Merge branch 'master' of gitorious.org:fg/fgdata
This commit is contained in:
commit
23e27e21ac
15 changed files with 544 additions and 84 deletions
|
@ -120,6 +120,8 @@ script - execute a PSL script
|
|||
|
||||
exit - prompt and quit FlightGear
|
||||
|
||||
pause - pause/resume the simulation
|
||||
|
||||
load - load properties from an XML file
|
||||
file: the name of the file to load, relative to the current
|
||||
directory (defaults to "fgfs.sav")
|
||||
|
@ -234,6 +236,9 @@ dialog-apply - copy values from the active dialog box to FlightGear
|
|||
|
||||
presets-commit - commit preset values from /sim/presets
|
||||
|
||||
open-browser - open the web browser and show given file
|
||||
path: name of the local file to be opened.
|
||||
url: URL to be opened (http://..., ftp://...).
|
||||
|
||||
The following commands are temporary, and will soon disappear or be
|
||||
renamed; do NOT rely on them:
|
||||
|
@ -280,8 +285,6 @@ old-ap-adjust-dialog - adjust the autopilot settings
|
|||
|
||||
old-lat-lon-format-dialog - toggle the lat/lon format in the HUD
|
||||
|
||||
old-help-dialog - offer online help
|
||||
|
||||
|
||||
Adding New Commands in C++
|
||||
--------------------------
|
||||
|
|
161
Effects/flutter.eff
Normal file
161
Effects/flutter.eff
Normal file
|
@ -0,0 +1,161 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<PropertyList>
|
||||
<name>Effects/flutter</name>
|
||||
<inherits-from>Effects/model-default</inherits-from>
|
||||
<parameters>
|
||||
<vertex-program-two-side type="bool">true</vertex-program-two-side>
|
||||
<material>
|
||||
<color-mode-uniform>1</color-mode-uniform>
|
||||
<!-- DIFFUSE -->
|
||||
</material>
|
||||
<shade-model>smooth</shade-model>
|
||||
<wind-speed>
|
||||
<!--<use>/environment/Vinson/rel-wind-speed-kts</use>-->
|
||||
<use>/environment/config/boundary/entry[0]/wind-speed-kt</use>
|
||||
</wind-speed>
|
||||
<offset>0.0</offset>
|
||||
<amplitude-factor>0.08</amplitude-factor>
|
||||
</parameters>
|
||||
<technique n="9">
|
||||
<predicate>
|
||||
<and>
|
||||
<property>/sim/rendering/shader-effects</property>
|
||||
<or>
|
||||
<less-equal>
|
||||
<value type="float">2.0</value>
|
||||
<glversion/>
|
||||
</less-equal>
|
||||
<and>
|
||||
<extension-supported>GL_ARB_shader_objects</extension-supported>
|
||||
<extension-supported>GL_ARB_shading_language_100</extension-supported>
|
||||
<extension-supported>GL_ARB_vertex_shader</extension-supported>
|
||||
<extension-supported>GL_ARB_fragment_shader</extension-supported>
|
||||
</and>
|
||||
</or>
|
||||
</and>
|
||||
</predicate>
|
||||
<pass>
|
||||
<lighting>true</lighting>
|
||||
<material>
|
||||
<active>
|
||||
<use>material/active</use>
|
||||
</active>
|
||||
<ambient>
|
||||
<use>material/ambient</use>
|
||||
</ambient>
|
||||
<diffuse>
|
||||
<use>material/diffuse</use>
|
||||
</diffuse>
|
||||
<specular>
|
||||
<use>material/specular</use>
|
||||
</specular>
|
||||
<emissive>
|
||||
<use>material/emissive</use>
|
||||
</emissive>
|
||||
<shininess>
|
||||
<use>material/shininess</use>
|
||||
</shininess>
|
||||
<color-mode>
|
||||
<use>material/color-mode</use>
|
||||
</color-mode>
|
||||
</material>
|
||||
<blend>
|
||||
<active>
|
||||
<use>blend/active</use>
|
