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Remove several unneeded files.

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curt 2004-01-05 16:02:03 +00:00
parent a628733581
commit f38dc5c544
39 changed files with 0 additions and 5355 deletions

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@ -1,185 +0,0 @@
<?xml version="1.0"?>
<!--
Default RPM gauge instrument.
Started summer 2000 by David Megginson, david@megginson.com.
This is an instrument configuration file for the open-source flight
simulator FlightGear (www.flightgear.org). The file is an XML-encoded
FlightGear property list defining the instrument's layers and actions.
Each instrument is composed of layers stacked on top of each other.
A layer may be a texture (with transparent parts to show the layers
underneath), text, or a special layer that switches between two
others (say, to turn an indicator light on or off). Each layer can
move independently in proportion to a property value, and text
can be generated from property values as well: all of the layer's
movements are defined as transformations.
Actions are hotspots on the instrument that will respond to a mouse
click. Actions always modify the values of properties, either by
adjusting them, toggling them, or swaping them with other
properties' values.
Hacked by Lee Elliott to create an autopilot elevator-adj-factor gauge
and control instrument
<leee-fgfs@spatial.freeserve.co.uk>
-->
<PropertyList>
<name>Autopilot Elevator Adj Factor Gauge</name>
<w-base>128</w-base>
<h-base>128</h-base>
<params>
<pt0-select>/autopilot/config/elevator-adj-factor</pt0-select>
<elev-adj-select>/autopilot/config/elevator-adj-factor</elev-adj-select>
</params>
<layers>
<layer>
<name>gauge face</name>
<texture>
<path>Aircraft/Instruments/Textures/faces-LE3.rgb</path>
<x1>0.0</x1>
<x2>0.5</x2>
<y1>0.5</y1>
<y2>1.0</y2>
</texture>
<w>114</w>
<h>114</h>
</layer>
<layer>
<name>needle 1</name>
<texture>
<path>Aircraft/Instruments/Textures/misc-1.rgb</path>
<x1>0.6796875</x1>
<x2>0.7265625</x2>
<y1>0.68359375</y1>
<y2>1.0</y2>
</texture>
<w>6</w>
<h>48</h>
<transformations>
<transformation>
<type>rotation</type>
<property alias="../../../../../params/pt0-select"/>
<min>0</min>
<max>100000</max>
<scale>0.036</scale>
<offset>0</offset>
</transformation>
<transformation>
<type>y-shift</type>
<offset>20</offset>
</transformation>
</transformations>
</layer>
<layer>
<name>needle 0</name>
<texture>
<path>Aircraft/Instruments/Textures/misc-1.rgb</path>
<x1>0.8</x1>
<y1>0.78125</y1>
<x2>0.8375</x2>
<y2>1.0</y2>
</texture>
<w>6</w>
<h>48</h>
<transformations>
<transformation>
<type>rotation</type>
<property alias="../../../../../params/pt0-select"/>
<min>0</min>
<max>100000</max>
<scale>0.36</scale>
<offset>0</offset>
</transformation>
<transformation>
<type>y-shift</type>
<offset>20</offset>
</transformation>
</transformations>
</layer>
<layer>
<name>glare shield</name>
<texture>
<path>Aircraft/Instruments/Textures/bezel1.rgb</path>
<x1>0.5</x1>
<y1>0.0</y1>
<x2>1.0</x2>
<y2>0.5</y2>
</texture>
<w>124</w>
<h>124</h>
<transformations>
<transformation>
<type>x-shift</type>
<offset>2</offset>
</transformation>
<transformation>
<type>y-shift</type>
<offset>-2</offset>
</transformation>
</transformations>
</layer>
<layer>
<name>buttons</name>
<texture>
<path>Aircraft/Instruments/Textures/plusminus.rgb</path>
<x1>0.0</x1>
<y1>0.0</y1>
<x2>1.0</x2>
<y2>1.0</y2>
</texture>
<w>104</w>
<h>104</h>
</layer>
</layers>
<actions>
<action>
<name>Minus</name>
<button>0</button>
<x>43</x>
<y>-55</y>
<w>10</w>
<h>10</h>
<binding>
<command>property-adjust</command>
<property alias="../../../../params/elev-adj-select"/>
<step>-100</step>
<min>0</min>
<max>100000</max>
<wrap>0</wrap>
</binding>
</action>
<action>
<name>Plus</name>
<button>0</button>
<x>-50</x>
<y>-52</y>
<w>10</w>
<h>10</h>
<binding>
<command>property-adjust</command>
<property alias="../../../../params/elev-adj-select"/>
<step>100</step>
<min>0</min>
<max>100000</max>
<wrap>0</wrap>
</binding>
</action>
</actions>
</PropertyList>

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@ -1,185 +0,0 @@
<?xml version="1.0"?>
<!--
Default RPM gauge instrument.
Started summer 2000 by David Megginson, david@megginson.com.
This is an instrument configuration file for the open-source flight
simulator FlightGear (www.flightgear.org). The file is an XML-encoded
FlightGear property list defining the instrument's layers and actions.
Each instrument is composed of layers stacked on top of each other.
A layer may be a texture (with transparent parts to show the layers
underneath), text, or a special layer that switches between two
others (say, to turn an indicator light on or off). Each layer can
move independently in proportion to a property value, and text
can be generated from property values as well: all of the layer's
movements are defined as transformations.
Actions are hotspots on the instrument that will respond to a mouse
click. Actions always modify the values of properties, either by
adjusting them, toggling them, or swaping them with other
properties' values.
Hacked by Lee Elliott to create an autopilot max aileron gauge
and control instrument
<leee-fgfs@spatial.freeserve.co.uk>
-->
<PropertyList>
<name>Autopilot Max Aileron Gauge</name>
<w-base>128</w-base>
<h-base>128</h-base>
<params>
<pt0-select>/autopilot/config/max-aileron</pt0-select>
<max-aileron-select>/autopilot/config/max-aileron</max-aileron-select>
</params>
<layers>
<layer>
<name>gauge face</name>
<texture>
<path>Aircraft/Instruments/Textures/faces-LE4.rgb</path>
<x1>0.0</x1>
<x2>0.5</x2>
<y1>0.5</y1>
<y2>1.0</y2>
</texture>
<w>114</w>
<h>114</h>
</layer>
<layer>
<name>needle 1</name>
<texture>
<path>Aircraft/Instruments/Textures/misc-1.rgb</path>
<x1>0.6796875</x1>
<x2>0.7265625</x2>
<y1>0.68359375</y1>
<y2>1.0</y2>
</texture>
<w>6</w>
<h>48</h>
<transformations>
<transformation>
<type>rotation</type>
<property alias="../../../../../params/pt0-select"/>
<min>0</min>
<max>100</max>
<scale>36.0</scale>
<offset>0</offset>
</transformation>
<transformation>
<type>y-shift</type>
<offset>20</offset>
</transformation>
</transformations>
</layer>
<layer>
<name>needle 0</name>
<texture>
<path>Aircraft/Instruments/Textures/misc-1.rgb</path>
<x1>0.8</x1>
<y1>0.78125</y1>
<x2>0.8375</x2>
<y2>1.0</y2>
</texture>
<w>6</w>
<h>48</h>
<transformations>
<transformation>
<type>rotation</type>
<property alias="../../../../../params/pt0-select"/>
<min>0</min>
<max>100</max>
<scale>360.0</scale>
<offset>0</offset>
</transformation>
<transformation>
<type>y-shift</type>
<offset>20</offset>
</transformation>
</transformations>
</layer>
<layer>
<name>glare shield</name>
<texture>
<path>Aircraft/Instruments/Textures/bezel1.rgb</path>
<x1>0.5</x1>
<y1>0.0</y1>
<x2>1.0</x2>
<y2>0.5</y2>
</texture>
<w>124</w>
<h>124</h>
<transformations>
<transformation>
<type>x-shift</type>
<offset>2</offset>
</transformation>
<transformation>
<type>y-shift</type>
<offset>-2</offset>
</transformation>
</transformations>
</layer>
<layer>
<name>buttons</name>
<texture>
<path>Aircraft/Instruments/Textures/plusminus.rgb</path>
<x1>0.0</x1>
<y1>0.0</y1>
<x2>1.0</x2>
<y2>1.0</y2>
</texture>
<w>104</w>
<h>104</h>
</layer>
</layers>
<actions>
<action>
<name>Minus</name>
<button>0</button>
<x>43</x>
<y>-55</y>
<w>10</w>
<h>10</h>
<binding>
<command>property-adjust</command>
<property alias="../../../../params/max-aileron-select"/>
<step>-0.1</step>
<min>0</min>
<max>100</max>
<wrap>0</wrap>
</binding>
</action>
<action>
<name>Plus</name>
<button>0</button>
<x>-50</x>
<y>-52</y>
<w>10</w>
<h>10</h>
<binding>
<command>property-adjust</command>
<property alias="../../../../params/max-aileron-select"/>
<step>0.1</step>
<min>0</min>
<max>100</max>
<wrap>0</wrap>
</binding>
</action>
</actions>
</PropertyList>

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@ -1,185 +0,0 @@
<?xml version="1.0"?>
<!--
Default RPM gauge instrument.
Started summer 2000 by David Megginson, david@megginson.com.
This is an instrument configuration file for the open-source flight
simulator FlightGear (www.flightgear.org). The file is an XML-encoded
FlightGear property list defining the instrument's layers and actions.
Each instrument is composed of layers stacked on top of each other.
A layer may be a texture (with transparent parts to show the layers
underneath), text, or a special layer that switches between two
others (say, to turn an indicator light on or off). Each layer can
move independently in proportion to a property value, and text
can be generated from property values as well: all of the layer's
movements are defined as transformations.
Actions are hotspots on the instrument that will respond to a mouse
click. Actions always modify the values of properties, either by
adjusting them, toggling them, or swaping them with other
properties' values.
Hacked by Lee Elliott to create an autopilot max roll deg gauge
and control instrument
<leee-fgfs@spatial.freeserve.co.uk>
-->
<PropertyList>
<name>Autopilot Max Roll Deg Gauge</name>
<w-base>128</w-base>
<h-base>128</h-base>
<params>
<pt0-select>/autopilot/config/max-roll-deg</pt0-select>
<max-roll-deg-select>/autopilot/config/max-roll-deg</max-roll-deg-select>
</params>
<layers>
<layer>
<name>gauge face</name>
<texture>
<path>Aircraft/Instruments/Textures/faces-LE4.rgb</path>
<x1>0.5</x1>
<x2>1.0</x2>
<y1>0.5</y1>
<y2>1.0</y2>
</texture>
<w>114</w>
<h>114</h>
</layer>
<layer>
<name>needle 1</name>
<texture>
<path>Aircraft/Instruments/Textures/misc-1.rgb</path>
<x1>0.6796875</x1>
<x2>0.7265625</x2>
<y1>0.68359375</y1>
<y2>1.0</y2>
</texture>
<w>6</w>
<h>48</h>
<transformations>
<transformation>
<type>rotation</type>
<property alias="../../../../../params/pt0-select"/>
<min>0</min>
<max>100</max>
<scale>3.6</scale>
<offset>0</offset>
</transformation>
<transformation>
<type>y-shift</type>
<offset>20</offset>
</transformation>
</transformations>
</layer>
<layer>
<name>needle 0</name>
<texture>
<path>Aircraft/Instruments/Textures/misc-1.rgb</path>
<x1>0.8</x1>
<y1>0.78125</y1>
<x2>0.8375</x2>
<y2>1.0</y2>
</texture>
<w>6</w>
<h>48</h>
<transformations>
<transformation>
<type>rotation</type>
<property alias="../../../../../params/pt0-select"/>
<min>0</min>
<max>100</max>
<scale>36.0</scale>
<offset>0</offset>
</transformation>
<transformation>
<type>y-shift</type>
<offset>20</offset>
</transformation>
</transformations>
</layer>
<layer>
<name>glare shield</name>
<texture>
<path>Aircraft/Instruments/Textures/bezel1.rgb</path>
<x1>0.5</x1>
<y1>0.0</y1>
<x2>1.0</x2>
<y2>0.5</y2>
</texture>
<w>124</w>
<h>124</h>
<transformations>
<transformation>
<type>x-shift</type>
<offset>2</offset>
</transformation>
<transformation>
<type>y-shift</type>
<offset>-2</offset>
</transformation>
</transformations>
</layer>
<layer>
<name>buttons</name>
<texture>
<path>Aircraft/Instruments/Textures/plusminus.rgb</path>
<x1>0.0</x1>
<y1>0.0</y1>
<x2>1.0</x2>
<y2>1.0</y2>
</texture>
<w>104</w>
<h>104</h>
</layer>
</layers>
<actions>
<action>
<name>Minus</name>
<button>0</button>
<x>43</x>
<y>-55</y>
<w>10</w>
<h>10</h>
<binding>
<command>property-adjust</command>
<property alias="../../../../params/max-roll-deg-select"/>
<step>-1.0</step>
<min>0</min>
<max>100</max>
<wrap>0</wrap>
</binding>
</action>
<action>
<name>Plus</name>
<button>0</button>
<x>-50</x>
<y>-52</y>
<w>10</w>
<h>10</h>
<binding>
<command>property-adjust</command>
<property alias="../../../../params/max-roll-deg-select"/>
<step>1.0</step>
<min>0</min>
<max>100</max>
<wrap>0</wrap>
</binding>
</action>
</actions>
</PropertyList>

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@ -1,185 +0,0 @@
<?xml version="1.0"?>
<!--
Default RPM gauge instrument.
Started summer 2000 by David Megginson, david@megginson.com.
This is an instrument configuration file for the open-source flight
simulator FlightGear (www.flightgear.org). The file is an XML-encoded
FlightGear property list defining the instrument's layers and actions.
Each instrument is composed of layers stacked on top of each other.
A layer may be a texture (with transparent parts to show the layers
underneath), text, or a special layer that switches between two
others (say, to turn an indicator light on or off). Each layer can
move independently in proportion to a property value, and text
can be generated from property values as well: all of the layer's
movements are defined as transformations.
Actions are hotspots on the instrument that will respond to a mouse
click. Actions always modify the values of properties, either by
adjusting them, toggling them, or swaping them with other
properties' values.
Hacked by Lee Elliott to create an autopilot roll out deg gauge
and control instrument
<leee-fgfs@spatial.freeserve.co.uk>
-->
<PropertyList>
<name>Autopilot Roll Out Deg Gauge</name>
<w-base>128</w-base>
<h-base>128</h-base>
<params>
<pt0-select>/autopilot/config/roll-out-deg</pt0-select>
<roll-out-deg-select>/autopilot/config/roll-out-deg</roll-out-deg-select>
</params>
<layers>
<layer>
<name>gauge face</name>
<texture>
<path>Aircraft/Instruments/Textures/faces-LE4.rgb</path>
<x1>0.0</x1>
<x2>0.5</x2>
<y1>0.0</y1>
<y2>0.5</y2>
</texture>
<w>114</w>
<h>114</h>
</layer>
<layer>
<name>needle 1</name>
<texture>
<path>Aircraft/Instruments/Textures/misc-1.rgb</path>
<x1>0.6796875</x1>
<x2>0.7265625</x2>
<y1>0.68359375</y1>
<y2>1.0</y2>
</texture>
<w>6</w>
<h>48</h>
<transformations>
<transformation>
<type>rotation</type>
<property alias="../../../../../params/pt0-select"/>
<min>0</min>
<max>100</max>
<scale>3.6</scale>
<offset>0</offset>
</transformation>
<transformation>
<type>y-shift</type>
<offset>20</offset>
</transformation>
</transformations>
</layer>
<layer>
<name>needle 0</name>
<texture>
<path>Aircraft/Instruments/Textures/misc-1.rgb</path>
<x1>0.8</x1>
<y1>0.78125</y1>
<x2>0.8375</x2>
<y2>1.0</y2>
</texture>
<w>6</w>
<h>48</h>
<transformations>
<transformation>
<type>rotation</type>
<property alias="../../../../../params/pt0-select"/>
<min>0</min>
<max>100</max>
<scale>36.0</scale>
<offset>0</offset>
</transformation>
<transformation>
<type>y-shift</type>
<offset>20</offset>
</transformation>
</transformations>
</layer>
<layer>
<name>glare shield</name>
<texture>
<path>Aircraft/Instruments/Textures/bezel1.rgb</path>
<x1>0.5</x1>
<y1>0.0</y1>
<x2>1.0</x2>
<y2>0.5</y2>
</texture>
<w>124</w>
<h>124</h>
<transformations>
<transformation>
<type>x-shift</type>
<offset>2</offset>
</transformation>
<transformation>
<type>y-shift</type>
<offset>-2</offset>
</transformation>
</transformations>
</layer>
<layer>
<name>buttons</name>
<texture>
<path>Aircraft/Instruments/Textures/plusminus.rgb</path>
<x1>0.0</x1>
<y1>0.0</y1>
<x2>1.0</x2>
<y2>1.0</y2>
</texture>
<w>104</w>
<h>104</h>
</layer>
</layers>
<actions>
<action>
<name>Minus</name>
<button>0</button>
<x>43</x>
<y>-55</y>
<w>10</w>
<h>10</h>
<binding>
<command>property-adjust</command>
<property alias="../../../../params/roll-out-deg-select"/>
<step>-1.0</step>
<min>0</min>
<max>100</max>
<wrap>0</wrap>
</binding>
</action>
<action>
<name>Plus</name>
<button>0</button>
<x>-50</x>
<y>-52</y>
<w>10</w>
<h>10</h>
<binding>
<command>property-adjust</command>
<property alias="../../../../params/roll-out-deg-select"/>
<step>1.0</step>
<min>0</min>
<max>100</max>
<wrap>0</wrap>
</binding>
</action>
</actions>
</PropertyList>

