Thorsten Renk
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7cbdc2cbfe
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ALS road effect: Configure streetlight color, simulate traffic jams
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2017-03-07 12:10:34 +02:00 |
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Thorsten Renk
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24375cfcb6
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Tackle some lighting artifacts
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2017-03-07 11:40:36 +02:00 |
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Thorsten Renk
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96193187b7
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ALS road shader: Render car proxies, fix numerical issues
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2017-03-07 10:32:05 +02:00 |
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Thorsten Renk
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58ef0ce998
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ALS road shader development
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2017-03-06 12:21:54 +02:00 |
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Thorsten Renk
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0349a7ca97
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Some procedural road lightmapping code, currently inactive
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2017-03-05 15:05:12 +02:00 |
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Thorsten Renk
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e503971ab1
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Groundwork for OSM-specific shaders - stub for road shader (at the moment trivial), property rules to generate lightmap factor
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2017-03-05 13:01:11 +02:00 |
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Thorsten Renk
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d3c93a2c64
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More ALS filter work
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2017-03-05 12:36:51 +02:00 |
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Thorsten Renk
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0791c66c5f
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Make ALS procedural light sprite more palatable to nouveau GPU driver
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2017-03-04 10:01:45 +02:00 |
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Thorsten Renk
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662d782f98
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Groundwork for ALS g-force blackout filter, WIP
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2017-03-03 19:50:13 +02:00 |
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Thorsten Renk
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498439379a
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ALS HUD effect approximating the appearance of light projected on the combiner
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2017-02-24 09:28:54 +02:00 |
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Thorsten Renk
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5f5440be81
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Correction to the reflection behavior of the ALS model shader suggested by Heiko Schulz
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2017-02-24 08:51:28 +02:00 |
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Thorsten Renk
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e1dcd3f38c
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Run urban shader in lightmap-only mode when either random or OMS buildings are enabled
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2017-02-23 10:13:22 +02:00 |
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Thorsten Renk
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320eab688f
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Discard approximate HV solution in ALS model shader
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2016-12-11 17:30:33 +02:00 |
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Thorsten Renk
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f852460713
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ALS drag/parachute animation shader
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2016-12-10 10:40:25 +02:00 |
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Thorsten Renk
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5c437d74cb
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Earthview 2.0 - support for normal maps, better upper atmosphere edge, cloud relief shader, improved dawn zone, horizon estimation, improved resource management,...
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2016-11-17 20:54:32 +02:00 |
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Thorsten Renk
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950fc0ab22
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Additions to ALS model shader suggested and partially implemented by Heiko Schulz: alternative reflection coloring model, Fresnel effect and normal map distortion of environment reflections in an efficient approximation
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2016-11-17 19:01:46 +02:00 |
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wlbragg
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dce488af92
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ALS lightspot second projectable spot correction.
