jmt
|
e25ada7d39
|
Save functionality exposed in the route-manager dialog.
|
2010-04-13 07:58:16 +00:00 |
|
vmmeazza
|
81a9e2fd10
|
Add layered clouds
|
2010-04-12 21:29:37 +00:00 |
|
vmmeazza
|
ba028e8a54
|
Add layered clouds
|
2010-04-12 21:21:43 +00:00 |
|
vmmeazza
|
9bd6191854
|
Add layered clouds
|
2010-04-12 20:51:46 +00:00 |
|
vmmeazza
|
188db1d201
|
Add layered clouds
|
2010-04-12 20:46:07 +00:00 |
|
vmmeazza
|
1afa90694c
|
Add layered clouds
|
2010-04-12 19:23:27 +00:00 |
|
fredb
|
d14a2585c7
|
Allow more increments
|
2010-04-11 09:18:59 +00:00 |
|
ehofman
|
2a5a34c771
|
set the quality slider stepsize to 1.0 (for integers)
|
2010-04-11 09:03:55 +00:00 |
|
fredb
|
52c46e87c9
|
Create effects for shrub type landmass with no or little height. Add a new shrub texture contributed by Yves
|
2010-04-11 08:36:36 +00:00 |
|
fredb
|
65007fd4b3
|
Create effects for shrub type landmass with no or little height. Add a new shrub texture contributed by Yves
|
2010-04-11 08:36:29 +00:00 |
|
fredb
|
fe297a342e
|
Restore basic functionality of the original shader
|
2010-04-11 06:09:07 +00:00 |
|
fredb
|
b73614b17a
|
Remove snow from streets
|
2010-04-10 21:07:52 +00:00 |
|
fredb
|
64f351935b
|
Add snow to urban shader
|
2010-04-10 17:32:07 +00:00 |
|
fredb
|
1a986d8747
|
Use quality level inside landmass fragment shader
|
2010-04-10 15:08:29 +00:00 |
|
fredb
|
714c500fa9
|
Use quality level inside urban fragment shader
|
2010-04-10 14:35:02 +00:00 |
|
fredb
|
04989069d4
|
Document <float-property> and /sim/rendering/quality-level
|
2010-04-10 14:09:49 +00:00 |
|
fredb
|
9638e607cf
|
Use new "/sim/rendering/quality-level" property
|
2010-04-10 13:59:24 +00:00 |
|
fredb
|
b3c61e6b8c
|
Add a quality index that will help user to choose the level of eye candy vs available hardware performance
|
2010-04-10 13:33:14 +00:00 |
|
fredb
|
cf88447fb5
|
Add a quality index that will help user to choose the level of eye candy vs available hardware performance
|
2010-04-10 13:31:05 +00:00 |
|
fredb
|
09addc4390
|
Restore original urban texture scale
|
2010-04-10 10:10:58 +00:00 |
|
fredb
|
2ed5074122
|
Use actual texture coverage
|
2010-04-10 10:08:27 +00:00 |
|
fredb
|
71ff1ae846
|
Use new materials.xml format to declare a second city texture with its own relief map provided by Yves/hb-gral
|
2010-04-10 09:40:41 +00:00 |
|
fredb
|
cae0c318b7
|
Use new materials.xml format to declare a second city texture with its own relief map provided by Yves/hb-gral
|
2010-04-10 09:32:54 +00:00 |
|
fredb
|
fbb810c5a6
|
Reindent file
|
2010-04-10 08:26:50 +00:00 |
|
stuart
|
eb01db1870
|
Turn fuel-caps red.
|
2010-04-09 19:53:40 +00:00 |
|
torsten
|
0bc6f89071
|
Initial version for the AI-Scenario select-dialog
|
2010-04-09 09:45:25 +00:00 |
|
stuart
|
f79a88f8c1
|
Updated normal mapping with better riveting.
|
2010-04-08 22:29:34 +00:00 |
|
vmmeazza
|
7b73c9732a
|
Remove redundant text
|
2010-04-08 21:32:47 +00:00 |
|
stuart
|
817aa23583
|
Add normal-map effect to c172p, including update to paintkit to allow
easy modification.
|
2010-04-07 23:07:46 +00:00 |
|
fredb
|
5b063ad32b
|
Fix file encoding. Please avoid UTF-8 for shaders. Older drivers don't like it.
|
2010-04-07 22:37:21 +00:00 |
|
vmmeazza
|
20535a3893
|
Bugfix - remove emissivity
|
2010-04-07 22:02:22 +00:00 |
|
fredb
|
bbdf4694ad
|
Fix line endings
|
2010-04-07 21:09:48 +00:00 |
|
torsten
|
31df14b691
|
Initial import of the balloon scenario from gooneybird
|
2010-04-07 14:15:24 +00:00 |
|
vmmeazza
|
225633dfa9
|
Add reflection effects
|
2010-04-03 18:56:02 +00:00 |
|
vmmeazza
|
1b49358d0d
|
Add mapping and noise
|
2010-04-02 14:02:48 +00:00 |
|
vmmeazza
|
b33e332709
|
Remove incorrectly mapped cube cross. Add correct cube cross
|
2010-04-02 13:51:39 +00:00 |
|
fredb
|
5d76d5f3f5
|
Landmass update: add a triangle for the ground and don't apply relief on it
|
2010-04-02 07:06:39 +00:00 |
|
fredb
|
d73a93f284
|
Disable self shadowing for now to gain some fps on older GPU. Should be configurable in the future
|
2010-04-01 20:59:17 +00:00 |
|
vmmeazza
|
f71d794866
|
Tie reflectivity to material shininess, and provide more user control via parameters.
Perpare for cube cross textures.
|
2010-03-31 09:11:44 +00:00 |
|
vmmeazza
|
6e99283904
|
Remove warnings
|
2010-03-29 09:50:54 +00:00 |
|
fredb
|
ecd154b951
|
Typo
|
2010-03-29 07:07:41 +00:00 |
|
fredb
|
4309cab248
|
Update doc for geometry shaders
|
2010-03-29 07:05:52 +00:00 |
|
fredb
|
e0056383f3
|
Use geometry shader to give more relief to landmass
|
2010-03-29 06:13:43 +00:00 |
|
fredb
|
7ebe34e95c
|
Put the color of night lighting in a uniform
|
2010-03-28 17:20:04 +00:00 |
|
fredb
|
24d8e9293c
|
Add relief mapping to landmass effect
|
2010-03-28 17:00:19 +00:00 |
|
fredb
|
2a99305a28
|
Night lighting improvement suggested by Erik Hofman
|
2010-03-28 16:54:26 +00:00 |
|
fredb
|
17f9563900
|
Add generate documentation
|
2010-03-28 16:30:38 +00:00 |
|
vmmeazza
|
e7444434c5
|
Used with reflection effect - needs this patch ftp://ftp.abbeytheatre2.org.uk/fgfs/Shader/Reflect/cube-map.patch which will be included in Simgear soon (hopefully).
|
2010-03-28 11:20:09 +00:00 |
|
vmmeazza
|
2c825cbef2
|
A simple reflection effect - needs this patch ftp://ftp.abbeytheatre2.org.uk/fgfs/Shader/Reflect/cube-map.patch which will be included in Simgear soon (hopefully).
|
2010-03-28 11:17:51 +00:00 |
|
jmt
|
b38d470782
|
Switch the route-manager dialog over to use the waypoint-list widget, and update other functionality to match.
|
2010-03-27 17:56:01 +00:00 |
|