updates/fixes
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1 changed files with 20 additions and 16 deletions
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@ -1,9 +1,10 @@
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This file describes how to add static objects to the scenery as well as the
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syntax of *.stg files.
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This file describes how FlightGear searches and loads scenery, and how to
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add static objects to the scenery as well as the syntax of *.stg files.
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Contents:
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Contents ----------------------------------------------------------------------
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1 scenery path
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2 terrasync
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@ -149,7 +150,9 @@ so it may not be available/usable on MS Windows.
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stg files ("static terragear") define the static elements of a scenery
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"tile", including the terrain elevation data, airport geometry, and all
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static objects placed on this tile. (See section 5 for how to find out which
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geo coordinates belong to which tile.)
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geo coordinates belong to which tile.) Four of the available key words
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are followed by a string and four numbers. The meaning of these numbers
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is always the same and described in section 3.3.
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@ -267,15 +270,16 @@ used directly. They have to be put in a pair of curly braces:
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{right-down}
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creates an arrow that points to the right and down. Single-letter-
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glyph-names can be used that way, too, or in any mixture of both
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methods:
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creates an arrow that points to the right and down. Several glyph-names
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can be put into a pair of braces, separated by commas (no space!).
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Single-letter-glyph-names can be used that way, too, or in any mixture
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of both methods:
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EXIT
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{E,X,I,T}
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{E}{X}{I}{T}
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EX{I,T}
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E{X,I}T{right-down}
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E{X,I}T{left-up,right-down}
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Besides single- or multi-letter-glyph-names, there are also commands.
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These always start with an '@'.
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@ -289,7 +293,7 @@ the line is equivalent to
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The following abbreviations are available -- all expand to arrows:
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The following abbreviations are available -- all expand to arrow symbols:
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abbrev. glyph-name
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-----------------------------------------------------------------
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@ -321,13 +325,13 @@ The following commands are available, for (A) sign properties:
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and commands for (B) pre-defined sign types according to the FAA
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specification (5345-44; see http://www.google.com/search?q=5345-44g).
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@Y @Y1 @Y2 @Y3 yellow "Direction, Destination, Boundary" sign
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@R @R1 @R2 @R3 red "Mandatory Instruction" sign
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@L @L1 @L2 @L3 framed/black "Location" sign (yellow text/frame)
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@B @B4 @B5 black "Runway Distance Remaining" sign
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@Y @Y1 @Y2 @Y3 "Direction, Destination, Boundary" sign (black on yellow)
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@R @R1 @R2 @R3 "Mandatory Instruction" sign (white on red with black outline)
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@L @L1 @L2 @L3 "Location" sign (yellow text and frame on black)
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@B @B4 @B5 "Runway Distance Remaining" sign (white on black)
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The number versions define the panel heights according to the spec. If
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they are omitted, then a default size is used (@Y3, @R3, @L3, @B4). If
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the number is omitted, then a default size is used (@Y3, @R3, @L3, @B4). If
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such a pre-defined sign type is used, then fgfs takes (more or less)
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care of opening and closing frames, and of inserting the proper spaces.
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(You can avoid this automatism by setting the sign properties yourself,
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@ -401,8 +405,8 @@ are fixed and unchangeable at runtime.
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4.1 static objects
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-------------------
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4.2 dynamic objects
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--------------------
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Any of the model properties can be made changeable at runtime by appending
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"-prop" and using a property path name instead of the fixed value:
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