From https://github.com/Juanvvc/c172p-detailed/ release/2016.1
commit 3f33b88bb015a8ee685ab3178932d16d6e072410
A big Thank-You to the c172p-detailed team for their ongoing work.
Fixed c172p and pa28-161. Zlin50 has not been fixed, but appears to have the same issue.
Clean-up of the KAP140s required - none use the Instruments-3D version of the model!
The generic-autopilot-helper computes heading-bug-error from
magnetic heading, not indicated heading. This patch corrects
this by pulling the two used generic helper filters into our
own config (so the generic-ap-helper.xml can go away).
2. Corrected c172p nav0 and nav1 cdi and gs needle animations by adding generic-autopilot-helper.xml per Torsten's hint.
3. Changed main gear compression animation computation from nasal to interpolation xml.
removed action-sim.nas
+ nose gear scissor animation computation now via interpolation xml
+ main gear rotation due to compression now via interpolation xml
+ moved NAV0 and NAV1 needle deflection filters to pseudo-autopilot xml
+ moved pannel and instrument lights control to light.nas
+ the remaining tank setlisteners are now in tank.nas
pa24-250 updates
+ landing light animation now modeled after pa22 landing lights
The attached patch adds "Hide yoke" to the c172p menu, adjusts the gear spring forces and damping to cause a more tail low attitude sitting on the ground, optimizes vertices and surfaces in c172p.ac, as well as cleaning up the tabs and indents in several xml files.
Patch goals:
1. Implement instrument and pannel lights controled by the nav-light switch.
2. Use Instruments-3d/vor which includes GS flag and filters for smooth movement of cdi and gs needles to and from parked position.
3. Adjust model and pilot view per the agreed to changes in Re: [Flightgear-devel] c172p pitch at cruise question, 12/06/2008 02:27 PM. These changes were never committed.
-new better panel
-added lights and made them switchable
-doors can be open now (pick animation)
-added some liveries by Brett Harrison
-added paintkit by Brett Harrison
-converted liveries to png
-replaced radio stack with 3d-radios, DME and marker-lights yet missing
-minor bugfixes
-added glass shader with fresnel effect
still work on the interior to do like the seats, walls and so on...