View file

@ -1,185 +0,0 @@
<?xml version="1.0"?>
<!--
Default RPM gauge instrument.
Started summer 2000 by David Megginson, david@megginson.com.
This is an instrument configuration file for the open-source flight
simulator FlightGear (www.flightgear.org). The file is an XML-encoded
FlightGear property list defining the instrument's layers and actions.
Each instrument is composed of layers stacked on top of each other.
A layer may be a texture (with transparent parts to show the layers
underneath), text, or a special layer that switches between two
others (say, to turn an indicator light on or off). Each layer can
move independently in proportion to a property value, and text
can be generated from property values as well: all of the layer's
movements are defined as transformations.
Actions are hotspots on the instrument that will respond to a mouse
click. Actions always modify the values of properties, either by
adjusting them, toggling them, or swaping them with other
properties' values.
Hacked by Lee Elliott to create an autopilot roll out smooth deg gauge
and control instrument
<leee-fgfs@spatial.freeserve.co.uk>
-->
<PropertyList>
<name>Autopilot Roll Out Smooth Deg Gauge</name>
<w-base>128</w-base>
<h-base>128</h-base>
<params>
<pt0-select>/autopilot/config/roll-out-smooth-deg</pt0-select>
<roll-out-smooth-deg-select>/autopilot/config/roll-out-smooth-deg</roll-out-smooth-deg-select>
</params>
<layers>
<layer>
<name>gauge face</name>
<texture>
<path>Aircraft/Instruments/Textures/faces-LE4.rgb</path>
<x1>0.5</x1>
<x2>1.0</x2>
<y1>0.0</y1>
<y2>0.5</y2>
</texture>
<w>114</w>
<h>114</h>
</layer>
<layer>
<name>needle 1</name>
<texture>
<path>Aircraft/Instruments/Textures/misc-1.rgb</path>
<x1>0.6796875</x1>
<x2>0.7265625</x2>
<y1>0.68359375</y1>
<y2>1.0</y2>
</texture>
<w>6</w>
<h>48</h>
<transformations>
<transformation>
<type>rotation</type>
<property alias="../../../../../params/pt0-select"/>
<min>0</min>
<max>100</max>
<scale>3.6</scale>
<offset>0</offset>
</transformation>
<transformation>
<type>y-shift</type>
<offset>20</offset>
</transformation>
</transformations>
</layer>
<layer>
<name>needle 0</name>
<texture>
<path>Aircraft/Instruments/Textures/misc-1.rgb</path>
<x1>0.8</x1>
<y1>0.78125</y1>
<x2>0.8375</x2>
<y2>1.0</y2>
</texture>
<w>6</w>
<h>48</h>
<transformations>
<transformation>
<type>rotation</type>
<property alias="../../../../../params/pt0-select"/>
<min>0</min>
<max>100</max>
<scale>36.0</scale>
<offset>0</offset>
</transformation>
<transformation>
<type>y-shift</type>
<offset>20</offset>
</transformation>
</transformations>
</layer>
<layer>
<name>glare shield</name>
<texture>
<path>Aircraft/Instruments/Textures/bezel1.rgb</path>
<x1>0.5</x1>
<y1>0.0</y1>
<x2>1.0</x2>
<y2>0.5</y2>
</texture>
<w>124</w>
<h>124</h>
<transformations>
<transformation>
<type>x-shift</type>
<offset>2</offset>
</transformation>
<transformation>
<type>y-shift</type>
<offset>-2</offset>
</transformation>
</transformations>
</layer>
<layer>
<name>buttons</name>
<texture>
<path>Aircraft/Instruments/Textures/plusminus.rgb</path>
<x1>0.0</x1>
<y1>0.0</y1>
<x2>1.0</x2>
<y2>1.0</y2>
</texture>
<w>104</w>
<h>104</h>
</layer>
</layers>
<actions>
<action>
<name>Minus</name>
<button>0</button>
<x>43</x>
<y>-55</y>
<w>10</w>
<h>10</h>
<binding>
<command>property-adjust</command>
<property alias="../../../../params/roll-out-smooth-deg-select"/>
<step>-1.0</step>
<min>0</min>
<max>100</max>
<wrap>0</wrap>
</binding>
</action>
<action>
<name>Plus</name>
<button>0</button>
<x>-50</x>
<y>-52</y>
<w>10</w>
<h>10</h>
<binding>
<command>property-adjust</command>
<property alias="../../../../params/roll-out-smooth-deg-select"/>
<step>1.0</step>
<min>0</min>
<max>100</max>
<wrap>0</wrap>
</binding>
</action>
</actions>
</PropertyList>

View file

@ -1,185 +0,0 @@
<?xml version="1.0"?>
<!--
Default RPM gauge instrument.
Started summer 2000 by David Megginson, david@megginson.com.
This is an instrument configuration file for the open-source flight
simulator FlightGear (www.flightgear.org). The file is an XML-encoded
FlightGear property list defining the instrument's layers and actions.
Each instrument is composed of layers stacked on top of each other.
A layer may be a texture (with transparent parts to show the layers
underneath), text, or a special layer that switches between two
others (say, to turn an indicator light on or off). Each layer can
move independently in proportion to a property value, and text
can be generated from property values as well: all of the layer's
movements are defined as transformations.
Actions are hotspots on the instrument that will respond to a mouse
click. Actions always modify the values of properties, either by
adjusting them, toggling them, or swaping them with other
properties' values.
Hacked by Lee Elliott to create an autopilot target climb rate gauge
and control instrument
<leee-fgfs@spatial.freeserve.co.uk>
-->
<PropertyList>
<name>Autopilot Target Climb Rate Gauge</name>
<w-base>128</w-base>
<h-base>128</h-base>
<params>
<pt0-select>/autopilot/config/target-climb-rate-fpm</pt0-select>
<tgt-climb-select>/autopilot/config/target-climb-rate-fpm</tgt-climb-select>
</params>
<layers>
<layer>
<name>gauge face</name>
<texture>
<path>Aircraft/Instruments/Textures/faces-LE3.rgb</path>
<x1>0.5</x1>
<x2>1.0</x2>
<y1>0.5</y1>
<y2>1.0</y2>
</texture>
<w>114</w>
<h>114</h>
</layer>
<layer>
<name>needle 1</name>
<texture>
<path>Aircraft/Instruments/Textures/misc-1.rgb</path>
<x1>0.6796875</x1>
<x2>0.7265625</x2>
<y1>0.68359375</y1>
<y2>1.0</y2>
</texture>
<w>6</w>
<h>48</h>
<transformations>
<transformation>
<type>rotation</type>
<property alias="../../../../../params/pt0-select"/>
<min>0</min>
<max>100000</max>
<scale>0.0036</scale>
<offset>0</offset>
</transformation>
<transformation>
<type>y-shift</type>
<offset>20</offset>
</transformation>
</transformations>
</layer>
<layer>
<name>needle 0</name>
<texture>
<path>Aircraft/Instruments/Textures/misc-1.rgb</path>
<x1>0.8</x1>
<y1>0.78125</y1>
<x2>0.8375</x2>
<y2>1.0</y2>
</texture>
<w>6</w>
<h>48</h>
<transformations>
<transformation>
<type>rotation</type>
<property alias="../../../../../params/pt0-select"/>
<min>0</min>
<max>100000</max>
<scale>0.036</scale>
<offset>0</offset>
</transformation>
<transformation>
<type>y-shift</type>
<offset>20</offset>
</transformation>
</transformations>
</layer>
<layer>
<name>glare shield</name>
<texture>
<path>Aircraft/Instruments/Textures/bezel1.rgb</path>
<x1>0.5</x1>
<y1>0.0</y1>
<x2>1.0</x2>
<y2>0.5</y2>
</texture>
<w>124</w>
<h>124</h>
<transformations>
<transformation>
<type>x-shift</type>
<offset>2</offset>
</transformation>
<transformation>
<type>y-shift</type>
<offset>-2</offset>
</transformation>
</transformations>
</layer>
<layer>
<name>buttons</name>
<texture>
<path>Aircraft/Instruments/Textures/plusminus.rgb</path>
<x1>0.0</x1>
<y1>0.0</y1>
<x2>1.0</x2>
<y2>1.0</y2>
</texture>
<w>104</w>
<h>104</h>
</layer>
</layers>
<actions>
<action>
<name>Minus</name>
<button>0</button>
<x>43</x>
<y>-55</y>
<w>10</w>
<h>10</h>
<binding>
<command>property-adjust</command>
<property alias="../../../../params/tgt-climb-select"/>
<step>-1000</step>
<min>0</min>
<max>100000</max>
<wrap>0</wrap>
</binding>
</action>
<action>
<name>Plus</name>
<button>0</button>
<x>-50</x>
<y>-52</y>
<w>10</w>
<h>10</h>
<binding>
<command>property-adjust</command>
<property alias="../../../../params/tgt-climb-select"/>
<step>1000</step>
<min>0</min>
<max>100000</max>
<wrap>0</wrap>
</binding>
</action>
</actions>
</PropertyList>

View file

@ -1,185 +0,0 @@
<?xml version="1.0"?>
<!--
Default RPM gauge instrument.
Started summer 2000 by David Megginson, david@megginson.com.
This is an instrument configuration file for the open-source flight
simulator FlightGear (www.flightgear.org). The file is an XML-encoded
FlightGear property list defining the instrument's layers and actions.
Each instrument is composed of layers stacked on top of each other.
A layer may be a texture (with transparent parts to show the layers
underneath), text, or a special layer that switches between two
others (say, to turn an indicator light on or off). Each layer can
move independently in proportion to a property value, and text
can be generated from property values as well: all of the layer's
movements are defined as transformations.
Actions are hotspots on the instrument that will respond to a mouse
click. Actions always modify the values of properties, either by
adjusting them, toggling them, or swaping them with other
properties' values.
Hacked by Lee Elliott to create an autopilot target descent rate gauge
and control instrument
<leee-fgfs@spatial.freeserve.co.uk>
-->
<PropertyList>
<name>Autopilot Target Descent Rate Gauge</name>
<w-base>128</w-base>
<h-base>128</h-base>
<params>
<pt0-select>/autopilot/config/target-descent-rate-fpm</pt0-select>
<tgt-descent-select>/autopilot/config/target-descent-rate-fpm</tgt-descent-select>
</params>
<layers>
<layer>
<name>gauge face</name>
<texture>
<path>Aircraft/Instruments/Textures/faces-LE3.rgb</path>
<x1>0.0</x1>
<x2>0.5</x2>
<y1>0.0</y1>
<y2>0.5</y2>
</texture>
<w>114</w>
<h>114</h>
</layer>
<layer>
<name>needle 1</name>
<texture>
<path>Aircraft/Instruments/Textures/misc-1.rgb</path>
<x1>0.6796875</x1>
<x2>0.7265625</x2>
<y1>0.68359375</y1>
<y2>1.0</y2>
</texture>
<w>6</w>
<h>48</h>
<transformations>
<transformation>
<type>rotation</type>
<property alias="../../../../../params/pt0-select"/>
<min>0</min>
<max>100000</max>
<scale>0.0036</scale>
<offset>0</offset>
</transformation>
<transformation>
<type>y-shift</type>
<offset>20</offset>
</transformation>
</transformations>
</layer>
<layer>
<name>needle 0</name>
<texture>
<path>Aircraft/Instruments/Textures/misc-1.rgb</path>
<x1>0.8</x1>
<y1>0.78125</y1>
<x2>0.8375</x2>
<y2>1.0</y2>
</texture>
<w>6</w>
<h>48</h>
<transformations>
<transformation>
<type>rotation</type>
<property alias="../../../../../params/pt0-select"/>
<min>0</min>
<max>100000</max>
<scale>0.036</scale>
<offset>0</offset>
</transformation>
<transformation>
<type>y-shift</type>
<offset>20</offset>
</transformation>
</transformations>
</layer>
<layer>
<name>glare shield</name>
<texture>
<path>Aircraft/Instruments/Textures/bezel1.rgb</path>
<x1>0.5</x1>
<y1>0.0</y1>
<x2>1.0</x2>
<y2>0.5</y2>
</texture>
<w>124</w>
<h>124</h>
<transformations>
<transformation>
<type>x-shift</type>
<offset>2</offset>
</transformation>
<transformation>
<type>y-shift</type>
<offset>-2</offset>
</transformation>
</transformations>
</layer>
<layer>
<name>buttons</name>
<texture>
<path>Aircraft/Instruments/Textures/plusminus.rgb</path>
<x1>0.0</x1>
<y1>0.0</y1>
<x2>1.0</x2>
<y2>1.0</y2>
</texture>
<w>104</w>
<h>104</h>
</layer>
</layers>
<actions>
<action>
<name>Minus</name>
<button>0</button>
<x>43</x>
<y>-55</y>
<w>10</w>
<h>10</h>
<binding>
<command>property-adjust</command>
<property alias="../../../../params/tgt-descent-select"/>
<step>-1000</step>
<min>0</min>
<max>100000</max>
<wrap>0</wrap>
</binding>
</action>
<action>
<name>Plus</name>
<button>0</button>
<x>-50</x>
<y>-52</y>
<w>10</w>
<h>10</h>
<binding>
<command>property-adjust</command>
<property alias="../../../../params/tgt-descent-select"/>
<step>1000</step>
<min>0</min>
<max>100000</max>
<wrap>0</wrap>
</binding>
</action>
</actions>
</PropertyList>

View file

@ -1,142 +0,0 @@
<?xml version="1.0"?>
<!--
Default RPM gauge instrument.
Started summer 2000 by David Megginson, david@megginson.com.
This is an instrument configuration file for the open-source flight
simulator FlightGear (www.flightgear.org). The file is an XML-encoded
FlightGear property list defining the instrument's layers and actions.
Each instrument is composed of layers stacked on top of each other.
A layer may be a texture (with transparent parts to show the layers
underneath), text, or a special layer that switches between two
others (say, to turn an indicator light on or off). Each layer can
move independently in proportion to a property value, and text
can be generated from property values as well: all of the layer's
movements are defined as transformations.
Actions are hotspots on the instrument that will respond to a mouse
click. Actions always modify the values of properties, either by
adjusting them, toggling them, or swaping them with other
properties' values.
Hacked by Lee Elliott to create an engine egt-degf gauge instrument
<leee-fgfs@spatial.freeserve.co.uk>
-->
<PropertyList>
<name>egt-degf Gauge</name>
<w-base>128</w-base>
<h-base>128</h-base>
<params>
<pt-select>/engines/engine/egt-degf</pt-select>
</params>
<layers>
<layer>
<name>gauge face</name>
<texture>
<path>Aircraft/Instruments/Textures/faces-LE1.rgb</path>
<x1>0.0</x1>
<x2>0.5</x2>
<y1>0.5</y1>
<y2>1.0</y2>
</texture>
<w>114</w>
<h>114</h>
</layer>
<layer>
<name>needle 1</name>
<texture>
<path>Aircraft/Instruments/Textures/misc-1.rgb</path>
<x1>0.6796875</x1>
<x2>0.7265625</x2>
<y1>0.68359375</y1>
<y2>1.0</y2>
</texture>
<w>6</w>
<h>48</h>
<transformations>
<transformation>
<type>rotation</type>
<property alias="../../../../../params/pt-select"/>
<min>0</min>
<max>40000</max>
<scale>0.036</scale>
<offset>0</offset>
</transformation>
<transformation>
<type>y-shift</type>
<offset>20</offset>
</transformation>
</transformations>
</layer>
<layer>
<name>needle 0</name>
<texture>
<path>Aircraft/Instruments/Textures/misc-1.rgb</path>
<x1>0.8</x1>
<y1>0.78125</y1>
<x2>0.8375</x2>
<y2>1.0</y2>
</texture>
<w>6</w>
<h>48</h>
<transformations>
<transformation>
<type>rotation</type>
<property alias="../../../../../params/pt-select"/>
<min>0</min>
<max>40000</max>
<scale>0.36</scale>
<offset>0</offset>
</transformation>
<transformation>
<type>y-shift</type>
<offset>20</offset>
</transformation>
</transformations>
</layer>
<layer>
<name>button</name>
<texture>
<path>Aircraft/Instruments/Textures/misc-1.rgb</path>
<x1>0.6171875</x1>
<y1>0.2421875</y1>
<x2>0.7890625</x2>
<y2>0.4140625</y2>
</texture>
<w>14</w>
<h>14</h>
</layer>
<layer>
<name>glare shield</name>
<texture>
<path>Aircraft/Instruments/Textures/bezel1.rgb</path>
<x1>0.5</x1>
<y1>0.0</y1>
<x2>1.0</x2>
<y2>0.5</y2>
</texture>
<w>124</w>
<h>124</h>
<transformations>
<transformation>
<type>x-shift</type>
<offset>2</offset>
</transformation>
<transformation>
<type>y-shift</type>
<offset>-2</offset>
</transformation>
</transformations>
</layer>
</layers>
</PropertyList>

