1
0
Fork 0
Commit graph

479 commits

Author SHA1 Message Date
ehofman
41eb331912 Frederic: Real ufo are spinning, aren't they? I am sure they are. 2004-04-03 09:01:45 +00:00
curt
dc1197e2b2 Update various electrical system configurations to reflect code changes
supporting a per engine master alt/bat switch.
2004-04-02 16:22:55 +00:00
ehofman
85cb214a18 Frederic Bouvier:
this one missed the release  The right aileron animation of the
c172p is inverted.
2004-03-30 08:32:42 +00:00
ehofman
61b688906f Add a missing file. 2004-03-22 10:04:48 +00:00
jimw
882c740c8f Add a generic vertical speed control. Power up the gps. 2004-03-21 22:17:09 +00:00
ehofman
c789b13e23 David Culp:
Add a "minimize" button to the radar screen.  It will default maximized.
2004-03-20 22:34:30 +00:00
david
c85990a796 Fix the AI a bit, and move it forward in the Warrior panel. 2004-03-20 16:40:17 +00:00
ehofman
05125e7a38 Add a bunch of 3d switches. 2004-03-19 09:57:01 +00:00
david
c425703651 Use only two top-level configuration files:
--aircraft=c172p
  --aircraft=c172p-2dpanel
2004-03-18 03:37:14 +00:00
ehofman
b3600801da The result of being bored for 15 minutes. Lets call it an easter ufo. 2004-03-17 15:32:53 +00:00
david
b5006ad7c6 Convert from grayscale to RGB so that alpha transparency will work
with plib.
2004-03-13 02:44:32 +00:00
ehofman
217dcb38fa David Culp:
Add clickable range selection for the radar and wxradar.  Right
now it is clickable only between 20 and 40 mile ranges, which should work for
most uses.
2004-03-12 15:06:04 +00:00
ehofman
b8eebf3e0c David Culp:
OV10-jsbsim-set.xml  has many changes.  It creates a thunderstorm over
woodside VOR.  It removes the lowest cloud layer so that the storm can be
seen.  It sets the surface wind speed to zero, which may help stop the
"drifting left" complaints. It sets the radar range to 40 miles.


The weather radar instrument is corrected.
2004-03-12 10:15:51 +00:00
david
c706eedf11 Illuminate the VOR heads and the ADF needle. 2004-03-11 14:37:03 +00:00
david
5f815ff011 Added a 3D EGT gauge, calibrated from 0 to 500 degF (for now).
Lightly lit.
2004-03-04 22:22:53 +00:00
ehofman
26761349ae Restore the pa28-fuel-oil directory again 2004-03-03 22:32:33 +00:00
ehofman
b1f694cec0 Add a weather radar display instrument which treats every AIAircraft as a thunderstorm right now. 2004-02-28 12:17:00 +00:00
david
779116ab4f Lower the resolution of the textures (they were gratuitously high,
sometimes up to 512x512).
2004-02-27 18:49:08 +00:00
ehofman
b5b60a65d7 Add support for a storm blib 2004-02-27 13:48:24 +00:00
ehofman
e4faabff78 David Culp:
The radar instrument uses the above three items, and applies a scale factor to
the x-shift and y-shift in order to match the instrument's scale.  Changing
the display scale can be done entirely in the XML code for the instrument.
Right now it's set up only to display a 40 mile scale.

The radar is an AWACS view, which is not very realistic, but it is useful and
demonstrates the technology.  With just a little more work I can get a HUD
marker.  All I need to do there is make a bank angle adjustment to the
current values.

This works great with one target.  For two or more targets the radar
instrument will have to know the numbering of the aircraft model properties.
This isn't implemented yet.

