reflect-bump-spec shader improvement by i4dnf
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1 changed files with 2 additions and 3 deletions
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@ -92,9 +92,8 @@ void main (void)
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//float pam = (map.a * -2) + 1; //reverse map
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reflFactor = map.a + transparency_offset;
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} else {
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// set the reflectivity proportional to shininess with user
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// input
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reflFactor = (gl_FrontMaterial.shininess / 128) + transparency_offset;
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// set the reflectivity proportional to shininess with user input
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reflFactor = (gl_FrontMaterial.shininess / 128) * ns.a + transparency_offset;
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}
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reflFactor = clamp(reflFactor, 0.0, 1.0);
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