View file

@ -1,142 +0,0 @@
<?xml version="1.0"?>
<!--
Default RPM gauge instrument.
Started summer 2000 by David Megginson, david@megginson.com.
This is an instrument configuration file for the open-source flight
simulator FlightGear (www.flightgear.org). The file is an XML-encoded
FlightGear property list defining the instrument's layers and actions.
Each instrument is composed of layers stacked on top of each other.
A layer may be a texture (with transparent parts to show the layers
underneath), text, or a special layer that switches between two
others (say, to turn an indicator light on or off). Each layer can
move independently in proportion to a property value, and text
can be generated from property values as well: all of the layer's
movements are defined as transformations.
Actions are hotspots on the instrument that will respond to a mouse
click. Actions always modify the values of properties, either by
adjusting them, toggling them, or swaping them with other
properties' values.
Hacked by Lee Elliott to create an engine epr gauge instrument
<leee-fgfs@spatial.freeserve.co.uk>
-->
<PropertyList>
<name>epr Gauge</name>
<w-base>128</w-base>
<h-base>128</h-base>
<params>
<pt-select>/engines/engine/epr</pt-select>
</params>
<layers>
<layer>
<name>gauge face</name>
<texture>
<path>Aircraft/Instruments/Textures/faces-LE1.rgb</path>
<x1>0.5</x1>
<x2>1.0</x2>
<y1>0.0</y1>
<y2>0.5</y2>
</texture>
<w>114</w>
<h>114</h>
</layer>
<layer>
<name>needle 1</name>
<texture>
<path>Aircraft/Instruments/Textures/misc-1.rgb</path>
<x1>0.6796875</x1>
<x2>0.7265625</x2>
<y1>0.68359375</y1>
<y2>1.0</y2>
</texture>
<w>6</w>
<h>48</h>
<transformations>
<transformation>
<type>rotation</type>
<property alias="../../../../../params/pt-select"/>
<min>0</min>
<max>40000</max>
<scale>36.0</scale>
<offset>0</offset>
</transformation>
<transformation>
<type>y-shift</type>
<offset>20</offset>
</transformation>
</transformations>
</layer>
<layer>
<name>needle 0</name>
<texture>
<path>Aircraft/Instruments/Textures/misc-1.rgb</path>
<x1>0.8</x1>
<y1>0.78125</y1>
<x2>0.8375</x2>
<y2>1.0</y2>
</texture>
<w>6</w>
<h>48</h>
<transformations>
<transformation>
<type>rotation</type>
<property alias="../../../../../params/pt-select"/>
<min>0</min>
<max>40000</max>
<scale>360.0</scale>
<offset>0</offset>
</transformation>
<transformation>
<type>y-shift</type>
<offset>20</offset>
</transformation>
</transformations>
</layer>
<layer>
<name>button</name>
<texture>
<path>Aircraft/Instruments/Textures/misc-1.rgb</path>
<x1>0.6171875</x1>
<y1>0.2421875</y1>
<x2>0.7890625</x2>
<y2>0.4140625</y2>
</texture>
<w>14</w>
<h>14</h>
</layer>
<layer>
<name>glare shield</name>
<texture>
<path>Aircraft/Instruments/Textures/bezel1.rgb</path>
<x1>0.5</x1>
<y1>0.0</y1>
<x2>1.0</x2>
<y2>0.5</y2>
</texture>
<w>124</w>
<h>124</h>
<transformations>
<transformation>
<type>x-shift</type>
<offset>2</offset>
</transformation>
<transformation>
<type>y-shift</type>
<offset>-2</offset>
</transformation>
</transformations>
</layer>
</layers>
</PropertyList>

View file

@ -1,142 +0,0 @@
<?xml version="1.0"?>
<!--
Default RPM gauge instrument.
Started summer 2000 by David Megginson, david@megginson.com.
This is an instrument configuration file for the open-source flight
simulator FlightGear (www.flightgear.org). The file is an XML-encoded
FlightGear property list defining the instrument's layers and actions.
Each instrument is composed of layers stacked on top of each other.
A layer may be a texture (with transparent parts to show the layers
underneath), text, or a special layer that switches between two
others (say, to turn an indicator light on or off). Each layer can
move independently in proportion to a property value, and text
can be generated from property values as well: all of the layer's
movements are defined as transformations.
Actions are hotspots on the instrument that will respond to a mouse
click. Actions always modify the values of properties, either by
adjusting them, toggling them, or swaping them with other
properties' values.
Hacked by Lee Elliott to create an engine fuel-flow-gph gauge instrument
<leee-fgfs@spatial.freeserve.co.uk>
-->
<PropertyList>
<name>fuel-flow-gph Gauge</name>
<w-base>128</w-base>
<h-base>128</h-base>
<params>
<pt-select>/engines/engine/fuel-flow-gph</pt-select>
</params>
<layers>
<layer>
<name>gauge face</name>
<texture>
<path>Aircraft/Instruments/Textures/faces-LE1.rgb</path>
<x1>0.0</x1>
<x2>0.5</x2>
<y1>0.0</y1>
<y2>0.5</y2>
</texture>
<w>114</w>
<h>114</h>
</layer>
<layer>
<name>needle 1</name>
<texture>
<path>Aircraft/Instruments/Textures/misc-1.rgb</path>
<x1>0.6796875</x1>
<x2>0.7265625</x2>
<y1>0.68359375</y1>
<y2>1.0</y2>
</texture>
<w>6</w>
<h>48</h>
<transformations>
<transformation>
<type>rotation</type>
<property alias="../../../../../params/pt-select"/>
<min>0</min>
<max>40000</max>
<scale>0.036</scale>
<offset>0</offset>
</transformation>
<transformation>
<type>y-shift</type>
<offset>20</offset>
</transformation>
</transformations>
</layer>
<layer>
<name>needle 0</name>
<texture>
<path>Aircraft/Instruments/Textures/misc-1.rgb</path>
<x1>0.8</x1>
<y1>0.78125</y1>
<x2>0.8375</x2>
<y2>1.0</y2>
</texture>
<w>6</w>
<h>48</h>
<transformations>
<transformation>
<type>rotation</type>
<property alias="../../../../../params/pt-select"/>
<min>0</min>
<max>40000</max>
<scale>0.36</scale>
<offset>0</offset>
</transformation>
<transformation>
<type>y-shift</type>
<offset>20</offset>
</transformation>
</transformations>
</layer>
<layer>
<name>button</name>
<texture>
<path>Aircraft/Instruments/Textures/misc-1.rgb</path>
<x1>0.6171875</x1>
<y1>0.2421875</y1>
<x2>0.7890625</x2>
<y2>0.4140625</y2>
</texture>
<w>14</w>
<h>14</h>
</layer>
<layer>
<name>glare shield</name>
<texture>
<path>Aircraft/Instruments/Textures/bezel1.rgb</path>
<x1>0.5</x1>
<y1>0.0</y1>
<x2>1.0</x2>
<y2>0.5</y2>
</texture>
<w>124</w>
<h>124</h>
<transformations>
<transformation>
<type>x-shift</type>
<offset>2</offset>
</transformation>
<transformation>
<type>y-shift</type>
<offset>-2</offset>
</transformation>
</transformations>
</layer>
</layers>
</PropertyList>

View file

@ -1,147 +0,0 @@
<?xml version="1.0"?>
<!--
Default RPM gauge instrument.
Started summer 2000 by David Megginson, david@megginson.com.
This is an instrument configuration file for the open-source flight
simulator FlightGear (www.flightgear.org). The file is an XML-encoded
FlightGear property list defining the instrument's layers and actions.
Each instrument is composed of layers stacked on top of each other.
A layer may be a texture (with transparent parts to show the layers
underneath), text, or a special layer that switches between two
others (say, to turn an indicator light on or off). Each layer can
move independently in proportion to a property value, and text
can be generated from property values as well: all of the layer's
movements are defined as transformations.
Actions are hotspots on the instrument that will respond to a mouse
click. Actions always modify the values of properties, either by
adjusting them, toggling them, or swaping them with other
properties' values.
Hacked by Lee Elliott to create an engine prop-thrust gauge instrument
<leee-fgfs@spatial.freeserve.co.uk>
-->
<PropertyList>
<name>Prop Thrust Gauge</name>
<w-base>128</w-base>
<h-base>128</h-base>
<params>
<pt-select>/engines/engine[0]/prop-thrust</pt-select>
</params>
<layers>
<layer>
<name>gauge face</name>
<texture>
<path>Aircraft/Instruments/Textures/faces-LE1.rgb</path>
<x1>0.5</x1>
<x2>1.0</x2>
<y1>0.5</y1>
<y2>1.0</y2>
</texture>
<w>114</w>
<h>114</h>
</layer>
<layer>
<name>needle 1</name>
<texture>
<path>Aircraft/Instruments/Textures/misc-1.rgb</path>
<x1>0.6796875</x1>
<x2>0.7265625</x2>
<y1>0.68359375</y1>
<y2>1.0</y2>
</texture>
<w>6</w>
<h>48</h>
<transformations>
<transformation>
<type>rotation</type>
<property alias="../../../../../params/pt-select"/>
<min>0</min>
<max>40000</max>
<scale>0.0036</scale>
<offset>0</offset>
</transformation>
<transformation>
<type>y-shift</type>
<offset>20</offset>
</transformation>
</transformations>
</layer>
<layer>
<name>needle 0</name>
<texture>
<path>Aircraft/Instruments/Textures/misc-1.rgb</path>
<x1>0.8</x1>
<y1>0.78125</y1>
<x2>0.8375</x2>
<y2>1.0</y2>
<color>
<red>1.0</red>
<green>1.0</green>
<blue>1.0</blue>
</color>
</texture>
<w>6</w>
<h>48</h>
<transformations>
<transformation>
<type>rotation</type>
<property alias="../../../../../params/pt-select"/>
<min>0</min>
<max>40000</max>
<scale>0.036</scale>
<offset>0</offset>
</transformation>
<transformation>
<type>y-shift</type>
<offset>20</offset>
</transformation>
</transformations>
</layer>
<layer>
<name>button</name>
<texture>
<path>Aircraft/Instruments/Textures/misc-1.rgb</path>
<x1>0.6171875</x1>
<y1>0.2421875</y1>
<x2>0.7890625</x2>
<y2>0.4140625</y2>
</texture>
<w>14</w>
<h>14</h>
</layer>
<layer>
<name>glare shield</name>
<texture>
<path>Aircraft/Instruments/Textures/bezel1.rgb</path>
<x1>0.5</x1>
<y1>0.0</y1>
<x2>1.0</x2>
<y2>0.5</y2>
</texture>
<w>124</w>
<h>124</h>
<transformations>
<transformation>
<type>x-shift</type>
<offset>2</offset>
</transformation>
<transformation>
<type>y-shift</type>
<offset>-2</offset>
</transformation>
</transformations>
</layer>
</layers>
</PropertyList>

View file

@ -1,157 +0,0 @@
<?xml version="1.0"?>
<!--
Default RPM gauge instrument.
Started summer 2000 by David Megginson, david@megginson.com.
This is an instrument configuration file for the open-source flight
simulator FlightGear (www.flightgear.org). The file is an XML-encoded
FlightGear property list defining the instrument's layers and actions.
Each instrument is composed of layers stacked on top of each other.
A layer may be a texture (with transparent parts to show the layers
underneath), text, or a special layer that switches between two
others (say, to turn an indicator light on or off). Each layer can
move independently in proportion to a property value, and text
can be generated from property values as well: all of the layer's
movements are defined as transformations.
Actions are hotspots on the instrument that will respond to a mouse
click. Actions always modify the values of properties, either by
adjusting them, toggling them, or swaping them with other
properties' values.
Hacked by Lee Elliott to create an engine reheat gauge and control
instrument
<leee-fgfs@spatial.freeserve.co.uk>
-->
<PropertyList>
<name>Reheat Gauge</name>
<w-base>128</w-base>
<h-base>128</h-base>
<params>
<pt-select>/controls/engines/engine[0]/afterburner</pt-select>
<reheat-select>/controls/engines/engine[0]/afterburner</reheat-select>
</params>
<layers>
<layer>
<name>gauge face</name>
<texture>
<path>Aircraft/Instruments/Textures/faces-LE2.rgb</path>
<x1>0.0</x1>
<x2>0.5</x2>
<y1>0.5</y1>
<y2>1.0</y2>
</texture>
<w>104</w>
<h>104</h>
</layer>
<layer>
<name>needle 0</name>
<texture>
<path>Aircraft/Instruments/Textures/misc-1.rgb</path>
<x1>0.8</x1>
<y1>0.78125</y1>
<x2>0.8375</x2>
<y2>1.0</y2>
</texture>
<w>6</w>
<h>48</h>
<transformations>
<transformation>
<type>rotation</type>
<property alias="../../../../../params/pt-select"/>
<min>-0.05</min>
<max>1.05</max>
<scale>265</scale>
<offset>0</offset>
</transformation>
<transformation>
<type>y-shift</type>
<offset>20</offset>
</transformation>
</transformations>
</layer>
<layer>
<name>buttons</name>
<texture>
<path>Aircraft/Instruments/Textures/plusminus.rgb</path>
<x1>0.0</x1>
<y1>0.0</y1>
<x2>1.0</x2>
<y2>1.0</y2>
</texture>
<w>104</w>
<h>104</h>
</layer>
<layer>
<name>glare shield</name>
<texture>
<path>Aircraft/Instruments/Textures/bezel1.rgb</path>
<x1>0.5</x1>
<y1>0.0</y1>
<x2>1.0</x2>
<y2>0.5</y2>
</texture>
<w>124</w>
<h>124</h>
<transformations>
<transformation>
<type>x-shift</type>
<offset>2</offset>
</transformation>
<transformation>
<type>y-shift</type>
<offset>-2</offset>
</transformation>
</transformations>
</layer>
</layers>
<actions>
<!-- Engine Reheat -->
<action>
<name>Minus</name>
<button>0</button>
<x>43</x>
<y>-55</y>
<w>15</w>
<h>15</h>
<binding>
<command>property-adjust</command>
<property alias="../../../../params/reheat-select"/>
<step>-0.1</step>
<min>0</min>
<max>1</max>
<wrap>0</wrap>
</binding>
</action>
<action>
<name>Plus</name>
<button>0</button>
<x>-50</x>
<y>-52</y>
<w>15</w>
<h>15</h>
<binding>
<command>property-adjust</command>
<property alias="../../../../params/reheat-select"/>
<step>0.1</step>
<min>0</min>
<max>3</max>
<wrap>0</wrap>
</binding>
</action>
</actions>
</PropertyList>