David Culp:
I couldn't stop.  Here's a better radar instrument.  It has:

1)  range select knob 20 and 40 nm (not clickable.. yet)
2)  target altitude readout at lower right
3)  target disappears when range exceeds 43 nm
4)  range ring values now are read from instrumentation/radar/range
5)  instrumentation/radar/range is preset in the *-set.xml file to 40 nm

The next step would be a clickable range selection.  The problem here is that
the instrument currently displays the "blip" only if the target's range is
less then 43 nm.  If the range scale is decreased to 20 nm, then the "blip"
will show past the edges of the instrument.  I might need to make another
instrument for the 20 nm scale to make that work.
2004-02-27 10:22:23 +00:00
david
cb2acf8724 The VOR head is now mostly functional: the needles and the outer ring
move properly, but the flags are not yet implemented.  Currently, the
head is hardwired to the NAV1 radio.
2004-02-24 03:14:08 +00:00
curt
29dbe6d379 So far I haven't been able to make the new PID algorithm work well for
tasks that should be purely proportional.  So I added support for my old
ultra-simplistic PI controller.  This does wonders for stage #1 of the
altitude and AGL hold.
2004-02-23 02:05:21 +00:00
david
94efbd6fad Standalone internal 3d mag compass unit (may be fit into different
casings).
2004-02-22 19:30:34 +00:00
david
a45edc154d Fix alpha problems. 2004-02-22 17:50:23 +00:00
david
208f900de8 Fix texture name. 2004-02-21 22:25:17 +00:00
david
3df160072f Added a KX170B (King NavComm) faceplate; nothing else, yet. 2004-02-21 18:28:11 +00:00
david
0c6719165e Added more detail to the ADF, including face markings. 2004-02-21 18:27:38 +00:00
david
30dfcfe1e3 Animate the analog clock. 2004-02-20 17:39:41 +00:00
david
a251221a63 Add the tilting plane. Unfortunately, it is having some kind of alpha
problem.
2004-02-20 17:37:27 +00:00
david
39b7c1ddbd Start an analog clock (face only for now; not functional). 2004-02-20 03:00:42 +00:00
david
eb5c30bee5 Make instruments slightly emissive, for night flight. 2004-02-18 02:37:19 +00:00
david
9d0bba9848 Make instrument slightly emissive, for night flight.
Add front markings.
2004-02-18 02:36:54 +00:00
david
0644fdc4cd The AI is now fully function, except that the position bezel isn't
user-adjustable yet.
2004-02-16 18:29:51 +00:00
david
67da88632c Added altimeter needles (100's, 1,000's, and 10,000's).
TODO:

- Kollsman window and adjustment knob
- texture redesign
2004-02-15 13:46:48 +00:00
david
1f580c8abc Start on some basic 3D panel instruments. For now, just reuse
textures that are already sitting around for the 2D panel.

Many of the instruments are not yet functional.
2004-02-15 01:03:07 +00:00
ehofman
a724d92bd4 Add support for a Visual Reference Point 2004-02-14 10:19:25 +00:00
curt
a180a0d659 Default autopilot tweaks. 2004-02-07 21:48:39 +00:00
curt
92f12971c1 Fixes to altitude and AGL hold modes. 2004-02-04 16:22:36 +00:00
curt
0edffe03ab Fix a small oops that didn't actually affect operation. 2004-02-03 19:28:39 +00:00
curt
9250e42c8a Initial revision. 2004-02-01 04:58:15 +00:00
curt
76a08b6467 Autopilot overhaul. 2004-01-31 19:55:13 +00:00
ehofman
6abd14667a Updates the the kr-87 ADF. Could someone confirm this is actually correct? 2004-01-24 10:09:54 +00:00
ehofman
d8adde1657 Use relative paths for the animations rather than absolute paths 2004-01-23 20:10:03 +00:00
ehofman
5d230c227b Use the new controlls property layout for external lights 2004-01-17 10:33:18 +00:00
ehofman
a409f14df0 Synchronize the JSBSim aircraft directory and FlightGear's Aircraft directory. 2004-01-15 09:56:37 +00:00
curt
f7c276944e Attempt #1 to sort out confusion between left / right / parking brake
controls in the cockpit vs. which wheels they apply to.  FlightGear now
sets /controls/gear/brake-left, /controls/gear/brake-right, and
/controls/gear/brake-parking.  It should be up to the FDM to sort out
which wheels under which circumstances are affected by these controls
and ultimately what happens to the physical motion of the aircraft.
2004-01-12 17:49:33 +00:00
curt
f38dc5c544 Remove several unneeded files. 2004-01-05 16:02:03 +00:00
ehofman
a628733581 Get back to normal life 2004-01-04 15:32:20 +00:00
ehofman
485d0d92d2 Add an appropriate splash screen 2003-12-24 15:12:45 +00:00
ehofman
e259a2589a Some small updates to the engine animation code 2003-12-24 14:56:17 +00:00