Frederic Bouvier
658ece0152
Fix normal storage into texture data. Input [-1..1] should be output to [0..1]
2012-03-28 22:36:26 +02:00
Frederic Bouvier
c4390ae31a
Change default effects attached to terrain and models
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Add a technique that initialize the buffers of the Rembrandt renderer
(use Multi Render Target)
Renumber techniques that depends on old technique 10 (now 11) of model-default
2012-03-25 19:03:52 +02:00
Frederic Bouvier
4334e98e1d
Add an effect for the final display stage of the Rembrandt renderer
2012-03-25 18:51:41 +02:00
Emilian Huminiuc
4af61aba47
Shaders/include_fog.frag: better fix for the common fog function
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-03-15 21:09:27 +02:00
Frederic Bouvier
ebc1002139
Sunrises 1.2 by Thorsten Renk
2012-03-08 23:22:27 +01:00
Torsten Dreyer
874a693e96
Simplify Phytagoras in the wave shader(s)
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pow() is expensive and abs() is redundand.
pow(abs(x),2) equals x*x
2012-02-23 20:25:28 +01:00
Emilian Huminiuc
fa0e47f919
SHADERS: fix c/p fail in bumpspec.frag. Thanks Chris Forbes for reporting.
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-02-16 12:37:02 +02:00
Emilian Huminiuc
55c54bb25b
SHADERS: fix "unified" fog function. This should fix issue #650
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-02-14 18:52:38 +02:00
Emilian Huminiuc
4df2af2cef
SHADERS:fix "unified" fog function.
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-02-14 18:39:58 +02:00
Emilian Huminiuc
eb6672f313
Add missing include_fog.[vert/frag] to the forest, glacier, and herbtundra effects.
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adapt forest.[vert/frag] shader to the common fog.
Thanks Stuart for reporting it.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-02-12 17:57:00 +02:00
Frederic Bouvier
6261badedb
Finetune #623
2012-02-11 10:47:39 +01:00
Frederic Bouvier
4df297522c
#623 : don't modify depth buffer at grazing angles in the urban shader
2012-02-06 00:35:52 +01:00
Stuart Buchanan
fa933eda6e
Updated shaders and effects for 3D clouds using single Drawable per cloud rather than per sprite.
2012-01-17 22:19:53 +00:00
James Turner
37a964ec92
Re-arrange effects using texture units >= 8 down to unused lower-numbered units. Especially move the noise texture down to the first available slot.
2012-01-11 23:22:44 +00:00
Frederic Bouvier
56afb80358
Local Weather 1.4 by Thorsten Renk : fixes lots of graphical errors and transparency issues and provides a consistent GUI.
2012-01-03 20:21:34 +01:00
Vivian Meazza
609a3a196d
Bugfix - prevent emissive dirt
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-24 15:47:09 +00:00
Vivian Meazza
657bd30ae0
Merge branch 'master' of gitorious.org:fg/fgdata into work
2011-12-17 17:14:46 +00:00
Vivian Meazza
cfb86efb84
Add 2 more dirt channels - "green" and "blue"
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-17 17:07:41 +00:00
Frederic Bouvier
0726910feb
Urban shader: fix best quality and cleanup quality level
2011-12-17 17:21:35 +01:00
Vivian Meazza
3c9306d36f
ATI and other fixes
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-13 11:21:59 +00:00
Vivian Meazza
80562f73d0
Add puddles
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-10 09:41:14 +00:00
Vivian Meazza
9ba4c53271
Add tiling factor and dirt overlay
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-10 09:40:19 +00:00
Mathias Froehlich
8eaedfae57
Correct extension handling in the urban fragment shader.
2011-12-08 08:58:36 +01:00
Frederic Bouvier
55cbdc2dbf
Restore correct attribution
2011-12-03 09:07:57 +01:00
Vivian Meazza
c4c8dd63d2
ATI fix
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-02 15:21:27 +00:00
Vivian Meazza
4eea1f6dfd
Tidy up
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-02 14:33:34 +00:00
Vivian Meazza
f2b8bf1df5
bugfix
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-01 23:19:38 +00:00
Vivian Meazza
1dabc08c95
Add new water effect
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-01 21:08:43 +00:00
Vivian Meazza
35b5beb0a3
Amend fog function
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-01 21:07:48 +00:00
Vivian Meazza
a37de2ec49
Standardize fog
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-01 21:05:05 +00:00
Vivian Meazza
47ec25ba08
Standardize fog
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-01 21:04:27 +00:00
Vivian Meazza
b1a777b12d
Standardize fog
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-01 21:03:40 +00:00
Vivian Meazza
4f4a918064
Standardized fog
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-01 20:58:14 +00:00
Vivian Meazza
eec1b7626a
standardized fog
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-01 20:57:20 +00:00
Vivian Meazza
b0bcb91c24
Enhanced water and standardized fog
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-01 20:56:04 +00:00
Vivian Meazza
06e0e5a057
Standardized fog
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-01 20:52:59 +00:00
Vivian Meazza
0adb61f2a7
Unified lightmap, bumpmap, and reflect shader
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-01 20:52:05 +00:00
Vivian Meazza
b8d57b9474
Add fog include and amend parameters iaw new render/shader dialog
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-11-28 15:02:20 +00:00
Vivian Meazza
1abc5624fb
New fog shader
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-11-27 23:59:33 +00:00
Vivian Meazza
e9c37c0b74
Add runway rain effect (experimental)
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-11-27 23:12:59 +00:00
Vivian Meazza
c6c3d5b18d
Amend copyright.
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-10-30 09:07:03 +00:00
James Turner
6fb93dbf96
Ati compliance fixes to transition / water shaders, made under the direction of i4dnf on IRC. Makes Ati+mac drivers happy.
2011-10-29 10:57:04 +01:00
James Turner
dc3d2b5b49
Remove an unused sampler from the water shader, which caused OpenGL errors on Mac+Ati.
2011-10-28 16:09:09 +01:00
Stuart Buchanan
0cbdcd6aa0
Fix bottom/middle/top shading, and update global clouds.
2011-10-13 22:39:27 +01:00
Stuart Buchanan
23e27e21ac
Merge branch 'master' of gitorious.org:fg/fgdata
2011-10-13 20:53:10 +01:00
Vivian Meazza
b7960ee919
Add flutter effect for flags etc.
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-10-12 09:43:41 +01:00
Stuart Buchanan
f695fd4679
Merge branch 'master' of gitorious.org:fg/fgdata
2011-10-08 19:40:15 +01:00
Stuart Buchanan
c58d504dbf
Temporary fix to the 3D cloud shader while we sort
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out the co-requisite simgear changes.
2011-10-08 19:38:58 +01:00
Vivian Meazza
bee778ac2b
Merge branch 'master' of gitorious.org:fg/fgdata into work
2011-10-07 13:01:17 +01:00
Vivian Meazza
d45670baa8
Water shader PhaseII improvements.
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-10-07 12:46:01 +01:00