]/internal-format</use>
</internal-format>
</texture-unit>
<!-- Reflection rainbow texture unit-->
<!--<texture-unit>
<unit>7</unit>
<image>
<use>texture[7]/image</use>
</image>
<filter>
<use>texture[7]/filter</use>
</filter>
<wrap-s>
<use>texture[7]/wrap-s</use>
</wrap-s>
<wrap-t>
<use>texture[7]/wrap-t</use>
</wrap-t>
<internal-format>
<use>texture[7]/internal-format</use>
</internal-format>
</texture-unit>-->
<!-- Grain texture -->
<texture-unit>
<unit>7</unit>
<image>
<use>texture[14]/image</use>
<use>texture[7]/image</use>
</image>
<filter>
<use>texture[14]/filter</use>
<use>texture[7]/filter</use>
</filter>
<wrap-s>
<use>texture[14]/wrap-s</use>
<use>texture[7]/wrap-s</use>
</wrap-s>
<wrap-t>
<use>texture[14]/wrap-t</use>
<use>texture[7]/wrap-t</use>
</wrap-t>
<internal-format>
<use>texture[14]/internal-format</use>
<use>texture[7]/internal-format</use>
</internal-format>
</texture-unit>
@ -444,17 +417,11 @@ please see Docs/README.model-combined.eff for documentation
</uniform>
<uniform>
<name>ReflFresnelTex</name>
<name>ReflGradientsTex</name>
<type>sampler-2d</type>
<value type="int">6</value>
</uniform>
<!--<uniform>
<name>ReflRainbowTex</name>
<type>sampler-2d</type>
<value type="int">7</value>
</uniform>-->
<uniform>
<name>GrainTex</name>
<type>sampler-2d</type>
@ -1024,7 +991,7 @@ please see Docs/README.model-combined.eff for documentation
</images>
<!-- END 6 image cube map -->
</texture-unit>
<!-- Reflection fresnel texture unit-->
<!-- Reflection gradients texture unit-->
<texture-unit>
<unit>6</unit>
<image>
@ -1043,26 +1010,6 @@ please see Docs/README.model-combined.eff for documentation
<use>texture[6]/internal-format</use>
</internal-format>
</texture-unit>
<!-- Reflection rainbow texture unit-->
<texture-unit>
<unit>7</unit>
<image>
<use>texture[7]/image</use>
</image>
<filter>
<use>texture[7]/filter</use>
</filter>
<wrap-s>
<use>texture[7]/wrap-s</use>
</wrap-s>
<wrap-t>
<use>texture[7]/wrap-t</use>
</wrap-t>
<internal-format>
<use>texture[7]/internal-format</use>
</internal-format>
</texture-unit>
<vertex-program-two-side>
<use>vertex-program-two-side</use>
@ -1120,19 +1067,11 @@ please see Docs/README.model-combined.eff for documentation
</uniform>
<uniform>
<name>ReflFresnelTex</name>
<name>ReflGradientsTex</name>
<type>sampler-2d</type>
<value type="int">6</value>
</uniform>
<uniform>
<name>ReflRainbowTex</name>
<type>sampler-2d</type>
<value type="int">7</value>
</uniform>
<!-- NORMAL MAP -->
<!-- normalmap is used-->
<uniform>