||||
</active>
|
||||
<source>
|
||||
<use>blend/source</use>
|
||||
</source>
|
||||
<destination>
|
||||
<use>blend/destination</use>
|
||||
</destination>
|
||||
</blend>
|
||||
<shade-model>
|
||||
<use>shade-model</use>
|
||||
</shade-model>
|
||||
<cull-face>
|
||||
<use>cull-face</use>
|
||||
</cull-face>
|
||||
<rendering-hint>
|
||||
<use>rendering-hint</use>
|
||||
</rendering-hint>
|
||||
<texture-unit>
|
||||
<!-- The texture unit is always active because the shaders expect
|
||||
that. -->
|
||||
<unit>0</unit>
|
||||
<!-- If there is a texture, the type in the derived effect
|
||||
will be "2d". -->
|
||||
<type>
|
||||
<use>texture[0]/type</use>
|
||||
</type>
|
||||
<image>
|
||||
<use>texture[0]/image</use>
|
||||
</image>
|
||||
<filter>
|
||||
<use>texture[0]/filter</use>
|
||||
</filter>
|
||||
<wrap-s>
|
||||
<use>texture[0]/wrap-s</use>
|
||||
</wrap-s>
|
||||
<wrap-t>
|
||||
<use>texture[0]/wrap-t</use>
|
||||
</wrap-t>
|
||||
<!--
|
||||
<internal-format>
|
||||
<use>texture[0]/internal-format</use>
|
||||
</internal-format>
|
||||
-->
|
||||
</texture-unit>
|
||||
<texture-unit>
|
||||
<unit>9</unit>
|
||||
<type>noise</type>
|
||||
</texture-unit>
|
||||
<vertex-program-two-side>
|
||||
<use>vertex-program-two-side</use>
|
||||
</vertex-program-two-side>
|
||||
<program>
|
||||
<vertex-shader>Shaders/flutter.vert</vertex-shader>
|
||||
<fragment-shader>Shaders/default.frag</fragment-shader>
|
||||
</program>
|
||||
<!--<uniform>
|
||||
<name>texture</name>
|
||||
<type>sampler-2d</type>
|
||||
<value type="int">0</value>
|
||||
</uniform>-->
|
||||
<uniform>
|
||||
<name>colorMode</name>
|
||||
<type>int</type>
|
||||
<value>
|
||||
<use>material/color-mode-uniform</use>
|
||||
</value>
|
||||
</uniform>
|
||||
<uniform>
|
||||
<name>WindSpeed</name>
|
||||
<type>float</type>
|
||||
<value>
|
||||
<use>wind-speed</use>
|
||||
</value>
|
||||
</uniform>
|
||||
<uniform>
|
||||
<name>Offset</name>
|
||||
<type>float</type>
|
||||
<value>
|
||||
<use>offset</use>
|
||||
</value>
|
||||
</uniform>
|
||||
<uniform>
|
||||
<name>AmpFactor</name>
|
||||
<type>float</type>
|
||||
<value>
|
||||
<use>amplitude-factor</use>
|
||||
</value>
|
||||
</uniform>
|
||||
<uniform>
|
||||
<name>Noise</name>
|
||||
<type>sampler-3d</type>
|
||||
<value type="int">9</value>
|
||||
</uniform>
|
||||
</pass>
|
||||
</technique>
|
||||
|
||||
</PropertyList>
|
79
Shaders/flutter.vert
Normal file
79
Shaders/flutter.vert
Normal file
|
@ -0,0 +1,79 @@
|
|||
// -*-C++-*-
|
||||
|
||||
// Shader that uses OpenGL state values to do per-pixel lighting
|
||||
//
|
||||
// The only light used is gl_LightSource[0], which is assumed to be
|
||||
// directional.
|
||||
//
|
||||
// Diffuse colors come from the gl_Color, ambient from the material. This is
|
||||
// equivalent to osg::Material::DIFFUSE.
|
||||
|
||||
#define MODE_OFF 0
|
||||
#define MODE_DIFFUSE 1
|
||||
#define MODE_AMBIENT_AND_DIFFUSE 2
|
||||
|
||||
// The ambient term of the lighting equation that doesn't depend on
|
||||
// the surface normal is passed in gl_{Front,Back}Color. The alpha
|
||||
// component is set to 1 for front, 0 for back in order to work around
|
||||
// bugs with gl_FrontFacing in the fragment shader.
