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Update from Dave Perry:

1. Added a pilot.

2. Cleaned up the panel, added a working park brake lever, added the
remaining placards, added "materials lighting for the remaining
switches and knobs tied to the nave light switch.

3. Doubled the resolution of the transparent rgb, added propdisc spin,
and realigned all in the ac file so the spin was concentric.
This commit is contained in:
david 2006-03-24 03:52:14 +00:00
parent 74c64deaef
commit 25e3db0bd1
12 changed files with 102 additions and 42 deletions

View file

@ -1,5 +1,5 @@
AC3Db
MATERIAL "ac3dmat12" rgb 0.267 0.267 0.267 amb 0.2 0.2 0.2 emis 0 0 0 spec 0.302 0.302 0.302 shi 10 trans 0
MATERIAL "ac3dmat1" rgb 1 1 1 amb 0.2 0.2 0.2 emis 0 0 0 spec 0 0 0 shi 10 trans 0
MATERIAL "illum" rgb 0.988889 0.988889 0.988889 amb 0.201149 0.201149 0.201149 emis 0.7 0.7 0.7 spec 0 0 0 shi 32 trans 0
MATERIAL "DefaultWhite" rgb 1 1 1 amb 1 1 1 emis 0.149 0.149 0.149 spec 0.502 0.502 0.502 shi 64 trans 0
OBJECT world
@ -136,6 +136,7 @@ kids 0
OBJECT poly
name "disk"
loc 0 -0.0305765 0.0300321
texture "knob.rgb"
crease 101.000000
numvert 20
0.01 0.00396059 0.00479285

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@ -19,6 +19,17 @@
</emission>
</animation>
<animation>
<type>material</type>
<object-name>disk</object-name>
<emission>
<red>0.45</red>
<green>0.09</green>
<blue>0.00001</blue>
<factor-prop>/sim/model//material/instruments/factor</factor-prop>
</emission>
</animation>
<animation>
<type>rotate</type>
<object-name>Needle100</object-name>

Binary file not shown.

View file

@ -5,6 +5,18 @@
<name>ASI</name>
<path>asi.ac</path>
<animation>
<type>material</type>
<object-name>Face</object-name>
<object-name>Needle</object-name>
<emission>
<red>1.0</red>
<green>0.2</green>
<blue>0.0</blue>
<factor-prop>/sim/model//material/instruments/factor</factor-prop>
</emission>
</animation>
<animation>
<type>rotate</type>
<object-name>Needle</object-name>

View file

@ -1,5 +1,5 @@
AC3Db
MATERIAL "ac3dmat12" rgb 0.267 0.267 0.267 amb 0.2 0.2 0.2 emis 0 0 0 spec 0.302 0.302 0.302 shi 10 trans 0
MATERIAL "ac3dmat1" rgb 1 1 1 amb 0.2 0.2 0.2 emis 0 0 0 spec 0 0 0 shi 10 trans 0
MATERIAL "DefaultWhite" rgb 1 1 1 amb 1 1 1 emis 0.15 0.15 0.15 spec 0.5 0.5 0.5 shi 64 trans 0
OBJECT world
kids 5
@ -61,6 +61,7 @@ kids 0
OBJECT poly
name "OBS-Knob"
loc 0 -0.0297401 0.0293165
texture "knob.rgb"
crease 101.000000
numvert 20
0.01 9.31323e-09 0
@ -257,8 +258,9 @@ refs 3
12 1 0.5
kids 0
OBJECT poly
name "HdgKnob"
name "Hdg-Knob"
loc 0 -0.0300775 -0.0298089
texture "knob.rgb"
crease 101.000000
numvert 20
0.01 0.00396059 0.00479285

View file

@ -16,6 +16,18 @@
</emission>
</animation>
<animation>
<type>material</type>
<object-name>OBS-Knob</object-name>
<object-name>Hdg-Knob</object-name>
<emission>
<red>0.45</red>
<green>0.09</green>
<blue>0.00001</blue>
<factor-prop>/sim/model//material/instruments/factor</factor-prop>
</emission>
</animation>
<animation>
<type>rotate</type>
<object-name>Face</object-name>

Binary file not shown.

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View file

@ -1,6 +1,5 @@
AC3Db
MATERIAL "ac3dmat1" rgb 1 1 1 amb 0.2 0.2 0.2 emis 0 0 0 spec 0 0 0 shi 10 trans 0
MATERIAL "ac3dmat12" rgb 0.267 0.267 0.267 amb 0.2 0.2 0.2 emis 0 0 0 spec 0.302 0.302 0.302 shi 10 trans 0
MATERIAL "DefaultWhite" rgb 1 1 1 amb 1 1 1 emis 0.15 0.15 0.15 spec 0.5 0.5 0.5 shi 64 trans 0
OBJECT world
kids 9
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@ -31,6 +31,17 @@
</emission>
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<type>material</type>
<object-name>disk</object-name>
<emission>
<red>0.45</red>
<green>0.09</green>
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<factor-prop>/sim/model//material/instruments/factor</factor-prop>
</emission>
</animation>
<animation>
<name>LocalizerNeedleTransform</name>
<type>rotate</type>

View file

@ -31,6 +31,17 @@
</emission>
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<type>material</type>
<object-name>disk</object-name>
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</emission>
</animation>
<animation>
<name>LocalizerNeedleTransform</name>
<type>rotate</type>

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@ -5,7 +5,7 @@
<type>translate</type>
<group-name>Yoke-pa24</group-name>
<property>controls/flight/elevator</property>
<factor>-0.1</factor>
<factor>-0.12</factor>
<axis>
<x>1.0</x>
<y>0.0</y>