Stuart Buchanan
c0bebf5404
Updates to 3D clouds to use the new shading parameters.
2011-10-06 21:21:13 +01:00
Vivian Meazza
e758deced1
Add foam to water effect. Based on work by Emilian Huminuc.
2011-09-26 23:35:20 +01:00
Vivian Meazza
b150771296
Add light map to reflect effect. Based on work by Emilian Huminuc.
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-09-26 09:42:44 +01:00
Vivian Meazza
e6fb203302
Add light map to reflect shader.
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-09-26 09:35:33 +01:00
Frederic Bouvier
a2b26f8d59
Local Weather 1.36 by Thorsten Renk
2011-09-23 23:25:15 +02:00
Vivian Meazza
fbf219a56f
Update colours to reflect Global Weather
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-09-22 15:33:16 +01:00
Vivian Meazza
980c1d7926
Update shader to react to global weather conditions
2011-09-22 14:37:32 +01:00
Vivian Meazza
062594ff05
Add new shaders in support of .dds textures
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-09-05 16:02:06 +01:00
Vivian Meazza
3ca2539064
Merge branch 'work' of D:\Git_New\fgdata
2011-08-23 22:52:24 +01:00
Vivian Meazza
c383cda2c6
Add support for transparent materials and .dds normal maps.
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-08-23 22:51:14 +01:00
Stuart Buchanan
74a9f8e1a6
Extend visibility range of 3d clouds to /sim/rendering/clouds3d-vis-range
2011-08-21 22:09:04 +01:00
Vivian Meazza
8caf2ef24d
Bugfix: correct transpareny issue.
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-08-18 22:05:42 +01:00
Vivian Meazza
5d06c1800b
Try fix for transparency issue.
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-08-18 20:11:53 +01:00
Stuart Buchanan
191a51d921
Support z-scaling in the 3d clouds- shader parts.
2011-08-07 13:47:17 +01:00
Erik Hofman
aff94b66ed
fix another typo
2011-07-16 15:53:25 +02:00
Erik Hofman
2e441b27b5
fix a typo
2011-07-16 15:52:03 +02:00
Erik Hofman
9c69635df9
Prevent a device by zero.
2011-07-16 15:49:31 +02:00
Erik Hofman
095e535082
Don't let the urban shader and the landmass shader fight over the city type terrain and restrict the landmass shader to only below a quality of 3.5
2011-07-16 15:30:32 +02:00
Erik Hofman
7300bc4bb0
revert the reflection shader patch, it didn't work out the way I hoped it would
2011-07-16 15:11:52 +02:00
Erik Hofman
16c73c0e5e
Move the fogCoord calculation to the shader to limit the number of varyings to 7
2011-07-16 11:52:54 +02:00
Erik Hofman
281445e31e
Like the landmass sharder, move the bump factor to the shader file to limit the number of varyings to 7
2011-07-16 11:51:45 +02:00
Erik Hofman
71283a3eae
Bring the old urban shader (qualiti level=3.5) back to life on my video hardware by restricting the number of varying variables to a maximum of seven.
2011-07-16 11:11:06 +02:00
ThorstenB
09062b72a9
Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
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AMD/ATI compiler requires proper float values for conditions/expressions.
2011-07-04 20:20:26 +02:00
James Turner
169bc757b6
For for bug 335, lightmap shader broken on some Ati drivers, especially Mac. Thanks to Stuart for the fix.
2011-07-03 20:21:09 +01:00
Torsten Dreyer
9998a658ec
Another attempt to fix #123 : 3d clouds flicker on mac
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Thanks to Stuart for providing this patch.
2011-06-28 20:03:59 +02:00
Gijs de Rooy
bef7c3b04b
Add intensity-factor to lightmap shader
2011-06-10 18:51:30 +02:00
Torsten Dreyer
cc37e63561
Fix bug#123: 3d cloud flicker on Mac
2011-06-08 17:08:33 +02:00
Vivian Meazza
c67632905a
Add Skydome effect.
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-04-15 16:07:53 +01:00
Frederic Bouvier
65c166c12c
Local Weather 1.0 by Thorsten Renk
2011-03-19 14:03:28 +01:00
Gijs de Rooy
f8fe1df22a
Lightmap conditional
2011-02-19 22:03:27 +01:00
Frederic Bouvier
0fa470269f
Fix issue #246 http://code.google.com/p/flightgear-bugs/issues/detail?id=246 by Lauri Peltonen
2011-02-17 23:28:36 +01:00
Frederic Bouvier
3c8105adf1
Fix issue #252 http://code.google.com/p/flightgear-bugs/issues/detail?id=252 by Lauri Peltonen
2011-02-17 08:05:34 +01:00
Gijs de Rooy
4fd8621209
Lightmap: ATI fix by AndersG
2011-02-11 19:35:47 +01:00
Gijs de Rooy
8db0ca44ef
An initial lightmap shader
2011-02-11 18:33:53 +01:00
Frederic Bouvier
d0cc5bcf5e
Add an attribution to the water shader
2010-12-05 14:44:02 +01:00
Frederic Bouvier
426b7f8ae3
reflect-bump-spec shader improvement by i4dnf
2010-11-20 21:21:05 +01:00
Frederic Bouvier
7c608c2003
Restore QDM urban shader technique for quality level >= 4
2010-11-02 22:31:39 +01:00
Frederic Bouvier
7d82264b79
Revert "Urban shader using Quadtree Displacement Mapping"
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This reverts commit 3cd68ac922d5768e5403065e1654478c1fbe0c7f.
