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Author SHA1 Message Date
Vivian Meazza
0a8f9d71c3 Tidy up
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2012-05-07 17:22:15 +01:00
Vivian Meazza
b6fd097920 Opotimize in line with water shaders
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2012-05-07 12:46:25 +01:00
Vivian Meazza
0235f95ed5 Merge branch 'master' of gitorious.org:fg/fgdata into work 2012-05-05 20:07:43 +01:00
Vivian Meazza
9657518663 Optimise water shaders after ideas and suggestions by Thorsten Renk
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2012-05-05 19:59:22 +01:00
Frederic Bouvier
3fc1a36201 Fix a shader problem. It seems a bad idea to set gl_FragData in a conditional block. It seems better to assign a value unconditionally even if there is no buffer attached. 2012-05-05 00:10:56 +02:00
Frederic Bouvier
7e1ed19307 Put encode_gbuffer in a separate shader to please ATI and/or Mac OSX that doesn't like to have gl_FragData and gl_FragColor in the same program, even if one is never called 2012-05-04 09:34:00 +02:00
Emilian Huminiuc
f26472f614 Remove useless include_fog.vert from some of the effects.
Fis c/p error in ubershader-deferred.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-05-03 00:01:59 +03:00
Stuart Buchanan
de70c6404e Emissive lighting for random buildings. Part 1. 2012-05-01 22:35:10 +01:00
Emilian Huminiuc
5fbc5bddf6 Ubershader: some spring cleaning, readability
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-05-01 15:03:18 +03:00
Frederic Bouvier
6775ecdfd2 Display the depth buffer when stored in a color texture 2012-05-01 09:34:14 +02:00
Frederic Bouvier
6be18a5c99 Add the ability to record depth in color buffer. This should solve depth buffer resolution problem for older NVidia cards. 2012-05-01 08:47:38 +02:00
Frederic Bouvier
76a11c2d48 Fix bug #750: allow cards or drivers not supporting dynamic indexing in fragment shaders to have simple shadows 2012-04-29 13:35:30 +02:00
Frederic Bouvier
72be8cdcf7 Merge commit 'refs/merge-requests/99' of git://gitorious.org/fg/fgdata into thorsten/haze_1.3 2012-04-27 08:29:03 +02:00
Frederic Bouvier
ef9f0d222d Remove incomplete and unused shaders 2012-04-26 20:49:01 +02:00
Flightgear Development
2b972341b3 Terrain Haze v1.3 2012-04-26 17:22:58 +03:00
Frederic Bouvier
d62e7ed6cc Filtering requires GLSL 1.2 2012-04-18 22:34:03 +02:00
Frederic Bouvier
c06889b3c5 Revert "Remove ambient component of additional lights"
This reverts commit de454d1391ffc1d208dc783715524ef8eef4055f.
2012-04-18 20:19:47 +02:00
Frederic Bouvier
adf766aeff Add optional shadow filtering 2012-04-18 09:13:38 +02:00
Frederic Bouvier
9807be4f0d Fix a problem with cockpit shadows added in previous commit 2012-04-18 08:37:14 +02:00
Frederic Bouvier
e4b856805e Make the number of shadow cascades and the range of each configurable 2012-04-17 09:12:57 +02:00
Frederic Bouvier
e09670ea33 Fix the Rembrandt version of the urban shader 2012-04-16 23:53:09 +02:00
Frederic Bouvier
a8863ad2b8 Workaround to make the landmass shader work on MacOSX, contributed by Olaf Flebbe 2012-04-16 08:53:18 +02:00
Frederic Bouvier
40f0b5f242 Don't modify depth buffer at grazing angles in the urban shader 2012-04-16 08:30:47 +02:00
Frederic Bouvier
e442e37ec3 Remove ambient component of additional lights
It creates artifacts at edges of light volumes and should come from the main light source (sun and moon) anyway
2012-04-16 08:29:33 +02:00
Frederic Bouvier
98208409f4 Urban shader for Rembrandt: comment out snow and night light for the moment 2012-04-14 23:48:05 +02:00
Frederic Bouvier
02bd978ee9 Olaf Flebbe: Typo in shader, really check argument of pow() 2012-04-14 22:15:51 +02:00
Frederic Bouvier
c05b12a6ab Change normal encoding method to get rid of RG16 textures and buffers 2012-04-13 00:01:12 +02:00
Emilian Huminiuc
bb6d8fea73 Fix ubershader emission for Rembrandt.
