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Initial checking of c172p-detailed.

From https://github.com/Juanvvc/c172p-detailed.git

Commit df6b2c5f4f75d000c5f5ef9c6cc4446784348f20
This commit is contained in:
Stuart Buchanan 2015-06-16 22:20:54 +01:00
parent 5b83e32885
commit 60d7073794
410 changed files with 409160 additions and 84372 deletions

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@ -50,21 +50,21 @@
0.8 0.0372
0.9 0.0299
1.0 0.0202
1.1 0.0111
1.2 0.0075
1.3 0.0111
1.4 0.0202
1.5 0.0280
1.6 0.0346
1.7 0.0389
1.8 0.0421
1.9 0.0436
2.0 0.0445
2.1 0.0445
2.2 0.0442
2.3 0.0431
2.4 0.0424
5.0 0.0413
1.1 -0.0111
1.2 -0.0075
1.3 -0.0111
1.4 -0.0202
1.5 -0.0280
1.6 -0.0346
1.7 -0.0389
1.8 -0.0421
1.9 -0.0436
2.0 -0.0445
2.1 -0.0445
2.2 -0.0442
2.3 -0.0431
2.4 -0.0424
5.0 -0.0413
</tableData>
</table>

339
Aircraft/c172p/LICENSE Normal file
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@ -0,0 +1,339 @@
GNU GENERAL PUBLIC LICENSE
Version 2, June 1991
Copyright (C) 1989, 1991 Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The licenses for most software are designed to take away your
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Foundation's software and to any other program whose authors commit to
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When we speak of free software, we are referring to freedom, not
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TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. This License applies to any program or other work which contains
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END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
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to attach them to the start of each source file to most effectively
convey the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
Also add information on how to contact you by electronic and paper mail.
If the program is interactive, make it output a short notice like this
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Gnomovision version 69, Copyright (C) year name of author
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, the commands you use may
be called something other than `show w' and `show c'; they could even be
mouse-clicks or menu items--whatever suits your program.
You should also get your employer (if you work as a programmer) or your
school, if any, to sign a "copyright disclaimer" for the program, if
necessary. Here is a sample; alter the names:
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
`Gnomovision' (which makes passes at compilers) written by James Hacker.
<signature of Ty Coon>, 1 April 1989
Ty Coon, President of Vice
This General Public License does not permit incorporating your program into
proprietary programs. If your program is a subroutine library, you may
consider it more useful to permit linking proprietary applications with the
library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License.

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@ -4,6 +4,7 @@
<name>Aircraft/c172p/Models/Effects/bumpspec-fuselage</name>
<inherits-from>Aircraft/c172p/Models/Effects/bumpspec</inherits-from>
<parameters>
<rain-enabled type="int">2</rain-enabled>
<texture n="2">
<image>Aircraft/c172p/Models/Liveries/fuselage-normal.png</image>
<filter>linear-mipmap-linear</filter>

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- Bump and specular effect -->
<PropertyList>
<name>Aircraft/c172p/Models/Effects/bumpspec-pontoon</name>
<inherits-from>Aircraft/c172p/Models/Effects/bumpspec</inherits-from>
<parameters>
<rain-enabled type="int">2</rain-enabled>
<texture n="2">
<image>Aircraft/c172p/Models/Liveries/fuselage-normal.png</image>
<filter>linear-mipmap-linear</filter>
<wrap-s>repeat</wrap-s>
<wrap-t>repeat</wrap-t>
<internal-format>normalized</internal-format>
</texture>
</parameters>
</PropertyList>

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@ -4,6 +4,7 @@
<name>Aircraft/c172p/Models/Effects/bumpspec-tail</name>
<inherits-from>Aircraft/c172p/Models/Effects/bumpspec</inherits-from>
<parameters>
<rain-enabled type="int">2</rain-enabled>
<texture n="2">
<image>Aircraft/c172p/Models/Liveries/tail-normal.png</image>
<filter>linear-mipmap-linear</filter>

View file

@ -4,6 +4,7 @@
<name>Aircraft/c172p/Models/Effects/bumpspec-wing</name>
<inherits-from>Aircraft/c172p/Models/Effects/bumpspec</inherits-from>
<parameters>
<rain-enabled type="int">2</rain-enabled>
<texture n="2">
<image>Aircraft/c172p/Models/Liveries/wing-normal.png</image>
<filter>linear-mipmap-linear</filter>

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@ -7,13 +7,6 @@
<normalmap-enabled type="int"> 1 </normalmap-enabled>
<normalmap-dds type="int"> 0 </normalmap-dds>
<normalmap-tiling type="float"> 1.0 </normalmap-tiling>
<texture n="2">
<image>Aircraft/c172p/Models/Liveries/tail-normal.png</image>
<filter>linear-mipmap-linear</filter>
<wrap-s>repeat</wrap-s>
<wrap-t>repeat</wrap-t>
<internal-format>normalized</internal-format>
</texture>
<lightmap-enabled type="int"> 0 </lightmap-enabled>
<reflection-enabled type="int"> 1 </reflection-enabled>
<reflection-correction type="float"> -0.7 </reflection-correction>

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@ -0,0 +1,13 @@
<?xml version="1.0"?>
<PropertyList>
<path>c172p-bushkit.ac</path>
<texture-path>../../../Models</texture-path>
<nopreview/>
<offsets>
<z-m>0.0</z-m>
<y-m>0.0</y-m>
<x-m>0.0</x-m>
<pitch-deg>0.0</pitch-deg>
</offsets>
</PropertyList>

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@ -0,0 +1,92 @@
<?xml version="1.0"?>
<PropertyList>
<path>c172p-damage.ac</path>
<texture-path>../../../Models</texture-path>
<nopreview/>
<offsets>
<z-m>0.0</z-m>
<y-m>0.0</y-m>
<x-m>0.0</x-m>
<pitch-deg>0.0</pitch-deg>
</offsets>
<effect>
<inherits-from>Aircraft/c172p/Models/Effects/bumpspec-wing</inherits-from>
<object-name>flapsD</object-name>
<object-name>leftaileronRD</object-name>
<object-name>leftaileronLD</object-name>
<object-name>leftaileronBD</object-name>
<object-name>leftaileronCollapse</object-name>
<object-name>leftaileronLDRB</object-name>
<object-name>leftaileronLGRB</object-name>
<object-name>rightaileronRD</object-name>
<object-name>rightaileronLD</object-name>
<object-name>rightaileronBD</object-name>
<object-name>rightaileronCollapse</object-name>
<object-name>rightaileronRDLB</object-name>
<object-name>rightaileronRGLB</object-name>
<object-name>wing_1RD</object-name>
<object-name>wing_1LD</object-name>
<object-name>wing_1BD</object-name>
<object-name>wing_1Collapse</object-name>
<object-name>wing_1BB</object-name>
<object-name>wing_1LGRB</object-name>
<object-name>wing_1RGLB</object-name>
<object-name>wing_1LDRB</object-name>
<object-name>wing_1RDLB</object-name>
</effect>
<effect>
<inherits-from>Aircraft/c172p/Models/Effects/bumpspec-fuselage</inherits-from>
<object-name>LeftWheelStrutBKD</object-name>
<object-name>RightWheelStrutBKD</object-name>
<object-name>fairing1D</object-name>
<object-name>fairing2D</object-name>
<object-name>fairing3D</object-name>
</effect>
<!-- Specularity fix -->
<animation>
<type>material</type>
<object-name>flapsD</object-name>
<object-name>leftaileronRD</object-name>
<object-name>leftaileronLD</object-name>
<object-name>leftaileronBD</object-name>
<object-name>leftaileronCollapse</object-name>
<object-name>leftaileronLDRB</object-name>
<object-name>leftaileronLGRB</object-name>
<object-name>rightaileronRD</object-name>
<object-name>rightaileronLD</object-name>
<object-name>rightaileronBD</object-name>
<object-name>rightaileronCollapse</object-name>
<object-name>rightaileronRDLB</object-name>
<object-name>rightaileronRGLB</object-name>
<object-name>wing_1RD</object-name>
<object-name>wing_1LD</object-name>
<object-name>wing_1BD</object-name>
<object-name>wing_1Collapse</object-name>
<object-name>wing_1BB</object-name>
<object-name>wing_1LGRB</object-name>
<object-name>wing_1RGLB</object-name>
<object-name>wing_1LDRB</object-name>
<object-name>wing_1RDLB</object-name>
<object-name>LeftWheelStrutBKD</object-name>
<object-name>RightWheelStrutBKD</object-name>
<object-name>fairing1D</object-name>
<object-name>fairing2D</object-name>
<object-name>fairing3D</object-name>
<object-name>PropellerD</object-name>
<shininess>128</shininess>
<specular>
<r>1</r>
<g>1</g>
<b>1</b>
</specular>
<ambient>
<r>1</r>
<g>1</g>
<b>1</b>
</ambient>
</animation>
</PropertyList>

View file

@ -0,0 +1,125 @@
<?xml version="1.0" encoding="UTF-8"?>
<!--
Copied from Cap10C by PAF team - http://equipe-flightgear.forumactif.com
Written by Flavien BLANC
Modified by PAF team - April 2012
Copyright (C) 2011-2012 Flavien BLANC - http://equipe-flightgear.forumactif.com/u56
Copyright (C) 2012 Clément DE L'HAMAIDE - http://equipe-flightgear.forumactif.com/u115
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not see <http://www.gnu.org/licenses/>.
-->
<!-- New version May, 07, 2009 by 102nd-YU-Nitro -->
<PropertyList>
<params>
<left_gear_ground_effect_speed_kt>
<property>sim/multiplay/generic/float[13]</property>
</left_gear_ground_effect_speed_kt>
</params>
<particlesystem>
<name>tyre-burn-s</name>
<texture>tyreburn.png</texture>
<emissive>false</emissive>
<lighting>false</lighting>
<offsets>
<x-m> 1.2 </x-m>
<y-m> 0.7 </y-m>
<z-m> 0.0 </z-m>
</offsets>
<condition>
<greater-than>
<property alias="/params/left_gear_ground_effect_speed_kt/property"/>
<value>8</value>
</greater-than>
</condition>
<align>billboard</align>
<attach>world</attach>
<placer>
<type>point</type>
</placer>
<shooter>
<theta-min-deg> 45 </theta-min-deg>
<theta-max-deg> 85 </theta-max-deg>
<phi-min-deg> -60 </phi-min-deg>
<phi-max-deg> 60 </phi-max-deg>
<speed-mps>
<value> 50 </value>
<spread> 5 </spread>
</speed-mps>
<rotation-speed>
<x-max-deg-sec> 15 </x-max-deg-sec>
<x-min-deg-sec> -15 </x-min-deg-sec>
<y-max-deg-sec> 15 </y-max-deg-sec>
<y-min-deg-sec> -15 </y-min-deg-sec>
<z-max-deg-sec> 15 </z-max-deg-sec>
<z-min-deg-sec> -15 </z-min-deg-sec>
</rotation-speed>
</shooter>
<counter>
<particles-per-sec>
<value>150</value>
<spread>0</spread>
</particles-per-sec>
</counter>
<align>billboard</align>
<particle>
<start>
<color>
<red><value> 0.95 </value></red>
<green><value> 0.95 </value></green>
<blue><value> 0.95 </value></blue>
<alpha><value> 0.05 </value></alpha>
</color>
<size><value> 0.5 </value></size>
</start>
<end>
<color>
<red><value> 1.000 </value></red>
<green><value> 1.000 </value></green>
<blue><value> 1.000 </value></blue>
<alpha><value> 0.020 </value></alpha>
</color>
<size><value> 3 </value></size>
</end>
<life-sec><value> 0.5 </value></life-sec>
<mass-kg> 0.025 </mass-kg>
<radius-m> 0.175 </radius-m>
</particle>
<program>
<fluid> air </fluid>
<gravity> true </gravity>
<wind> true </wind>
</program>
</particlesystem>
</PropertyList>

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@ -0,0 +1,126 @@
<?xml version="1.0" encoding="UTF-8"?>
<!--
Copied from Cap10C by PAF team - http://equipe-flightgear.forumactif.com
Written by Flavien BLANC
Modified by PAF team - April 2012
Copyright (C) 2011-2012 Flavien BLANC - http://equipe-flightgear.forumactif.com/u56
Copyright (C) 2012 Clément DE L'HAMAIDE - http://equipe-flightgear.forumactif.com/u115
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not see <http://www.gnu.org/licenses/>.
-->
<PropertyList>
<params>
<nose_gear_ground_effect_speed_kt>
<property>sim/multiplay/generic/float[12]</property>
</nose_gear_ground_effect_speed_kt>
</params>
<particlesystem>
<name>spark</name>
<type>normal</type>
<offsets>
<x-m> 0.0 </x-m>
<y-m> 0.0 </y-m>
<z-m> 0.0 </z-m>
</offsets>
<condition>
<greater-than>
<property alias="/params/nose_gear_ground_effect_speed_kt/property"/>
<value>8</value>
</greater-than>
</condition>
<texture>spark.png</texture>
<emissive>true</emissive>
<lighting>true</lighting>
<align>billboard</align>
<attach>world</attach>
<placer>
<type>point</type>
</placer>
<shooter>
<theta-min-deg>0</theta-min-deg>
<theta-max-deg>360</theta-max-deg>
<phi-min-deg>0</phi-min-deg>
<phi-max-deg>360</phi-max-deg>
<speed>
<value>0</value>
<spread>0</spread>
</speed>
<rotation-speed>
<x-min-deg-sec>0</x-min-deg-sec>
<y-min-deg-sec>0</y-min-deg-sec>
<z-min-deg-sec>0</z-min-deg-sec>
<x-max-deg-sec>3600</x-max-deg-sec>
<y-max-deg-sec>3600</y-max-deg-sec>
<z-max-deg-sec>3600</z-max-deg-sec>
</rotation-speed>
</shooter>
<counter>
<particles-per-sec>
<value>200</value>
<spread>0</spread>
</particles-per-sec>
</counter>
<particle>
<start>
<color>
<red><value> 1.0 </value></red>
<green><value> 1.0 </value></green>
<blue><value> 0.0 </value></blue>
<alpha><value> 1.0 </value></alpha>
</color>
<size><value> 0.05 </value></size>
</start>
<end>
<color>
<red><value> 1.0 </value></red>
<green><value> 1.0 </value></green>
<blue><value> 0.0 </value></blue>
<alpha><value> 0.6 </value></alpha>
</color>
<size><value> 0.00025 </value></size>
</end>
<life-sec>
<value>0.5</value>
</life-sec>
<mass-kg>0.015</mass-kg>
<radius-m>0.1</radius-m>
</particle>
<program>
<fluid>air</fluid>
<gravity type="bool">true</gravity>
<wind type="bool">false</wind>
</program>
</particlesystem>
</PropertyList>

