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2278 commits

Author SHA1 Message Date
mfranz
063a9d92e0 always use OBJECT_SHARED 2006-04-13 20:47:25 +00:00
vmmeazza
68273e5163 Add USS Eisenhower to the list of carrier TACANs, remove USS Ronald Reagan 2006-04-13 09:43:52 +00:00
mfranz
c8f0839185 tweaks (to keep cvslogs busy :-) 2006-04-12 16:11:19 +00:00
mfranz
ae7b90c439 updates/fixes 2006-04-12 13:25:40 +00:00
mfranz
305001c033 consider new OBJECT_TAXI_SIGN orientation 2006-04-12 12:25:21 +00:00
mfranz
f709a0a4e0 woohoo ... first bugfix 2006-04-12 11:54:30 +00:00
mfranz
331baa40bf document some black magic about object placing 2006-04-12 11:52:30 +00:00
mfranz
9d6342f1a8 add model for taxiway sign placing 2006-04-12 00:00:59 +00:00
mfranz
1f466f51ef moved start/stop frame to end; fix divider 2006-04-11 16:01:09 +00:00
mfranz
b113754419 new glyph positions, renamed glyphs (t0 ... tall 0, n0 ... normal 0) 2006-04-11 15:58:32 +00:00
mfranz
d3ee8bafd8 - add frame to direction signs (yellow)
- use xoffset/yoffset instead of xscale (which has been removed again
  from SGMaterial)
- change texture names
2006-04-10 15:40:11 +00:00
mfranz
ecbf793035 replace sign textures by (ugly ;-) lower-res versions. At this occasion also
change names to lower-case for consistency reasons.)
2006-04-10 15:34:41 +00:00
mfranz
4a2fc11803 define four texture fonts for runway/taxiway signs 2006-04-09 19:33:28 +00:00
mfranz
f08eeef5af sign fonts:
Y ... black on yellow            -> direction, destination, boundary
R ... white on red               -> mandatory instruction
L ... yellow on black with frame -> runway/taxiway location
B ... white on black             -> runway distance remaining
2006-04-09 19:24:23 +00:00
mfranz
c93bda7b22 terrain-follow -> agl-hold (to match generic AP and AP dialog) 2006-04-08 16:21:47 +00:00
mfranz
35f76bab96 delay menu disabling a bit for props.nas to be able to catch up (?)
(sometimes the AP menu entry didn't get enabled when it should)
2006-04-06 09:49:49 +00:00
mfranz
f7c5a40597 some more object-oriented-ness & cleanup 2006-04-06 09:48:38 +00:00
mfranz
ec42d928df initialize input field properties if necessary 2006-04-06 07:10:13 +00:00
mfranz
4a0b56deb3 - now that XML dialogs run their own Nasal namespace and have <open> and
<close> block, remove autopilot helper file autopilot.nas and (re)implement
  its functionality in autopilot.xml
- make AP dialog "bidirectional" and "live": all input fields are <live>
  (i.e. they are updated as the autopilot settings are changed, for example
  by panel actions or property browser changes)
- dialog input is only forwarded to the AP; no direct checkbox/radiobutton
  handling through widget operation, instead:
- changes to the AP properties operate checkboxes/radiobuttons

This makes the AP dialog always reflect the AP state. If the AP refuses
one setting and sets it back to something else, then the dialog will
immediately react and show the actual setting.
2006-04-05 20:24:21 +00:00
curt
352b2bf5ec v0.9.10 updates. 2006-04-05 19:55:11 +00:00
curt
aec6a39546 Updated manuals. 2006-04-05 17:36:23 +00:00
curt
f0500a0c10 Remove html version of getstart from the base package. We will distribute
just the pdf version and leave the html version for the web site.
2006-04-05 14:12:56 +00:00
curt
0373808413 Rob Oates:
Newest set of textures.
2006-04-04 21:01:14 +00:00
david
3f0112392a Corrections to examples from Alexis Bory. 2006-04-04 19:16:26 +00:00
mfranz
3ef957b66c increase precision of output lon/lat values 2006-04-02 17:52:33 +00:00
mfranz
d52d4e9a8b - restore old $FG_HOME in <help>
- print target path to terminal
- minor optimization
2006-04-02 17:35:47 +00:00
mfranz
8c4a9aefb7 update <help> to reflect new MS Win "/sim/fg-home" path 2006-04-01 12:12:27 +00:00
curt
8b339c2786 Rob Oates:
I've made adjustments to the following textures based on everyon's feedback:

Adjusted the hues on City [1,2,3] made them reddish
Dryier shrubs
improved the sand textures even more
applied Ron Jensens's XML patch to fix the drylakes

the download is fgfs_textures_2006_03_31.zip
2006-03-31 19:02:25 +00:00
mfranz
bb81487bdb spell flightgear correctly (that's why I said "almost the truth" :-) 2006-03-31 18:03:32 +00:00
mfranz
90e3cfb973 say almost the whole truth about the export file path 2006-03-31 18:00:09 +00:00
mfranz
2b1445dfd4 forgot one 2006-03-31 17:29:02 +00:00
mfranz
46435d3eef documentation update 2006-03-31 17:15:36 +00:00
mfranz
cd39d50c16 whoops ... /model is already reserved -> name it back to /cursor 2006-03-31 17:12:32 +00:00
mfranz
cb2f06992f empty input fields. (You usually call that dialog to enter a new airport.
Use "reset"/Shift-Esc to go to the start airport again.)
2006-03-31 10:30:46 +00:00
mfranz
0aad05f9a8 - add title <hrule>
- remove comment about values not being permanent. (-> $FG_HOME/autosave.xml
2006-03-31 10:29:07 +00:00
mfranz
870ca890e9 high-res screenshots don't work; they save a huge image with 3x3 times the
same lowres screen
2006-03-31 10:27:05 +00:00
mfranz
753ac09c0d support filtering. The [Search] button is only there for people who don't
know that the <Tab> key validates the input, too.
2006-03-31 10:26:08 +00:00
curt
8912cce27a Rob Oates:
New textures update:

Include a new Town texture (now just 1 texture...originally was 3) This
looks REALLY good and it goes will with all terrain types, and best of all
it's a single texture...town2, and town3 are nolonger apart of the download
package.

A new sand texture (2 textures...for testing) which I hope John? can test
this because he's very familar with desert terrain...I've only seen it in
pictures.

And an improved Drycrop textures (now 4 Textures...was 3) now the texture
looks more rural, you can best see the texture from KTPA.

If the feedback is good on the desert texture I will do a full clean set
so you can delete the previous texture folder and have a clean set of all
the Flightgear textures.
2006-03-30 14:28:58 +00:00
curt
b5c3ebbb62 New city textures. 2006-03-29 19:53:11 +00:00
durk
aba4a636ee AI Traffic related fixes. All base package traffic files again refer
correctly to an existing Boeing 737 (the new 737-300). Also updated
the aircraft_demo.xml to reflect this change. Added an initial version of
a logical ground network file for KSFO airport.
2006-03-29 18:07:10 +00:00
mfranz
952c006a08 Stuart BUCHANAN:
avoid long lines, because they aren't displayed *at all* with plib <= 1.8.4
if they stick out of the screen on the left side
2006-03-28 22:54:16 +00:00
curt
fc0286c79c Updated materials entries to match the next textures. 2006-03-27 15:55:59 +00:00
curt
4a5c61ca89 Rob Oates:
New terrain textures based on USGS satellite images.
2006-03-27 15:35:25 +00:00
mfranz
f433e090b6 distance measuring isn't ready yet 2006-03-27 13:23:44 +00:00
mfranz
b82a276062 - add cursor/selected model coords output again
- move counter to status line output
2006-03-27 13:13:57 +00:00
david
6e5e59be23 Updates from Dave Perry:
I missed a few things in the last patch.
1.  prop size did not match prop disc size.
2.  rescaled yoke to match measured yoke.
3.  messed up hot spots for heading indicator knobs when I tweaked the
panel last patch.
The fix that could not wait was #3, so I also re-textured the pilot head
with outdoor face photos.  Yep, that's my face.  The hair is now
textured also which looks better close up.
2006-03-27 11:50:57 +00:00
mfranz
cc23971688 - initialize click coords
- display_status function
- add model count to status line
2006-03-25 18:30:32 +00:00
mfranz
f0d7ab3766 - remove stale comment
- add the yellow title line  :-)
2006-03-25 07:49:52 +00:00
mfranz
4039ff7e40 - add "sticky" buttons to keep last object's heading and/or roll/pitch
- fixed pos for model select dialog
- yet more cleanup
2006-03-24 15:33:06 +00:00
david
25e3db0bd1 Update from Dave Perry:
1. Added a pilot.

2. Cleaned up the panel, added a working park brake lever, added the
remaining placards, added "materials lighting for the remaining
switches and knobs tied to the nave light switch.

3. Doubled the resolution of the transparent rgb, added propdisc spin,
and realigned all in the ac file so the spin was concentric.
2006-03-24 03:52:14 +00:00