|
||||
varying vec4 diffuse_term;
|
||||
varying vec3 normal;
|
||||
varying float fogCoord;
|
||||
|
||||
uniform int colorMode;
|
||||
uniform float osg_SimulationTime;
|
||||
uniform float WindSpeed, Offset, AmpFactor;
|
||||
uniform sampler3D Noise;
|
||||
|
||||
void main()
|
||||
{
|
||||
// map noise vector
|
||||
vec4 noisevec = texture3D(Noise, gl_Vertex.xyz);
|
||||
|
||||
//waving effect
|
||||
float tsec = osg_SimulationTime;
|
||||
vec4 pos = gl_Vertex;
|
||||
vec4 oldpos = gl_Vertex;
|
||||
|
||||
float freq = (10 * WindSpeed) + 10;
|
||||
pos.y = sin((pos.x * 5.0 + tsec * freq )/5.0) * 0.5 ;
|
||||
pos.y += sin((pos.z * 5.0 + tsec * freq/2)/5.0) * 0.125 ;
|
||||
|
||||
pos.y *= pow(pos.x - Offset, 2.0) * AmpFactor;
|
||||
|
||||
gl_Position = gl_ModelViewProjectionMatrix * pos;
|
||||
|
||||
vec4 ecPosition = gl_ModelViewMatrix * gl_Vertex;
|
||||
|
||||
gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
|
||||
normal = gl_NormalMatrix * gl_Normal;
|
||||
vec4 ambient_color, diffuse_color;
|
||||
|
||||
if (colorMode == MODE_DIFFUSE) {
|
||||
diffuse_color = gl_Color;
|
||||
ambient_color = gl_FrontMaterial.ambient;
|
||||
} else if (colorMode == MODE_AMBIENT_AND_DIFFUSE) {
|
||||
diffuse_color = gl_Color;
|
||||
ambient_color = gl_Color;
|
||||
} else {
|
||||
diffuse_color = gl_FrontMaterial.diffuse;
|
||||
ambient_color = gl_FrontMaterial.ambient;
|
||||
}
|
||||
|
||||
diffuse_term = diffuse_color * gl_LightSource[0].diffuse;
|
||||
vec4 ambient_term = ambient_color * gl_LightSource[0].ambient;
|
||||
|
||||
// Super hack: if diffuse material alpha is less than 1, assume a
|
||||
// transparency animation is at work
|
||||
if (gl_FrontMaterial.diffuse.a < 1.0)
|
||||
diffuse_term.a = gl_FrontMaterial.diffuse.a;
|
||||
else
|
||||
diffuse_term.a = gl_Color.a;
|
||||
|
||||
// Another hack for supporting two-sided lighting without using
|
||||
// gl_FrontFacing in the fragment shader.
|
||||
gl_FrontColor.rgb = ambient_term.rgb; gl_FrontColor.a = 0.0;
|
||||
gl_BackColor.rgb = ambient_term.rgb; gl_FrontColor.a = 1.0;
|
||||
fogCoord = abs(ecPosition.z / ecPosition.w);
|
||||
|
||||
}
|
BIN
Textures/Symbols/unidirectionalgreen.dds
Normal file
BIN
Textures/Symbols/unidirectionalgreen.dds
Normal file
Binary file not shown.
BIN
Textures/Symbols/unidirectionalgreen.png
Normal file
BIN
Textures/Symbols/unidirectionalgreen.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 982 B |
BIN
Textures/Symbols/unidirectionalred.dds
Normal file
BIN
Textures/Symbols/unidirectionalred.dds
Normal file
Binary file not shown.
BIN
Textures/Symbols/unidirectionalred.png
Normal file
BIN
Textures/Symbols/unidirectionalred.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 984 B |
|
@ -16,9 +16,31 @@ command interface /autopilot/route-manager/input:
|
|||
<layout>vbox</layout>
|
||||
<resizable>true</resizable>
|
||||
|
||||
<color>
|
||||
<red type="float">0.41</red>
|
||||
<green type="float">0.4</green>
|
||||
<blue type="float">0.42</blue>
|
||||
<alpha type="float">1.0</alpha>
|
||||
<alpha type="float">1.0</alpha>
|
||||
</color>
|
||||
|
||||
<nasal>
|
||||
<open>
|
||||
|
||||
var mapDialog = cmdarg();
|
||||
var setTransparency = func(updateDialog){
|
||||
var alpha = (getprop("/gui/map/transparent") or 0);
|
||||
mapDialog.getNode("color/alpha").setValue(1-alpha*0.3);
|
||||
mapDialog.getNode("color/red").setValue(0.41-alpha*0.2);
|
||||
mapDialog.getNode("color/green").setValue(0.4-alpha*0.2);
|
||||
mapDialog.getNode("color/blue").setValue(0.42-alpha*0.2);