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@ -0,0 +1,82 @@
<?xml version="1.0"?>
<PropertyList>
<path>c172p-pontoon-damage.ac</path>
<texture-path>../../../Models</texture-path>
<nopreview/>
<offsets>
<z-m>0.0</z-m>
<y-m>0.0</y-m>
<x-m>0.0</x-m>
<pitch-deg>0.0</pitch-deg>
</offsets>
<effect>
<inherits-from>Aircraft/c172p/Models/Effects/bumpspec-fuselage</inherits-from>
<object-name>L-FloatCD</object-name>
<object-name>R-FloatCD</object-name>
<object-name>L-FloatCB</object-name>
<object-name>R-FloatCB</object-name>
<object-name>L-FloatOD</object-name>
<object-name>R-FloatOD</object-name>
<object-name>L-FloatOB</object-name>
<object-name>R-FloatOB</object-name>
<object-name>LdamperOD</object-name>
<object-name>RdamperOD</object-name>
<object-name>LdamperOB</object-name>
<object-name>RdamperOB</object-name>
<object-name>LstrutOD.001</object-name>
<object-name>LstrutOD.002</object-name>
<object-name>LstrutOB.001</object-name>
<object-name>LstrutOB.002</object-name>
<object-name>RstrutOD.001</object-name>
<object-name>RstrutOD.002</object-name>
<object-name>RstrutOB.001</object-name>
<object-name>RstrutOB.002</object-name>
<object-name>LHrudderD</object-name>
<object-name>RHrudderD</object-name>
<object-name>LHrudderB</object-name>
<object-name>RHrudderB</object-name>
</effect>
<!-- Specularity fix -->
<animation>
<type>material</type>
<object-name>L-FloatCD</object-name>
<object-name>R-FloatCD</object-name>
<object-name>L-FloatCB</object-name>
<object-name>R-FloatCB</object-name>
<object-name>L-FloatOD</object-name>
<object-name>R-FloatOD</object-name>
<object-name>L-FloatOB</object-name>
<object-name>R-FloatOB</object-name>
<object-name>LdamperOD</object-name>
<object-name>RdamperOD</object-name>
<object-name>LdamperOB</object-name>
<object-name>RdamperOB</object-name>
<object-name>LstrutOD.001</object-name>
<object-name>LstrutOD.002</object-name>
<object-name>LstrutOB.001</object-name>
<object-name>LstrutOB.002</object-name>
<object-name>RstrutOD.001</object-name>
<object-name>RstrutOD.002</object-name>
<object-name>RstrutOB.001</object-name>
<object-name>RstrutOB.002</object-name>
<object-name>LHrudderD</object-name>
<object-name>RHrudderD</object-name>
<object-name>LHrudderB</object-name>
<object-name>RHrudderB</object-name>
<object-name>FloatStruts</object-name>
<shininess>128</shininess>
<specular>
<r>1</r>
<g>1</g>
<b>1</b>
</specular>
<ambient>
<r>1</r>
<g>1</g>
<b>1</b>
</ambient>
</animation>
</PropertyList>

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<?xml version="1.0" encoding="UTF-8"?>
<!--
Copied from Cap10C by PAF team - http://equipe-flightgear.forumactif.com
Written by Flavien BLANC
Modified by PAF team - April 2012
Copyright (C) 2011-2012 Flavien BLANC - http://equipe-flightgear.forumactif.com/u56
Copyright (C) 2012 Clément DE L'HAMAIDE - http://equipe-flightgear.forumactif.com/u115
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not see <http://www.gnu.org/licenses/>.
-->
<!-- New version May, 07, 2009 by 102nd-YU-Nitro -->
<PropertyList>
<params>
<right_gear_ground_effect_speed_kt>
<property>sim/multiplay/generic/float[14]</property>
</right_gear_ground_effect_speed_kt>
</params>
<particlesystem>
<name>tyre-burn-p</name>
<texture>tyreburn.png</texture>
<emissive>false</emissive>
<lighting>false</lighting>
<offsets>
<x-m> 1.2 </x-m>
<y-m> -0.7 </y-m>
<z-m> 0.0 </z-m>
</offsets>
<condition>
<greater-than>
<property alias="/params/right_gear_ground_effect_speed_kt/property"/>
<value>8</value>
</greater-than>
</condition>
<align>billboard</align>
<attach>world</attach>
<placer>
<type>point</type>
</placer>
<shooter>
<theta-min-deg> 45 </theta-min-deg>
<theta-max-deg> 85 </theta-max-deg>
<phi-min-deg> -60 </phi-min-deg>
<phi-max-deg> 60 </phi-max-deg>
<speed-mps>
<value> 50 </value>
<spread> 5 </spread>
</speed-mps>
<rotation-speed>
<x-max-deg-sec> 15 </x-max-deg-sec>
<x-min-deg-sec> -15 </x-min-deg-sec>
<y-max-deg-sec> 15 </y-max-deg-sec>
<y-min-deg-sec> -15 </y-min-deg-sec>
<z-max-deg-sec> 15 </z-max-deg-sec>
<z-min-deg-sec> -15 </z-min-deg-sec>
</rotation-speed>
</shooter>
<counter>
<particles-per-sec>
<value>150</value>
<spread>0</spread>
</particles-per-sec>
</counter>
<align>billboard</align>
<particle>
<start>
<color>
<red><value> 0.95 </value></red>
<green><value> 0.95 </value></green>
<blue><value> 0.95 </value></blue>
<alpha><value> 0.05 </value></alpha>
</color>
<size><value> 0.5 </value></size>
</start>
<end>
<color>
<red><value> 1.000 </value></red>
<green><value> 1.000 </value></green>
<blue><value> 1.000 </value></blue>
<alpha><value> 0.020 </value></alpha>
</color>
<size><value> 3 </value></size>
</end>
<life-sec><value> 0.5 </value></life-sec>
<mass-kg> 0.025 </mass-kg>
<radius-m> 0.175 </radius-m>
</particle>
<program>
<fluid> air </fluid>
<gravity> true </gravity>
<wind> true </wind>
</program>
</particlesystem>
</PropertyList>

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<?xml version="1.0" encoding="UTF-8"?>
<!--
Copied from Cap10C by PAF team - http://equipe-flightgear.forumactif.com
Written by Flavien BLANC
Modified by PAF team - April 2012
Copyright (C) 2011-2012 Flavien BLANC - http://equipe-flightgear.forumactif.com/u56
Copyright (C) 2012 Clément DE L'HAMAIDE - http://equipe-flightgear.forumactif.com/u115
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not see <http://www.gnu.org/licenses/>.
-->
<!-- New version May, 07, 2009 by 102nd-YU-Nitro -->
<PropertyList>
<params>
<!-- IMPORTANT: int properties 14 to 19, both included, are reserved for the immat system. Do not use them! -->
<tail_ground_effect_speed_kt>
<property>sim/multiplay/generic/float[9]</property>
</tail_ground_effect_speed_kt>
</params>
<particlesystem>
<name>spark</name>
<type>normal</type>
<offsets>
<x-m> 0.0 </x-m>
<y-m> 0.0 </y-m>
<z-m> 0.0 </z-m>
</offsets>
<condition>
<greater-than>
<property alias="/params/tail_ground_effect_speed_kt/property"/>
<value>8</value>
</greater-than>
</condition>
<!--condition>
<and>
<property>fdm/jsbsim/contact/unit[3]/WOW</property>
<greater-than>
<property>velocities/groundspeed-kt</property>
<value>8</value>
</greater-than>
</and>
</condition-->
<texture>spark.png</texture>
<emissive>true</emissive>
<lighting>true</lighting>
<align>billboard</align>
<attach>world</attach>
<placer>
<type>point</type>
</placer>
<shooter>
<theta-min-deg>0</theta-min-deg>
<theta-max-deg>360</theta-max-deg>
<phi-min-deg>0</phi-min-deg>
<phi-max-deg>360</phi-max-deg>
<speed>
<value>0</value>
<spread>0</spread>
</speed>
<rotation-speed>
<x-min-deg-sec>0</x-min-deg-sec>
<y-min-deg-sec>0</y-min-deg-sec>
<z-min-deg-sec>0</z-min-deg-sec>
<x-max-deg-sec>3600</x-max-deg-sec>
<y-max-deg-sec>3600</y-max-deg-sec>
<z-max-deg-sec>3600</z-max-deg-sec>
</rotation-speed>
</shooter>
<counter>
<particles-per-sec>
<value>200</value>
<spread>0</spread>
</particles-per-sec>
</counter>
<particle>
<start>
<color>
<red><value> 1.0 </value></red>
<green><value> 1.0 </value></green>
<blue><value> 0.0 </value></blue>
<alpha><value> 1.0 </value></alpha>
</color>
<size><value> 0.05 </value></size>
</start>
<end>
<color>
<red><value> 1.0 </value></red>
<green><value> 1.0 </value></green>
<blue><value> 0.0 </value></blue>
<alpha><value> 0.6 </value></alpha>
</color>
<size><value> 0.00025 </value></size>
</end>
<life-sec>
<value>0.5</value>
</life-sec>
<mass-kg>0.015</mass-kg>
<radius-m>0.1</radius-m>
</particle>
<program>
<fluid>air</fluid>
<gravity type="bool">true</gravity>
<wind type="bool">false</wind>
</program>
</particlesystem>
</PropertyList>

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<?xml version="1.0" encoding="UTF-8"?>
<!--
Copied from Cap10C by PAF team - http://equipe-flightgear.forumactif.com
Written by Flavien BLANC
Modified by PAF team - April 2012
Copyright (C) 2011-2012 Flavien BLANC - http://equipe-flightgear.forumactif.com/u56
Copyright (C) 2012 Clément DE L'HAMAIDE - http://equipe-flightgear.forumactif.com/u115
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not see <http://www.gnu.org/licenses/>.
-->
<!-- New version May, 07, 2009 by 102nd-YU-Nitro -->
<PropertyList>
<params>
<left_wing_ground_effect_speed_kt>
<property>sim/multiplay/generic/float[10]</property>
</left_wing_ground_effect_speed_kt>
</params>
<particlesystem>
<name>spark</name>
<type>normal</type>
<offsets>
<x-m> 0.0 </x-m>
<y-m> 0.0 </y-m>
<z-m> 0.0 </z-m>
</offsets>
<condition>
<greater-than>
<property alias="/params/left_wing_ground_effect_speed_kt/property"/>
<value>2</value>
</greater-than>
</condition>
<texture>spark.png</texture>
<emissive>true</emissive>
<lighting>true</lighting>
<align>billboard</align>
<attach>world</attach>
<placer>
<type>point</type>
</placer>
<shooter>
<theta-min-deg>-30</theta-min-deg>
<theta-max-deg>-150</theta-max-deg>
<phi-min-deg>30</phi-min-deg>
<phi-max-deg>150</phi-max-deg>
<speed>
<value>0</value>
<spread>0</spread>
</speed>
<rotation-speed>
<x-min-deg-sec>0</x-min-deg-sec>
<y-min-deg-sec>0</y-min-deg-sec>
<z-min-deg-sec>0</z-min-deg-sec>
<x-max-deg-sec>3600</x-max-deg-sec>
<y-max-deg-sec>3600</y-max-deg-sec>
<z-max-deg-sec>3600</z-max-deg-sec>
</rotation-speed>
</shooter>
<counter>
<particles-per-sec>
<value>200</value>
<spread>0</spread>
</particles-per-sec>
</counter>
<particle>
<start>
<color>
<red><value> 1.0 </value></red>
<green><value> 1.0 </value></green>
<blue><value> 0.0 </value></blue>
<alpha><value> 1.0 </value></alpha>
</color>
<size><value> 0.05 </value></size>
</start>
<end>
<color>
<red><value> 1.0 </value></red>
<green><value> 1.0 </value></green>
<blue><value> 0.0 </value></blue>
<alpha><value> 0.6 </value></alpha>
</color>
<size><value> 0.00025 </value></size>
</end>
<life-sec>
<value>0.5</value>
</life-sec>
<mass-kg>0.015</mass-kg>
<radius-m>0.1</radius-m>
</particle>
<program>
<fluid>air</fluid>
<gravity type="bool">true</gravity>
<wind type="bool">false</wind>
</program>
</particlesystem>
</PropertyList>

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<?xml version="1.0" encoding="UTF-8"?>
<!--
Copied from Cap10C by PAF team - http://equipe-flightgear.forumactif.com
Written by Flavien BLANC
Modified by PAF team - April 2012
Copyright (C) 2011-2012 Flavien BLANC - http://equipe-flightgear.forumactif.com/u56
Copyright (C) 2012 Clément DE L'HAMAIDE - http://equipe-flightgear.forumactif.com/u115
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not see <http://www.gnu.org/licenses/>.
-->
<!-- New version May, 07, 2009 by 102nd-YU-Nitro -->
<PropertyList>
<params>
<right_wing_ground_effect_speed_kt>
<property>sim/multiplay/generic/float[11]</property>
</right_wing_ground_effect_speed_kt>
</params>
<particlesystem>
<name>spark</name>
<type>normal</type>
<offsets>
<x-m> 0.0 </x-m>
<y-m> 0.0 </y-m>
<z-m> 0.0 </z-m>
</offsets>
<condition>
<greater-than>
<property alias="/params/right_wing_ground_effect_speed_kt/property"/>
<value>2</value>
</greater-than>
</condition>
<texture>spark.png</texture>
<emissive>true</emissive>
<lighting>true</lighting>
<align>billboard</align>
<attach>world</attach>
<placer>
<type>point</type>
</placer>
<shooter>
<theta-min-deg>30</theta-min-deg>
<theta-max-deg>150</theta-max-deg>
<phi-min-deg>30</phi-min-deg>
<phi-max-deg>150</phi-max-deg>
<speed>
<value>0</value>
<spread>0</spread>
</speed>
<rotation-speed>
<x-min-deg-sec>0</x-min-deg-sec>
<y-min-deg-sec>0</y-min-deg-sec>
<z-min-deg-sec>0</z-min-deg-sec>
<x-max-deg-sec>3600</x-max-deg-sec>
<y-max-deg-sec>3600</y-max-deg-sec>
<z-max-deg-sec>3600</z-max-deg-sec>
</rotation-speed>
</shooter>
<counter>
<particles-per-sec>
<value>200</value>
<spread>0</spread>
</particles-per-sec>
</counter>
<particle>
<start>
<color>
<red><value> 1.0 </value></red>
<green><value> 1.0 </value></green>
<blue><value> 0.0 </value></blue>
<alpha><value> 1.0 </value></alpha>
</color>
<size><value> 0.05 </value></size>
</start>
<end>
<color>
<red><value> 1.0 </value></red>
<green><value> 1.0 </value></green>
<blue><value> 0.0 </value></blue>
<alpha><value> 0.6 </value></alpha>
</color>
<size><value> 0.00025 </value></size>
</end>
<life-sec>
<value>0.5</value>
</life-sec>
<mass-kg>0.015</mass-kg>
<radius-m>0.1</radius-m>
</particle>
<program>
<fluid>air</fluid>
<gravity type="bool">true</gravity>
<wind type="bool">false</wind>
</program>
</particlesystem>
</PropertyList>