View file

@ -1,142 +0,0 @@
<?xml version="1.0"?>
<!--
Default RPM gauge instrument.
Started summer 2000 by David Megginson, david@megginson.com.
This is an instrument configuration file for the open-source flight
simulator FlightGear (www.flightgear.org). The file is an XML-encoded
FlightGear property list defining the instrument's layers and actions.
Each instrument is composed of layers stacked on top of each other.
A layer may be a texture (with transparent parts to show the layers
underneath), text, or a special layer that switches between two
others (say, to turn an indicator light on or off). Each layer can
move independently in proportion to a property value, and text
can be generated from property values as well: all of the layer's
movements are defined as transformations.
Actions are hotspots on the instrument that will respond to a mouse
click. Actions always modify the values of properties, either by
adjusting them, toggling them, or swaping them with other
properties' values.
Hacked by Lee Elliott to create an engine[0] egt-degf gauge instrument
<leee-fgfs@spatial.freeserve.co.uk>
-->
<PropertyList>
<name>egt-degf Gauge</name>
<w-base>128</w-base>
<h-base>128</h-base>
<params>
<pt0-select>/engines/engine[0]/egt-degf</pt0-select>
</params>
<layers>
<layer>
<name>gauge face</name>
<texture>
<path>Aircraft/Instruments/Textures/faces-LE1.rgb</path>
<x1>0.0</x1>
<x2>0.5</x2>
<y1>0.5</y1>
<y2>1.0</y2>
</texture>
<w>114</w>
<h>114</h>
</layer>
<layer>
<name>needle 1</name>
<texture>
<path>Aircraft/Instruments/Textures/misc-1.rgb</path>
<x1>0.6796875</x1>
<x2>0.7265625</x2>
<y1>0.68359375</y1>
<y2>1.0</y2>
</texture>
<w>6</w>
<h>48</h>
<transformations>
<transformation>
<type>rotation</type>
<property alias="../../../../../params/pt0-select"/>
<min>0</min>
<max>40000</max>
<scale>0.036</scale>
<offset>0</offset>
</transformation>
<transformation>
<type>y-shift</type>
<offset>20</offset>
</transformation>
</transformations>
</layer>
<layer>
<name>needle 0</name>
<texture>
<path>Aircraft/Instruments/Textures/misc-1.rgb</path>
<x1>0.8</x1>
<y1>0.78125</y1>
<x2>0.8375</x2>
<y2>1.0</y2>
</texture>
<w>6</w>
<h>48</h>
<transformations>
<transformation>
<type>rotation</type>
<property alias="../../../../../params/pt0-select"/>
<min>0</min>
<max>40000</max>
<scale>0.36</scale>
<offset>0</offset>
</transformation>
<transformation>
<type>y-shift</type>
<offset>20</offset>
</transformation>
</transformations>
</layer>
<layer>
<name>button</name>
<texture>
<path>Aircraft/Instruments/Textures/misc-1.rgb</path>
<x1>0.6171875</x1>
<y1>0.2421875</y1>
<x2>0.7890625</x2>
<y2>0.4140625</y2>
</texture>
<w>14</w>
<h>14</h>
</layer>
<layer>
<name>glare shield</name>
<texture>
<path>Aircraft/Instruments/Textures/bezel1.rgb</path>
<x1>0.5</x1>
<y1>0.0</y1>
<x2>1.0</x2>
<y2>0.5</y2>
</texture>
<w>124</w>
<h>124</h>
<transformations>
<transformation>
<type>x-shift</type>
<offset>2</offset>
</transformation>
<transformation>
<type>y-shift</type>
<offset>-2</offset>
</transformation>
</transformations>
</layer>
</layers>
</PropertyList>

View file

@ -1,142 +0,0 @@
<?xml version="1.0"?>
<!--
Default RPM gauge instrument.
Started summer 2000 by David Megginson, david@megginson.com.
This is an instrument configuration file for the open-source flight
simulator FlightGear (www.flightgear.org). The file is an XML-encoded
FlightGear property list defining the instrument's layers and actions.
Each instrument is composed of layers stacked on top of each other.
A layer may be a texture (with transparent parts to show the layers
underneath), text, or a special layer that switches between two
others (say, to turn an indicator light on or off). Each layer can
move independently in proportion to a property value, and text
can be generated from property values as well: all of the layer's
movements are defined as transformations.
Actions are hotspots on the instrument that will respond to a mouse
click. Actions always modify the values of properties, either by
adjusting them, toggling them, or swaping them with other
properties' values.
Hacked by Lee Elliott to create an engine[0] epr gauge instrument
<leee-fgfs@spatial.freeserve.co.uk>
-->
<PropertyList>
<name>epr Gauge</name>
<w-base>128</w-base>
<h-base>128</h-base>
<params>
<pt0-select>/engines/engine[0]/epr</pt0-select>
</params>
<layers>
<layer>
<name>gauge face</name>
<texture>
<path>Aircraft/Instruments/Textures/faces-LE1.rgb</path>
<x1>0.5</x1>
<x2>1.0</x2>
<y1>0.0</y1>
<y2>0.5</y2>
</texture>
<w>114</w>
<h>114</h>
</layer>
<layer>
<name>needle 1</name>
<texture>
<path>Aircraft/Instruments/Textures/misc-1.rgb</path>
<x1>0.6796875</x1>
<x2>0.7265625</x2>
<y1>0.68359375</y1>
<y2>1.0</y2>
</texture>
<w>6</w>
<h>48</h>
<transformations>
<transformation>
<type>rotation</type>
<property alias="../../../../../params/pt0-select"/>
<min>0</min>
<max>40000</max>
<scale>36.0</scale>
<offset>0</offset>
</transformation>
<transformation>
<type>y-shift</type>
<offset>20</offset>
</transformation>
</transformations>
</layer>
<layer>
<name>needle 0</name>
<texture>
<path>Aircraft/Instruments/Textures/misc-1.rgb</path>
<x1>0.8</x1>
<y1>0.78125</y1>
<x2>0.8375</x2>
<y2>1.0</y2>
</texture>
<w>6</w>
<h>48</h>
<transformations>
<transformation>
<type>rotation</type>
<property alias="../../../../../params/pt0-select"/>
<min>0</min>
<max>40000</max>
<scale>360.0</scale>
<offset>0</offset>
</transformation>
<transformation>
<type>y-shift</type>
<offset>20</offset>
</transformation>
</transformations>
</layer>
<layer>
<name>button</name>
<texture>
<path>Aircraft/Instruments/Textures/misc-1.rgb</path>
<x1>0.6171875</x1>
<y1>0.2421875</y1>
<x2>0.7890625</x2>
<y2>0.4140625</y2>
</texture>
<w>14</w>
<h>14</h>
</layer>
<layer>
<name>glare shield</name>
<texture>
<path>Aircraft/Instruments/Textures/bezel1.rgb</path>
<x1>0.5</x1>
<y1>0.0</y1>
<x2>1.0</x2>
<y2>0.5</y2>
</texture>
<w>124</w>
<h>124</h>
<transformations>
<transformation>
<type>x-shift</type>
<offset>2</offset>
</transformation>
<transformation>
<type>y-shift</type>
<offset>-2</offset>
</transformation>
</transformations>
</layer>
</layers>
</PropertyList>

View file

@ -1,142 +0,0 @@
<?xml version="1.0"?>
<!--
Default RPM gauge instrument.
Started summer 2000 by David Megginson, david@megginson.com.
This is an instrument configuration file for the open-source flight
simulator FlightGear (www.flightgear.org). The file is an XML-encoded
FlightGear property list defining the instrument's layers and actions.
Each instrument is composed of layers stacked on top of each other.
A layer may be a texture (with transparent parts to show the layers
underneath), text, or a special layer that switches between two
others (say, to turn an indicator light on or off). Each layer can
move independently in proportion to a property value, and text
can be generated from property values as well: all of the layer's
movements are defined as transformations.
Actions are hotspots on the instrument that will respond to a mouse
click. Actions always modify the values of properties, either by
adjusting them, toggling them, or swaping them with other
properties' values.
Hacked by Lee Elliott to create an engine[0] fuel-flow-gph gauge instrument
<leee-fgfs@spatial.freeserve.co.uk>
-->
<PropertyList>
<name>fuel-flow-gph Gauge</name>
<w-base>128</w-base>
<h-base>128</h-base>
<params>
<pt0-select>/engines/engine[0]/fuel-flow-gph</pt0-select>
</params>
<layers>
<layer>
<name>gauge face</name>
<texture>
<path>Aircraft/Instruments/Textures/faces-LE1.rgb</path>
<x1>0.0</x1>
<x2>0.5</x2>
<y1>0.0</y1>
<y2>0.5</y2>
</texture>
<w>114</w>
<h>114</h>
</layer>
<layer>
<name>needle 1</name>
<texture>
<path>Aircraft/Instruments/Textures/misc-1.rgb</path>
<x1>0.6796875</x1>
<x2>0.7265625</x2>
<y1>0.68359375</y1>
<y2>1.0</y2>
</texture>
<w>6</w>
<h>48</h>
<transformations>
<transformation>
<type>rotation</type>
<property alias="../../../../../params/pt0-select"/>
<min>0</min>
<max>40000</max>
<scale>0.036</scale>
<offset>0</offset>
</transformation>
<transformation>
<type>y-shift</type>
<offset>20</offset>
</transformation>
</transformations>
</layer>
<layer>
<name>needle 0</name>
<texture>
<path>Aircraft/Instruments/Textures/misc-1.rgb</path>
<x1>0.8</x1>
<y1>0.78125</y1>
<x2>0.8375</x2>
<y2>1.0</y2>
</texture>
<w>6</w>
<h>48</h>
<transformations>
<transformation>
<type>rotation</type>
<property alias="../../../../../params/pt0-select"/>
<min>0</min>
<max>40000</max>
<scale>0.36</scale>
<offset>0</offset>
</transformation>
<transformation>
<type>y-shift</type>
<offset>20</offset>
</transformation>
</transformations>
</layer>
<layer>
<name>button</name>
<texture>
<path>Aircraft/Instruments/Textures/misc-1.rgb</path>
<x1>0.6171875</x1>
<y1>0.2421875</y1>
<x2>0.7890625</x2>
<y2>0.4140625</y2>
</texture>
<w>14</w>
<h>14</h>
</layer>
<layer>
<name>glare shield</name>
<texture>
<path>Aircraft/Instruments/Textures/bezel1.rgb</path>
<x1>0.5</x1>
<y1>0.0</y1>
<x2>1.0</x2>
<y2>0.5</y2>
</texture>
<w>124</w>
<h>124</h>
<transformations>
<transformation>
<type>x-shift</type>
<offset>2</offset>
</transformation>
<transformation>
<type>y-shift</type>
<offset>-2</offset>
</transformation>
</transformations>
</layer>
</layers>
</PropertyList>

View file

@ -1,147 +0,0 @@
<?xml version="1.0"?>
<!--
Default RPM gauge instrument.
Started summer 2000 by David Megginson, david@megginson.com.
This is an instrument configuration file for the open-source flight
simulator FlightGear (www.flightgear.org). The file is an XML-encoded
FlightGear property list defining the instrument's layers and actions.
Each instrument is composed of layers stacked on top of each other.
A layer may be a texture (with transparent parts to show the layers
underneath), text, or a special layer that switches between two
others (say, to turn an indicator light on or off). Each layer can
move independently in proportion to a property value, and text
can be generated from property values as well: all of the layer's
movements are defined as transformations.
Actions are hotspots on the instrument that will respond to a mouse
click. Actions always modify the values of properties, either by
adjusting them, toggling them, or swaping them with other
properties' values.
Hacked by Lee Elliott to create an engine[0] prop-thrust gauge instrument
<leee-fgfs@spatial.freeserve.co.uk>
-->
<PropertyList>
<name>Prop Thrust Gauge</name>
<w-base>128</w-base>
<h-base>128</h-base>
<params>
<pt0-select>/engines/engine[0]/prop-thrust</pt0-select>
</params>
<layers>
<layer>
<name>gauge face</name>
<texture>
<path>Aircraft/Instruments/Textures/faces-LE1.rgb</path>
<x1>0.5</x1>
<x2>1.0</x2>
<y1>0.5</y1>
<y2>1.0</y2>
</texture>
<w>114</w>
<h>114</h>
</layer>
<layer>
<name>needle 1</name>
<texture>
<path>Aircraft/Instruments/Textures/misc-1.rgb</path>
<x1>0.6796875</x1>
<x2>0.7265625</x2>
<y1>0.68359375</y1>
<y2>1.0</y2>
</texture>
<w>6</w>
<h>48</h>
<transformations>
<transformation>
<type>rotation</type>
<property alias="../../../../../params/pt0-select"/>
<min>0</min>
<max>40000</max>
<scale>0.0036</scale>
<offset>0</offset>
</transformation>
<transformation>
<type>y-shift</type>
<offset>20</offset>
</transformation>
</transformations>
</layer>
<layer>
<name>needle 0</name>
<texture>
<path>Aircraft/Instruments/Textures/misc-1.rgb</path>
<x1>0.8</x1>
<y1>0.78125</y1>
<x2>0.8375</x2>
<y2>1.0</y2>
<color>
<red>1.0</red>
<green>1.0</green>
<blue>1.0</blue>
</color>
</texture>
<w>6</w>
<h>48</h>
<transformations>
<transformation>
<type>rotation</type>
<property alias="../../../../../params/pt0-select"/>
<min>0</min>
<max>40000</max>
<scale>0.036</scale>
<offset>0</offset>
</transformation>
<transformation>
<type>y-shift</type>
<offset>20</offset>
</transformation>
</transformations>
</layer>
<layer>
<name>button</name>
<texture>
<path>Aircraft/Instruments/Textures/misc-1.rgb</path>
<x1>0.6171875</x1>
<y1>0.2421875</y1>
<x2>0.7890625</x2>
<y2>0.4140625</y2>
</texture>
<w>14</w>
<h>14</h>
</layer>
<layer>
<name>glare shield</name>
<texture>
<path>Aircraft/Instruments/Textures/bezel1.rgb</path>
<x1>0.5</x1>
<y1>0.0</y1>
<x2>1.0</x2>
<y2>0.5</y2>
</texture>
<w>124</w>
<h>124</h>
<transformations>
<transformation>
<type>x-shift</type>
<offset>2</offset>
</transformation>
<transformation>
<type>y-shift</type>
<offset>-2</offset>
</transformation>
</transformations>
</layer>
</layers>
</PropertyList>

View file

@ -1,171 +0,0 @@
<?xml version="1.0"?>
<!--
Default RPM gauge instrument.
Started summer 2000 by David Megginson, david@megginson.com.
This is an instrument configuration file for the open-source flight
simulator FlightGear (www.flightgear.org). The file is an XML-encoded
FlightGear property list defining the instrument's layers and actions.
Each instrument is composed of layers stacked on top of each other.
A layer may be a texture (with transparent parts to show the layers
underneath), text, or a special layer that switches between two
others (say, to turn an indicator light on or off). Each layer can
move independently in proportion to a property value, and text
can be generated from property values as well: all of the layer's
movements are defined as transformations.
Actions are hotspots on the instrument that will respond to a mouse
click. Actions always modify the values of properties, either by
adjusting them, toggling them, or swaping them with other
properties' values.
Hacked by Lee Elliott to create an engine[0] reheat gauge and control
instrument
<leee-fgfs@spatial.freeserve.co.uk>
-->
<PropertyList>
<name>Reheat Gauge</name>
<w-base>128</w-base>
<h-base>128</h-base>
<params>
<pt0-select>/controls/engines/engine[0]/afterburner</pt0-select>
<reheat0-select>/controls/engines/engine[0]/afterburner</reheat0-select>
</params>
<layers>
<layer>
<name>gauge face</name>
<texture>
<path>Aircraft/Instruments/Textures/faces-LE2.rgb</path>
<x1>0.0</x1>
<x2>0.5</x2>
<y1>0.5</y1>
<y2>1.0</y2>
</texture>
<w>104</w>
<h>104</h>
</layer>
<layer>
<name>needle 0</name>
<texture>
<path>Aircraft/Instruments/Textures/misc-1.rgb</path>
<x1>0.8</x1>
<y1>0.78125</y1>
<x2>0.8375</x2>
<y2>1.0</y2>
</texture>
<w>6</w>
<h>48</h>
<transformations>
<transformation>
<type>rotation</type>
<property alias="../../../../../params/pt0-select"/>
<min>-0.05</min>
<max>1.05</max>
<scale>265</scale>
<offset>0</offset>
</transformation>
<transformation>
<type>y-shift</type>
<offset>20</offset>
</transformation>
</transformations>
</layer>
<layer>
<name>buttons</name>
<texture>
<path>Aircraft/Instruments/Textures/plusminus.rgb</path>
<x1>0.0</x1>
<y1>0.0</y1>
<x2>1.0</x2>
<y2>1.0</y2>
</texture>
<w>104</w>
<h>104</h>
</layer>
<!--
<layer>
<name>button</name>
<texture>
<path>Aircraft/Instruments/Textures/misc-1.rgb</path>
<x1>0.6171875</x1>
<y1>0.2421875</y1>
<x2>0.7890625</x2>
<y2>0.4140625</y2>
</texture>
<w>14</w>
<h>14</h>
</layer>
-->
<layer>
<name>glare shield</name>
<texture>
<path>Aircraft/Instruments/Textures/bezel1.rgb</path>
<x1>0.5</x1>
<y1>0.0</y1>
<x2>1.0</x2>
<y2>0.5</y2>
</texture>
<w>124</w>
<h>124</h>
<transformations>
<transformation>
<type>x-shift</type>
<offset>2</offset>
</transformation>
<transformation>
<type>y-shift</type>
<offset>-2</offset>
</transformation>
</transformations>
</layer>
</layers>
<actions>
<!-- engine 0 reheat -->
<action>
<name>Minus</name>
<button>0</button>
<x>43</x>
<y>-55</y>
<w>10</w>
<h>10</h>
<binding>
<command>property-adjust</command>
<property alias="../../../../params/reheat0-select"/>
<step>-0.1</step>
<min>0</min>
<max>1</max>
<wrap>0</wrap>
</binding>
</action>
<action>
<name>Plus</name>
<button>0</button>
<x>-50</x>
<y>-52</y>
<w>10</w>
<h>10</h>
<binding>
<command>property-adjust</command>
<property alias="../../../../params/reheat0-select"/>
<step>0.1</step>
<min>0</min>
<max>3</max>
<wrap>0</wrap>
</binding>
</action>
</actions>
</PropertyList>