|
||||
var n = props.Node.new({ "dialog-name": "map" });
|
||||
if (updateDialog)
|
||||
{
|
||||
fgcommand("dialog-close", n);
|
||||
fgcommand("dialog-show", n);
|
||||
}
|
||||
}
|
||||
setTransparency(0);
|
||||
</open>
|
||||
|
||||
<close>
|
||||
|
@ -128,6 +150,19 @@ command interface /autopilot/route-manager/input:
|
|||
|
||||
<empty><stretch>true</stretch></empty>
|
||||
|
||||
<checkbox>
|
||||
<label>Magnetic Hdgs</label>
|
||||
<pref-width>100</pref-width>
|
||||
<property>/gui/map/magnetic-headings</property>
|
||||
<live>true</live>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
</binding>
|
||||
<binding>
|
||||
<command>property-toggle</command>
|
||||
</binding>
|
||||
</checkbox>
|
||||
|
||||
<checkbox>
|
||||
<label>Center on Acft</label>
|
||||
<pref-width>100</pref-width>
|
||||
|
@ -155,9 +190,9 @@ command interface /autopilot/route-manager/input:
|
|||
</checkbox>
|
||||
|
||||
<checkbox>
|
||||
<label>Magnetic Hdgs</label>
|
||||
<label>Transparent</label>
|
||||
<pref-width>100</pref-width>
|
||||
<property>/gui/map/magnetic-headings</property>
|
||||
<property>/gui/map/transparent</property>
|
||||
<live>true</live>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
|
@ -165,11 +200,16 @@ command interface /autopilot/route-manager/input:
|
|||
<binding>
|
||||
<command>property-toggle</command>
|
||||
</binding>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>setTransparency(1);</script>
|
||||
</binding>
|
||||
</checkbox>
|
||||
|
||||
<empty><stretch>true</stretch></empty>
|
||||
|
||||
<button>
|
||||
<name>close</name>
|
||||
<legend>Close</legend>
|
||||
<pref-width>100</pref-width>
|
||||
<default>true</default>
|
||||
|
@ -202,18 +242,19 @@ command interface /autopilot/route-manager/input:
|
|||
<layout>hbox</layout>
|
||||
|
||||
<button>
|
||||
<legend>-</legend>
|
||||
<pref-width>22</pref-width>
|
||||
<pref-height>22</pref-height>
|
||||
<name>zoomout</name>
|
||||
<legend>-</legend>
|
||||
<pref-width>22</pref-width>
|
||||
<pref-height>22</pref-height>
|
||||
|
||||
<binding>
|
||||
<command>property-adjust</command>
|
||||
<property>/gui/map/zoom</property>
|
||||
<min>0</min>
|
||||
<step>-1</step>
|
||||
</binding>
|
||||
</button>
|
||||
|
||||
<binding>
|
||||
<command>property-adjust</command>
|
||||
<property>/gui/map/zoom</property>
|
||||
<min>0</min>
|
||||
<step>-1</step>
|
||||
</binding>
|
||||
</button>
|
||||
|
||||
<text>
|
||||
<label>MMM</label>
|
||||
<format>Zoom %d</format>
|
||||
|
@ -222,17 +263,18 @@ command interface /autopilot/route-manager/input:
|
|||
</text>
|
||||
|
||||
<button>
|
||||
<legend>+</legend>
|
||||
<pref-width>22</pref-width>
|
||||
<pref-height>22</pref-height>
|
||||
<name>zoomin</name>
|
||||
<legend>+</legend>
|
||||
<pref-width>22</pref-width>
|
||||
<pref-height>22</pref-height>
|
||||
|
||||
<binding>
|
||||
<command>property-adjust</command>
|
||||
<property>/gui/map/zoom</property>
|
||||
<step>1</step>
|
||||
<max>12</max>
|
||||
</binding>
|
||||
</button>
|
||||
<binding>
|
||||
<command>property-adjust</command>
|
||||
<property>/gui/map/zoom</property>
|
||||
<step>1</step>
|
||||
<max>12</max>
|
||||
</binding>
|
||||
</button>
|
||||
</group>
|
||||
</group>
|
||||
|
||||
|
|
|
@ -20,14 +20,40 @@
|
|||
new : func( dlgRoot ) {
|
||||
var obj = { parents: [ReplayDialogController] };
|
||||
obj.dlgRoot = dlgRoot;
|
||||
obj.initViews(1);
|
||||
return obj;
|
||||
},
|
||||
|
||||
# Populate the view combo box with a list of the available views
|
