Don't let the urban shader and the landmass shader fight over the city type terrain and restrict the landmass shader to only below a quality of 3.5
This commit is contained in:
parent
7300bc4bb0
commit
095e535082
3 changed files with 2 additions and 2 deletions
Binary file not shown.
BIN
Shaders/.urban.frag.swp
Normal file
BIN
Shaders/.urban.frag.swp
Normal file
Binary file not shown.
|
@ -56,14 +56,14 @@ void main (void)
|
|||
{
|
||||
float bump = 1.0;
|
||||
|
||||
if ( quality_level >= 3.5 ) {
|
||||
if ( quality_level >= 3.0 ) {
|
||||
linear_search_steps = 20;
|
||||
}
|
||||
|
||||
vec2 uv, dp = vec2(0, 0), ds = vec2(0, 0);
|
||||
vec3 N;
|
||||
float d = 0;
|
||||
if ( bump > 0.9 && quality_level >= 2.0 )
|
||||
if ( bump > 0.9 && quality_level >= 2.0 && quality_level < 3.5)
|
||||
{
|
||||
vec3 V = normalize(ecPosition.xyz);
|
||||
float a = dot(VNormal, -V);
|
||||
|
|
Loading…
Add table
Reference in a new issue