View file

@ -1,142 +0,0 @@
<?xml version="1.0"?>
<!--
Default RPM gauge instrument.
Started summer 2000 by David Megginson, david@megginson.com.
This is an instrument configuration file for the open-source flight
simulator FlightGear (www.flightgear.org). The file is an XML-encoded
FlightGear property list defining the instrument's layers and actions.
Each instrument is composed of layers stacked on top of each other.
A layer may be a texture (with transparent parts to show the layers
underneath), text, or a special layer that switches between two
others (say, to turn an indicator light on or off). Each layer can
move independently in proportion to a property value, and text
can be generated from property values as well: all of the layer's
movements are defined as transformations.
Actions are hotspots on the instrument that will respond to a mouse
click. Actions always modify the values of properties, either by
adjusting them, toggling them, or swaping them with other
properties' values.
Hacked by Lee Elliott to create an engine[1] egt-degf gauge instrument
<leee-fgfs@spatial.freeserve.co.uk>
-->
<PropertyList>
<name>egt-degf Gauge</name>
<w-base>128</w-base>
<h-base>128</h-base>
<params>
<pt1-select>/engines/engine[1]/egt-degf</pt1-select>
</params>
<layers>
<layer>
<name>gauge face</name>
<texture>
<path>Aircraft/Instruments/Textures/faces-LE1.rgb</path>
<x1>0.0</x1>
<x2>0.5</x2>
<y1>0.5</y1>
<y2>1.0</y2>
</texture>
<w>114</w>
<h>114</h>
</layer>
<layer>
<name>needle 1</name>
<texture>
<path>Aircraft/Instruments/Textures/misc-1.rgb</path>
<x1>0.6796875</x1>
<x2>0.7265625</x2>
<y1>0.68359375</y1>
<y2>1.0</y2>
</texture>
<w>6</w>
<h>48</h>
<transformations>
<transformation>
<type>rotation</type>
<property alias="../../../../../params/pt1-select"/>
<min>0</min>
<max>40000</max>
<scale>0.036</scale>
<offset>0</offset>
</transformation>
<transformation>
<type>y-shift</type>
<offset>20</offset>
</transformation>
</transformations>
</layer>
<layer>
<name>needle 0</name>
<texture>
<path>Aircraft/Instruments/Textures/misc-1.rgb</path>
<x1>0.8</x1>
<y1>0.78125</y1>
<x2>0.8375</x2>
<y2>1.0</y2>
</texture>
<w>6</w>
<h>48</h>
<transformations>
<transformation>
<type>rotation</type>
<property alias="../../../../../params/pt1-select"/>
<min>0</min>
<max>40000</max>
<scale>0.36</scale>
<offset>0</offset>
</transformation>
<transformation>
<type>y-shift</type>
<offset>20</offset>
</transformation>
</transformations>
</layer>
<layer>
<name>button</name>
<texture>
<path>Aircraft/Instruments/Textures/misc-1.rgb</path>
<x1>0.6171875</x1>
<y1>0.2421875</y1>
<x2>0.7890625</x2>
<y2>0.4140625</y2>
</texture>
<w>14</w>
<h>14</h>
</layer>
<layer>
<name>glare shield</name>
<texture>
<path>Aircraft/Instruments/Textures/bezel1.rgb</path>
<x1>0.5</x1>
<y1>0.0</y1>
<x2>1.0</x2>
<y2>0.5</y2>
</texture>
<w>124</w>
<h>124</h>
<transformations>
<transformation>
<type>x-shift</type>
<offset>2</offset>
</transformation>
<transformation>
<type>y-shift</type>
<offset>-2</offset>
</transformation>
</transformations>
</layer>
</layers>
</PropertyList>

View file

@ -1,142 +0,0 @@
<?xml version="1.0"?>
<!--
Default RPM gauge instrument.
Started summer 2000 by David Megginson, david@megginson.com.
This is an instrument configuration file for the open-source flight
simulator FlightGear (www.flightgear.org). The file is an XML-encoded
FlightGear property list defining the instrument's layers and actions.
Each instrument is composed of layers stacked on top of each other.
A layer may be a texture (with transparent parts to show the layers
underneath), text, or a special layer that switches between two
others (say, to turn an indicator light on or off). Each layer can
move independently in proportion to a property value, and text
can be generated from property values as well: all of the layer's
movements are defined as transformations.
Actions are hotspots on the instrument that will respond to a mouse
click. Actions always modify the values of properties, either by
adjusting them, toggling them, or swaping them with other
properties' values.
Hacked by Lee Elliott to create an engine[1] epr gauge instrument
<leee-fgfs@spatial.freeserve.co.uk>
-->
<PropertyList>
<name>epr Gauge</name>
<w-base>128</w-base>
<h-base>128</h-base>
<params>
<pt1-select>/engines/engine[1]/epr</pt1-select>
</params>
<layers>
<layer>
<name>gauge face</name>
<texture>
<path>Aircraft/Instruments/Textures/faces-LE1.rgb</path>
<x1>0.5</x1>
<x2>1.0</x2>
<y1>0.0</y1>
<y2>0.5</y2>
</texture>
<w>114</w>
<h>114</h>
</layer>
<layer>
<name>needle 1</name>
<texture>
<path>Aircraft/Instruments/Textures/misc-1.rgb</path>
<x1>0.6796875</x1>
<x2>0.7265625</x2>
<y1>0.68359375</y1>
<y2>1.0</y2>
</texture>
<w>6</w>
<h>48</h>
<transformations>
<transformation>
<type>rotation</type>
<property alias="../../../../../params/pt1-select"/>
<min>0</min>
<max>40000</max>
<scale>36.0</scale>
<offset>0</offset>
</transformation>
<transformation>
<type>y-shift</type>
<offset>20</offset>
</transformation>
</transformations>
</layer>
<layer>
<name>needle 0</name>
<texture>
<path>Aircraft/Instruments/Textures/misc-1.rgb</path>
<x1>0.8</x1>
<y1>0.78125</y1>
<x2>0.8375</x2>
<y2>1.0</y2>
</texture>
<w>6</w>
<h>48</h>
<transformations>
<transformation>
<type>rotation</type>
<property alias="../../../../../params/pt1-select"/>
<min>0</min>
<max>40000</max>
<scale>360.0</scale>
<offset>0</offset>
</transformation>
<transformation>
<type>y-shift</type>
<offset>20</offset>
</transformation>
</transformations>
</layer>
<layer>
<name>button</name>
<texture>
<path>Aircraft/Instruments/Textures/misc-1.rgb</path>
<x1>0.6171875</x1>
<y1>0.2421875</y1>
<x2>0.7890625</x2>
<y2>0.4140625</y2>
</texture>
<w>14</w>
<h>14</h>
</layer>
<layer>
<name>glare shield</name>
<texture>
<path>Aircraft/Instruments/Textures/bezel1.rgb</path>
<x1>0.5</x1>
<y1>0.0</y1>
<x2>1.0</x2>
<y2>0.5</y2>
</texture>
<w>124</w>
<h>124</h>
<transformations>
<transformation>
<type>x-shift</type>
<offset>2</offset>
</transformation>
<transformation>
<type>y-shift</type>
<offset>-2</offset>
</transformation>
</transformations>
</layer>
</layers>
</PropertyList>

View file

@ -1,142 +0,0 @@
<?xml version="1.0"?>
<!--
Default RPM gauge instrument.
Started summer 2000 by David Megginson, david@megginson.com.
This is an instrument configuration file for the open-source flight
simulator FlightGear (www.flightgear.org). The file is an XML-encoded
FlightGear property list defining the instrument's layers and actions.
Each instrument is composed of layers stacked on top of each other.
A layer may be a texture (with transparent parts to show the layers
underneath), text, or a special layer that switches between two
others (say, to turn an indicator light on or off). Each layer can
move independently in proportion to a property value, and text
can be generated from property values as well: all of the layer's
movements are defined as transformations.
Actions are hotspots on the instrument that will respond to a mouse
click. Actions always modify the values of properties, either by
adjusting them, toggling them, or swaping them with other
properties' values.
Hacked by Lee Elliott to create an engine[1] fuel-flow-gph gauge instrument
<leee-fgfs@spatial.freeserve.co.uk>
-->
<PropertyList>
<name>fuel-flow-gph Gauge</name>
<w-base>128</w-base>
<h-base>128</h-base>
<params>
<pt1-select>/engines/engine[1]/fuel-flow-gph</pt1-select>
</params>
<layers>
<layer>
<name>gauge face</name>
<texture>
<path>Aircraft/Instruments/Textures/faces-LE1.rgb</path>
<x1>0.0</x1>
<x2>0.5</x2>
<y1>0.0</y1>
<y2>0.5</y2>
</texture>
<w>114</w>
<h>114</h>
</layer>
<layer>
<name>needle 1</name>
<texture>
<path>Aircraft/Instruments/Textures/misc-1.rgb</path>
<x1>0.6796875</x1>
<x2>0.7265625</x2>
<y1>0.68359375</y1>
<y2>1.0</y2>
</texture>
<w>6</w>
<h>48</h>
<transformations>
<transformation>
<type>rotation</type>
<property alias="../../../../../params/pt1-select"/>
<min>0</min>
<max>40000</max>
<scale>0.036</scale>
<offset>0</offset>
</transformation>
<transformation>
<type>y-shift</type>
<offset>20</offset>
</transformation>
</transformations>
</layer>
<layer>
<name>needle 0</name>
<texture>
<path>Aircraft/Instruments/Textures/misc-1.rgb</path>
<x1>0.8</x1>
<y1>0.78125</y1>
<x2>0.8375</x2>
<y2>1.0</y2>
</texture>
<w>6</w>
<h>48</h>
<transformations>
<transformation>
<type>rotation</type>
<property alias="../../../../../params/pt1-select"/>
<min>0</min>
<max>40000</max>
<scale>0.36</scale>
<offset>0</offset>
</transformation>
<transformation>
<type>y-shift</type>
<offset>20</offset>
</transformation>
</transformations>
</layer>
<layer>
<name>button</name>
<texture>
<path>Aircraft/Instruments/Textures/misc-1.rgb</path>
<x1>0.6171875</x1>
<y1>0.2421875</y1>
<x2>0.7890625</x2>
<y2>0.4140625</y2>
</texture>
<w>14</w>
<h>14</h>
</layer>
<layer>
<name>glare shield</name>
<texture>
<path>Aircraft/Instruments/Textures/bezel1.rgb</path>
<x1>0.5</x1>
<y1>0.0</y1>
<x2>1.0</x2>
<y2>0.5</y2>
</texture>
<w>124</w>
<h>124</h>
<transformations>
<transformation>
<type>x-shift</type>
<offset>2</offset>
</transformation>
<transformation>
<type>y-shift</type>
<offset>-2</offset>
</transformation>
</transformations>
</layer>
</layers>
</PropertyList>

View file

@ -1,143 +0,0 @@
<?xml version="1.0"?>
<!--
Default RPM gauge instrument.
Started summer 2000 by David Megginson, david@megginson.com.
This is an instrument configuration file for the open-source flight
simulator FlightGear (www.flightgear.org). The file is an XML-encoded
FlightGear property list defining the instrument's layers and actions.
Each instrument is composed of layers stacked on top of each other.
A layer may be a texture (with transparent parts to show the layers
underneath), text, or a special layer that switches between two
others (say, to turn an indicator light on or off). Each layer can
move independently in proportion to a property value, and text
can be generated from property values as well: all of the layer's
movements are defined as transformations.
Actions are hotspots on the instrument that will respond to a mouse
click. Actions always modify the values of properties, either by
adjusting them, toggling them, or swaping them with other
properties' values.
Hacked by Lee Elliott to create an engine[1] prop-thrust gauge instrument
<leee-fgfs@spatial.freeserve.co.uk>
-->
<PropertyList>
<name>Prop Thrust Gauge</name>
<w-base>128</w-base>
<h-base>128</h-base>
<params>
<pt1-select>/engines/engine[1]/prop-thrust</pt1-select>
</params>
<layers>
<layer>
<name>gauge face</name>
<texture>
<path>Aircraft/Instruments/Textures/faces-LE1.rgb</path>
<x1>0.5</x1>
<x2>1.0</x2>
<y1>0.5</y1>
<y2>1.0</y2>
</texture>
<w>114</w>
<h>114</h>
</layer>
<layer>
<name>needle 1</name>
<texture>
<path>Aircraft/Instruments/Textures/misc-1.rgb</path>
<x1>0.6796875</x1>
<x2>0.7265625</x2>
<y1>0.68359375</y1>
<y2>1.0</y2>
</texture>
<w>6</w>
<h>48</h>
<transformations>
<transformation>
<type>rotation</type>
<property alias="../../../../../params/pt1-select"/>
<min>0</min>
<max>40000</max>
<scale>0.0036</scale>
<offset>0</offset>
</transformation>
<transformation>
<type>y-shift</type>
<offset>20</offset>
</transformation>
</transformations>
</layer>
<layer>
<name>needle 0</name>
<texture>
<path>Aircraft/Instruments/Textures/misc-1.rgb</path>
<x1>0.8</x1>
<y1>0.78125</y1>
<x2>0.8375</x2>
<y2>1.0</y2>
</texture>
<w>6</w>
<h>48</h>
<transformations>
<transformation>
<type>rotation</type>
<property alias="../../../../../params/pt1-select"/>
<min>0</min>
<max>40000</max>
<scale>0.036</scale>
<offset>0</offset>
</transformation>
<transformation>
<type>y-shift</type>
<offset>20</offset>
</transformation>
</transformations>
</layer>
<layer>
<name>button</name>
<texture>
<path>Aircraft/Instruments/Textures/misc-1.rgb</path>
<x1>0.6171875</x1>
<y1>0.2421875</y1>
<x2>0.7890625</x2>
<y2>0.4140625</y2>
</texture>
<w>14</w>
<h>14</h>
</layer>
<layer>
<name>glare shield</name>
<texture>
<path>Aircraft/Instruments/Textures/bezel1.rgb</path>
<x1>0.5</x1>
<y1>0.0</y1>
<x2>1.0</x2>
<y2>0.5</y2>
</texture>
<w>124</w>
<h>124</h>
<transformations>
<transformation>
<type>x-shift</type>
<offset>2</offset>
</transformation>
<transformation>
<type>y-shift</type>
<offset>-2</offset>
</transformation>
</transformations>
</layer>
</layers>
</PropertyList>