||||
initViews : func(update) {
|
||||
var combo = me.findElementByName( me.dlgRoot, "view-selector" );
|
||||
if (update)
|
||||
combo.removeChildren("value");
|
||||
|
||||
var current_view = getprop("/sim/current-view/view-number");
|
||||
var i = 0;
|
||||
foreach (var v; view.views) {
|
||||
var name = "Unnamed view " ~ v.getIndex();
|
||||
if (v.getNode("name") != nil) {
|
||||
name = v.getNode("name").getValue();
|
||||
}
|
||||
|
||||
# Pre-populate the combo box selected value
|
||||
if (i == current_view) {
|
||||
setprop("/sim/replay/view-name", name);
|
||||
}
|
||||
if (update)
|
||||
combo.getNode("value[" ~ i ~ "]", 1).setValue(name);
|
||||
i = i + 1;
|
||||
}
|
||||
},
|
||||
|
||||
open : func {
|
||||
var replaySlider = me.findElementByName( me.dlgRoot, "replay-time-slider" );
|
||||
me.maxProp = replaySlider.getChild("max");
|
||||
me.minProp = replaySlider.getChild("min");
|
||||
me.maxListenerId = setlistener( "/sim/speed-up", func(n) { me.updateListener(n); }, 1, 1 );
|
||||
me.speedUpListenerId = setlistener( "/sim/speed-up", func(n) { me.updateListener(n); }, 1, 1 );
|
||||
me.viewListenerId = setlistener( "/sim/current-view/view-number", func(n) { me.updateListener(n); }, 1, 1 );
|
||||
if (getprop("/sim/replay/end-time")!=nil)
|
||||
{
|
||||
# update max/min range of replay-time slider
|
||||
|
@ -45,10 +71,12 @@
|
|||
SpeedUp = "1/" ~ SpeedUp;
|
||||
}
|
||||
setprop("/sim/gui/dialogs/replay/time-factor","" ~ SpeedUp ~ "x");
|
||||
me.initViews(0);
|
||||
},
|
||||
|
||||
close : func {
|
||||
#removelistener( me.maxListenerId );
|
||||
removelistener( me.speedUpListenerId );
|
||||
removelistener( me.viewListenerId );
|
||||
},
|
||||
|
||||
findElementByName : func(base,name) {
|
||||
|
@ -66,6 +94,8 @@
|
|||
|
||||
var controller = ReplayDialogController.new( cmdarg() );
|
||||
controller.open();
|
||||
if (props.globals.getNode("/rotors",0)!=nil)
|
||||
setprop("/sim/replay/disable-my-controls",1);
|
||||
]]></open>
|
||||
|
||||
<close><![CDATA[
|
||||
|
@ -218,24 +248,7 @@
|
|||
</button>
|
||||
|
||||
<empty><stretch>1</stretch></empty>
|
||||
<!--
|
||||
<button>
|
||||
<pref-width>16</pref-width>
|
||||
<pref-height>16</pref-height>
|
||||
<color>
|
||||
<red type="float">0.3</red>
|
||||
<green type="float">0.3</green>
|
||||
<blue type="float">0.3</blue>
|
||||
<alpha type="float">0.8</alpha>
|
||||
</color>
|
||||
<legend></legend>
|
||||
<keynum>27</keynum>
|
||||
<border>2</border>
|
||||
<binding>
|
||||
<command>dialog-close</command>
|
||||
</binding>
|
||||
</button>
|
||||
-->
|
||||
|
||||
<button>
|
||||
<legend>Hide</legend>
|
||||
<border>1</border>
|
||||
|
@ -378,10 +391,12 @@
|
|||
|
||||
<group>
|
||||
<layout>hbox</layout>
|
||||
<halign>center</halign>
|
||||
<stretch>false</stretch>
|
||||
<halign>fill</halign>
|
||||
<stretch>true</stretch>
|
||||
<default-padding>3</default-padding>
|
||||
|
||||
<empty><pref-width>26</pref-width></empty>
|
||||
|
||||
<button>
|
||||
<legend>Pause</legend>
|
||||
<default>true</default>
|
||||
|
@ -394,7 +409,7 @@
|
|||
</color>
|
||||
<property>/sim/freeze/master</property>
|
||||
<live>true</live>
|
||||
<pref-width>47</pref-width>
|
||||
<pref-width>70</pref-width>
|
||||
<binding>
|
||||
<command>property-toggle</command>
|
||||
<property>/sim/freeze/clock</property>
|
||||
|
@ -405,52 +420,68 @@
|
|||
</binding>
|
||||
</button>
|
||||
|
||||
<empty><pref-width>80</pref-width></empty>
|
||||
|
||||
<button>
|
||||
<legend>End Replay</legend>