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<?xml version="1.0"?>
<PropertyList>
<particlesystem>
<name>startup</name>
<texture>smoke.png</texture>
<emissive>false</emissive>
<lighting>false</lighting>
<condition>
<and>
<property>controls/engines/engine/starter</property>
<greater-than>
<property>controls/engines/engine/mixture</property>
<value>0</value>
</greater-than>
<not>
<property>engines/engine/running</property>
</not>
</and>
</condition>
<emissive>false</emissive>
<lighting>false</lighting>
<align>billboard</align> <!-- billboard / fixed -->
<attach>world</attach> <!-- world / local-->
<placer>
<type>point</type> <!-- sector / segments / point -->
</placer>
<shooter>
<theta-min-deg>150</theta-min-deg>
<theta-max-deg>160</theta-max-deg>
<phi-min-deg>70</phi-min-deg>
<phi-max-deg>100</phi-max-deg>
<speed-mps>
<value>0.5</value>
<spread>0.2</spread>
</speed-mps>
<rotation-speed>
<x-min-deg-sec>15</x-min-deg-sec>
<y-min-deg-sec>-15</y-min-deg-sec>
<z-min-deg-sec>15</z-min-deg-sec>
<x-max-deg-sec>-15</x-max-deg-sec>
<y-max-deg-sec>15</y-max-deg-sec>
<z-max-deg-sec>-15</z-max-deg-sec>
</rotation-speed>
</shooter>
<counter>
<particles-per-sec>
<value>50</value>
<spread>30</spread>
</particles-per-sec>
</counter>
<particle>
<start>
<color>
<red>
<value>0.3</value>
</red>
<green>
<value>0.25</value>
</green>
<blue>
<value>0.25</value>
</blue>
<alpha>
<value>0.2</value>
</alpha>
</color>
<size>
<value>0.05</value>
</size>
</start>
<end>
<color>
<red>
<value>0.8</value>
</red>
<green>
<value>0.7</value>
</green>
<blue>
<value>0.65</value>
</blue>
<alpha>
<value>0.01</value>
</alpha>
</color>
<size>
<value>0.3</value>
</size>
</end>
<life-sec>
<value>1</value>
</life-sec>
<mass-kg>0.005</mass-kg>
<radius-m>0.05</radius-m>
</particle>
<program>
<fluid>air</fluid> <!-- air / water -->
<gravity>false</gravity>
<wind>true</wind>
</program>
</particlesystem>
</PropertyList>

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<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
<name>c172p-interior-glass-reflection-front</name>
<inherits-from>Effects/glass</inherits-from>
<parameters>
<texture n="3">
<type>cubemap</type>
<images>
<positive-x>Aircraft/c172p/Models/Effects/interior/default_px.png</positive-x>
<negative-x>Aircraft/c172p/Models/Effects/interior/default_nx.png</negative-x>
<positive-y>Aircraft/c172p/Models/Effects/interior/default_py.png</positive-y>
<negative-y>Aircraft/c172p/Models/Effects/interior/default_ny.png</negative-y>
<positive-z>Aircraft/c172p/Models/Effects/interior/default_pz.png</positive-z>
<negative-z>Aircraft/c172p/Models/Effects/interior/default_nz.png</negative-z>
</images>
</texture>
<use-reflection type="int">1</use-reflection>
<reflection-strength type="float">.75</reflection-strength>
</parameters>
</PropertyList>

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<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
<name>c172p-interior-glass-reflection-side</name>
<inherits-from>Effects/glass</inherits-from>
<parameters>
<texture n="3">
<type>cubemap</type>
<images>
<positive-x>Aircraft/c172p/Models/Effects/interior/default_px.png</positive-x>
<negative-x>Aircraft/c172p/Models/Effects/interior/default_nx.png</negative-x>
<positive-y>Aircraft/c172p/Models/Effects/interior/default_py.png</positive-y>
<negative-y>Aircraft/c172p/Models/Effects/interior/default_ny.png</negative-y>
<positive-z>Aircraft/c172p/Models/Effects/interior/default_pz.png</positive-z>
<negative-z>Aircraft/c172p/Models/Effects/interior/default_nz.png</negative-z>
</images>
</texture>
<use-reflection type="int">1</use-reflection>
<reflection-strength type="float">.75</reflection-strength>
<surface-mapping-scheme type="int">2</surface-mapping-scheme>
</parameters>
</PropertyList>

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<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
<name>c172-interior-glass-shadow</name>
<inherits-from>Effects/model-interior</inherits-from>
<parameters>
<texture n="4">
<type>cubemap</type>
<images>
<positive-x>Aircraft/c172p/Models/Effects/interior/grayscale_px.png</positive-x>
<negative-x>Aircraft/c172p/Models/Effects/interior/grayscale_nx.png</negative-x>
<positive-y>Aircraft/c172p/Models/Effects/interior/grayscale_py.png</positive-y>
<negative-y>Aircraft/c172p/Models/Effects/interior/grayscale_ny.png</negative-y>
<positive-z>Aircraft/c172p/Models/Effects/interior/grayscale_pz.png</positive-z>
<negative-z>Aircraft/c172p/Models/Effects/interior/grayscale_nz.png</negative-z>
</images>
</texture>
<opacity-cube-center type="vec3d" n="0"> 0.5 0.0 0.3</opacity-cube-center>
<opacity-cube-scale type="vec3d" n="0"> 1.5 0.5 0.7</opacity-cube-scale>
<opacity-cube-angle type="float">0.0</opacity-cube-angle>
</parameters>
</PropertyList>

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<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
<name>c172-interior</name>
<inherits-from>Effects/model-interior</inherits-from>
<parameters>
<texture n="4">
<type>cubemap</type>
<images>
<positive-x>Aircraft/c172p/Models/Effects/interior/black_px.png</positive-x>
<negative-x>Aircraft/c172p/Models/Effects/interior/black_nx.png</negative-x>
<positive-y>Aircraft/c172p/Models/Effects/interior/black_py.png</positive-y>
<negative-y>Aircraft/c172p/Models/Effects/interior/black_ny.png</negative-y>
<positive-z>Aircraft/c172p/Models/Effects/interior/black_pz.png</positive-z>
<negative-z>Aircraft/c172p/Models/Effects/interior/black_nz.png</negative-z>
</images>
</texture>
<opacity-cube-center type="vec3d" n="0"> 0.5 0.0 0.3</opacity-cube-center>
<opacity-cube-scale type="vec3d" n="0"> 1.5 0.5 0.7</opacity-cube-scale>
<opacity-cube-angle type="float">0.0</opacity-cube-angle>
<light-filter-one type="vec3d">0.5 0.5 0.5</light-filter-one>
<light-filter-two type="vec3d">0.9 0.2 0.2</light-filter-two>
<light-radius type="float">13</light-radius>
</parameters>
</PropertyList>

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<?xml version="1.0"?>
<PropertyList>
<params>
<!-- IMPORTANT: int properties 14 to 19, both included, are reserved for the immat system. Do not use them! -->
<spray_wake_speed_kt>
<property>sim/multiplay/generic/float[6]</property>
</spray_wake_speed_kt>
</params>
<particlesystem>
<name>left-float</name>
<texture>spray.png</texture>
<emissive>false</emissive>
<lighting>false</lighting>
<condition>
<greater-than>
<property alias="/params/spray_wake_speed_kt/property"/>
<value>6</value>
</greater-than>
</condition>
<attach>world</attach>
<placer>
<type>point</type>
</placer>
<shooter>
<theta-min-deg>45</theta-min-deg>
<theta-max-deg>85</theta-max-deg>
<phi-min-deg>-10</phi-min-deg>
<phi-max-deg>10</phi-max-deg>
<speed-mps>
<value>0</value>
<spread>5</spread>
</speed-mps>
<rotation-speed>
<x-max-deg-sec>15</x-max-deg-sec>
<x-min-deg-sec>-15</x-min-deg-sec>
<y-max-deg-sec>15</y-max-deg-sec>
<y-min-deg-sec>-15</y-min-deg-sec>
<z-max-deg-sec>15</z-max-deg-sec>
<z-min-deg-sec>-15</z-min-deg-sec>
</rotation-speed>
</shooter>
<counter>
<particles-per-sec>
<value>30</value>
<spread>100</spread>
</particles-per-sec>
</counter>
<align>billboard</align>
<particle>
<start>
<color>
<red><value>0.95</value></red>
<green><value>0.95</value></green>
<blue><value>0.95</value></blue>
<alpha><value>0.5</value></alpha>
</color>
<size>
<value>0.5</value>
</size>
</start>
<end>
<color>
<red><value>1</value></red>
<green><value>1</value></green>
<blue><value>1</value></blue>
<alpha><value>0.001</value></alpha>
</color>
<size>
<value>5</value>
</size>
</end>
<life-sec>
<value>2.5</value>
</life-sec>
<mass-kg>0.15</mass-kg>
<radius-m>0.175</radius-m>
</particle>
<program>
<fluid>water</fluid>
<gravity>true</gravity>
<wind>false</wind>
</program>
</particlesystem>
</PropertyList>

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@ -0,0 +1,108 @@
<?xml version="1.0" encoding="ISO-8859-1"?>
<PropertyList>
<params>
<!-- IMPORTANT: int properties 14 to 19, both included, are reserved for the immat system. Do not use them! -->
<spray_wake_speed_kt>
<property>sim/multiplay/generic/float[6]</property>
</spray_wake_speed_kt>
</params>
<particlesystem>
<name>right-wake</name>
<texture>wake.png</texture>
<emissive>false</emissive>
<lighting>true</lighting>
<condition>
<and>
<greater-than>
<property alias="/params/spray_wake_speed_kt/property"/>
<value>10</value>
</greater-than>
<less-than>
<property alias="/params/spray_wake_speed_kt/property"/>
<value>20</value>
</less-than>
</and>
</condition>
<attach>world</attach>
<placer>
<type>point</type>
</placer>
<shooter>
<theta-min-deg>90</theta-min-deg>
<theta-max-deg>98</theta-max-deg>
<phi-min-deg>-1.5</phi-min-deg>
<phi-max-deg>1.5</phi-max-deg>
<speed-mps>
<property alias="/params/spray_wake_speed_kt/property"/>
<value>10</value>
<spread>2.5</spread>
</speed-mps>
<rotation-speed>
<x-min-deg-sec>5</x-min-deg-sec>
<y-min-deg-sec>5</y-min-deg-sec>
<z-min-deg-sec>5</z-min-deg-sec>
<x-max-deg-sec>25</x-max-deg-sec>
<y-max-deg-sec>25</y-max-deg-sec>
<z-max-deg-sec>25</z-max-deg-sec>
</rotation-speed>
</shooter>
<counter>
<particles-per-sec>
<property alias="/params/spray_wake_speed_kt/property"/>
<factor>15</factor>
<spread>0</spread>
</particles-per-sec>
</counter>
<align>billboard</align>
<particle>
<start>
<color>
<red><value>0.95</value></red>
<green><value>0.95</value></green>
<blue><value>0.95</value></blue>
<alpha><value>0.5</value></alpha>
</color>
<size>
<value>0.4</value>
</size>
</start>
<end>
<color>
<red><value>1</value></red>
<green><value>1</value></green>
<blue><value>1</value></blue>
<alpha><value>0.001</value></alpha>
</color>
<size>
<value>3.5</value>
</size>
</end>
<life-sec>
<value>5.0</value>
</life-sec>
<mass-kg>25</mass-kg>
<radius-m>0.2</radius-m>
</particle>
<program>
<fluid>water</fluid>
<gravity>true</gravity>
<wind>false</wind>
</program>
</particlesystem>
</PropertyList>