View file

@ -1,171 +0,0 @@
<?xml version="1.0"?>
<!--
Default RPM gauge instrument.
Started summer 2000 by David Megginson, david@megginson.com.
This is an instrument configuration file for the open-source flight
simulator FlightGear (www.flightgear.org). The file is an XML-encoded
FlightGear property list defining the instrument's layers and actions.
Each instrument is composed of layers stacked on top of each other.
A layer may be a texture (with transparent parts to show the layers
underneath), text, or a special layer that switches between two
others (say, to turn an indicator light on or off). Each layer can
move independently in proportion to a property value, and text
can be generated from property values as well: all of the layer's
movements are defined as transformations.
Actions are hotspots on the instrument that will respond to a mouse
click. Actions always modify the values of properties, either by
adjusting them, toggling them, or swaping them with other
properties' values.
Hacked by Lee Elliott to create an engine[1] reheat gauge and control
instrument
<leee-fgfs@spatial.freeserve.co.uk>
-->
<PropertyList>
<name>Reheat Gauge</name>
<w-base>128</w-base>
<h-base>128</h-base>
<params>
<pt1-select>/controls/engines/engine[1]/afterburner</pt1-select>
<reheat1-select>/controls/engines/engine[1]/afterburner</reheat1-select>
</params>
<layers>
<layer>
<name>gauge face</name>
<texture>
<path>Aircraft/Instruments/Textures/faces-LE2.rgb</path>
<x1>0.0</x1>
<x2>0.5</x2>
<y1>0.5</y1>
<y2>1.0</y2>
</texture>
<w>104</w>
<h>104</h>
</layer>
<layer>
<name>needle 0</name>
<texture>
<path>Aircraft/Instruments/Textures/misc-1.rgb</path>
<x1>0.8</x1>
<y1>0.78125</y1>
<x2>0.8375</x2>
<y2>1.0</y2>
</texture>
<w>6</w>
<h>48</h>
<transformations>
<transformation>
<type>rotation</type>
<property alias="../../../../../params/pt1-select"/>
<min>-0.05</min>
<max>1.05</max>
<scale>265</scale>
<offset>0</offset>
</transformation>
<transformation>
<type>y-shift</type>
<offset>20</offset>
</transformation>
</transformations>
</layer>
<layer>
<name>buttons</name>
<texture>
<path>Aircraft/Instruments/Textures/plusminus.rgb</path>
<x1>0.0</x1>
<y1>0.0</y1>
<x2>1.0</x2>
<y2>1.0</y2>
</texture>
<w>104</w>
<h>104</h>
</layer>
<!--
<layer>
<name>button</name>
<texture>
<path>Aircraft/Instruments/Textures/misc-1.rgb</path>
<x1>0.6171875</x1>
<y1>0.2421875</y1>
<x2>0.7890625</x2>
<y2>0.4140625</y2>
</texture>
<w>14</w>
<h>14</h>
</layer>
-->
<layer>
<name>glare shield</name>
<texture>
<path>Aircraft/Instruments/Textures/bezel1.rgb</path>
<x1>0.5</x1>
<y1>0.0</y1>
<x2>1.0</x2>
<y2>0.5</y2>
</texture>
<w>124</w>
<h>124</h>
<transformations>
<transformation>
<type>x-shift</type>
<offset>2</offset>
</transformation>
<transformation>
<type>y-shift</type>
<offset>-2</offset>
</transformation>
</transformations>
</layer>
</layers>
<actions>
<!-- engine 0 reheat -->
<action>
<name>Minus</name>
<button>0</button>
<x>43</x>
<y>-55</y>
<w>10</w>
<h>10</h>
<binding>
<command>property-adjust</command>
<property alias="../../../../params/reheat1-select"/>
<step>-0.1</step>
<min>0</min>
<max>1</max>
<wrap>0</wrap>
</binding>
</action>
<action>
<name>Plus</name>
<button>0</button>
<x>-50</x>
<y>-52</y>
<w>10</w>
<h>10</h>
<binding>
<command>property-adjust</command>
<property alias="../../../../params/reheat1-select"/>
<step>0.1</step>
<min>0</min>
<max>3</max>
<wrap>0</wrap>
</binding>
</action>
</actions>
</PropertyList>

View file

@ -1,169 +0,0 @@
<?xml version="1.0"?>
<!--
Default RPM gauge instrument.
Started summer 2000 by David Megginson, david@megginson.com.
This is an instrument configuration file for the open-source flight
simulator FlightGear (www.flightgear.org). The file is an XML-encoded
FlightGear property list defining the instrument's layers and actions.
Each instrument is composed of layers stacked on top of each other.
A layer may be a texture (with transparent parts to show the layers
underneath), text, or a special layer that switches between two
others (say, to turn an indicator light on or off). Each layer can
move independently in proportion to a property value, and text
can be generated from property values as well: all of the layer's
movements are defined as transformations.
Actions are hotspots on the instrument that will respond to a mouse
click. Actions always modify the values of properties, either by
adjusting them, toggling them, or swaping them with other
properties' values.
Hacked by Lee Elliott to create a fuel (Total) gals gauge instrument
<leee-fgfs@spatial.freeserve.co.uk>
-->
<PropertyList>
<name>Fuel Total Gals Gauge</name>
<w-base>128</w-base>
<h-base>128</h-base>
<params>
<pt-select>/consumables/fuel/total-fuel-gals</pt-select>
</params>
<layers>
<layer>
<name>gauge face</name>
<texture>
<path>Aircraft/Instruments/Textures/faces-LE2.rgb</path>
<x1>0.5</x1>
<x2>1.0</x2>
<y1>0.5</y1>
<y2>1.0</y2>
</texture>
<w>104</w>
<h>104</h>
</layer>
<layer>
<name>needle 2</name>
<texture>
<path>Aircraft/Instruments/Textures/faces-LE-misc1.rgb</path>
<x1>0.6796875</x1>
<x2>0.7265625</x2>
<y1>0.68359375</y1>
<y2>1.0</y2>
</texture>
<w>6</w>
<h>48</h>
<transformations>
<transformation>
<type>rotation</type>
<property alias="../../../../../params/pt-select"/>
<min>0</min>
<max>100000</max>
<scale>0.0036</scale>
<offset>0</offset>
</transformation>
<transformation>
<type>y-shift</type>
<offset>20</offset>
</transformation>
</transformations>
</layer>
<layer>
<name>needle 1</name>
<texture>
<path>Aircraft/Instruments/Textures/misc-1.rgb</path>
<x1>0.6796875</x1>
<x2>0.7265625</x2>
<y1>0.68359375</y1>
<y2>1.0</y2>
</texture>
<w>6</w>
<h>48</h>
<transformations>
<transformation>
<type>rotation</type>
<property alias="../../../../../params/pt-select"/>
<min>0</min>
<max>100000</max>
<scale>0.036</scale>
<offset>0</offset>
</transformation>
<transformation>
<type>y-shift</type>
<offset>20</offset>
</transformation>
</transformations>
</layer>
<layer>
<name>needle 0</name>
<texture>
<path>Aircraft/Instruments/Textures/misc-1.rgb</path>
<x1>0.8</x1>
<y1>0.78125</y1>
<x2>0.8375</x2>
<y2>1.0</y2>
</texture>
<w>6</w>
<h>48</h>
<transformations>
<transformation>
<type>rotation</type>
<property alias="../../../../../params/pt-select"/>
<min>0</min>
<max>100000</max>
<scale>0.36</scale>
<offset>0</offset>
</transformation>
<transformation>
<type>y-shift</type>
<offset>20</offset>
</transformation>
</transformations>
</layer>
<layer>
<name>button</name>
<texture>
<path>Aircraft/Instruments/Textures/misc-1.rgb</path>
<x1>0.6171875</x1>
<y1>0.2421875</y1>
<x2>0.7890625</x2>
<y2>0.4140625</y2>
</texture>
<w>14</w>
<h>14</h>
</layer>
<layer>
<name>glare shield</name>
<texture>
<path>Aircraft/Instruments/Textures/bezel1.rgb</path>
<x1>0.5</x1>
<y1>0.0</y1>
<x2>1.0</x2>
<y2>0.5</y2>
</texture>
<w>124</w>
<h>124</h>
<transformations>
<transformation>
<type>x-shift</type>
<offset>2</offset>
</transformation>
<transformation>
<type>y-shift</type>
<offset>-2</offset>
</transformation>
</transformations>
</layer>
</layers>
</PropertyList>

View file

@ -1,169 +0,0 @@
<?xml version="1.0"?>
<!--
Default RPM gauge instrument.
Started summer 2000 by David Megginson, david@megginson.com.
This is an instrument configuration file for the open-source flight
simulator FlightGear (www.flightgear.org). The file is an XML-encoded
FlightGear property list defining the instrument's layers and actions.
Each instrument is composed of layers stacked on top of each other.
A layer may be a texture (with transparent parts to show the layers
underneath), text, or a special layer that switches between two
others (say, to turn an indicator light on or off). Each layer can
move independently in proportion to a property value, and text
can be generated from property values as well: all of the layer's
movements are defined as transformations.
Actions are hotspots on the instrument that will respond to a mouse
click. Actions always modify the values of properties, either by
adjusting them, toggling them, or swaping them with other
properties' values.
Hacked by Lee Elliott to create a fuel tank-gals_us gauge instrument
<leee-fgfs@spatial.freeserve.co.uk>
-->
<PropertyList>
<name>Fuel Tank Gals Gauge</name>
<w-base>128</w-base>
<h-base>128</h-base>
<params>
<pt-select>/consumables/fuel/tank/level-gal_us</pt-select>
</params>
<layers>
<layer>
<name>gauge face</name>
<texture>
<path>Aircraft/Instruments/Textures/faces-LE2.rgb</path>
<x1>0.5</x1>
<x2>1.0</x2>
<y1>0.5</y1>
<y2>1.0</y2>
</texture>
<w>104</w>
<h>104</h>
</layer>
<layer>
<name>needle 2</name>
<texture>
<path>Aircraft/Instruments/Textures/faces-LE-misc1.rgb</path>
<x1>0.6796875</x1>
<x2>0.7265625</x2>
<y1>0.68359375</y1>
<y2>1.0</y2>
</texture>
<w>6</w>
<h>48</h>
<transformations>
<transformation>
<type>rotation</type>
<property alias="../../../../../params/pt-select"/>
<min>0</min>
<max>1000000</max>
<scale>0.0036</scale>
<offset>0</offset>
</transformation>
<transformation>
<type>y-shift</type>
<offset>20</offset>
</transformation>
</transformations>
</layer>
<layer>
<name>needle 1</name>
<texture>
<path>Aircraft/Instruments/Textures/misc-1.rgb</path>
<x1>0.6796875</x1>
<x2>0.7265625</x2>
<y1>0.68359375</y1>
<y2>1.0</y2>
</texture>
<w>6</w>
<h>48</h>
<transformations>
<transformation>
<type>rotation</type>
<property alias="../../../../../params/pt-select"/>
<min>0</min>
<max>1000000</max>
<scale>0.036</scale>
<offset>0</offset>
</transformation>
<transformation>
<type>y-shift</type>
<offset>20</offset>
</transformation>
</transformations>
</layer>
<layer>
<name>needle 0</name>
<texture>
<path>Aircraft/Instruments/Textures/misc-1.rgb</path>
<x1>0.8</x1>
<y1>0.78125</y1>
<x2>0.8375</x2>
<y2>1.0</y2>
</texture>
<w>6</w>
<h>48</h>
<transformations>
<transformation>
<type>rotation</type>
<property alias="../../../../../params/pt-select"/>
<min>0</min>
<max>1000000</max>
<scale>0.36</scale>
<offset>0</offset>
</transformation>
<transformation>
<type>y-shift</type>
<offset>20</offset>
</transformation>
</transformations>
</layer>
<layer>
<name>button</name>
<texture>
<path>Aircraft/Instruments/Textures/misc-1.rgb</path>
<x1>0.6171875</x1>
<y1>0.2421875</y1>
<x2>0.7890625</x2>
<y2>0.4140625</y2>
</texture>
<w>14</w>
<h>14</h>
</layer>
<layer>
<name>glare shield</name>
<texture>
<path>Aircraft/Instruments/Textures/bezel1.rgb</path>
<x1>0.5</x1>
<y1>0.0</y1>
<x2>1.0</x2>
<y2>0.5</y2>
</texture>
<w>124</w>
<h>124</h>
<transformations>
<transformation>
<type>x-shift</type>
<offset>2</offset>
</transformation>
<transformation>
<type>y-shift</type>
<offset>-2</offset>
</transformation>
</transformations>
</layer>
</layers>
</PropertyList>

View file

@ -1,142 +0,0 @@
<?xml version="1.0"?>
<!--
Default RPM gauge instrument.
Started summer 2000 by David Megginson, david@megginson.com.
This is an instrument configuration file for the open-source flight
simulator FlightGear (www.flightgear.org). The file is an XML-encoded
FlightGear property list defining the instrument's layers and actions.
Each instrument is composed of layers stacked on top of each other.
A layer may be a texture (with transparent parts to show the layers
underneath), text, or a special layer that switches between two
others (say, to turn an indicator light on or off). Each layer can
move independently in proportion to a property value, and text
can be generated from property values as well: all of the layer's
movements are defined as transformations.
Actions are hotspots on the instrument that will respond to a mouse
click. Actions always modify the values of properties, either by
adjusting them, toggling them, or swaping them with other
properties' values.
Hacked by Lee Elliott to create a fuel tank[0] gals gauge instrument
<leee-fgfs@spatial.freeserve.co.uk>
-->
<PropertyList>
<name>Fuel Tank 0 Gals Gauge</name>
<w-base>128</w-base>
<h-base>128</h-base>
<params>
<pt0-select>/consumables/fuel/tank[0]/level-gal_us</pt0-select>
</params>
<layers>
<layer>
<name>gauge face</name>
<texture>
<path>Aircraft/Instruments/Textures/faces-LE2.rgb</path>
<x1>0.5</x1>
<x2>1.0</x2>
<y1>0.5</y1>
<y2>1.0</y2>
</texture>
<w>104</w>
<h>104</h>
</layer>
<layer>
<name>needle 1</name>
<texture>
<path>Aircraft/Instruments/Textures/misc-1.rgb</path>
<x1>0.6796875</x1>
<x2>0.7265625</x2>
<y1>0.68359375</y1>
<y2>1.0</y2>
</texture>
<w>6</w>
<h>48</h>
<transformations>
<transformation>
<type>rotation</type>
<property alias="../../../../../params/pt0-select"/>
<min>0</min>
<max>40000</max>
<scale>0.036</scale>
<offset>0</offset>
</transformation>
<transformation>
<type>y-shift</type>
<offset>20</offset>
</transformation>
</transformations>
</layer>
<layer>
<name>needle 0</name>
<texture>
<path>Aircraft/Instruments/Textures/misc-1.rgb</path>
<x1>0.8</x1>
<y1>0.78125</y1>
<x2>0.8375</x2>
<y2>1.0</y2>
</texture>
<w>6</w>
<h>48</h>
<transformations>
<transformation>
<type>rotation</type>
<property alias="../../../../../params/pt0-select"/>
<min>0</min>
<max>40000</max>
<scale>0.36</scale>
<offset>0</offset>
</transformation>
<transformation>
<type>y-shift</type>
<offset>20</offset>
</transformation>
</transformations>
</layer>
<layer>
<name>button</name>
<texture>
<path>Aircraft/Instruments/Textures/misc-1.rgb</path>
<x1>0.6171875</x1>
<y1>0.2421875</y1>
<x2>0.7890625</x2>
<y2>0.4140625</y2>
</texture>
<w>14</w>
<h>14</h>
</layer>
<layer>
<name>glare shield</name>
<texture>
<path>Aircraft/Instruments/Textures/bezel1.rgb</path>
<x1>0.5</x1>
<y1>0.0</y1>
<x2>1.0</x2>
<y2>0.5</y2>
</texture>
<w>124</w>
<h>124</h>
<transformations>
<transformation>
<type>x-shift</type>
<offset>2</offset>
</transformation>
<transformation>
<type>y-shift</type>
<offset>-2</offset>
</transformation>
</transformations>
</layer>
</layers>
</PropertyList>

