frohlich
4058cd1a37
Modified Files:
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materials.xml: Add runway light materails.
2007-05-28 05:07:49 +00:00
mfranz
e6feb269c7
s/resistence/resistance/
2007-05-13 11:53:46 +00:00
mfranz
bebbbc28e6
s/asphault/asphalt/
2007-05-13 11:44:35 +00:00
mfranz
0936a148e1
- don't list the "Default" material name first, as the first entry is
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what we usually want when we query the material, and "Default" isn't
very descriptive
2007-05-13 09:38:36 +00:00
frohlich
29f9ffd043
Modified Files:
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materials.dtd materials.xml: Filter runway textures better.
2007-04-21 12:13:51 +00:00
mfranz
4a08d75574
Maik JUSTUS: improve some friction values (ice, snow, dirt-runway, grass, ...)
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mf: fix sign glyph name, adjust some sign properties
2007-01-28 11:43:50 +00:00
martin
26ac84dc67
Prepare for renaming in order to get closer to the original meaning in
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the VMap0 spec.
2006-10-15 10:46:45 +00:00
martin
6d883e5fe5
My wife expects me to be correct about this .... ;-)
2006-10-14 22:32:04 +00:00
martin
bd560b9cd6
An early riser out of many steps in order to prepare for a cleanup of
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the different Landcover material names. Completely harmless.
2006-10-14 22:06:20 +00:00
frohlich
aabab43f47
Provide the newly introduced properties to materials.
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Document them like the others are documented.
2006-06-11 13:38:45 +00:00
mfranz
3c2b7876de
adjustment to the raised period to fight mipmapping artifacts
2006-04-22 15:36:40 +00:00
mfranz
7208f2d695
thanks to Erik's texture map I can now drop empty.rgb altogether and just
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specify the same texture in the "foo.lighted" and "foo.unlighted" material
entry. This also allows to drop the state cloning and thereby solves the
most urgent apt_signs.cxx TODO. :-)
2006-04-22 13:40:58 +00:00
mfranz
4c3c3310c4
save some texture memory by setting a very small 8x8 texture. Otherwise
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the matlib would use unknown.rgb, which is 256x256. And plib would AFAICS
load it 5 times, because it is too stupid to share the contents.
2006-04-20 20:00:29 +00:00
mfranz
d541f77982
add a separate material entry for each sign's unlighted state. That's not
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exactly how the material lib was designed for. Better would be selectable
sub-states within one material. But as long as only the signs need it, I'd
say we can live with that.
2006-04-20 15:53:57 +00:00
mfranz
e54c43581d
fix {start,stop}-frame for @L (Location) signs
2006-04-16 21:28:04 +00:00
mfranz
638a30502a
add "runway boundary" and "ILS critical area boundary" glyph definitions
2006-04-16 17:24:32 +00:00
mfranz
b113754419
new glyph positions, renamed glyphs (t0 ... tall 0, n0 ... normal 0)
2006-04-11 15:58:32 +00:00
mfranz
d3ee8bafd8
- add frame to direction signs (yellow)
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- use xoffset/yoffset instead of xscale (which has been removed again
from SGMaterial)
- change texture names
2006-04-10 15:40:11 +00:00
mfranz
4a2fc11803
define four texture fonts for runway/taxiway signs
2006-04-09 19:33:28 +00:00
curt
0373808413
Rob Oates:
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Newest set of textures.
2006-04-04 21:01:14 +00:00
curt
8b339c2786
Rob Oates:
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I've made adjustments to the following textures based on everyon's feedback:
Adjusted the hues on City [1,2,3] made them reddish
Dryier shrubs
improved the sand textures even more
applied Ron Jensens's XML patch to fix the drylakes
the download is fgfs_textures_2006_03_31.zip
2006-03-31 19:02:25 +00:00
curt
8912cce27a
Rob Oates:
...
New textures update:
Include a new Town texture (now just 1 texture...originally was 3) This
looks REALLY good and it goes will with all terrain types, and best of all
it's a single texture...town2, and town3 are nolonger apart of the download
package.
A new sand texture (2 textures...for testing) which I hope John? can test
this because he's very familar with desert terrain...I've only seen it in
pictures.