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@ -0,0 +1,217 @@
<?xml version="1.0" encoding="UTF-8"?>
<!--
Copied from Cap10C by PAF team - http://equipe-flightgear.forumactif.com
Written by Flavien BLANC
Modified by PAF team - April 2012
Copyright (C) 2011-2012 Flavien BLANC - http://equipe-flightgear.forumactif.com/u56
Copyright (C) 2012 Clément DE L'HAMAIDE - http://equipe-flightgear.forumactif.com/u115
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not see <http://www.gnu.org/licenses/>.
-->
<!-- New version May, 07, 2009 by 102nd-YU-Nitro -->
<PropertyList>
<params>
<!-- IMPORTANT: int properties 14 to 19, both included, are reserved for the immat system. Do not use them! -->
<left_ground_effect_speed_kt>
<property>sim/multiplay/generic/float[7]</property>
</left_ground_effect_speed_kt>
</params>
<particlesystem>
<name>pontoon-burn-s</name>
<texture>tyreburn.png</texture>
<emissive>false</emissive>
<lighting>false</lighting>
<offsets>
<x-m> 1.2 </x-m>
<y-m> 0.7 </y-m>
<z-m> 0.0 </z-m>
</offsets>
<condition>
<greater-than>
<property alias="/params/left_ground_effect_speed_kt/property"/>
<value>8</value>
</greater-than>
</condition>
<align>billboard</align>
<attach>world</attach>
<placer>
<type>point</type>
</placer>
<shooter>
<theta-min-deg> 45 </theta-min-deg>
<theta-max-deg> 85 </theta-max-deg>
<phi-min-deg> -60 </phi-min-deg>
<phi-max-deg> 60 </phi-max-deg>
<speed-mps>
<value> 50 </value>
<spread> 5 </spread>
</speed-mps>
<rotation-speed>
<x-max-deg-sec> 15 </x-max-deg-sec>
<x-min-deg-sec> -15 </x-min-deg-sec>
<y-max-deg-sec> 15 </y-max-deg-sec>
<y-min-deg-sec> -15 </y-min-deg-sec>
<z-max-deg-sec> 15 </z-max-deg-sec>
<z-min-deg-sec> -15 </z-min-deg-sec>
</rotation-speed>
</shooter>
<counter>
<particles-per-sec>
<value>150</value>
<spread>0</spread>
</particles-per-sec>
</counter>
<align>billboard</align>
<particle>
<start>
<color>
<red><value> 0.95 </value></red>
<green><value> 0.95 </value></green>
<blue><value> 0.95 </value></blue>
<alpha><value> 0.05 </value></alpha>
</color>
<size><value> 0.5 </value></size>
</start>
<end>
<color>
<red><value> 1.000 </value></red>
<green><value> 1.000 </value></green>
<blue><value> 1.000 </value></blue>
<alpha><value> 0.020 </value></alpha>
</color>
<size><value> 3 </value></size>
</end>
<life-sec><value> 0.5 </value></life-sec>
<mass-kg> 0.025 </mass-kg>
<radius-m> 0.175 </radius-m>
</particle>
<program>
<fluid> air </fluid>
<gravity> true </gravity>
<wind> true </wind>
</program>
</particlesystem>
<particlesystem>
<name>spark</name>
<type>normal</type>
<offsets>
<x-m> 1.2 </x-m>
<y-m> 0.7 </y-m>
<z-m> 0.0 </z-m>
</offsets>
<condition>
<greater-than>
<property alias="/params/left_ground_effect_speed_kt/property"/>
<value>8</value>
</greater-than>
</condition>
<texture>spark.png</texture>
<emissive>true</emissive>
<lighting>true</lighting>
<align>billboard</align>
<attach>world</attach>
<placer>
<type>point</type>
</placer>
<shooter>
<theta-min-deg>0</theta-min-deg>
<theta-max-deg>360</theta-max-deg>
<phi-min-deg>0</phi-min-deg>
<phi-max-deg>360</phi-max-deg>
<speed>
<value>0</value>
<spread>0</spread>
</speed>
<rotation-speed>
<x-min-deg-sec>0</x-min-deg-sec>
<y-min-deg-sec>0</y-min-deg-sec>
<z-min-deg-sec>0</z-min-deg-sec>
<x-max-deg-sec>3600</x-max-deg-sec>
<y-max-deg-sec>3600</y-max-deg-sec>
<z-max-deg-sec>3600</z-max-deg-sec>
</rotation-speed>
</shooter>
<counter>
<particles-per-sec>
<value>200</value>
<spread>0</spread>
</particles-per-sec>
</counter>
<particle>
<start>
<color>
<red><value> 1.0 </value></red>
<green><value> 1.0 </value></green>
<blue><value> 0.0 </value></blue>
<alpha><value> 1.0 </value></alpha>
</color>
<size><value> 0.05 </value></size>
</start>
<end>
<color>
<red><value> 1.0 </value></red>
<green><value> 1.0 </value></green>
<blue><value> 0.0 </value></blue>
<alpha><value> 0.6 </value></alpha>
</color>
<size><value> 0.00025 </value></size>
</end>
<life-sec>
<value>0.5</value>
</life-sec>
<mass-kg>0.015</mass-kg>
<radius-m>0.1</radius-m>
</particle>
<program>
<fluid>air</fluid>
<gravity type="bool">true</gravity>
<wind type="bool">false</wind>
</program>
</particlesystem>
</PropertyList>

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@ -0,0 +1,102 @@
<?xml version="1.0" encoding="ISO-8859-1"?>
<PropertyList>
<params>
<!-- IMPORTANT: int properties 14 to 19, both included, are reserved for the immat system. Do not use them! -->
<spray_wake_speed_kt>
<property>sim/multiplay/generic/float[6]</property>
</spray_wake_speed_kt>
</params>
<particlesystem>
<name>middle-wake</name>
<texture>wake.png</texture>
<emissive>false</emissive>
<lighting>true</lighting>
<condition>
<greater-than>
<property alias="/params/spray_wake_speed_kt/property"/>
<value>15</value>
</greater-than>
</condition>
<attach>world</attach>
<placer>
<type>point</type>
</placer>
<shooter>
<theta-min-deg>90</theta-min-deg>
<theta-max-deg>98</theta-max-deg>
<phi-min-deg>-10</phi-min-deg>
<phi-max-deg>10</phi-max-deg>
<speed-mps>
<property alias="/params/spray_wake_speed_kt/property"/>
<value>10</value>
<spread>2.5</spread>
</speed-mps>
<rotation-speed>
<x-min-deg-sec>5</x-min-deg-sec>
<y-min-deg-sec>5</y-min-deg-sec>
<z-min-deg-sec>5</z-min-deg-sec>
<x-max-deg-sec>25</x-max-deg-sec>
<y-max-deg-sec>25</y-max-deg-sec>
<z-max-deg-sec>25</z-max-deg-sec>
</rotation-speed>
</shooter>
<counter>
<particles-per-sec>
<property alias="/params/spray_wake_speed_kt/property"/>
<factor>15</factor>
<spread>0</spread>
</particles-per-sec>
</counter>
<align>billboard</align>
<particle>
<start>
<color>
<red><value>0.95</value></red>
<green><value>0.95</value></green>
<blue><value>0.95</value></blue>
<alpha><value>0.5</value></alpha>
</color>
<size>
<value>0.4</value>
</size>
</start>
<end>
<color>
<red><value>1</value></red>
<green><value>1</value></green>
<blue><value>1</value></blue>
<alpha><value>0.001</value></alpha>
</color>
<size>
<value>3.5</value>
</size>
</end>
<life-sec>
<value>5.0</value>
</life-sec>
<mass-kg>25</mass-kg>
<radius-m>0.2</radius-m>
</particle>
<program>
<fluid>water</fluid>
<gravity>true</gravity>
<wind>false</wind>
</program>
</particlesystem>
</PropertyList>

View file

@ -0,0 +1,55 @@
<?xml version="1.0"?>
<PropertyList>
<path>c172p-pontoon.ac</path>
<texture-path>../../../Models</texture-path>
<nopreview/>
<offsets>
<z-m>0.0</z-m>
<y-m>0.0</y-m>
<x-m>0.0</x-m>
<pitch-deg>0.0</pitch-deg>
</offsets>
<effect>
<inherits-from>Aircraft/c172p/Models/Effects/bumpspec-fuselage</inherits-from>
<object-name>L-Float</object-name>
<object-name>R-Float</object-name>
<object-name>L-FloatC</object-name>
<object-name>R-FloatC</object-name>
<object-name>LHrudder</object-name>
<object-name>RHrudder</object-name>
<object-name>FloatStruts</object-name>
</effect>
<!-- Specularity fix -->
<animation>
<type>material</type>
<object-name>L-Float</object-name>
<object-name>R-Float</object-name>
<object-name>L-FloatC</object-name>
<object-name>R-FloatC</object-name>
<object-name>LHrudder</object-name>
<object-name>RHrudder</object-name>
<object-name>FloatStruts</object-name>
<object-name>LRwheel</object-name>
<object-name>Ldamper</object-name>
<object-name>Lstrut.001</object-name>
<object-name>Lstrut.002</object-name>
<object-name>RRwheel</object-name>
<object-name>Rdamper</object-name>
<object-name>Rstrut.001</object-name>
<object-name>Rstrut.002</object-name>
<shininess>128</shininess>
<specular>
<r>1</r>
<g>1</g>
<b>1</b>
</specular>
<ambient>
<r>1</r>
<g>1</g>
<b>1</b>
</ambient>
</animation>
</PropertyList>

View file

@ -0,0 +1,97 @@
<?xml version="1.0"?>
<PropertyList>
<params>
<!-- IMPORTANT: int properties 14 to 19, both included, are reserved for the immat system. Do not use them! -->
<spray_wake_speed_kt>
<property>sim/multiplay/generic/float[6]</property>
</spray_wake_speed_kt>
</params>
<particlesystem>
<name>right-float</name>
<texture>spray.png</texture>
<emissive>false</emissive>
<lighting>false</lighting>
<condition>
<greater-than>
<property alias="/params/spray_wake_speed_kt/property"/>
<value>6</value>
</greater-than>
</condition>
<attach>world</attach>
<placer>
<type>point</type>
</placer>
<shooter>
<theta-min-deg>45</theta-min-deg>
<theta-max-deg>85</theta-max-deg>
<phi-min-deg>-10</phi-min-deg>
<phi-max-deg>10</phi-max-deg>
<speed-mps>
<value>0</value>
<spread>5</spread>
</speed-mps>
<rotation-speed>
<x-max-deg-sec>15</x-max-deg-sec>
<x-min-deg-sec>-15</x-min-deg-sec>
<y-max-deg-sec>15</y-max-deg-sec>
<y-min-deg-sec>-15</y-min-deg-sec>
<z-max-deg-sec>15</z-max-deg-sec>
<z-min-deg-sec>-15</z-min-deg-sec>
</rotation-speed>
</shooter>
<counter>
<particles-per-sec>
<value>30</value>
<spread>100</spread>
</particles-per-sec>
</counter>
<align>billboard</align>
<particle>
<start>
<color>
<red><value>0.95</value></red>
<green><value>0.95</value></green>
<blue><value>0.95</value></blue>
<alpha><value>0.5</value></alpha>
</color>
<size>
<value>0.5</value>
</size>
</start>
<end>
<color>
<red><value>1</value></red>
<green><value>1</value></green>
<blue><value>1</value></blue>
<alpha><value>0.001</value></alpha>
</color>
<size>
<value>5</value>
</size>
</end>
<life-sec>
<value>2.5</value>
</life-sec>
<mass-kg>0.15</mass-kg>
<radius-m>0.175</radius-m>
</particle>
<program>
<fluid>air</fluid>
<gravity>true</gravity>
<wind>false</wind>
</program>
</particlesystem>
</PropertyList>

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@ -0,0 +1,108 @@
<?xml version="1.0" encoding="ISO-8859-1"?>
<PropertyList>
<params>
<!-- IMPORTANT: int properties 14 to 19, both included, are reserved for the immat system. Do not use them! -->
<spray_wake_speed_kt>
<property>sim/multiplay/generic/float[6]</property>
</spray_wake_speed_kt>
</params>
<particlesystem>
<name>right-wake</name>
<texture>wake.png</texture>
<emissive>false</emissive>
<lighting>true</lighting>
<condition>
<and>
<greater-than>
<property alias="/params/spray_wake_speed_kt/property"/>
<value>10</value>
</greater-than>
<less-than>
<property alias="/params/spray_wake_speed_kt/property"/>
<value>20</value>
</less-than>
</and>
</condition>
<attach>world</attach>
<placer>
<type>point</type>
</placer>
<shooter>
<theta-min-deg>90</theta-min-deg>
<theta-max-deg>98</theta-max-deg>
<phi-min-deg>-1.5</phi-min-deg>
<phi-max-deg>1.5</phi-max-deg>
<speed-mps>
<property alias="/params/spray_wake_speed_kt/property"/>
<value>10</value>
<spread>2.5</spread>
</speed-mps>
<rotation-speed>
<x-min-deg-sec>5</x-min-deg-sec>
<y-min-deg-sec>5</y-min-deg-sec>
<z-min-deg-sec>5</z-min-deg-sec>
<x-max-deg-sec>25</x-max-deg-sec>
<y-max-deg-sec>25</y-max-deg-sec>
<z-max-deg-sec>25</z-max-deg-sec>
</rotation-speed>
</shooter>
<counter>
<particles-per-sec>
<property alias="/params/spray_wake_speed_kt/property"/>
<factor>15</factor>
<spread>0</spread>
</particles-per-sec>
</counter>
<align>billboard</align>
<particle>
<start>
<color>
<red><value>0.95</value></red>
<green><value>0.95</value></green>
<blue><value>0.95</value></blue>
<alpha><value>0.5</value></alpha>
</color>
<size>
<value>0.4</value>
</size>
</start>
<end>
<color>
<red><value>1</value></red>
<green><value>1</value></green>
<blue><value>1</value></blue>
<alpha><value>0.001</value></alpha>
</color>
<size>
<value>3.5</value>
</size>
</end>
<life-sec>
<value>5.0</value>
</life-sec>
<mass-kg>25</mass-kg>
<radius-m>0.2</radius-m>
</particle>
<program>
<fluid>water</fluid>
<gravity>true</gravity>
<wind>false</wind>
</program>
</particlesystem>
</PropertyList>