IAR80: fix instruments for Rembrandt, and redo the lighting. Replace some Nasal with preoperty-rules

Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-04-10 21:37:09 +03:00
Emilian Huminiuc
3737279b71 Fix deferred-tree shader compilation 2012-04-09 19:11:43 +02:00
Frederic Bouvier
b857fb2d7c Rembrandt: convert urban effect 2012-04-09 18:52:24 +02:00
Frederic Bouvier
9697a2656e Rembrandt: several implementations of PCF selectable by editing the code (for now): first #elif 1 wins 2012-04-06 22:15:13 +02:00
Frederic Bouvier
a8aab2551d Merge branch 'master' of git://gitorious.org/fg/fgdata 2012-04-05 22:51:45 +02:00
Stuart Buchanan
b09e37fefd Update random vegetation for project Rembrandt. Unfortunately due to a possible bug in the techniques code, the previous tree transparency handling has been disabled for the moment. 2012-04-04 22:39:46 +01:00
Frederic Bouvier
3f3a9ece00 Rembrandt: Put the ambient pass effect in fgdata 2012-04-04 22:31:40 +02:00
Frederic Bouvier
5678c1cd76 Add a sunlight technique to disable shadows, and avoid shader syntax problems with old NV cards 2012-04-04 20:42:05 +02:00
Frederic Bouvier
ceb1cb102b Rembrandt: Normalize normals before outputing them to gbuffer 2012-04-04 20:07:49 +02:00
James Turner
6d152cacc9 Fix for Ati(? Mac?) not allowing writes to 'varying' in a fragment shader. 2012-04-04 17:11:58 +01:00
Frederic Bouvier
ddf0c576e9 Hopefully fix the two-sided case for the Rembrandt renderer. Shadows are not fixed yet. 2012-04-03 23:30:35 +02:00
Emilian Huminiuc
feb30c83b5 fix ubershader lighting in Rembrandt
IAR80: remove range animations for now
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-04-01 20:24:49 +03:00
Frederic Bouvier
bdc642f068 Rembrandt: Create an effect for the fog stage. Duplicates the C++ code for now. 2012-04-01 00:00:43 +02:00
Frederic Bouvier
984bb05046 Rembrandt: Create an effect for the lighting stage. Duplicates the C++ code for now. 2012-03-31 23:15:14 +02:00
Emilian Huminiuc
a3f004f4ec Simple conversion of ubershader for Rembrandt, as ubersahader-gbuffer.frag
Make model-combined-gbuffer use it
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-03-31 22:24:00 +03:00
Frederic Bouvier
b2b391b2ef Fix light shaders 2012-03-31 21:13:47 +02:00
Frederic Bouvier
dc3ee9ad6e Supporting effects and shaders for lights 2012-03-31 20:32:50 +02:00
Frederic Bouvier
658ece0152 Fix normal storage into texture data. Input [-1..1] should be output to [0..1] 2012-03-28 22:36:26 +02:00
Frederic Bouvier
c4390ae31a Change default effects attached to terrain and models
Add a technique that initialize the buffers of the Rembrandt renderer
     (use Multi Render Target)
  Renumber techniques that depends on old technique 10 (now 11) of model-default
2012-03-25 19:03:52 +02:00
Frederic Bouvier
4334e98e1d Add an effect for the final display stage of the Rembrandt renderer 2012-03-25 18:51:41 +02:00
Emilian Huminiuc
4af61aba47 Shaders/include_fog.frag: better fix for the common fog function
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-03-15 21:09:27 +02:00
Frederic Bouvier
ebc1002139 Sunrises 1.2 by Thorsten Renk 2012-03-08 23:22:27 +01:00
Torsten Dreyer
874a693e96 Simplify Phytagoras in the wave shader(s)
pow() is expensive and abs() is redundand.
pow(abs(x),2) equals x*x
2012-02-23 20:25:28 +01:00