And an improved Drycrop textures (now 4 Textures...was 3) now the texture
looks more rural, you can best see the texture from KTPA.
If the feedback is good on the desert texture I will do a full clean set
so you can delete the previous texture folder and have a clean set of all
the Flightgear textures.
2006-03-30 14:28:58 +00:00
curt
b5c3ebbb62
New city textures.
2006-03-29 19:53:11 +00:00
curt
fc0286c79c
Updated materials entries to match the next textures.
2006-03-27 15:55:59 +00:00
fredb
0bed47d554
Textures needed for european airports
2006-02-11 14:42:36 +00:00
ehofman
c540e01dcb
Make grass a bit more grassier and schrubs a bit more schrubbier.
2005-11-16 15:19:20 +00:00
ehofman
941ec7e624
Adjust some friction and bumpiness values based on data from Gerard Robin.
2005-06-15 09:24:49 +00:00
daveluff
9a30a2afb1
Wrap runway textures in the symetrical v direction, except for the threshold panel which has a white line at the bottom but not the top. This is an effective workaround for a problem which results in black lines across the runway for users with ATI and some other non-NVidia cards
2004-12-16 18:05:17 +00:00
ehofman
df9376a314
Fix a typo
2004-11-30 09:09:04 +00:00
ehofman
b5f834b6e7
Store information about rolling-friction and bumpyness.
2004-04-13 11:35:39 +00:00
ehofman
ade05c7be2
Use two textures for buildup/resgrid, to remove some artefacts, from now on.
2004-03-07 18:51:34 +00:00
ehofman
bba44e353f
Add the new stables and farmhouses
2004-03-02 13:56:15 +00:00
ehofman
febed25dbb
Add a Bank Building, 2 apartment buildings and 3 office buildings
2004-02-29 18:23:47 +00:00
david
f618f734ef
Add light factory, restore big apartment, and redistribute random
...
buildings slightly.
2003-12-31 15:17:21 +00:00
david
03418a2b04
Add an apron texture for asphalt.
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Remove the broken yellow lines around the taxiways. They're rare in
real life, and look awful in FlightGear, since we cannot really align
taxiways yet anyway.
2003-11-30 22:22:06 +00:00
ehofman
4445c1c324
depreciate the grass texture for now and use the tundra texture for grasslands also.
2003-11-23 14:00:59 +00:00
ehofman
eed2d11f54
Add support for tundra and savanna coverage. Updated packice texture
2003-11-22 10:23:55 +00:00
ehofman
ad370d3799
Add PackIce as found in Goose Bay
2003-11-14 18:52:39 +00:00
curt
db3cbb4acb
Add a very sparsely placed ocean going aircraft carrier.
2003-09-18 15:14:23 +00:00
curt
8bad424d1f
Add a quick alias for Lava ground cover type.
2003-09-16 16:22:53 +00:00
ehofman
3dc8567832
Add support for the airport texture
2003-09-15 20:15:20 +00:00
ehofman
485decefa5
Ease the life in the towns a bit. Four schools per town isn't that common
2003-09-13 12:54:42 +00:00
ehofman
c03c0d9ce7
Adjust the specular colors to the new specular highlight code
2003-09-13 12:23:30 +00:00
curt
8adb95c719
Added a replay manager dialog box.
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Other misc. tweaks and updates.
2003-09-11 19:35:18 +00:00
ehofman
5000869248
Simplify the materials file by largely relying on the default ambient, diffuse, specular and shininess factors
2003-09-09 12:56:39 +00:00
ehofman
fe334e738c
A weak attempt to add beaches. We might want to remove this again if it turn's out not to be satisfactory
2003-09-07 13:17:27 +00:00
curt
c1e6e01b95
New centerline textures (need to be separated from "rest" texture.)
2003-09-05 20:22:15 +00:00
curt
6f1f72ffbc
Added some preliminary displaced threshold textures. These are just place
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holders until the experts make real ones.
2003-09-05 01:39:56 +00:00
curt
1cfa6b1936
Added an intermittant stream texture (often called a "wash" in places that
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actually have these.)
2003-09-04 01:25:41 +00:00
ehofman
085ebe525c
Don't display the houses in buildup areas because you don't seem them that well after all.
2003-08-15 09:55:44 +00:00