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@ -0,0 +1,216 @@
<?xml version="1.0" encoding="UTF-8"?>
<!--
Copied from Cap10C by PAF team - http://equipe-flightgear.forumactif.com
Written by Flavien BLANC
Modified by PAF team - April 2012
Copyright (C) 2011-2012 Flavien BLANC - http://equipe-flightgear.forumactif.com/u56
Copyright (C) 2012 Clément DE L'HAMAIDE - http://equipe-flightgear.forumactif.com/u115
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not see <http://www.gnu.org/licenses/>.
-->
<!-- New version May, 07, 2009 by 102nd-YU-Nitro -->
<PropertyList>
<params>
<!-- IMPORTANT: int properties 14 to 19, both included, are reserved for the immat system. Do not use them! -->
<right_ground_effect_speed_kt>
<property>sim/multiplay/generic/float[8]</property>
</right_ground_effect_speed_kt>
</params>
<particlesystem>
<name>pontoon-burn-p</name>
<texture>tyreburn.png</texture>
<emissive>false</emissive>
<lighting>false</lighting>
<offsets>
<x-m> 1.2 </x-m>
<y-m> -0.7 </y-m>
<z-m> 0.0 </z-m>
</offsets>
<condition>
<greater-than>
<property alias="/params/right_ground_effect_speed_kt/property"/>
<value>8</value>
</greater-than>
</condition>
<align>billboard</align>
<attach>world</attach>
<placer>
<type>point</type>
</placer>
<shooter>
<theta-min-deg> 45 </theta-min-deg>
<theta-max-deg> 85 </theta-max-deg>
<phi-min-deg> -60 </phi-min-deg>
<phi-max-deg> 60 </phi-max-deg>
<speed-mps>
<value> 50 </value>
<spread> 5 </spread>
</speed-mps>
<rotation-speed>
<x-max-deg-sec> 15 </x-max-deg-sec>
<x-min-deg-sec> -15 </x-min-deg-sec>
<y-max-deg-sec> 15 </y-max-deg-sec>
<y-min-deg-sec> -15 </y-min-deg-sec>
<z-max-deg-sec> 15 </z-max-deg-sec>
<z-min-deg-sec> -15 </z-min-deg-sec>
</rotation-speed>
</shooter>
<counter>
<particles-per-sec>
<value>150</value>
<spread>0</spread>
</particles-per-sec>
</counter>
<align>billboard</align>
<particle>
<start>
<color>
<red><value> 0.95 </value></red>
<green><value> 0.95 </value></green>
<blue><value> 0.95 </value></blue>
<alpha><value> 0.05 </value></alpha>
</color>
<size><value> 0.5 </value></size>
</start>
<end>
<color>
<red><value> 1.000 </value></red>
<green><value> 1.000 </value></green>
<blue><value> 1.000 </value></blue>
<alpha><value> 0.020 </value></alpha>
</color>
<size><value> 3 </value></size>
</end>
<life-sec><value> 0.5 </value></life-sec>
<mass-kg> 0.025 </mass-kg>
<radius-m> 0.175 </radius-m>
</particle>
<program>
<fluid> air </fluid>
<gravity> true </gravity>
<wind> true </wind>
</program>
</particlesystem>
<particlesystem>
<name>spark</name>
<type>normal</type>
<offsets>
<x-m> 1.2 </x-m>
<y-m> -0.7 </y-m>
<z-m> 0.0 </z-m>
</offsets>
<condition>
<greater-than>
<property alias="/params/right_ground_effect_speed_kt/property"/>
<value>8</value>
</greater-than>
</condition>
<texture>spark.png</texture>
<emissive>true</emissive>
<lighting>true</lighting>
<align>billboard</align>
<attach>world</attach>
<placer>
<type>point</type>
</placer>
<shooter>
<theta-min-deg>0</theta-min-deg>
<theta-max-deg>360</theta-max-deg>
<phi-min-deg>0</phi-min-deg>
<phi-max-deg>360</phi-max-deg>
<speed>
<value>0</value>
<spread>0</spread>
</speed>
<rotation-speed>
<x-min-deg-sec>0</x-min-deg-sec>
<y-min-deg-sec>0</y-min-deg-sec>
<z-min-deg-sec>0</z-min-deg-sec>
<x-max-deg-sec>3600</x-max-deg-sec>
<y-max-deg-sec>3600</y-max-deg-sec>
<z-max-deg-sec>3600</z-max-deg-sec>
</rotation-speed>
</shooter>
<counter>
<particles-per-sec>
<value>200</value>
<spread>0</spread>
</particles-per-sec>
</counter>
<particle>
<start>
<color>
<red><value> 1.0 </value></red>
<green><value> 1.0 </value></green>
<blue><value> 0.0 </value></blue>
<alpha><value> 1.0 </value></alpha>
</color>
<size><value> 0.05 </value></size>
</start>
<end>
<color>
<red><value> 1.0 </value></red>
<green><value> 1.0 </value></green>
<blue><value> 0.0 </value></blue>
<alpha><value> 0.6 </value></alpha>
</color>
<size><value> 0.00025 </value></size>
</end>
<life-sec>
<value>0.5</value>
</life-sec>
<mass-kg>0.015</mass-kg>
<radius-m>0.1</radius-m>
</particle>
<program>
<fluid>air</fluid>
<gravity type="bool">true</gravity>
<wind type="bool">false</wind>
</program>
</particlesystem>
</PropertyList>

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<?xml version="1.0" encoding="UTF-8"?>
<!-- (c) 2015, wlbragg. http://forum.flightgear.org/viewtopic.php?f=4&t=25157&start=75#p232085
Under the GPL. This author also provided shadow.ac and shadow.png
Copied from the Boeing 737-100
http://helijah.free.fr/flightgear/hangar.htm
embaranger@free.fr
Fix required:
when the aircraft is flying at a high/low pitch or is rolling over far,
the shadow seems to disappear into the ground.
-->
<PropertyList>
<path>3dbush26shadow.ac</path>
<nopreview/>
<offsets>
<pitch-deg>2.75</pitch-deg>
<z-m>-.25</z-m>
</offsets>
<animation>
<object-name>3dbush26shadow</object-name>
<type>select</type>
<condition>
<and>
<not>
<property>/sim/rendering/rembrandt/enabled</property>
</not>
<property>/sim/rendering/shaders/skydome</property>
<property>/sim/rendering/shadow-volume</property>
<equals>
<property>/fdm/jsbsim/bushkit</property>
<value>1</value>
</equals>
<not>
<property>/sim/rendering/shadow</property>
</not>
<not>
<property>/fdm/jsbsim/unit[12]/WOW</property>
</not>
<not>
<property>/fdm/jsbsim/crash</property>
</not>
<not>
<property>/fdm/jsbsim/wing-damage/left-wing</property>
</not>
<not>
<property>/fdm/jsbsim/wing-damage/right-wing</property>
</not>
</and>
</condition>
</animation>
<effect>
<inherits-from>Effects/shadow-vol</inherits-from>
<object-name>3dbush26shadow</object-name>
</effect>
<animation>
<type>noshadow</type>
<object-name>3dbush26shadow</object-name>
</animation>
<!-- pitch -->
<animation>
<type>rotate</type>
<object-name>3dbush26shadow</object-name>
<property>/orientation/pitch-deg</property>
<factor>-1.0</factor>
<center>
<x-m>0</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
</center>
<axis>
<x>0</x>
<y>1</y>
<z>0</z>
</axis>
</animation>
<!-- roll -->
<animation>
<type>rotate</type>
<object-name>3dbush26shadow</object-name>
<property>/orientation/roll-deg</property>
<factor>1.0</factor>
<center>
<x-m>0</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
</center>
<axis>
<x>1</x>
<y>0</y>
<z>0</z>
</axis>
</animation>
</PropertyList>

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<?xml version="1.0" encoding="UTF-8"?>
<!-- (c) 2015, wlbragg. http://forum.flightgear.org/viewtopic.php?f=4&t=25157&start=75#p232085
Under the GPL. This author also provided shadow.ac and shadow.png
Copied from the Boeing 737-100
http://helijah.free.fr/flightgear/hangar.htm
embaranger@free.fr
Fix required:
when the aircraft is flying at a high/low pitch or is rolling over far,
the shadow seems to disappear into the ground.
-->
<PropertyList>
<path>3dbush36shadow.ac</path>
<nopreview/>
<offsets>
<pitch-deg>2.75</pitch-deg>
<z-m>-.25</z-m>
</offsets>
<animation>
<object-name>3dbush36shadow</object-name>
<type>select</type>
<condition>
<and>
<not>
<property>/sim/rendering/rembrandt/enabled</property>
</not>
<property>/sim/rendering/shaders/skydome</property>
<property>/sim/rendering/shadow-volume</property>
<equals>
<property>/fdm/jsbsim/bushkit</property>
<value>2</value>
</equals>
<not>
<property>/sim/rendering/shadow</property>
</not>
<not>
<property>/fdm/jsbsim/unit[12]/WOW</property>
</not>
<not>
<property>/fdm/jsbsim/crash</property>
</not>
<not>
<property>/fdm/jsbsim/wing-damage/left-wing</property>
</not>
<not>
<property>/fdm/jsbsim/wing-damage/right-wing</property>
</not>
</and>
</condition>
</animation>
<effect>
<inherits-from>Effects/shadow-vol</inherits-from>
<object-name>3dbush36shadow</object-name>
</effect>
<animation>
<type>noshadow</type>
<object-name>3dbush36shadow</object-name>
</animation>
<!-- pitch -->
<animation>
<type>rotate</type>
<object-name>3dbush36shadow</object-name>
<property>/orientation/pitch-deg</property>
<factor>-1.0</factor>
<center>
<x-m>0</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
</center>
<axis>
<x>0</x>
<y>1</y>
<z>0</z>
</axis>
</animation>
<!-- roll -->
<animation>
<type>rotate</type>
<object-name>3dbush36shadow</object-name>
<property>/orientation/roll-deg</property>
<factor>1.0</factor>
<center>
<x-m>0</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
</center>
<axis>
<x>1</x>
<y>0</y>
<z>0</z>
</axis>
</animation>
</PropertyList>

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<?xml version="1.0" encoding="UTF-8"?>
<!-- (c) 2015, wlbragg. http://forum.flightgear.org/viewtopic.php?f=4&t=25157&start=75#p232085
Under the GPL. This author also provided shadow.ac and shadow.png
Copied from the Boeing 737-100
http://helijah.free.fr/flightgear/hangar.htm
embaranger@free.fr
Fix required:
when the aircraft is flying at a high/low pitch or is rolling over far,
the shadow seems to disappear into the ground.
-->
<PropertyList>
<path>3dbushdefshadow.ac</path>
<nopreview/>
<offsets>
<pitch-deg>2.75</pitch-deg>
<z-m>-.25</z-m>
</offsets>
<animation>
<object-name>3dbushdefshadow</object-name>
<type>select</type>
<condition>
<and>
<not>
<property>/sim/rendering/rembrandt/enabled</property>
</not>
<property>/sim/rendering/shaders/skydome</property>
<property>/sim/rendering/shadow-volume</property>
<equals>
<property>/fdm/jsbsim/bushkit</property>
<value>0</value>
</equals>
<not>
<property>/sim/rendering/shadow</property>
</not>
<not>
<property>/fdm/jsbsim/unit[12]/WOW</property>
</not>
<not>
<property>/fdm/jsbsim/crash</property>
</not>
<not>
<property>/fdm/jsbsim/wing-damage/left-wing</property>
</not>
<not>
<property>/fdm/jsbsim/wing-damage/right-wing</property>
</not>
</and>
</condition>
</animation>
<effect>
<inherits-from>Effects/shadow-vol</inherits-from>
<object-name>3dbushdefshadow</object-name>
</effect>
<animation>
<type>noshadow</type>
<object-name>3dbushdefshadow</object-name>
</animation>
<!-- pitch -->
<animation>
<type>rotate</type>
<object-name>3dbushdefshadow</object-name>
<property>/orientation/pitch-deg</property>
<factor>-1.0</factor>
<center>
<x-m>0</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
</center>
<axis>
<x>0</x>
<y>1</y>
<z>0</z>
</axis>
</animation>
<!-- roll -->
<animation>
<type>rotate</type>
<object-name>3dbushdefshadow</object-name>
<property>/orientation/roll-deg</property>
<factor>1.0</factor>
<center>
<x-m>0</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
</center>
<axis>
<x>1</x>
<y>0</y>
<z>0</z>
</axis>
</animation>
</PropertyList>

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<?xml version="1.0" encoding="UTF-8"?>
<!-- (c) 2015, wlbragg. http://forum.flightgear.org/viewtopic.php?f=4&t=25157&start=75#p232085
Under the GPL. This author also provided shadow.ac and shadow.png
Copied from the Boeing 737-100
http://helijah.free.fr/flightgear/hangar.htm
embaranger@free.fr
Fix required:
when the aircraft is flying at a high/low pitch or is rolling over far,
the shadow seems to disappear into the ground.
-->
<PropertyList>
<path>3dpontoonshadow.ac</path>
<nopreview/>
<offsets>
<pitch-deg>3</pitch-deg>
<z-m>-.25</z-m>
</offsets>
<animation>
<object-name>3dpontoonshadow</object-name>
<type>select</type>
<condition>
<and>
<not>
<property>/sim/rendering/rembrandt/enabled</property>
</not>
<property>/sim/rendering/shaders/skydome</property>
<property>/sim/rendering/shadow-volume</property>
<or>
<equals>
<property>/fdm/jsbsim/bushkit</property>
<value>3</value>
</equals><equals>
<property>/fdm/jsbsim/bushkit</property>
<value>4</value>
</equals>
</or>
<not>
<property>/fdm/jsbsim/unit[12]/WOW</property>
</not>
<not>
<property>/fdm/jsbsim/crash</property>
</not>
<not>
<property>/fdm/jsbsim/wing-damage/left-wing</property>
</not>
<not>
<property>/fdm/jsbsim/wing-damage/right-wing</property>
</not>
</and>
</condition>
</animation>
<effect>
<inherits-from>Effects/shadow-vol</inherits-from>
<object-name>3dpontoonshadow</object-name>
</effect>
<animation>
<type>noshadow</type>
<object-name>3dpontoonshadow</object-name>
</animation>
<!-- pitch -->
<animation>
<type>rotate</type>
<object-name>3dpontoonshadow</object-name>
<property>/orientation/pitch-deg</property>
<factor>-1.0</factor>
<center>
<x-m>0</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
</center>
<axis>
<x>0</x>
<y>1</y>
<z>0</z>
</axis>
</animation>
<!-- roll -->
<animation>
<type>rotate</type>
<object-name>3dpontoonshadow</object-name>
<property>/orientation/roll-deg</property>
<factor>1.0</factor>
<center>
<x-m>0</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
</center>
<axis>
<x>1</x>
<y>0</y>
<z>0</z>
</axis>
</animation>
</PropertyList>

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@ -0,0 +1,25 @@
AC3Db
MATERIAL "DefaultWhite.001" rgb 1 1 1 amb 1 1 1 emis 0 0 0 spec 0.5 0.5 0.5 shi 64 trans 0
OBJECT world
kids 1
OBJECT poly
name "shadow"
data 6
shadow
texture "shadow.png"
texrep 1 1
crease 30.000000
numvert 4
-4.128285 -1.756925 5.327894
-4.128286 -1.756925 -5.316878
6.516488 -1.756925 -5.316878
6.516484 -1.756925 5.327895
numsurf 1
SURF 0x00
mat 0
refs 4
0 1.78813905904e-07 0.0
3 0.999999880791 5.960463767e-08
2 1.0 0.999999880791
1 0.0 1.0
kids 0

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<?xml version="1.0" encoding="UTF-8"?>
<!-- (c) 2015, wlbragg. http://forum.flightgear.org/viewtopic.php?f=4&t=25157&start=75#p232085
Under the GPL. This author also provided shadow.ac and shadow.png
Copied from the Boeing 737-100
http://helijah.free.fr/flightgear/hangar.htm
embaranger@free.fr
Fix required:
when the aircraft is flying at a high/low pitch or is rolling over far,
the shadow seems to disappear into the ground.
-->
<PropertyList>
<path>shadow.ac</path>
<nopreview/>
<offsets>
<pitch-deg>2.75</pitch-deg>
<z-m>1.91</z-m>
</offsets>
<animation>
<object-name>shadow</object-name>
<type>select</type>
<condition>
<and>
<not>
<property>/sim/rendering/rembrandt/enabled</property>
</not>
<property>/sim/rendering/shaders/skydome</property>
<property>/sim/rendering/shadow</property>
<not>
<property>/sim/rendering/shadow-volume</property>
</not>
<not>
<property>/fdm/jsbsim/unit[12]/WOW</property>
</not>
<not>
<property>/fdm/jsbsim/crash</property>
</not>
<not>
<property>/fdm/jsbsim/wing-damage/left-wing</property>
</not>
<not>
<property>/fdm/jsbsim/wing-damage/right-wing</property>
</not>
</and>
</condition>
</animation>
<effect>
<inherits-from>Effects/shadow</inherits-from>
<object-name>shadow</object-name>
</effect>
<animation>
<type>noshadow</type>
<object-name>shadow</object-name>
</animation>
<!-- pitch -->
<animation>
<type>rotate</type>
<object-name>shadow</object-name>
<property>/orientation/pitch-deg</property>
<factor>-1.0</factor>
<center>
<x-m>0</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
</center>
<axis>
<x>0</x>
<y>1</y>
<z>0</z>
</axis>
</animation>
<!-- roll -->
<animation>
<type>rotate</type>
<object-name>shadow</object-name>
<property>/orientation/roll-deg</property>
<factor>1.0</factor>
<center>
<x-m>0</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
</center>
<axis>
<x>1</x>
<y>0</y>
<z>0</z>
</axis>
</animation>
<!--Translate to ground level -->
<animation>
<type>translate</type>
<object-name>shadow</object-name>
<condition>
<not>
<property>/sim/rendering/shaders/skydome</property>
</not>
</condition>
<property>/position/altitude-agl-ft</property>
<factor>-0.3048</factor>
<center>
<x-m>0</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
</center>
<axis>
<x>0</x>
<y>0</y>
<z>1</z>
</axis>
</animation>
</PropertyList>

