Bugfix: correct transpareny issue.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
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1 changed files with 2 additions and 1 deletions
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@ -117,7 +117,8 @@ void main (void)
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vec4 mixedcolor = mix(texel, raincolor, reflFactor);
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// the final reflection
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vec4 reflColor = color * mixedcolor + specular + ambient_Correction ;
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vec4 reflColor = vec4(color.rgb * mixedcolor.rgb + specular.rgb + ambient_Correction.rgb, alpha);
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reflColor = clamp(reflColor, 0.0, 1.0);
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gl_FragColor = mix(gl_Fog.color, reflColor, fogFactor);
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