2010-11-02 21:31:31 +01:00
Frederic Bouvier
7e816deb44
Revert "Small fix to the urban shader"
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This reverts commit 41027306053caabfa9dc8bf999fad3740e91cdb2.
2010-11-02 21:31:00 +01:00
Frederic Bouvier
77174294ce
Small fix to the urban shader
2010-10-27 09:17:10 +02:00
Frederic Bouvier
758f691a1c
Local Weather version 0.9 by Thorsten Renk
2010-10-26 21:42:36 +02:00
Frederic Bouvier
a3813bda8d
Urban shader using Quadtree Displacement Mapping
2010-10-25 22:37:05 +02:00
Frederic Bouvier
21ae0c8c69
To spare few GPU cycle
2010-10-03 09:15:33 +02:00
Frederic Bouvier
6e559ab4eb
Restore old shader for quality level below 2
2010-10-03 08:57:33 +02:00
Frederic Bouvier
e4da5245e8
Merge commit 'refs/merge-requests/28' of git://gitorious.org/fg/fgdata into gral/water2
2010-10-03 08:48:20 +02:00
gral@who.net
43a69d8371
Small clean up
2010-09-30 01:46:52 +02:00
gral@who.net
3cdf9da27a
Next version of water shader, some clean up
2010-09-30 01:29:16 +02:00
Frederic Bouvier
3e563df3a4
Remove reflection modulation by shininess factor (bump map alpha channel)
2010-09-26 08:41:50 +02:00
Stuart Buchanan
5d2845a540
Minor change to urban shader to mak building sides vertical.
2010-09-25 22:28:56 +01:00
Frederic Bouvier
2bc5c2177a
Don't scale alpha when using reflection coefficient
2010-09-21 19:59:22 +02:00
Frederic Bouvier
52c646b2cc
Better use of clamp
2010-09-21 09:21:44 +02:00
Frederic Bouvier
ee8d70b3bf
Use specular factor of bumpspec map (alpha channel) to modulate reflection factor
2010-09-21 09:17:07 +02:00
Frederic Bouvier
d734e32bd5
Modified reflect effect to include bumpspec. Original effect untouched
2010-09-21 08:23:13 +02:00
Frederic Bouvier
a875bcbbb4
Add forgotten files
2010-09-10 21:49:16 +02:00
Frederic Bouvier
a0803ad074
Local Weather v0.85 by Thorsten Renk
2010-09-10 08:52:21 +02:00
gral@who.net
cf0f7c298c
Fix: bringing back constantColor in crop shaders
2010-09-03 09:37:52 +02:00
gral@who.net
f08cd1f12d
Forest pixel shader edit, reduce bias mix (was: bright forest)
2010-09-01 14:58:55 +02:00
gral@who.net
7bf4dc5795
Reactivate blue for forest.frag
2010-08-28 00:54:06 +02:00
gral@who.net
71a7c8cf72
Removed different colorstrips, flickering between forest/herbtundra
2010-08-28 00:38:20 +02:00
gral@who.net
269a999c4d
Adding season colour in forest/herbtundra/glacier effects
2010-08-28 00:13:52 +02:00
Frederic Bouvier
9dc13921cd
Merge commit 'refs/merge-requests/36' of git://gitorious.org/fg/fgdata into gral/glacier
2010-08-25 23:16:43 +02:00
gral@who.net
197200149c
Better herbtundra colour and transition
2010-08-25 22:50:57 +02:00
gral@who.net
f5ba5006fd
Better transitions
2010-08-25 20:56:19 +02:00
Frederic Bouvier
c41a732339
Merge commit 'refs/merge-requests/30' of git://gitorious.org/fg/fgdata into gral/glacier
2010-08-25 20:47:56 +02:00
gral@who.net
5fb6550b8e
Changes for better terrain, but not so good forest
2010-08-25 20:08:23 +02:00
gral@who.net
d135816375
Getting the relief back for forest
2010-08-25 17:20:54 +02:00
gral@who.net
8e645e61f5
Added relief code to new effects and shaders
2010-08-24 14:53:42 +02:00
gral@who.net
64c5757f6d
Working on transitions, adding herbtundra
2010-08-23 12:15:09 +02:00
Frederic Bouvier
e1726953c1
Fix a shader problem reported by Tat
2010-08-23 08:53:18 +02:00
gral@who.net
10f97d1718
New combination of snow and glacier/permanent snow
2010-08-22 23:05:46 +02:00
gral@who.net
1286a77977
Added vegetation level to the forest shader, at least for rock/forest in the
2010-08-21 22:47:56 +02:00
gral@who.net
1ee6d35136
Shader Crop: Adding snow and snowlevel adjustement, clean up
2010-08-21 16:51:13 +02:00
gral@who.net
07c6ffedc0
Adding snow and snowlevel adjustement
2010-08-21 14:27:25 +02:00
gral@who.net
5a39f0738c
As always, I forgot to add the files
2010-08-21 13:10:19 +02:00
Tim Moore
cc5502c509
Merge branch 'topic/shaderopt'
2010-08-14 00:13:53 +02:00
Tim Moore
d27174028e
shader optimizations
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Use two-pass rendering for some shaders to reduce the cost of expensive shaders.