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<?xml version="1.0" encoding="ISO-8859-1"?>
<PropertyList>
<params>
<nose_tyre_smoke_ground_effect_speed_kt>
<property>sim/multiplay/generic/float[15]</property>
</nose_tyre_smoke_ground_effect_speed_kt>
</params>
<particlesystem>
<name>tyre-smoke-n</name>
<texture>tyresmoke.png</texture>
<emissive>false</emissive>
<lighting>false</lighting>
<condition>
<property alias="/params/nose_tyre_smoke_ground_effect_speed_kt/property"/>
</condition>
<attach>world</attach>
<placer>
<type>point</type>
</placer>
<shooter>
<theta-min-deg> 45 </theta-min-deg>
<theta-max-deg> 85 </theta-max-deg>
<phi-min-deg> -60 </phi-min-deg>
<phi-max-deg> 60 </phi-max-deg>
<speed-mps>
<value> 50 </value>
<spread> 5 </spread>
</speed-mps>
<rotation-speed>
<x-max-deg-sec> 15 </x-max-deg-sec>
<x-min-deg-sec> -15 </x-min-deg-sec>
<y-max-deg-sec> 15 </y-max-deg-sec>
<y-min-deg-sec> -15 </y-min-deg-sec>
<z-max-deg-sec> 15 </z-max-deg-sec>
<z-min-deg-sec> -15 </z-min-deg-sec>
</rotation-speed>
</shooter>
<counter>
<particles-per-sec>
<value>150</value>
<spread>0</spread>
</particles-per-sec>
</counter>
<align>billboard</align>
<particle>
<start>
<color>
<red><value> 0.95 </value></red>
<green><value> 0.95 </value></green>
<blue><value> 0.95 </value></blue>
<alpha><value> 0.05 </value></alpha>
</color>
<size><value> 0.5 </value></size>
</start>
<end>
<color>
<red><value> 1.000 </value></red>
<green><value> 1.000 </value></green>
<blue><value> 1.000 </value></blue>
<alpha><value> 0.020 </value></alpha>
</color>
<size><value> 3 </value></size>
</end>
<life-sec><value> 0.5 </value></life-sec>
<mass-kg> 0.025 </mass-kg>
<radius-m> 0.175 </radius-m>
</particle>
<program>
<fluid> air </fluid>
<gravity> true </gravity>
<wind> true </wind>
</program>
</particlesystem>
</PropertyList>

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<?xml version="1.0" encoding="ISO-8859-1"?>
<PropertyList>
<params>
<left_tyre_smoke_ground_effect_speed_kt>
<property>sim/multiplay/generic/float[16]</property>
</left_tyre_smoke_ground_effect_speed_kt>
</params>
<particlesystem>
<name>tyre-smoke-p</name>
<texture>tyresmoke.png</texture>
<emissive>false</emissive>
<lighting>false</lighting>
<condition>
<property alias="/params/left_tyre_smoke_ground_effect_speed_kt/property"/>
</condition>
<attach>world</attach>
<placer>
<type>point</type>
</placer>
<shooter>
<theta-min-deg> 45 </theta-min-deg>
<theta-max-deg> 85 </theta-max-deg>
<phi-min-deg> -60 </phi-min-deg>
<phi-max-deg> 60 </phi-max-deg>
<speed-mps>
<value> 50 </value>
<spread> 5 </spread>
</speed-mps>
<rotation-speed>
<x-max-deg-sec> 15 </x-max-deg-sec>
<x-min-deg-sec> -15 </x-min-deg-sec>
<y-max-deg-sec> 15 </y-max-deg-sec>
<y-min-deg-sec> -15 </y-min-deg-sec>
<z-max-deg-sec> 15 </z-max-deg-sec>
<z-min-deg-sec> -15 </z-min-deg-sec>
</rotation-speed>
</shooter>
<counter>
<particles-per-sec>
<value>150</value>
<spread>0</spread>
</particles-per-sec>
</counter>
<align>billboard</align>
<particle>
<start>
<color>
<red><value> 0.95 </value></red>
<green><value> 0.95 </value></green>
<blue><value> 0.95 </value></blue>
<alpha><value> 0.05 </value></alpha>
</color>
<size><value> 0.5 </value></size>
</start>
<end>
<color>
<red><value> 1.000 </value></red>
<green><value> 1.000 </value></green>
<blue><value> 1.000 </value></blue>
<alpha><value> 0.020 </value></alpha>
</color>
<size><value> 3 </value></size>
</end>
<life-sec><value> 0.5 </value></life-sec>
<mass-kg> 0.025 </mass-kg>
<radius-m> 0.175 </radius-m>
</particle>
<program>
<fluid> air </fluid>
<gravity> true </gravity>
<wind> true </wind>
</program>
</particlesystem>
</PropertyList>

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<?xml version="1.0" encoding="ISO-8859-1"?>
<PropertyList>
<params>
<right_tyre_smoke_ground_effect_speed_kt>
<property>sim/multiplay/generic/float[17]</property>
</right_tyre_smoke_ground_effect_speed_kt>
</params>
<particlesystem>
<name>tyre-smoke-s</name>
<texture>tyresmoke.png</texture>
<emissive>false</emissive>
<lighting>false</lighting>
<condition>
<property alias="/params/right_tyre_smoke_ground_effect_speed_kt/property"/>
</condition>
<attach>world</attach>
<placer>
<type>point</type>
</placer>
<shooter>
<theta-min-deg> 45 </theta-min-deg>
<theta-max-deg> 85 </theta-max-deg>
<phi-min-deg> -60 </phi-min-deg>
<phi-max-deg> 60 </phi-max-deg>
<speed-mps>
<value> 50 </value>
<spread> 5 </spread>
</speed-mps>
<rotation-speed>
<x-max-deg-sec> 15 </x-max-deg-sec>
<x-min-deg-sec> -15 </x-min-deg-sec>
<y-max-deg-sec> 15 </y-max-deg-sec>
<y-min-deg-sec> -15 </y-min-deg-sec>
<z-max-deg-sec> 15 </z-max-deg-sec>
<z-min-deg-sec> -15 </z-min-deg-sec>
</rotation-speed>
</shooter>
<counter>
<particles-per-sec>
<value>150</value>
<spread>0</spread>
</particles-per-sec>
</counter>
<align>billboard</align>
<particle>
<start>
<color>
<red><value> 0.95 </value></red>
<green><value> 0.95 </value></green>
<blue><value> 0.95 </value></blue>
<alpha><value> 0.05 </value></alpha>
</color>
<size><value> 0.5 </value></size>
</start>
<end>
<color>
<red><value> 1.000 </value></red>
<green><value> 1.000 </value></green>
<blue><value> 1.000 </value></blue>
<alpha><value> 0.020 </value></alpha>
</color>
<size><value> 3 </value></size>
</end>
<life-sec><value> 0.5 </value></life-sec>
<mass-kg> 0.025 </mass-kg>
<radius-m> 0.175 </radius-m>
</particle>
<program>
<fluid> air </fluid>
<gravity> true </gravity>
<wind> true </wind>
</program>
</particlesystem>
</PropertyList>

