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Small clean up

This commit is contained in:
gral@who.net 2010-09-30 01:46:52 +02:00
parent d10a9b8eff
commit 43a69d8371
2 changed files with 3 additions and 7 deletions

View file

@ -32,7 +32,6 @@ vec4 viewt = normalize(waterTex4);
vec4 disdis = texture2D(water_dudvmap, vec2(waterTex2 * tscale)) * 2.0 - 1.0;
vec4 dist = texture2D(water_dudvmap, vec2(waterTex1 + disdis*sca2)) * 2.0 - 1.0;
//vec4 fdist = dist;
vec4 fdist = normalize(dist);
fdist *= sca;

View file

@ -18,15 +18,13 @@ ecPosition = gl_ModelViewMatrix * gl_Vertex;
viewerdir = vec3(gl_ModelViewMatrixInverse[3]) - vec3(gl_Vertex);
lightdir = normalize(vec3(gl_ModelViewMatrixInverse * gl_LightSource[0].position));
vec4 temp;
vec4 tangent = vec4(1.0, 0.0, 0.0, 0.0);
vec4 norm = vec4(0.0, 1.0, 0.0, 0.0);
vec4 binormal = vec4(0.0, 0.0, 1.0, 0.0);
temp = ecPosition;
waterTex4.x = dot(temp, tangent);
waterTex4.y = dot(temp, binormal);
waterTex4.z = dot(temp, norm);
waterTex4.x = dot(ecPosition, tangent);
waterTex4.y = dot(ecPosition, binormal);
waterTex4.z = dot(ecPosition, norm);
waterTex4.w = 0.0;
vec4 t1 = vec4(0.0, osg_SimulationTime*0.005217, 0.0,0.0);
@ -35,6 +33,5 @@ vec4 t2 = vec4(0.0, osg_SimulationTime*-0.0012, 0.0,0.0);
waterTex1 = gl_MultiTexCoord0 + t1;
waterTex2 = gl_MultiTexCoord0 + t2;
gl_Position = ftransform();
}