Add light factory, restore big apartment, and redistribute random
buildings slightly.
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1 changed files with 18 additions and 8 deletions
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@ -798,7 +798,17 @@ Shared parameters for various materials.
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<range-m>10000</range-m>
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<object>
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<path>Models/Buildings/oil-tanks.ac</path>
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<coverage-m2>20000000</coverage-m2>
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<coverage-m2>10000000</coverage-m2>
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<heading-type>random</heading-type>
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</object>
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<object>
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<path>Models/Buildings/big-apartment.ac</path>
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<coverage-m2>10000000</coverage-m2>
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<heading-type>random</heading-type>
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</object>
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<object>
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<path>Models/Buildings/factory.ac</path>
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<coverage-m2>4000000</coverage-m2>
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<heading-type>random</heading-type>
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</object>
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</object-group>
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@ -806,17 +816,17 @@ Shared parameters for various materials.
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<range-m>5000</range-m>
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<object>
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<path>Models/Buildings/cube-apartment.ac</path>
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<coverage-m2>500000</coverage-m2>
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<heading-type>random</heading-type>
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</object>
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<object>
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<path>Models/Buildings/small-glass-office-building.ac</path>
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<coverage-m2>1000000</coverage-m2>
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<heading-type>random</heading-type>
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</object>
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<object>
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<path>Models/Buildings/small-glass-office-building.ac</path>
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<coverage-m2>500000</coverage-m2>
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<heading-type>random</heading-type>
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</object>
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<object>
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<path>Models/Buildings/big-church.ac</path>
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<coverage-m2>10000000</coverage-m2>
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<coverage-m2>5000000</coverage-m2>
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<heading-type>random</heading-type>
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</object>
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<object>
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@ -826,7 +836,7 @@ Shared parameters for various materials.
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</object>
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<object>
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<path>Models/Buildings/water-tower.ac</path>
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<coverage-m2>50000000</coverage-m2>
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<coverage-m2>100000000</coverage-m2>
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<heading-type>random</heading-type>
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</object>
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</object-group>
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