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<?xml version="1.0"?>
<!-- Using a custom female-copilot to fix shoulder-z-offset -->
<PropertyList>
<nopreview/>
<offsets>
<z-m>0.96</z-m>
</offsets>
<animation>
<enable-hot type="bool">false</enable-hot>
</animation>
<!-- Character -->
<model>
<name>Amelia</name>
<path>Aircraft/Generic/Human/Models/amelia.xml</path>
</model>
<animation>
<type>select</type>
<object-name>Amelia</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot/character</property>
<value>0</value>
</equals>
</condition>
</animation>
<!-- Outfits -->
<model>
<path>Aircraft/Generic/Human/Models/outfit/default-f.xml</path>
<name>Default</name>
</model>
<animation>
<type>select</type>
<object-name>Default</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot/outfit</property>
<value>0</value>
</equals>
</condition>
</animation>
<model>
<path>Aircraft/Generic/Human/Models/outfit/airliner-f.xml</path>
<name>airliner</name>
</model>
<animation>
<type>select</type>
<object-name>airliner</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot/outfit</property>
<value>2</value>
</equals>
</condition>
</animation>
<model>
<path>Aircraft/Generic/Human/Models/outfit/flightsuit-f.xml</path>
<name>Flightsuit</name>
</model>
<animation>
<type>select</type>
<object-name>Flightsuit</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot/outfit</property>
<value>1</value>
</equals>
</condition>
</animation>
<model>
<path>Aircraft/Generic/Human/Models/equipment/headset-f.xml</path>
<offsets><x-m>-0.1></x-m><z-m>0.1</z-m></offsets>
<name>Headset I</name>
</model>
<animation>
<type>select</type>
<object-name>Headset I</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot/equipment</property>
<value>0</value>
</equals>
</condition>
</animation>
<!-- limbs center coordinates, in order of appearence -->
<limbs>
<chest-x>-0.01056</chest-x>
<chest-y>0.0</chest-y>
<chest-z>0.08656</chest-z>
<head-x>0.08345</head-x>
<head-y>0.0</head-y>
<head-z>0.4697</head-z>
<shoulder-x>0.0374</shoulder-x>
<shoulder-y-l>-0.1427</shoulder-y-l>
<shoulder-y-r>0.1427</shoulder-y-r>
<shoulder-z>0.4987</shoulder-z>
<elbow-x>0.05092</elbow-x>
<elbow-y-l>-0.4107</elbow-y-l>
<elbow-y-r>0.4107</elbow-y-r>
<elbow-z>0.3905</elbow-z>
<hand-x>0.03064</hand-x>
<hand-y-l>-0.6403</hand-y-l>
<hand-y-r>0.6403</hand-y-r>
<hand-z>0.3856</hand-z>
<leg-x>-0.03409</leg-x>
<leg-y-l>-0.04934</leg-y-l>
<leg-y-r>0.04934</leg-y-r>
<leg-z>-0.04984</leg-z>
<knee-x>0.005411</knee-x>
<knee-y-r>0.08289</knee-y-r>
<knee-y-l>-0.08289</knee-y-l>
<knee-z>-0.4229</knee-z>
<foot-x>0.07534</foot-x>
<foot-y-l>-0.1031</foot-y-l>
<foot-y-r>0.1031</foot-y-r>
<foot-z>-0.8852</foot-z>
</limbs>
<!-- hip -->
<animation>
<type>rotate</type>
<property>sim/model/crew/pilot/pose/position/limb[0]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m>0.01</x-m>
<y-m>0.0</y-m>
<z-m>0.1</z-m>
</center>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>translate</type>
<property>sim/model/crew/pilot/pose/position/limb[0]/z-m</property>
<offset-deg>0</offset-deg>
<center>
<x-m>0.01</x-m>
<y-m>0.0</y-m>
<z-m>0.1</z-m>
</center>
<axis>
<x>0.0</x>
<y>0.0</y>
<z>1.0</z>
</axis>
</animation>
<!-- chest -->
<animation>
<type>rotate</type>
<object-name>chest</object-name>
<object-name>head</object-name>
<offset-deg>0</offset-deg>
<property>sim/model/crew/pilot/pose/position/limb[1]/y-deg</property>
<center>
<x-m alias="../../../limbs/chest-x"/>
<y-m alias="../../../limbs/chest-y"/>
<z-m alias="../../../limbs/chest-z"/>
</center>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>chest</object-name>
<object-name>head</object-name>
<offset-deg>0</offset-deg>
<property>sim/model/crew/pilot/pose/position/limb[1]/z-deg</property>
<center>
<x-m alias="../../../limbs/chest-x"/>
<y-m alias="../../../limbs/chest-y"/>
<z-m alias="../../../limbs/chest-z"/>
</center>
<axis>
<x>0.0</x>
<y>0.0</y>
<z>-1.0</z>
</axis>
</animation>
<!-- head -->
<animation>
<type>rotate</type>
<object-name>head</object-name>
<offset-deg>0</offset-deg>
<property>sim/model/crew/pilot/pose/position/limb[2]/y-deg</property>
<center>
<x-m alias="../../../limbs/head-x"/>
<y-m alias="../../../limbs/head-y"/>
<z-m alias="../../../limbs/head-z"/>
</center>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>head</object-name>
<offset-deg>0</offset-deg>
<property>sim/model/crew/pilot/pose/position/limb[2]/z-deg</property>
<center>
<x-m alias="../../../limbs/head-x"/>
<y-m alias="../../../limbs/head-y"/>
<z-m alias="../../../limbs/head-z"/>
</center>
<axis>
<x>0.0</x>
<y>0.0</y>
<z>-1.0</z>
</axis>
</animation>
<!-- right arm -->
<animation>
<type>rotate</type>
<object-name>arm1.R</object-name>
<property>sim/model/crew/pilot/pose/position/limb[3]/x-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/shoulder-x"/>
<y-m alias="../../../limbs/shoulder-y-r"/>
<z-m alias="../../../limbs/shoulder-z"/>
</center>
<axis>
<x>1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>arm1.R</object-name>
<property>sim/model/crew/pilot/pose/position/limb[3]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/shoulder-x"/>
<y-m alias="../../../limbs/shoulder-y-r"/>
<z-m alias="../../../limbs/shoulder-z"/>
</center>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>arm1.R</object-name>
<property>sim/model/crew/pilot/pose/position/limb[3]/z-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/shoulder-x"/>
<y-m alias="../../../limbs/shoulder-y-r"/>
<z-m alias="../../../limbs/shoulder-z"/>
</center>
<axis>
<x>0.0</x>
<y>0.0</y>
<z>-1.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>arm2.R</object-name>
<property>sim/model/crew/pilot/pose/position/limb[4]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/elbow-x"/>
<y-m alias="../../../limbs/elbow-y-r"/>
<z-m alias="../../../limbs/elbow-z"/>
</center>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>arm2.R</object-name>
<property>sim/model/crew/pilot/pose/position/limb[4]/z-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/elbow-x"/>
<y-m alias="../../../limbs/elbow-y-r"/>
<z-m alias="../../../limbs/elbow-z"/>
</center>
<axis>
<x>0.0</x>
<y>0.0</y>
<z>1.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>hand.R</object-name>
<property>sim/model/crew/pilot/pose/position/limb[5]/x-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/hand-x"/>
<y-m alias="../../../limbs/hand-y-r"/>
<z-m alias="../../../limbs/hand-z"/>
</center>
<axis>
<x>1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>hand.R</object-name>
<property>sim/model/crew/pilot/pose/position/limb[5]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/hand-x"/>
<y-m alias="../../../limbs/hand-y-r"/>
<z-m alias="../../../limbs/hand-z"/>
</center>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
</animation>
<!-- Hand Poses -->
<animation>
<type>select</type>
<object-name>hand.R</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot/pose/position/limb[5]/hand-pose</property>
<value>0</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>grip.R</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot/pose/position/limb[5]/hand-pose</property>
<value>1</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>fist.R</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot/pose/position/limb[5]/hand-pose</property>
<value>2</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>point.R</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot/pose/position/limb[5]/hand-pose</property>
<value>3</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>handedge.R</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot/pose/position/limb[5]/hand-pose</property>
<value>4</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>victory.R</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot/pose/position/limb[5]/hand-pose</property>
<value>5</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>thumbsup.R</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot/pose/position/limb[5]/hand-pose</property>
<value>6</value>
</equals>
</condition>
</animation>
<!-- left arm -->
<animation>
<type>rotate</type>
<object-name>arm1.L</object-name>
<property>sim/model/crew/pilot/pose/position/limb[6]/x-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/shoulder-x"/>
<y-m alias="../../../limbs/shoulder-y-l"/>
<z-m alias="../../../limbs/shoulder-z"/>
</center>
<axis>
<x>-1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>arm1.L</object-name>
<property>sim/model/crew/pilot/pose/position/limb[6]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/shoulder-x"/>
<y-m alias="../../../limbs/shoulder-y-l"/>
<z-m alias="../../../limbs/shoulder-z"/>
</center>
<axis>
<x>0.0</x>
<y>-1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>arm1.L</object-name>
<property>sim/model/crew/pilot/pose/position/limb[6]/z-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/shoulder-x"/>
<y-m alias="../../../limbs/shoulder-y-l"/>
<z-m alias="../../../limbs/shoulder-z"/>
</center>
<axis>
<x>0.0</x>
<y>0.0</y>
<z>1.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>arm2.L</object-name>
<property>sim/model/crew/pilot/pose/position/limb[7]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/elbow-x"/>
<y-m alias="../../../limbs/elbow-y-l"/>
<z-m alias="../../../limbs/elbow-z"/>
</center>
<axis>
<x>0.0</x>
<y>-1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>arm2.L</object-name>
<property>sim/model/crew/pilot/pose/position/limb[7]/z-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/elbow-x"/>
<y-m alias="../../../limbs/elbow-y-l"/>
<z-m alias="../../../limbs/elbow-z"/>
</center>
<axis>
<x>0.0</x>
<y>0.0</y>
<z>-1.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>hand.L</object-name>
<property>sim/model/crew/pilot/pose/position/limb[8]/x-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/hand-x"/>
<y-m alias="../../../limbs/hand-y-l"/>
<z-m alias="../../../limbs/hand-z"/>
</center>
<axis>
<x>-1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>hand.L</object-name>
<property>sim/model/crew/pilot/pose/position/limb[8]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/hand-x"/>
<y-m alias="../../../limbs/hand-y-l"/>
<z-m alias="../../../limbs/hand-z"/>
</center>
<axis>
<x>0.0</x>
<y>-1.0</y>
<z>0.0</z>
</axis>
</animation>
<!-- Hand Poses -->
<animation>
<type>select</type>
<object-name>hand.L</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot/pose/position/limb[8]/hand-pose</property>
<value>0</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>grip.L</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot/pose/position/limb[8]/hand-pose</property>
<value>1</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>fist.L</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot/pose/position/limb[8]/hand-pose</property>
<value>2</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>point.L</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot/pose/position/limb[8]/hand-pose</property>
<value>3</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>handedge.L</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot/pose/position/limb[8]/hand-pose</property>
<value>4</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>victory.L</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot/pose/position/limb[8]/hand-pose</property>
<value>5</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>thumbsup.L</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot/pose/position/limb[8]/hand-pose</property>
<value>6</value>
</equals>
</condition>
</animation>
<!--right leg -->
<animation>
<type>rotate</type>
<object-name>leg1.R</object-name>
<property>sim/model/crew/pilot/pose/position/limb[9]/x-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/leg-x"/>
<y-m alias="../../../limbs/leg-y-r"/>
<z-m alias="../../../limbs/leg-z"/>
</center>
<axis>
<x>-1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>leg1.R</object-name>
<property>sim/model/crew/pilot/pose/position/limb[9]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/leg-x"/>
<y-m alias="../../../limbs/leg-y-r"/>
<z-m alias="../../../limbs/leg-z"/>
</center>
<axis>
<x>0.0</x>
<y>-1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>leg1.R</object-name>
<property>sim/model/crew/pilot/pose/position/limb[9]/z-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/leg-x"/>
<y-m alias="../../../limbs/leg-y-r"/>
<z-m alias="../../../limbs/leg-z"/>
</center>
<axis>
<x>0.0</x>
<y>0.0</y>
<z>-1.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>leg2.R</object-name>
<property>sim/model/crew/pilot/pose/position/limb[10]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/knee-x"/>
<y-m alias="../../../limbs/knee-y-r"/>
<z-m alias="../../../limbs/knee-z"/>
</center>
<axis>
<x>0.0</x>
<y>-1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>foot.R</object-name>
<property>sim/model/crew/pilot/pose/position/limb[11]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/foot-x"/>
<y-m alias="../../../limbs/foot-y-r"/>
<z-m alias="../../../limbs/foot-z"/>
</center>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
</animation>
<!-- left leg -->
<animation>
<type>rotate</type>
<object-name>leg1.L</object-name>
<property>sim/model/crew/pilot/pose/position/limb[12]/x-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/leg-x"/>
<y-m alias="../../../limbs/leg-y-l"/>
<z-m alias="../../../limbs/leg-z"/>
</center>
<axis>
<x>1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>leg1.L</object-name>
<property>sim/model/crew/pilot/pose/position/limb[12]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/leg-x"/>
<y-m alias="../../../limbs/leg-y-l"/>
<z-m alias="../../../limbs/leg-z"/>
</center>
<axis>
<x>0.0</x>
<y>-1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>leg1.L</object-name>
<property>sim/model/crew/pilot/pose/position/limb[12]/z-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/leg-x"/>
<y-m alias="../../../limbs/leg-y-l"/>
<z-m alias="../../../limbs/leg-z"/>
</center>
<axis>
<x>0.0</x>
<y>0.0</y>
<z>-1.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>leg2.L</object-name>
<property>sim/model/crew/pilot/pose/position/limb[13]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/knee-x"/>
<y-m alias="../../../limbs/knee-y-l"/>
<z-m alias="../../../limbs/knee-z"/>
</center>
<axis>
<x>0.0</x>
<y>-1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>foot.L</object-name>
<property>sim/model/crew/pilot/pose/position/limb[14]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/foot-x"/>
<y-m alias="../../../limbs/foot-y-l"/>
<z-m alias="../../../limbs/foot-z"/>
</center>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
</animation>
<!-- parachute -->
<model>
<name>parachute backpack</name>
<path>Aircraft/Generic/Human/Models/backpack.xml</path>
<offsets>
<x-m>0</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
</offsets>
</model>
<model>
<name>parachute</name>
<path>Aircraft/Generic/Human/Models/chute.xml</path>
<offsets>
<x-m>0</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
</offsets>
</model>
</PropertyList>