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2016-10-05 14:47:44 -05:00 |
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Thorsten Renk
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e6646d9f8f
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ALS space shader darkmap also affects geolight
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2016-08-19 12:14:17 +03:00 |
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Thorsten Renk
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400409f10b
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Bugfixes for ALS light addition
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2016-08-18 09:25:03 +03:00 |
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Thorsten Renk
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c859fe7f89
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Switch ALS model shaders to light addition in intensity space rather than perception space
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2016-08-14 09:21:18 +03:00 |
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Thorsten Renk
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d1673bef6d
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Check surface normal when computing rain effect
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2016-08-08 09:40:21 +03:00 |
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Thorsten Renk
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e9bafac525
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ALS urban shader development, minor fixes
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2016-08-08 09:19:22 +03:00 |
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Erik Hofman
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fc2db8871b
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Add an appropriate version number to all vertex shaders
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2016-08-05 13:16:23 +02:00 |
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Thorsten Renk
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34f9480f2c
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Merge branch 'next' of https://git.code.sf.net/p/flightgear/fgdata into next
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2016-08-05 12:57:35 +03:00 |
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Thorsten Renk
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6cdc86c9d7
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Blend option for ALS urban shader effect
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2016-08-05 12:57:21 +03:00 |
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Erik Hofman
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3fa2ade35f
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
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Erik Hofman
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727c3feb11
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specify the shader version (default is 1.0): reported by glslangValidator
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2016-08-03 09:31:07 +02:00 |
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Thorsten Renk
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12f4129a0d
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Lightspot effect for ALS runway shader
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2016-08-01 12:32:57 +03:00 |
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Thorsten Renk
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5fc5e8263f
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Introduce detailed version of thruster flame
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2016-08-01 11:47:44 +03:00 |
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Thorsten Renk
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8c3a321c21
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Small tweak to lightning illumination of clouds
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2016-07-31 15:40:03 +03:00 |
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Thorsten Renk
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1e51bf00c0
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Experimental additional lighting options for ALS model shaders
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2016-07-31 10:29:02 +03:00 |
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Erik Hofman
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f705d0f908
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Fix a few GLSL errors as reported by glslangValidator
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2016-06-29 11:53:24 +02:00 |
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Thorsten Renk
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4000ced617
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Noise overlay for Earthview night light appearance
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2016-06-14 10:15:44 +03:00 |
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Thorsten Renk
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f6a44ca869
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Support for city night lights in Earthview
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2016-06-13 13:00:27 +03:00 |
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Thorsten Renk
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379dd17b3d
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ALS maintenance: bugfix for cloud impostors, 'inverse' Mie for cloud shader, glare for translucent objects proportional to 1-alpha rather than on-off
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2016-06-12 15:22:11 +03:00 |
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Thorsten Renk
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94c96a29c7
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ALS bird shader
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2016-04-30 21:27:28 +03:00 |
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Thorsten Renk
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f3d79f18e3
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Rain layer effect to ALS filtering
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2016-04-08 15:57:59 +03:00 |
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Thorsten Renk
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3146d6e4fe
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Filtering for most remaining ALS shaders
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2016-04-06 09:26:49 +03:00 |
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Thorsten Renk
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e9bac7dac4
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Fix tiling issues in Tropical South America airport keep definitions
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2016-03-28 18:19:05 +03:00 |
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Thorsten Renk
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31c2312732
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Prepare rock and base terrain effect for ALS filtering
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2016-03-28 13:25:47 +03:00 |
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Thorsten Renk
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bb8e93da97
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Enable filtering for ALS lower quality terrain, water and model shaders
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2016-03-27 20:27:32 +03:00 |
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Thorsten Renk
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9afc904482
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Prepare ALS tree shader for filtering, add functionality for (optional) agressive optimization
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2016-03-26 09:02:51 +02:00 |
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Thorsten Renk
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fbc81836c0
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Add urban and agriculture effects to ALS filtering scheme
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2016-03-25 10:49:07 +02:00 |
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Thorsten Renk
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cbc851d415
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Extend ALS flitering to more effects
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2016-03-18 09:32:34 +02:00 |
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Thorsten Renk
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8bf55eec3c
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More work on ALS filter code - noise and vignette for night vision, IR vision work
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2016-03-17 14:40:37 +02:00 |
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Thorsten Renk
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5bd2faab04
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Preparation for filtering (gamma, brightness, night vision) for ALS
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2016-03-14 11:43:55 +02:00 |
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Thorsten Renk
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9de1d6751a
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Bugfix for ALS airfield shader
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2016-02-17 10:30:32 +02:00 |
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Thorsten Renk
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2366eaec94
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More customizable ALS airport keep effect
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2016-02-03 10:01:59 +02:00 |
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Thorsten Renk
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f08f21902c
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More structure for Aurora Borealis rendering in ALS
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2016-02-03 09:14:42 +02:00 |
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Thorsten Renk
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97cc53d7b3
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Procedural aircraft lights for ALS - WIP
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2016-02-03 09:13:30 +02:00 |
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