View file

@ -1,142 +0,0 @@
<?xml version="1.0"?>
<!--
Default RPM gauge instrument.
Started summer 2000 by David Megginson, david@megginson.com.
This is an instrument configuration file for the open-source flight
simulator FlightGear (www.flightgear.org). The file is an XML-encoded
FlightGear property list defining the instrument's layers and actions.
Each instrument is composed of layers stacked on top of each other.
A layer may be a texture (with transparent parts to show the layers
underneath), text, or a special layer that switches between two
others (say, to turn an indicator light on or off). Each layer can
move independently in proportion to a property value, and text
can be generated from property values as well: all of the layer's
movements are defined as transformations.
Actions are hotspots on the instrument that will respond to a mouse
click. Actions always modify the values of properties, either by
adjusting them, toggling them, or swaping them with other
properties' values.
Hacked by Lee Elliott to create a fuel tank[1] gals gauge instrument
<leee-fgfs@spatial.freeserve.co.uk>
-->
<PropertyList>
<name>Fuel Tank 1 Gals Gauge</name>
<w-base>128</w-base>
<h-base>128</h-base>
<params>
<pt1-select>/consumables/fuel/tank[1]/level-gal_us</pt1-select>
</params>
<layers>
<layer>
<name>gauge face</name>
<texture>
<path>Aircraft/Instruments/Textures/faces-LE2.rgb</path>
<x1>0.5</x1>
<x2>1.0</x2>
<y1>0.5</y1>
<y2>1.0</y2>
</texture>
<w>104</w>
<h>104</h>
</layer>
<layer>
<name>needle 1</name>
<texture>
<path>Aircraft/Instruments/Textures/misc-1.rgb</path>
<x1>0.6796875</x1>
<x2>0.7265625</x2>
<y1>0.68359375</y1>
<y2>1.0</y2>
</texture>
<w>6</w>
<h>48</h>
<transformations>
<transformation>
<type>rotation</type>
<property alias="../../../../../params/pt1-select"/>
<min>0</min>
<max>40000</max>
<scale>0.036</scale>
<offset>0</offset>
</transformation>
<transformation>
<type>y-shift</type>
<offset>20</offset>
</transformation>
</transformations>
</layer>
<layer>
<name>needle 0</name>
<texture>
<path>Aircraft/Instruments/Textures/misc-1.rgb</path>
<x1>0.8</x1>
<y1>0.78125</y1>
<x2>0.8375</x2>
<y2>1.0</y2>
</texture>
<w>6</w>
<h>48</h>
<transformations>
<transformation>
<type>rotation</type>
<property alias="../../../../../params/pt1-select"/>
<min>0</min>
<max>40000</max>
<scale>0.36</scale>
<offset>0</offset>
</transformation>
<transformation>
<type>y-shift</type>
<offset>20</offset>
</transformation>
</transformations>
</layer>
<layer>
<name>button</name>
<texture>
<path>Aircraft/Instruments/Textures/misc-1.rgb</path>
<x1>0.6171875</x1>
<y1>0.2421875</y1>
<x2>0.7890625</x2>
<y2>0.4140625</y2>
</texture>
<w>14</w>
<h>14</h>
</layer>
<layer>
<name>glare shield</name>
<texture>
<path>Aircraft/Instruments/Textures/bezel1.rgb</path>
<x1>0.5</x1>
<y1>0.0</y1>
<x2>1.0</x2>
<y2>0.5</y2>
</texture>
<w>124</w>
<h>124</h>
<transformations>
<transformation>
<type>x-shift</type>
<offset>2</offset>
</transformation>
<transformation>
<type>y-shift</type>
<offset>-2</offset>
</transformation>
</transformations>
</layer>
</layers>
</PropertyList>

View file

@ -1,142 +0,0 @@
<?xml version="1.0"?>
<!--
Default RPM gauge instrument.
Started summer 2000 by David Megginson, david@megginson.com.
This is an instrument configuration file for the open-source flight
simulator FlightGear (www.flightgear.org). The file is an XML-encoded
FlightGear property list defining the instrument's layers and actions.
Each instrument is composed of layers stacked on top of each other.
A layer may be a texture (with transparent parts to show the layers
underneath), text, or a special layer that switches between two
others (say, to turn an indicator light on or off). Each layer can
move independently in proportion to a property value, and text
can be generated from property values as well: all of the layer's
movements are defined as transformations.
Actions are hotspots on the instrument that will respond to a mouse
click. Actions always modify the values of properties, either by
adjusting them, toggling them, or swaping them with other
properties' values.
Hacked by Lee Elliott to create a fuel tank[2] gals gauge instrument
<leee-fgfs@spatial.freeserve.co.uk>
-->
<PropertyList>
<name>Fuel Tank 2 Gals Gauge</name>
<w-base>128</w-base>
<h-base>128</h-base>
<params>
<pt2-select>/consumables/fuel/tank[2]/level-gal_us</pt2-select>
</params>
<layers>
<layer>
<name>gauge face</name>
<texture>
<path>Aircraft/Instruments/Textures/faces-LE2.rgb</path>
<x1>0.5</x1>
<x2>1.0</x2>
<y1>0.5</y1>
<y2>1.0</y2>
</texture>
<w>104</w>
<h>104</h>
</layer>
<layer>
<name>needle 1</name>
<texture>
<path>Aircraft/Instruments/Textures/misc-1.rgb</path>
<x1>0.6796875</x1>
<x2>0.7265625</x2>
<y1>0.68359375</y1>
<y2>1.0</y2>
</texture>
<w>6</w>
<h>48</h>
<transformations>
<transformation>
<type>rotation</type>
<property alias="../../../../../params/pt2-select"/>
<min>0</min>
<max>40000</max>
<scale>0.036</scale>
<offset>0</offset>
</transformation>
<transformation>
<type>y-shift</type>
<offset>20</offset>
</transformation>
</transformations>
</layer>
<layer>
<name>needle 0</name>
<texture>
<path>Aircraft/Instruments/Textures/misc-1.rgb</path>
<x1>0.8</x1>
<y1>0.78125</y1>
<x2>0.8375</x2>
<y2>1.0</y2>
</texture>
<w>6</w>
<h>48</h>
<transformations>
<transformation>
<type>rotation</type>
<property alias="../../../../../params/pt2-select"/>
<min>0</min>
<max>40000</max>
<scale>0.36</scale>
<offset>0</offset>
</transformation>
<transformation>
<type>y-shift</type>
<offset>20</offset>
</transformation>
</transformations>
</layer>
<layer>
<name>button</name>
<texture>
<path>Aircraft/Instruments/Textures/misc-1.rgb</path>
<x1>0.6171875</x1>
<y1>0.2421875</y1>
<x2>0.7890625</x2>
<y2>0.4140625</y2>
</texture>
<w>14</w>
<h>14</h>
</layer>
<layer>
<name>glare shield</name>
<texture>
<path>Aircraft/Instruments/Textures/bezel1.rgb</path>
<x1>0.5</x1>
<y1>0.0</y1>
<x2>1.0</x2>
<y2>0.5</y2>
</texture>
<w>124</w>
<h>124</h>
<transformations>
<transformation>
<type>x-shift</type>
<offset>2</offset>
</transformation>
<transformation>
<type>y-shift</type>
<offset>-2</offset>
</transformation>
</transformations>
</layer>
</layers>
</PropertyList>

View file

@ -1,142 +0,0 @@
<?xml version="1.0"?>
<!--
Default RPM gauge instrument.
Started summer 2000 by David Megginson, david@megginson.com.
This is an instrument configuration file for the open-source flight
simulator FlightGear (www.flightgear.org). The file is an XML-encoded
FlightGear property list defining the instrument's layers and actions.
Each instrument is composed of layers stacked on top of each other.
A layer may be a texture (with transparent parts to show the layers
underneath), text, or a special layer that switches between two
others (say, to turn an indicator light on or off). Each layer can
move independently in proportion to a property value, and text
can be generated from property values as well: all of the layer's
movements are defined as transformations.
Actions are hotspots on the instrument that will respond to a mouse
click. Actions always modify the values of properties, either by
adjusting them, toggling them, or swaping them with other
properties' values.
Hacked by Lee Elliott to create a fuel tank[3] gals gauge instrument
<leee-fgfs@spatial.freeserve.co.uk>
-->
<PropertyList>
<name>Fuel Tank 3 Gals Gauge</name>
<w-base>128</w-base>
<h-base>128</h-base>
<params>
<pt0-select>/consumables/fuel/tank[3]/level-gal_us</pt0-select>
</params>
<layers>
<layer>
<name>gauge face</name>
<texture>
<path>Aircraft/Instruments/Textures/faces-LE2.rgb</path>
<x1>0.5</x1>
<x2>1.0</x2>
<y1>0.5</y1>
<y2>1.0</y2>
</texture>
<w>104</w>
<h>104</h>
</layer>
<layer>
<name>needle 1</name>
<texture>
<path>Aircraft/Instruments/Textures/misc-1.rgb</path>
<x1>0.6796875</x1>
<x2>0.7265625</x2>
<y1>0.68359375</y1>
<y2>1.0</y2>
</texture>
<w>6</w>
<h>48</h>
<transformations>
<transformation>
<type>rotation</type>
<property alias="../../../../../params/pt0-select"/>
<min>0</min>
<max>40000</max>
<scale>0.036</scale>
<offset>0</offset>
</transformation>
<transformation>
<type>y-shift</type>
<offset>20</offset>
</transformation>
</transformations>
</layer>
<layer>
<name>needle 0</name>
<texture>
<path>Aircraft/Instruments/Textures/misc-1.rgb</path>
<x1>0.8</x1>
<y1>0.78125</y1>
<x2>0.8375</x2>
<y2>1.0</y2>
</texture>
<w>6</w>
<h>48</h>
<transformations>
<transformation>
<type>rotation</type>
<property alias="../../../../../params/pt0-select"/>
<min>0</min>
<max>40000</max>
<scale>0.36</scale>
<offset>0</offset>
</transformation>
<transformation>
<type>y-shift</type>
<offset>20</offset>
</transformation>
</transformations>
</layer>
<layer>
<name>button</name>
<texture>
<path>Aircraft/Instruments/Textures/misc-1.rgb</path>
<x1>0.6171875</x1>
<y1>0.2421875</y1>
<x2>0.7890625</x2>
<y2>0.4140625</y2>
</texture>
<w>14</w>
<h>14</h>
</layer>
<layer>
<name>glare shield</name>
<texture>
<path>Aircraft/Instruments/Textures/bezel1.rgb</path>
<x1>0.5</x1>
<y1>0.0</y1>
<x2>1.0</x2>
<y2>0.5</y2>
</texture>
<w>124</w>
<h>124</h>
<transformations>
<transformation>
<type>x-shift</type>
<offset>2</offset>
</transformation>
<transformation>
<type>y-shift</type>
<offset>-2</offset>
</transformation>
</transformations>
</layer>
</layers>
</PropertyList>

View file

@ -1,142 +0,0 @@
<?xml version="1.0"?>
<!--
Default RPM gauge instrument.
Started summer 2000 by David Megginson, david@megginson.com.
This is an instrument configuration file for the open-source flight
simulator FlightGear (www.flightgear.org). The file is an XML-encoded
FlightGear property list defining the instrument's layers and actions.
Each instrument is composed of layers stacked on top of each other.
A layer may be a texture (with transparent parts to show the layers
underneath), text, or a special layer that switches between two
others (say, to turn an indicator light on or off). Each layer can
move independently in proportion to a property value, and text
can be generated from property values as well: all of the layer's
movements are defined as transformations.
Actions are hotspots on the instrument that will respond to a mouse
click. Actions always modify the values of properties, either by
adjusting them, toggling them, or swaping them with other
properties' values.
Hacked by Lee Elliott to create a fuel tank[4] gals gauge instrument
<leee-fgfs@spatial.freeserve.co.uk>
-->
<PropertyList>
<name>Fuel Tank 4 Gals Gauge</name>
<w-base>128</w-base>
<h-base>128</h-base>
<params>
<pt0-select>/consumables/fuel/tank[4]/level-gal_us</pt0-select>
</params>
<layers>
<layer>
<name>gauge face</name>
<texture>
<path>Aircraft/Instruments/Textures/faces-LE2.rgb</path>
<x1>0.5</x1>
<x2>1.0</x2>
<y1>0.5</y1>
<y2>1.0</y2>
</texture>
<w>104</w>
<h>104</h>
</layer>
<layer>
<name>needle 1</name>
<texture>
<path>Aircraft/Instruments/Textures/misc-1.rgb</path>
<x1>0.6796875</x1>
<x2>0.7265625</x2>
<y1>0.68359375</y1>
<y2>1.0</y2>
</texture>
<w>6</w>
<h>48</h>
<transformations>
<transformation>
<type>rotation</type>
<property alias="../../../../../params/pt0-select"/>
<min>0</min>
<max>40000</max>
<scale>0.036</scale>
<offset>0</offset>
</transformation>
<transformation>
<type>y-shift</type>
<offset>20</offset>
</transformation>
</transformations>
</layer>
<layer>
<name>needle 0</name>
<texture>
<path>Aircraft/Instruments/Textures/misc-1.rgb</path>
<x1>0.8</x1>
<y1>0.78125</y1>
<x2>0.8375</x2>
<y2>1.0</y2>
</texture>
<w>6</w>
<h>48</h>
<transformations>
<transformation>
<type>rotation</type>
<property alias="../../../../../params/pt0-select"/>
<min>0</min>
<max>40000</max>
<scale>0.36</scale>
<offset>0</offset>
</transformation>
<transformation>
<type>y-shift</type>
<offset>20</offset>
</transformation>
</transformations>
</layer>
<layer>
<name>button</name>
<texture>
<path>Aircraft/Instruments/Textures/misc-1.rgb</path>
<x1>0.6171875</x1>
<y1>0.2421875</y1>
<x2>0.7890625</x2>
<y2>0.4140625</y2>
</texture>
<w>14</w>
<h>14</h>
</layer>
<layer>
<name>glare shield</name>
<texture>
<path>Aircraft/Instruments/Textures/bezel1.rgb</path>
<x1>0.5</x1>
<y1>0.0</y1>
<x2>1.0</x2>
<y2>0.5</y2>
</texture>
<w>124</w>
<h>124</h>
<transformations>
<transformation>
<type>x-shift</type>
<offset>2</offset>
</transformation>
<transformation>
<type>y-shift</type>
<offset>-2</offset>
</transformation>
</transformations>
</layer>
</layers>
</PropertyList>

View file

@ -1,142 +0,0 @@
<?xml version="1.0"?>
<!--
Default RPM gauge instrument.
Started summer 2000 by David Megginson, david@megginson.com.
This is an instrument configuration file for the open-source flight
simulator FlightGear (www.flightgear.org). The file is an XML-encoded
FlightGear property list defining the instrument's layers and actions.
Each instrument is composed of layers stacked on top of each other.
A layer may be a texture (with transparent parts to show the layers
underneath), text, or a special layer that switches between two
others (say, to turn an indicator light on or off). Each layer can
move independently in proportion to a property value, and text
can be generated from property values as well: all of the layer's
movements are defined as transformations.
Actions are hotspots on the instrument that will respond to a mouse
click. Actions always modify the values of properties, either by
adjusting them, toggling them, or swaping them with other
properties' values.
Hacked by Lee Elliott to create a fuel tank[5] gals gauge instrument
<leee-fgfs@spatial.freeserve.co.uk>
-->
<PropertyList>
<name>Fuel Tank 5 Gals Gauge</name>
<w-base>128</w-base>
<h-base>128</h-base>
<params>
<pt0-select>/consumables/fuel/tank[5]/level-gal_us</pt0-select>
</params>
<layers>
<layer>
<name>gauge face</name>
<texture>
<path>Aircraft/Instruments/Textures/faces-LE2.rgb</path>
<x1>0.5</x1>
<x2>1.0</x2>
<y1>0.5</y1>
<y2>1.0</y2>
</texture>
<w>104</w>
<h>104</h>
</layer>
<layer>
<name>needle 1</name>
<texture>
<path>Aircraft/Instruments/Textures/misc-1.rgb</path>
<x1>0.6796875</x1>
<x2>0.7265625</x2>
<y1>0.68359375</y1>
<y2>1.0</y2>
</texture>
<w>6</w>
<h>48</h>
<transformations>
<transformation>
<type>rotation</type>
<property alias="../../../../../params/pt0-select"/>
<min>0</min>
<max>40000</max>
<scale>0.036</scale>
<offset>0</offset>
</transformation>
<transformation>
<type>y-shift</type>
<offset>20</offset>
</transformation>
</transformations>
</layer>
<layer>
<name>needle 0</name>
<texture>
<path>Aircraft/Instruments/Textures/misc-1.rgb</path>
<x1>0.8</x1>
<y1>0.78125</y1>
<x2>0.8375</x2>
<y2>1.0</y2>
</texture>
<w>6</w>
<h>48</h>
<transformations>
<transformation>
<type>rotation</type>
<property alias="../../../../../params/pt0-select"/>
<min>0</min>
<max>40000</max>
<scale>0.36</scale>
<offset>0</offset>
</transformation>
<transformation>
<type>y-shift</type>
<offset>20</offset>
</transformation>
</transformations>
</layer>
<layer>
<name>button</name>
<texture>
<path>Aircraft/Instruments/Textures/misc-1.rgb</path>
<x1>0.6171875</x1>
<y1>0.2421875</y1>
<x2>0.7890625</x2>
<y2>0.4140625</y2>
</texture>
<w>14</w>
<h>14</h>
</layer>
<layer>
<name>glare shield</name>
<texture>
<path>Aircraft/Instruments/Textures/bezel1.rgb</path>
<x1>0.5</x1>
<y1>0.0</y1>
<x2>1.0</x2>
<y2>0.5</y2>
</texture>
<w>124</w>
<h>124</h>
<transformations>
<transformation>
<type>x-shift</type>
<offset>2</offset>
</transformation>
<transformation>
<type>y-shift</type>
<offset>-2</offset>
</transformation>
</transformations>
</layer>
</layers>
</PropertyList>

