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Bugfix: correct transpareny issue.

Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
This commit is contained in:
Vivian Meazza 2011-08-18 22:05:42 +01:00
parent adeb916cde
commit 8caf2ef24d

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@ -117,7 +117,8 @@ void main (void)
vec4 mixedcolor = mix(texel, raincolor, reflFactor);
// the final reflection
vec4 reflColor = color * mixedcolor + specular + ambient_Correction ;
vec4 reflColor = vec4(color.rgb * mixedcolor.rgb + specular.rgb + ambient_Correction.rgb, alpha);
reflColor = clamp(reflColor, 0.0, 1.0);
gl_FragColor = mix(gl_Fog.color, reflColor, fogFactor);