|
||||
<key>Esc</key>
|
||||
<border>1</border>
|
||||
<name>mute</name>
|
||||
<legend>Mute</legend>
|
||||
<border>2</border>
|
||||
<pref-width>55</pref-width>
|
||||
<color>
|
||||
<red type="float">0.3</red>
|
||||
<green type="float">0.3</green>
|
||||
<blue type="float">0.3</blue>
|
||||
<alpha type="float">0.8</alpha>
|
||||
</color>
|
||||
<!--<pref-width>47</pref-width>-->
|
||||
<halign>left</halign>
|
||||
<property>/sim/replay/mute</property>
|
||||
<live>true</live>
|
||||
<binding>
|
||||
<command>property-assign</command>
|
||||
<property>/sim/replay/disable</property>
|
||||
<value type="bool">true</value>
|
||||
</binding>
|
||||
<binding>
|
||||
<command>dialog-close</command>
|
||||
<command>nasal</command>
|
||||
<script><![CDATA[
|
||||
var mute = !getprop("/sim/replay/mute");
|
||||
setprop("/sim/replay/mute",mute);
|
||||
setprop("/sim/sound/enabled",!mute);
|
||||
]]></script>
|
||||
</binding>
|
||||
</button>
|
||||
|
||||
<!-- Future features...
|
||||
<button>
|
||||
<legend>My controls!</legend>
|
||||
<border>1</border>
|
||||
<combo>
|
||||
<name>view-selector</name>
|
||||
<halign>left</halign>
|
||||
<pref-width>150</pref-width>
|
||||
<color>
|
||||
<red>1</red>
|
||||
<green>0.3</green>
|
||||
<blue>0.3</blue>
|
||||
<alpha>0.8</alpha>
|
||||
<red type="float">0.3</red>
|
||||
<green type="float">0.3</green>
|
||||
<blue type="float">0.3</blue>
|
||||
<alpha type="float">0.8</alpha>
|
||||
</color>
|
||||
<pref-width>80</pref-width>
|
||||
<color-highlight>
|
||||
<red type="float">0.6</red>
|
||||
<green type="float">0.6</green>
|
||||
<blue type="float">0.6</blue>
|
||||
<alpha type="float">0.8</alpha>
|
||||
</color-highlight>
|
||||
<live>true</live>
|
||||
<property>/sim/replay/view-name</property>
|
||||
<binding>
|
||||
<command>property-assign</command>
|
||||
<property>/sim/freeze/replay-state</property>
|
||||
<value type="int">3</value>
|
||||
<command>dialog-apply</command>
|
||||
<object-name>view-selector</object-name>
|
||||
</binding>
|
||||
<binding>
|
||||
<command>property-assign</command>
|
||||
<property>/sim/replay/disable</property>
|
||||
<value type="bool">true</value>
|
||||
<command>nasal</command>
|
||||
<script>
|
||||
var index = view.indexof(getprop("/sim/replay/view-name"));
|
||||
setprop("/sim/current-view/view-number", index);
|
||||
</script>
|
||||
</binding>
|
||||
<binding>
|
||||
<command>dialog-close</command>
|
||||
</binding>
|
||||
</button>
|
||||
</combo>
|
||||
|
||||
<empty><pref-width>30</pref-width></empty>
|
||||
|
||||
<!-- Future features...
|
||||
<empty><pref-width>10</pref-width></empty>
|
||||
|
||||
<button>
|
||||
<legend>Save</legend>
|
||||
<border>1</border>
|
||||
|
@ -476,12 +507,76 @@
|
|||
<blue type="float">0.3</blue>
|
||||
<alpha type="float">0.8</alpha>
|
||||
</color>
|
||||
<pref-width>40</pref-width>
|
||||
<pref-width>43</pref-width>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>gui.popupTip("Not implemented yet. Comming soon.");</script>
|
||||
</binding>
|
||||
</button>
|
||||
-->
|
||||
|
||||
<button>
|
||||
<legend>My Controls!</legend>
|
||||
<border>1</border>
|
||||
<color>
|
||||
<red>1</red>
|
||||
<green>0.3</green>
|
||||
<blue>0.3</blue>
|
||||
<alpha>0.8</alpha>
|
||||
</color>
|
||||
<visible>
|
||||
<and>
|
||||
<not><property>/sim/replay/disable-my-controls</property></not>
|
||||
<or>
|
||||
<equals>
|
||||
<property>/sim/flight-model</property>
|
||||
<value>yasim</value>
|
||||
</equals>
|
||||
<!-- Not supported yet...