View file

@ -1,159 +0,0 @@
<?xml version="1.0"?>
<!--
Throttle qquadrant.
December 2001 by John Check, j4strngs@rockfish.net
This is an instrument configuration file for the open-source flight
simulator FlightGear (www.flightgear.org). The file is an XML-encoded
FlightGear property list defining the instrument's layers and actions.
Each instrument is composed of layers stacked on top of each other.
A layer may be a texture (with transparent parts to show the layers
underneath), text, or a special layer that switches between two
others (say, to turn an indicator light on or off). Each layer can
move independently in proportion to a property value, and text
can be generated from property values as well: all of the layer's
movements are defined as transformations.
Actions are hotspots on the instrument that will respond to a mouse
click. Actions always modify the values of properties, either by
adjusting them, toggling them, or swaping them with other
properties' values.
Hacked to create a single reheat quadrant.
2003/02/03 Lee Elliott
-->
<PropertyList>
<name>reheat quadrant</name>
<w-base>22</w-base>
<h-base>70</h-base>
<params>
<engine-reheat-select>/controls/engines/engine[0]/augmentation</engine-reheat-select>
</params>
<layers>
<layer>
<name>backplate</name>
<texture>
<path>Aircraft/Instruments/Textures/faces-LE-misc1.rgb</path>
<x1>0.0</x1>
<x2>0.125</x2>
<y1>0.75</y1>
<y2>1.0</y2>
</texture>
<w>22</w>
<h>70</h>
</layer>
<!-- reheat -->
<layer>
<name>reheat handle </name>
<texture>
<path>Aircraft/Instruments/Textures/handles.rgb</path>
<x1>0.0</x1>
<x2>0.37890625</x2>
<y1>0.73828125</y1>
<y2>0.86328125</y2>
</texture>
<w>20</w>
<h>30</h>
<transformations>
<transformation>
<type>x-shift</type>
<offset>0</offset>
</transformation>
<transformation>
<type>y-shift</type>
<property alias="../../../../../params/engine-reheat-select"/>
<min>0.0</min>
<max>1.0</max>
<scale>40</scale>
<offset>-20</offset>
</transformation>
</transformations>
</layer>
</layers>
<actions>
<!-- reheat -->
<action>
<name>small decrease</name>
<button>0</button>
<x>-10</x>
<y>-10</y>
<w>20</w>
<h>20</h>
<binding>
<command>property-adjust</command>
<property alias="../../../../params/engine-reheat-select"/>
<step>-0.01</step>
<min>0</min>
<max>1.0</max>
<wrap>false</wrap>
</binding>
</action>
<action>
<name>small increase</name>
<button>0</button>
<x>-10</x>
<y>10</y>
<w>20</w>
<h>20</h>
<binding>
<command>property-adjust</command>
<property alias="../../../../params/engine-reheat-select"/>
<step>0.01</step>
<min>0</min>
<max>1.0</max>
<wrap>false</wrap>
</binding>
</action>
<action>
<name>big decrease</name>
<button>1</button>
<x>-10</x>
<y>-20</y>
<w>20</w>
<h>20</h>
<binding>
<command>property-adjust</command>
<property alias="../../../../params/engine-reheat-select"/>
<step>-0.1</step>
<min>0</min>
<max>1.0</max>
<wrap>false</wrap>
</binding>
</action>
<action>
<name>big increase</name>
<button>1</button>
<x>-10</x>
<y>20</y>
<w>20</w>
<h>20</h>
<binding>
<command>property-adjust</command>
<property alias="../../../../params/engine-reheat-select"/>
<step>0.1</step>
<min>0</min>
<max>1.0</max>
<wrap>false</wrap>
</binding>
</action>
</actions>
</PropertyList>

View file

@ -1,126 +0,0 @@
<?xml version="1.0"?>
<!--
Throttle qquadrant.
December 2001 by John Check, j4strngs@rockfish.net
This is an instrument configuration file for the open-source flight
simulator FlightGear (www.flightgear.org). The file is an XML-encoded
FlightGear property list defining the instrument's layers and actions.
Each instrument is composed of layers stacked on top of each other.
A layer may be a texture (with transparent parts to show the layers
underneath), text, or a special layer that switches between two
others (say, to turn an indicator light on or off). Each layer can
move independently in proportion to a property value, and text
can be generated from property values as well: all of the layer's
movements are defined as transformations.
Actions are hotspots on the instrument that will respond to a mouse
click. Actions always modify the values of properties, either by
adjusting them, toggling them, or swaping them with other
properties' values.
Hacked to create a single step flap quadrant - the flaps are
extended/retracted in a single step.
2003/01 Lee Elliott
-->
<PropertyList>
<name>flap quadrant</name>
<w-base>22</w-base>
<h-base>70</h-base>
<params>
<flaps-select>/controls/flight/flaps</flaps-select>
</params>
<layers>
<layer>
<name>backplate</name>
<texture>
<path>Aircraft/Instruments/Textures/faces-LE-misc1.rgb</path>
<x1>0.0</x1>
<x2>0.125</x2>
<y1>0.75</y1>
<y2>1.0</y2>
</texture>
<w>22</w>
<h>70</h>
</layer>
<!-- flap -->
<layer>
<name>flap handle </name>
<texture>
<path>Aircraft/Instruments/Textures/handles.rgb</path>
<x1>0.0</x1>
<x2>0.37890625</x2>
<y1>0.6015625</y1>
<y2>0.72265625</y2>
</texture>
<w>20</w>
<h>30</h>
<transformations>
<transformation>
<type>x-shift</type>
<offset>0</offset>
</transformation>
<transformation>
<type>y-shift</type>
<property alias="../../../../../params/flaps-select"/>
<min>0.0</min>
<max>1.0</max>
<scale>40</scale>
<offset>-20</offset>
</transformation>
</transformations>
</layer>
</layers>
<actions>
<!-- flap extend/retract -->
<action>
<name>Flap Retract</name>
<button>0</button>
<x>-20</x>
<y>-35</y>
<w>40</w>
<h>20</h>
<binding>
<command>property-adjust</command>
<property alias="../../../../params/flaps-select"/>
<step>-1</step>
<min>0</min>
<max>1.0</max>
<wrap>false</wrap>
</binding>
</action>
<action>
<name>Flap Extend</name>
<button>0</button>
<x>-20</x>
<y>10</y>
<w>40</w>
<h>20</h>
<binding>
<command>property-adjust</command>
<property alias="../../../../params/flaps-select"/>
<step>1</step>
<min>0</min>
<max>1.0</max>
<wrap>false</wrap>
</binding>
</action>
</actions>
</PropertyList>

View file

@ -1,159 +0,0 @@
<?xml version="1.0"?>
<!--
Throttle qquadrant.
December 2001 by John Check, j4strngs@rockfish.net
This is an instrument configuration file for the open-source flight
simulator FlightGear (www.flightgear.org). The file is an XML-encoded
FlightGear property list defining the instrument's layers and actions.
Each instrument is composed of layers stacked on top of each other.
A layer may be a texture (with transparent parts to show the layers
underneath), text, or a special layer that switches between two
others (say, to turn an indicator light on or off). Each layer can
move independently in proportion to a property value, and text
can be generated from property values as well: all of the layer's
movements are defined as transformations.
Actions are hotspots on the instrument that will respond to a mouse
click. Actions always modify the values of properties, either by
adjusting them, toggling them, or swaping them with other
properties' values.
Hacked to create a single throttle quadrant.
2003/02/03 Lee Elliott
-->
<PropertyList>
<name>throttle quadrant</name>
<w-base>22</w-base>
<h-base>70</h-base>
<params>
<engine-throttle-select>/controls/engines/engine[0]/throttle</engine-throttle-select>
</params>
<layers>
<layer>
<name>backplate</name>
<texture>
<path>Aircraft/Instruments/Textures/faces-LE-misc1.rgb</path>
<x1>0.0</x1>
<x2>0.125</x2>
<y1>0.75</y1>
<y2>1.0</y2>
</texture>
<w>22</w>
<h>70</h>
</layer>
<!-- throttle -->
<layer>
<name>throttle handle </name>
<texture>
<path>Aircraft/Instruments/Textures/handles.rgb</path>
<x1>0.0</x1>
<x2>0.37890625</x2>
<y1>0.875</y1>
<y2>1.0</y2>
</texture>
<w>20</w>
<h>30</h>
<transformations>
<transformation>
<type>x-shift</type>
<offset>0</offset>
</transformation>
<transformation>
<type>y-shift</type>
<property alias="../../../../../params/engine-throttle-select"/>
<min>0.0</min>
<max>1.0</max>
<scale>40</scale>
<offset>-20</offset>
</transformation>
</transformations>
</layer>
</layers>
<actions>
<!-- throttle -->
<action>
<name>small decrease</name>
<button>0</button>
<x>-10</x>
<y>-10</y>
<w>20</w>
<h>20</h>
<binding>
<command>property-adjust</command>
<property alias="../../../../params/engine-throttle-select"/>
<step>-0.01</step>
<min>0</min>
<max>1.0</max>
<wrap>false</wrap>
</binding>
</action>
<action>
<name>small increase</name>
<button>0</button>
<x>-10</x>
<y>10</y>
<w>20</w>
<h>20</h>
<binding>
<command>property-adjust</command>
<property alias="../../../../params/engine-throttle-select"/>
<step>0.01</step>
<min>0</min>
<max>1.0</max>
<wrap>false</wrap>
</binding>
</action>
<action>
<name>big decrease</name>
<button>1</button>
<x>-10</x>
<y>-20</y>
<w>20</w>
<h>20</h>
<binding>
<command>property-adjust</command>
<property alias="../../../../params/engine-throttle-select"/>
<step>-0.1</step>
<min>0</min>
<max>1.0</max>
<wrap>false</wrap>
</binding>
</action>
<action>
<name>big increase</name>
<button>1</button>
<x>-10</x>
<y>20</y>
<w>20</w>
<h>20</h>
<binding>
<command>property-adjust</command>
<property alias="../../../../params/engine-throttle-select"/>
<step>0.1</step>
<min>0</min>
<max>1.0</max>
<wrap>false</wrap>
</binding>
</action>
</actions>
</PropertyList>

View file

@ -1,212 +0,0 @@
<?xml version="1.0"?>
<!--
Improved artificial horizon instrument.
Mar 20 2000
Martin Dressler dr@musicabona.cz
Artificial horizont from C172RG small versionn
GPL
_______________________________________________________________________________
Based on Default by David Megginson, david@megginson.com.
This is an instrument configuration file for the open-source flight
simulator FlightGear (www.flightgear.org). The file is an XML-encoded
FlightGear property list defining the instrument's layers and actions.
Each instrument is composed of layers stacked on top of each other.
A layer may be a texture (with transparent parts to show the layers
underneath), text, or a special layer that switches between two
others (say, to turn an indicator light on or off). Each layer can
move independently in proportion to a property value, and text
can be generated from property values as well: all of the layer's
movements are defined as transformations.
Actions are hotspots on the instrument that will respond to a mouse
click. Actions always modify the values of properties, either by
adjusting them, toggling them, or swaping them with other
properties' values.
-->
<PropertyList>
<name>C172RG-mini Artifical horizon</name>
<w-base>128</w-base>
<h-base>128</h-base>
<layers>
<layer>
<name>background</name>
<texture>
<path>Aircraft/Instruments/Textures/attitude-indicator.rgb</path>
<x1>0.0</x1>
<y1>0.0</y1>
<x2>0.5</x2>
<y2>0.5</y2>
</texture>
<transformations>
<transformation>
<type>rotation</type>
<property>/orientation/roll-deg</property>
<min>-360.0</min>
<max>360.0</max>
<scale>-1</scale>
</transformation>
</transformations>
</layer>
<layer>
<name>pitch</name>
<texture>
<path>Aircraft/Instruments/Textures/attitude-indicator.rgb</path>
<x1>0.5</x1>
<y1>0.0</y1>
<x2>0.875</x2>
<y2>0.25</y2>
</texture>
<w>92</w>
<h>62</h>
<transformations>
<transformation>
<type>rotation</type>
<property>/orientation/roll-deg</property>
<min>-360.0</min>
<max>360.0</max>
<scale>-1</scale>
</transformation>
<transformation>
<type>y-shift</type>
<property>/orientation/pitch-deg</property>
<min>-20.0</min>
<max>20.0</max>
<scale>-1.075</scale>
<offset>0</offset>
</transformation>
</transformations>
</layer>
<layer>
<name>roll</name>
<texture>
<path>Aircraft/Instruments/Textures/attitude-indicator.rgb</path>
<x1>0.5</x1>
<y1>0.5</y1>
<x2>1.0</x2>
<y2>1.0</y2>
</texture>
<transformations>
<transformation>
<type>rotation</type>
<property>/orientation/roll-deg</property>
<min>-360.0</min>
<max>360.0</max>
<scale>-1</scale>
</transformation>
</transformations>
</layer>
<layer>
<name>plane</name>
<texture>
<path>Aircraft/Instruments/Textures/attitude-indicator.rgb</path>
<x1>0.5</x1>
<y1>0.25</y1>
<x2>0.75</x2>
<y2>0.40625</y2>
</texture>
<h>42</h>
<w>66</w>
<transformations>
<transformation>
<type>y-shift</type>
<property>/instrumentation/attitude-indicator/horizon-offset-deg</property>
<offset>-17</offset>
</transformation>
</transformations>
</layer>
<layer>
<name>foreground</name>
<texture>
<path>Aircraft/Instruments/Textures/attitude-indicator.rgb</path>
<x1>0.0</x1>
<y1>0.5</y1>
<x2>0.5</x2>
<y2>1.0</y2>
</texture>
</layer>
</layers>
<actions>
<action>
<name>fine lower</name>
<button>0</button>
<x>-11</x>
<y>-62</y>
<w>11</w>
<h>22</h>
<binding>
<command>property-adjust</command>
<property>/instrumentation/attitude-indicator/horizon-offset-deg</property>
<step>-0.5</step>
<min>-5</min>
<max>5</max>
<wrap>false</wrap>
</binding>
</action>
<action>
<name>coarse lower</name>
<button>1</button>
<x>-11</x>
<y>-62</y>
<w>11</w>
<h>22</h>
<binding>
<command>property-adjust</command>
<property>/instrumentation/attitude-indicator/horizon-offset-deg</property>
<step>-5</step>
<min>-5</min>
<max>5</max>
<wrap>false</wrap>
</binding>
</action>
<action>
<name>fine raise</name>
<button>0</button>
<x>0</x>
<y>-62</y>
<w>11</w>
<h>22</h>
<binding>
<command>property-adjust</command>
<property>/instrumentation/attitude-indicator/horizon-offset-deg</property>
<step>0.5</step>
<min>-5</min>
<max>5</max>
<wrap>false</wrap>
</binding>
</action>
<action>
<name>coarse raise</name>
<button>1</button>
<x>0</x>
<y>-62</y>
<w>11</w>
<h>22</h>
<binding>
<command>property-adjust</command>
<property>/instrumentation/attitude-indicator/horizon-offset-deg</property>
<step>5</step>
<min>-5</min>
<max>5</max>
<wrap>false</wrap>
</binding>
</action>
</actions>
</PropertyList>