Implement some material animations using a shader uniform.
Eliminate use of gl_FrontFacing. It's too buggy on ATI/ Macintosh.
2010-08-14 00:13:16 +02:00
Tim Moore
43ab6827a3
eliminate constantColor from varying values
2010-08-14 00:13:15 +02:00
Vivian Meazza
c1e565403b
Adjust contrail parameters, add missing file
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2010-08-07 11:13:26 +01:00
Vivian Meazza
b4f226c092
Add persistent contrail Shaders/contrail.frag Shaders/contrail.vert
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2010-08-01 22:54:35 +01:00
Tim Moore
c964caa845
workaround for gl_FrontFacing bug
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gl_FrontFacing isn't well supported on some Macintosh / ATI combinations.
2010-06-15 19:29:24 +02:00
Frederic Bouvier
eb47297d94
Thorsten Renk: local weather 0.61
2010-06-04 23:05:32 +02:00
Vivian Meazza
505d87394d
Fix for AMD - remove OpenGL reference
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2010-06-04 11:15:58 +01:00
timoore
74f70ee3e4
Another go at the landmass geometry shader, using fewer varying parameters
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Author: Tim Moore <timoore@redhat.com>
2010-04-30 15:20:36 +00:00
fredb
b3760e64b5
Fix line endings
2010-04-24 16:47:01 +00:00
timoore
6e58bce8e5
Rewrote landmass geometry shader
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I did several optimizations, including reducing to a bare minimum
shader computations and producing the geometry as one tristrip with
degenerate triangles. The result was an increase from 14 fps to 51 fps
(NVidia 8600M, ufo, ksfo).
Author: Tim Moore <timoore@redhat.com>
2010-04-22 14:56:34 +00:00
vmmeazza
1afa90694c
Add layered clouds
2010-04-12 19:23:27 +00:00
fredb
52c46e87c9
Create effects for shrub type landmass with no or little height. Add a new shrub texture contributed by Yves
2010-04-11 08:36:36 +00:00
fredb
b73614b17a
Remove snow from streets
2010-04-10 21:07:52 +00:00
fredb
64f351935b
Add snow to urban shader
2010-04-10 17:32:07 +00:00
fredb
1a986d8747
Use quality level inside landmass fragment shader
2010-04-10 15:08:29 +00:00
fredb
714c500fa9
Use quality level inside urban fragment shader
2010-04-10 14:35:02 +00:00
fredb
5b063ad32b
Fix file encoding. Please avoid UTF-8 for shaders. Older drivers don't like it.
2010-04-07 22:37:21 +00:00
vmmeazza
20535a3893
Bugfix - remove emissivity
2010-04-07 22:02:22 +00:00
vmmeazza
1b49358d0d
Add mapping and noise
2010-04-02 14:02:48 +00:00
fredb
5d76d5f3f5
Landmass update: add a triangle for the ground and don't apply relief on it
2010-04-02 07:06:39 +00:00
fredb
d73a93f284
Disable self shadowing for now to gain some fps on older GPU. Should be configurable in the future
2010-04-01 20:59:17 +00:00
vmmeazza
f71d794866
Tie reflectivity to material shininess, and provide more user control via parameters.
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Perpare for cube cross textures.
2010-03-31 09:11:44 +00:00
vmmeazza
6e99283904
Remove warnings
2010-03-29 09:50:54 +00:00
fredb
e0056383f3
Use geometry shader to give more relief to landmass
2010-03-29 06:13:43 +00:00
fredb
7ebe34e95c
Put the color of night lighting in a uniform
2010-03-28 17:20:04 +00:00