|
||||
<equals>
|
||||
<property>/sim/flight-model</property>
|
||||
<value>jsb</value>
|
||||
</equals>
|
||||
-->
|
||||
</or>
|
||||
</and>
|
||||
</visible>
|
||||
<pref-width>90</pref-width>
|
||||
<binding>
|
||||
<command>property-assign</command>
|
||||
<property>/sim/freeze/replay-state</property>
|
||||
<value type="int">3</value>
|
||||
</binding>
|
||||
<binding>
|
||||
<command>property-assign</command>
|
||||
<property>/sim/replay/disable</property>
|
||||
<value type="bool">true</value>
|
||||
</binding>
|
||||
<binding>
|
||||
<command>dialog-close</command>
|
||||
</binding>
|
||||
</button>
|
||||
|
||||
<button>
|
||||
<legend>End Replay</legend>
|
||||
<key>Esc</key>
|
||||
<border>1</border>
|
||||
<pref-width>90</pref-width>
|
||||
<color>
|
||||
<red type="float">0.3</red>
|
||||
<green type="float">0.3</green>
|
||||
<blue type="float">0.3</blue>
|
||||
<alpha type="float">0.8</alpha>
|
||||
</color>
|
||||
<binding>
|
||||
<command>property-assign</command>
|
||||
<property>/sim/replay/disable</property>
|
||||
<value type="bool">true</value>
|
||||
</binding>
|
||||
<binding>
|
||||
<command>dialog-close</command>
|
||||
</binding>
|
||||
</button>
|
||||
|
||||
</group>
|
||||
</PropertyList>
|
||||
|
|
|
@ -7,6 +7,12 @@
|
|||
<default-padding>8</default-padding>
|
||||
<x>-5</x>
|
||||
<y>5</y>
|
||||
<color>
|
||||
<red>0.2</red>
|
||||
<green>0.2</green>
|
||||
<blue>0.2</blue>
|
||||
<alpha>0.7</alpha>
|
||||
</color>
|
||||
|
||||
<nasal>
|
||||
<open>
|
||||
|
@ -104,6 +110,12 @@
|
|||
<legend>Start</legend>
|
||||
<equal>true</equal>
|
||||
<pref-width>47</pref-width>
|
||||
<color>
|
||||
<red type="float">0.3</red>
|
||||
<green type="float">0.3</green>
|
||||
<blue type="float">0.3</blue>
|
||||
<alpha type="float">0.8</alpha>
|
||||
</color>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>start()</script>
|
||||
|
@ -114,6 +126,12 @@
|
|||
<legend>Stop</legend>
|
||||
<default>true</default>
|
||||
<pref-width>47</pref-width>
|
||||
<color>
|
||||
<red type="float">0.3</red>
|
||||
<green type="float">0.3</green>
|
||||
<blue type="float">0.3</blue>
|
||||
<alpha type="float">0.8</alpha>
|
||||
</color>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>stop()</script>
|
||||
|
@ -124,6 +142,12 @@
|
|||
<legend>Reset</legend>
|
||||
<key>Delete</key>
|
||||
<pref-width>47</pref-width>
|
||||
<color>
|
||||
<red type="float">0.3</red>
|
||||
<green type="float">0.3</green>
|
||||
<blue type="float">0.3</blue>
|
||||
<alpha type="float">0.8</alpha>
|
||||
</color>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>reset()</script>
|
||||
|
@ -132,6 +156,12 @@
|
|||
|
||||
<button>
|
||||
<legend>Close</legend>
|
||||
<color>
|
||||
<red type="float">0.3</red>
|
||||
<green type="float">0.3</green>
|
||||
<blue type="float">0.3</blue>
|
||||
<alpha type="float">0.8</alpha>
|
||||
</color>
|
||||
<key>Esc</key>
|
||||
<pref-width>47</pref-width>
|
||||
<binding>
|
||||
|
|
|
@ -759,7 +759,8 @@
|
|||
<label>Help (opens in browser)</label>
|
||||
<name>help-browser</name>
|
||||
<binding>
|
||||
<command>old-help-dialog</command>
|
||||
<command>open-browser</command>
|
||||
<path>Docs/index.html</path>
|
||||
</binding>
|
||||
</item>
|
||||
|
||||
|
|
|
@ -1101,7 +1101,7 @@ top down before the key bindings are parsed.
