vmmeazza
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81a9e2fd10
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Add layered clouds
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2010-04-12 21:29:37 +00:00 |
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vmmeazza
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ba028e8a54
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Add layered clouds
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2010-04-12 21:21:43 +00:00 |
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vmmeazza
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9bd6191854
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Add layered clouds
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2010-04-12 20:51:46 +00:00 |
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vmmeazza
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188db1d201
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Add layered clouds
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2010-04-12 20:46:07 +00:00 |
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vmmeazza
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1afa90694c
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Add layered clouds
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2010-04-12 19:23:27 +00:00 |
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fredb
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d14a2585c7
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Allow more increments
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2010-04-11 09:18:59 +00:00 |
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ehofman
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2a5a34c771
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set the quality slider stepsize to 1.0 (for integers)
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2010-04-11 09:03:55 +00:00 |
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fredb
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52c46e87c9
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Create effects for shrub type landmass with no or little height. Add a new shrub texture contributed by Yves
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2010-04-11 08:36:36 +00:00 |
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fredb
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65007fd4b3
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Create effects for shrub type landmass with no or little height. Add a new shrub texture contributed by Yves
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2010-04-11 08:36:29 +00:00 |
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fredb
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fe297a342e
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Restore basic functionality of the original shader
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2010-04-11 06:09:07 +00:00 |
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fredb
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b73614b17a
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Remove snow from streets
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2010-04-10 21:07:52 +00:00 |
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fredb
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64f351935b
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Add snow to urban shader
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2010-04-10 17:32:07 +00:00 |
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fredb
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1a986d8747
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Use quality level inside landmass fragment shader
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2010-04-10 15:08:29 +00:00 |
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fredb
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714c500fa9
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Use quality level inside urban fragment shader
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2010-04-10 14:35:02 +00:00 |
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fredb
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04989069d4
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Document <float-property> and /sim/rendering/quality-level
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2010-04-10 14:09:49 +00:00 |
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fredb
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9638e607cf
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Use new "/sim/rendering/quality-level" property
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2010-04-10 13:59:24 +00:00 |
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fredb
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b3c61e6b8c
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Add a quality index that will help user to choose the level of eye candy vs available hardware performance
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2010-04-10 13:33:14 +00:00 |
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fredb
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cf88447fb5
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Add a quality index that will help user to choose the level of eye candy vs available hardware performance
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2010-04-10 13:31:05 +00:00 |
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fredb
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09addc4390
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Restore original urban texture scale
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2010-04-10 10:10:58 +00:00 |
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fredb
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2ed5074122
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Use actual texture coverage
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2010-04-10 10:08:27 +00:00 |
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fredb
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71ff1ae846
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Use new materials.xml format to declare a second city texture with its own relief map provided by Yves/hb-gral
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2010-04-10 09:40:41 +00:00 |
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fredb
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cae0c318b7
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Use new materials.xml format to declare a second city texture with its own relief map provided by Yves/hb-gral
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2010-04-10 09:32:54 +00:00 |
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fredb
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fbb810c5a6
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Reindent file
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2010-04-10 08:26:50 +00:00 |
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stuart
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eb01db1870
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Turn fuel-caps red.
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2010-04-09 19:53:40 +00:00 |
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torsten
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0bc6f89071
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Initial version for the AI-Scenario select-dialog
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2010-04-09 09:45:25 +00:00 |
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stuart
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f79a88f8c1
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Updated normal mapping with better riveting.
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2010-04-08 22:29:34 +00:00 |
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vmmeazza
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7b73c9732a
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Remove redundant text
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2010-04-08 21:32:47 +00:00 |
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stuart
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817aa23583
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Add normal-map effect to c172p, including update to paintkit to allow
easy modification.
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2010-04-07 23:07:46 +00:00 |
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fredb
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5b063ad32b
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Fix file encoding. Please avoid UTF-8 for shaders. Older drivers don't like it.
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2010-04-07 22:37:21 +00:00 |
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vmmeazza
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20535a3893
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Bugfix - remove emissivity
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2010-04-07 22:02:22 +00:00 |
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fredb
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bbdf4694ad
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Fix line endings
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2010-04-07 21:09:48 +00:00 |
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torsten
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31df14b691
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Initial import of the balloon scenario from gooneybird
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2010-04-07 14:15:24 +00:00 |
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vmmeazza
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225633dfa9
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Add reflection effects
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2010-04-03 18:56:02 +00:00 |
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vmmeazza
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1b49358d0d
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Add mapping and noise
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2010-04-02 14:02:48 +00:00 |
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vmmeazza
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b33e332709
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Remove incorrectly mapped cube cross. Add correct cube cross
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2010-04-02 13:51:39 +00:00 |
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fredb
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5d76d5f3f5
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Landmass update: add a triangle for the ground and don't apply relief on it
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2010-04-02 07:06:39 +00:00 |
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fredb
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d73a93f284
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Disable self shadowing for now to gain some fps on older GPU. Should be configurable in the future
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2010-04-01 20:59:17 +00:00 |
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vmmeazza
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f71d794866
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Tie reflectivity to material shininess, and provide more user control via parameters.
Perpare for cube cross textures.
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2010-03-31 09:11:44 +00:00 |
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vmmeazza
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6e99283904
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Remove warnings
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2010-03-29 09:50:54 +00:00 |
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fredb
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ecd154b951
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Typo
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2010-03-29 07:07:41 +00:00 |
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fredb
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4309cab248
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Update doc for geometry shaders
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2010-03-29 07:05:52 +00:00 |
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fredb
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e0056383f3
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Use geometry shader to give more relief to landmass
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2010-03-29 06:13:43 +00:00 |
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fredb
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7ebe34e95c
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Put the color of night lighting in a uniform
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2010-03-28 17:20:04 +00:00 |
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fredb
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24d8e9293c
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Add relief mapping to landmass effect
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2010-03-28 17:00:19 +00:00 |
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fredb
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2a99305a28
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Night lighting improvement suggested by Erik Hofman
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2010-03-28 16:54:26 +00:00 |
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fredb
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17f9563900
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Add generate documentation
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2010-03-28 16:30:38 +00:00 |
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vmmeazza
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e7444434c5
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Used with reflection effect - needs this patch ftp://ftp.abbeytheatre2.org.uk/fgfs/Shader/Reflect/cube-map.patch which will be included in Simgear soon (hopefully).
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2010-03-28 11:20:09 +00:00 |
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vmmeazza
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2c825cbef2
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A simple reflection effect - needs this patch ftp://ftp.abbeytheatre2.org.uk/fgfs/Shader/Reflect/cube-map.patch which will be included in Simgear soon (hopefully).
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2010-03-28 11:17:51 +00:00 |
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jmt
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b38d470782
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Switch the route-manager dialog over to use the waypoint-list widget, and update other functionality to match.
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2010-03-27 17:56:01 +00:00 |
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jmt
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38832daf77
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Route-manager - replace pop/clear items with prev/next items, which are more useful in the new waypoint scheme.
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2010-03-27 17:16:01 +00:00 |
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