|
|||
</binding>
|
||||
</key>
|
||||
|
||||
<key n="257">
|
||||
<!--<key n="257">
|
||||
<name>F1</name>
|
||||
<mod-shift>
|
||||
<desc>Load flight</desc>
|
||||
|
@ -1119,7 +1119,7 @@ top down before the key bindings are parsed.
|
|||
<write-all>false</write-all>
|
||||
</binding>
|
||||
</mod-shift>
|
||||
</key>
|
||||
</key>-->
|
||||
|
||||
<key n="259">
|
||||
<name>F3</name>
|
||||
|
|
|
@ -1337,8 +1337,7 @@ Shared parameters for various materials.
|
|||
</condition>
|
||||
<effect>Effects/water</effect>
|
||||
<name>Lagoon</name>
|
||||
<name>Lake</name>
|
||||
<texture>Terrain/water-lake.png</texture>
|
||||
<texture>Terrain/water-lake.png</texture>
|
||||
<xsize>400</xsize>
|
||||
<ysize>400</ysize>
|
||||
<ambient>
|
||||
|
@ -1373,6 +1372,7 @@ Shared parameters for various materials.
|
|||
</equals>
|
||||
</condition>
|
||||
<effect>Effects/water-inland</effect>
|
||||
<name>Lake</name>
|
||||
<name>Pond</name>
|
||||
<name>Reservoir</name>
|
||||
<name>Stream</name>
|
||||
|
@ -4777,6 +4777,29 @@ Shared parameters for various materials.
|
|||
</emissive>
|
||||
</material>
|
||||
|
||||
<material>
|
||||
<name>UnidirectionalTaperRed</name>
|
||||
<texture>Symbols/unidirectionalred.dds</texture>
|
||||
<emissive>
|
||||
<r>0.92157</r>
|
||||
<g>0.92157</g>
|
||||
<b>0.76471</b>
|
||||
<a>1.0</a>
|
||||
</emissive>
|
||||
</material>
|
||||
|
||||
<material>
|
||||
<name>UnidirectionalTaperGreen</name>
|
||||
<texture>Symbols/unidirectionalgreen.dds</texture>
|
||||
<emissive>
|
||||
<r>0.92157</r>
|
||||
<g>0.92157</g>
|
||||
<b>0.76471</b>
|
||||
<a>1.0</a>
|
||||
</emissive>
|
||||
</material>
|
||||
|
||||
|
||||
<material>
|
||||
<name>BidirectionalTaper</name>
|
||||
<texture>Symbols/bidirectional.dds</texture>
|
||||
|
|
|
@ -3381,6 +3381,29 @@ Shared parameters for various materials.
|
|||
<a>1.0</a>
|
||||
</emissive>
|
||||
</material>
|
||||
|
||||
<material>
|
||||
<name>UnidirectionalTaperRed</name>
|
||||
<texture>Symbols/unidirectionalred.png</texture>
|
||||
<emissive>
|
||||
<r>0.92157</r>
|
||||
<g>0.92157</g>
|
||||
<b>0.76471</b>
|
||||
<a>1.0</a>
|
||||
</emissive>
|
||||
</material>
|
||||
|
||||
<material>
|
||||
<name>UnidirectionalTaperGreen</name>
|
||||
<texture>Symbols/unidirectionalgreen.png</texture>
|
||||
<emissive>
|
||||
<r>0.92157</r>
|
||||
<g>0.92157</g>
|
||||
<b>0.76471</b>
|
||||
<a>1.0</a>
|
||||
</emissive>
|
||||
</material>
|
||||
|
||||
|
||||
<material>
|
||||
<name>BidirectionalTaper</name>
|
||||
|
|
|
@ -785,6 +785,9 @@ Started September 2000 by David Megginson, david@megginson.com
|
|||
<default-config type="string">/Aircraft/Generic/flightrecorder/generic-piston-propeller-4.xml</default-config>
|
||||
</flight-recorder>
|
||||
|
||||
<realism>
|
||||
<dme-fallback-to-loc type="bool">false</dme-fallback-to-loc>
|
||||
</realism>
|
||||
</sim>
|
||||
<!-- mouse mode -->
|
||||
<devices>
|
||||
|
|
Loading…
Reference in a new issue