View file

@ -0,0 +1,808 @@
<?xml version="1.0"?>
<!-- Using a custom male-copilot to load pose[1] and not pose[0] and show always the head -->
<PropertyList>
<nopreview/>
<offsets>
<z-m>0.96</z-m>
</offsets>
<animation>
<enable-hot type="bool">false</enable-hot>
</animation>
<!-- Character -->
<model>
<name>Waldo</name>
<path>Aircraft/Generic/Human/Models/waldo.ac</path>
<!-- not including the xml to not use its animations: copilot's head must be always visible! -->
</model>
<animation>
<type>select</type>
<object-name>Waldo</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot[1]/character</property>
<value>0</value>
</equals>
</condition>
</animation>
<!-- Outfits -->
<model>
<path>Aircraft/Generic/Human/Models/outfit/default-m.xml</path>
<name>Default</name>
</model>
<animation>
<type>select</type>
<object-name>Default</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot[1]/outfit</property>
<value>0</value>
</equals>
</condition>
</animation>
<model>
<path>Aircraft/Generic/Human/Models/outfit/airliner-m.xml</path>
<name>airliner</name>
</model>
<animation>
<type>select</type>
<object-name>airliner</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot[1]/outfit</property>
<value>2</value>
</equals>
</condition>
</animation>
<model>
<path>Aircraft/Generic/Human/Models/outfit/flightsuit-m.xml</path>
<name>Flightsuit</name>
</model>
<animation>
<type>select</type>
<object-name>Flightsuit</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot[1]/outfit</property>
<value>1</value>
</equals>
</condition>
</animation>
<model>
<path>Aircraft/Generic/Human/Models/equipment/headset-m.xml</path>
<name>Headset I</name>
</model>
<animation>
<type>select</type>
<object-name>Headset I</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot[1]/equipment</property>
<value>0</value>
</equals>
</condition>
</animation>
<!-- limbs center coordinates, in order of appearence -->
<limbs>
<chest-x>0.002584</chest-x>
<chest-y>0.0</chest-y>
<chest-z>0.1333</chest-z>
<head-x>0.019</head-x>
<head-y>0.0</head-y>
<head-z>0.586</head-z>
<shoulder-x>0.07</shoulder-x>
<shoulder-y-l>-0.16</shoulder-y-l>
<shoulder-y-r>0.16</shoulder-y-r>
<shoulder-z>0.47</shoulder-z>
<elbow-x>0.07046</elbow-x>
<elbow-y-l>-0.4310</elbow-y-l>
<elbow-y-r>0.4310</elbow-y-r>
<elbow-z>0.08939</elbow-z>
<hand-x>0.05601</hand-x>
<hand-y-l>-0.6904</hand-y-l>
<hand-y-r>0.6904</hand-y-r>
<hand-z>0.4981</hand-z>
<leg-x>-0.01813</leg-x>
<leg-y-l>-0.05154</leg-y-l>
<leg-y-r>0.05154</leg-y-r>
<leg-z>-0.04</leg-z>
<knee-x>0.02617</knee-x>
<knee-y-r>0.1008</knee-y-r>
<knee-y-l>-0.1008</knee-y-l>
<knee-z>-0.3636</knee-z>
<foot-x>0.09349</foot-x>
<foot-y-r>-0.1218</foot-y-r>
<foot-y-r>0.1218</foot-y-r>
<foot-z>-0.8861</foot-z>
</limbs>
<!-- hip -->
<animation>
<type>rotate</type>
<property>sim/model/crew/pilot[1]/pose/position/limb[0]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m>0.01</x-m>
<y-m>0.0</y-m>
<z-m>0.1</z-m>
</center>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>translate</type>
<property>sim/model/crew/pilot[1]/pose/position/limb[0]/z-m</property>
<offset-deg>0</offset-deg>
<center>
<x-m>0.01</x-m>
<y-m>0.0</y-m>
<z-m>0.1</z-m>
</center>
<axis>
<x>0.0</x>
<y>0.0</y>
<z>1.0</z>
</axis>
</animation>
<!-- chest -->
<animation>
<type>rotate</type>
<object-name>chest</object-name>
<object-name>head</object-name>
<offset-deg>0</offset-deg>
<property>sim/model/crew/pilot[1]/pose/position/limb[1]/y-deg</property>
<center>
<x-m alias="../../../limbs/chest-x"/>
<y-m alias="../../../limbs/chest-y"/>
<z-m alias="../../../limbs/chest-z"/>
</center>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>chest</object-name>
<object-name>head</object-name>
<offset-deg>0</offset-deg>
<property>sim/model/crew/pilot[1]/pose/position/limb[1]/z-deg</property>
<center>
<x-m alias="../../../limbs/chest-x"/>
<y-m alias="../../../limbs/chest-y"/>
<z-m alias="../../../limbs/chest-z"/>
</center>
<axis>
<x>0.0</x>
<y>0.0</y>
<z>-1.0</z>
</axis>
</animation>
<!-- head -->
<animation>
<type>rotate</type>
<object-name>head</object-name>
<offset-deg>0</offset-deg>
<property>sim/model/crew/pilot[1]/pose/position/limb[2]/y-deg</property>
<center>
<x-m alias="../../../limbs/head-x"/>
<y-m alias="../../../limbs/head-y"/>
<z-m alias="../../../limbs/head-z"/>
</center>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>head</object-name>
<offset-deg>0</offset-deg>
<property>sim/model/crew/pilot[1]/pose/position/limb[2]/z-deg</property>
<center>
<x-m alias="../../../limbs/head-x"/>
<y-m alias="../../../limbs/head-y"/>
<z-m alias="../../../limbs/head-z"/>
</center>
<axis>
<x>0.0</x>
<y>0.0</y>
<z>-1.0</z>
</axis>
</animation>
<!-- right arm -->
<animation>
<type>rotate</type>
<object-name>arm1.R</object-name>
<property>sim/model/crew/pilot[1]/pose/position/limb[3]/x-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/shoulder-x"/>
<y-m alias="../../../limbs/shoulder-y-r"/>
<z-m alias="../../../limbs/shoulder-z"/>
</center>
<axis>
<x>1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>arm1.R</object-name>
<property>sim/model/crew/pilot[1]/pose/position/limb[3]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/shoulder-x"/>
<y-m alias="../../../limbs/shoulder-y-r"/>
<z-m alias="../../../limbs/shoulder-z"/>
</center>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>arm1.R</object-name>
<property>sim/model/crew/pilot[1]/pose/position/limb[3]/z-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/shoulder-x"/>
<y-m alias="../../../limbs/shoulder-y-r"/>
<z-m alias="../../../limbs/shoulder-z"/>
</center>
<axis>
<x>0.0</x>
<y>0.0</y>
<z>-1.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>arm2.R</object-name>
<property>sim/model/crew/pilot[1]/pose/position/limb[4]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/elbow-x"/>
<y-m alias="../../../limbs/elbow-y-r"/>
<z-m alias="../../../limbs/elbow-z"/>
</center>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>arm2.R</object-name>
<property>sim/model/crew/pilot[1]/pose/position/limb[4]/z-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/elbow-x"/>
<y-m alias="../../../limbs/elbow-y-r"/>
<z-m alias="../../../limbs/elbow-z"/>
</center>
<axis>
<x>0.0</x>
<y>0.0</y>
<z>1.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>hand.R</object-name>
<property>sim/model/crew/pilot[1]/pose/position/limb[5]/x-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/hand-x"/>
<y-m alias="../../../limbs/hand-y-r"/>
<z-m alias="../../../limbs/hand-z"/>
</center>
<axis>
<x>1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>hand.R</object-name>
<property>sim/model/crew/pilot[1]/pose/position/limb[5]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/hand-x"/>
<y-m alias="../../../limbs/hand-y-r"/>
<z-m alias="../../../limbs/hand-z"/>
</center>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
</animation>
<!-- Hand Poses -->
<animation>
<type>select</type>
<object-name>hand.R</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot[1]/pose/position/limb[5]/hand-pose</property>
<value>0</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>grip.R</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot[1]/pose/position/limb[5]/hand-pose</property>
<value>1</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>fist.R</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot[1]/pose/position/limb[5]/hand-pose</property>
<value>2</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>point.R</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot[1]/pose/position/limb[5]/hand-pose</property>
<value>3</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>handedge.R</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot[1]/pose/position/limb[5]/hand-pose</property>
<value>4</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>victory.R</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot[1]/pose/position/limb[5]/hand-pose</property>
<value>5</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>thumbsup.R</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot[1]/pose/position/limb[5]/hand-pose</property>
<value>6</value>
</equals>
</condition>
</animation>
<!-- left arm -->
<animation>
<type>rotate</type>
<object-name>arm1.L</object-name>
<property>sim/model/crew/pilot[1]/pose/position/limb[6]/x-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/shoulder-x"/>
<y-m alias="../../../limbs/shoulder-y-l"/>
<z-m alias="../../../limbs/shoulder-z"/>
</center>
<axis>
<x>-1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>arm1.L</object-name>
<property>sim/model/crew/pilot[1]/pose/position/limb[6]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/shoulder-x"/>
<y-m alias="../../../limbs/shoulder-y-l"/>
<z-m alias="../../../limbs/shoulder-z"/>
</center>
<axis>
<x>0.0</x>
<y>-1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>arm1.L</object-name>
<property>sim/model/crew/pilot[1]/pose/position/limb[6]/z-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/shoulder-x"/>
<y-m alias="../../../limbs/shoulder-y-l"/>
<z-m alias="../../../limbs/shoulder-z"/>
</center>
<axis>
<x>0.0</x>
<y>0.0</y>
<z>1.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>arm2.L</object-name>
<property>sim/model/crew/pilot[1]/pose/position/limb[7]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/elbow-x"/>
<y-m alias="../../../limbs/elbow-y-l"/>
<z-m alias="../../../limbs/elbow-z"/>
</center>
<axis>
<x>0.0</x>
<y>-1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>arm2.L</object-name>
<property>sim/model/crew/pilot[1]/pose/position/limb[7]/z-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/elbow-x"/>
<y-m alias="../../../limbs/elbow-y-l"/>
<z-m alias="../../../limbs/elbow-z"/>
</center>
<axis>
<x>0.0</x>
<y>0.0</y>
<z>-1.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>hand.L</object-name>
<property>sim/model/crew/pilot[1]/pose/position/limb[8]/x-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/hand-x"/>
<y-m alias="../../../limbs/hand-y-l"/>
<z-m alias="../../../limbs/hand-z"/>
</center>
<axis>
<x>-1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>hand.L</object-name>
<property>sim/model/crew/pilot[1]/pose/position/limb[8]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/hand-x"/>
<y-m alias="../../../limbs/hand-y-l"/>
<z-m alias="../../../limbs/hand-z"/>
</center>
<axis>
<x>0.0</x>
<y>-1.0</y>
<z>0.0</z>
</axis>
</animation>
<!-- Hand Poses -->
<animation>
<type>select</type>
<object-name>hand.L</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot[1]/pose/position/limb[8]/hand-pose</property>
<value>0</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>grip.L</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot[1]/pose/position/limb[8]/hand-pose</property>
<value>1</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>fist.L</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot[1]/pose/position/limb[8]/hand-pose</property>
<value>2</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>point.L</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot[1]/pose/position/limb[8]/hand-pose</property>
<value>3</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>handedge.L</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot[1]/pose/position/limb[8]/hand-pose</property>
<value>4</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>victory.L</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot[1]/pose/position/limb[8]/hand-pose</property>
<value>5</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>thumbsup.L</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot[1]/pose/position/limb[8]/hand-pose</property>
<value>6</value>
</equals>
</condition>
</animation>
<!--right leg -->
<animation>
<type>rotate</type>
<object-name>leg1.R</object-name>
<property>sim/model/crew/pilot[1]/pose/position/limb[9]/x-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/leg-x"/>
<y-m alias="../../../limbs/leg-y-r"/>
<z-m alias="../../../limbs/leg-z"/>
</center>
<axis>
<x>-1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>leg1.R</object-name>
<property>sim/model/crew/pilot[1]/pose/position/limb[9]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/leg-x"/>
<y-m alias="../../../limbs/leg-y-r"/>
<z-m alias="../../../limbs/leg-z"/>
</center>
<axis>
<x>0.0</x>
<y>-1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>leg1.R</object-name>
<property>sim/model/crew/pilot[1]/pose/position/limb[9]/z-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/leg-x"/>
<y-m alias="../../../limbs/leg-y-r"/>
<z-m alias="../../../limbs/leg-z"/>
</center>
<axis>
<x>0.0</x>
<y>0.0</y>
<z>-1.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>leg2.R</object-name>
<property>sim/model/crew/pilot[1]/pose/position/limb[10]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/knee-x"/>
<y-m alias="../../../limbs/knee-y-r"/>
<z-m alias="../../../limbs/knee-z"/>
</center>
<axis>
<x>0.0</x>
<y>-1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>foot.R</object-name>
<property>sim/model/crew/pilot[1]/pose/position/limb[11]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/foot-x"/>
<y-m alias="../../../limbs/foot-y-r"/>
<z-m alias="../../../limbs/foot-z"/>
</center>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
</animation>
<!-- left leg -->
<animation>
<type>rotate</type>
<object-name>leg1.L</object-name>
<property>sim/model/crew/pilot[1]/pose/position/limb[12]/x-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/leg-x"/>
<y-m alias="../../../limbs/leg-y-l"/>
<z-m alias="../../../limbs/leg-z"/>
</center>
<axis>
<x>1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>leg1.L</object-name>
<property>sim/model/crew/pilot[1]/pose/position/limb[12]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/leg-x"/>
<y-m alias="../../../limbs/leg-y-l"/>
<z-m alias="../../../limbs/leg-z"/>
</center>
<axis>
<x>0.0</x>
<y>-1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>leg1.L</object-name>
<property>sim/model/crew/pilot[1]/pose/position/limb[12]/z-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/leg-x"/>
<y-m alias="../../../limbs/leg-y-l"/>
<z-m alias="../../../limbs/leg-z"/>
</center>
<axis>
<x>0.0</x>
<y>0.0</y>
<z>-1.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>leg2.L</object-name>
<property>sim/model/crew/pilot[1]/pose/position/limb[13]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/knee-x"/>
<y-m alias="../../../limbs/knee-y-l"/>
<z-m alias="../../../limbs/knee-z"/>
</center>
<axis>
<x>0.0</x>
<y>-1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>foot.L</object-name>
<property>sim/model/crew/pilot[1]/pose/position/limb[14]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/foot-x"/>
<y-m alias="../../../limbs/foot-y-l"/>
<z-m alias="../../../limbs/foot-z"/>
</center>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
</animation>
<!-- parachute -->
<model>
<name>parachute backpack</name>
<path>Aircraft/Generic/Human/Models/backpack.xml</path>
<offsets>
<x-m>0</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
</offsets>
</model>
<model>
<name>parachute</name>
<path>Aircraft/Generic/Human/Models/chute.xml</path>
<offsets>
<x-m>0</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
</offsets>
</model>
</PropertyList>

View file

@ -0,0 +1,74 @@
<?xml version="1.0"?>
<PropertyList>
<name type="string">copilot</name>
<loop-enabled type="bool">true</loop-enabled>
<loop-to type="int">0</loop-to>
<trigger-upon type="string">Disabled</trigger-upon>
<position>
<name type="string">idle</name>
<rest-sec type="double">0</rest-sec>
<transit-sec type="double">1</transit-sec>
<limb> <!-- hip -->
<y-deg type="double">11.0959</y-deg>
</limb>
<limb n="1"> <!-- chest -->
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="2"> <!-- head -->
<y-deg type="double">-18.7222</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="3"> <!-- arm1.R -->
<x-deg type="double">-90</x-deg>
<y-deg type="double">-7.37069</y-deg>
<z-deg type="double">-10</z-deg>
</limb>
<limb n="4"> <!-- arm2.R -->
<y-deg type="double">0</y-deg>
<z-deg type="double">31.5287</z-deg>
</limb>
<limb n="5"> <!-- hand.R -->
<x-deg type="double">0</x-deg>
<y-deg type="double">0</y-deg>
<hand-pose type="double">0</hand-pose> <!-- 1 == grip -->
</limb>
<limb n="6"> <!-- arm2.L -->
<x-deg type="double">-90</x-deg>
<y-deg type="double">6.20689</y-deg>
<z-deg type="double">-10</z-deg>
</limb>
<limb n="7"> <!-- arm2.L -->
<y-deg type="double">0</y-deg>
<z-deg type="double">36.3057</z-deg>
</limb>
<limb n="8"> <!-- hand.L -->
<x-deg type="double">0</x-deg>
<y-deg type="double">0</y-deg>
<hand-pose type="double">1</hand-pose> <!-- 1 == grip -->
</limb>
<limb n="9"> <!-- leg1.R -->
<x-deg type="double">10</x-deg>
<y-deg type="double">-90</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="10"> <!-- leg2.R -->
<y-deg type="double">20.1053</y-deg>
</limb>
<limb n="11"> <!-- foot.R -->
<y-deg type="double">0</y-deg>
</limb>
<limb n="12"> <!-- leg1.L -->
<x-deg type="double">10</x-deg>
<y-deg type="double">-90</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="13"> <!-- leg2.L -->
<y-deg type="double">18.2105</y-deg>
</limb>
<limb n="14"> <!-- foot.L -->
<y-deg type="double">0</y-deg>
</limb>
</position>
</PropertyList>

View file

@ -0,0 +1,74 @@
<?xml version="1.0"?>
<PropertyList>
<name type="string">pilot</name>
<loop-enabled type="bool">true</loop-enabled>
<loop-to type="int">0</loop-to>
<trigger-upon type="string">Disabled</trigger-upon>
<position>
<name type="string">idle</name>
<rest-sec type="double">0</rest-sec>
<transit-sec type="double">1</transit-sec>
<limb> <!-- hip -->
<y-deg type="double">11.0959</y-deg>
</limb>
<limb n="1"> <!-- chest -->
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="2"> <!-- head -->
<y-deg type="double">-18.7222</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="3"> <!-- arm1.R -->
<x-deg type="double">-70</x-deg>
<y-deg type="double">-7.37069</y-deg>
<z-deg type="double">-46.2264</z-deg>
</limb>
<limb n="4"> <!-- arm2.R -->
<y-deg type="double">0</y-deg>
<z-deg type="double">31.5287</z-deg>
</limb>
<limb n="5"> <!-- hand.R -->
<x-deg type="double">0</x-deg>
<y-deg type="double">0</y-deg>
<hand-pose type="double">1</hand-pose> <!-- 1 == grip -->
</limb>
<limb n="6"> <!-- arm2.L -->
<x-deg type="double">-70</x-deg>
<y-deg type="double">6.20689</y-deg>
<z-deg type="double">-44.3585</z-deg>
</limb>
<limb n="7"> <!-- arm2.L -->
<y-deg type="double">0</y-deg>
<z-deg type="double">36.3057</z-deg>
</limb>
<limb n="8"> <!-- hand.L -->
<x-deg type="double">0</x-deg>
<y-deg type="double">0</y-deg>
<hand-pose type="double">1</hand-pose> <!-- 1 == grip -->
</limb>
<limb n="9"> <!-- leg1.R -->
<x-deg type="double">0</x-deg>
<y-deg type="double">-90</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="10"> <!-- leg2.R -->
<y-deg type="double">20.1053</y-deg>
</limb>
<limb n="11"> <!-- foot.R -->
<y-deg type="double">0</y-deg>
</limb>
<limb n="12"> <!-- leg1.L -->
<x-deg type="double">0</x-deg>
<y-deg type="double">-90</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="13"> <!-- leg2.L -->
<y-deg type="double">18.2105</y-deg>
</limb>
<limb n="14"> <!-- foot.L -->
<y-deg type="double">0</y-deg>
</limb>
</position>
</PropertyList>

File diff suppressed because it is too large Load diff

View file

@ -58,310 +58,310 @@
<object-name>ImatPanel4</object-name>
<object-name>ImatPanel5</object-name>
<object-name>ImatPanel6</object-name>
<object-name>ImatPanelBack</object-name>
</animation>
<!-- Ne me demandez pas comment j'ai obtenu la formule du facteur, ce fut au feeling ;) -->
<!--
Largeur de l'image complète : 2048 pixels
Largeur d'un caractère : 50 pixels
Nombre de cases : 2048/50 = 40.96
factor : 1/40.96 = 0.0244140625
Image width : 2048 pixels
Character width : 50 pixels
Available boxes : 2048/50 = 40.96
factor : 1/40.96 = 0.0244140625
-->
<!-- Fuselage gauche -->
<animation>
<type>textranslate</type>
<object-name>ImatFuselageL1</object-name>
<property>sim/multiplay/generic/int[0]</property>
<!-- Left fuselage -->
<animation>
<type>textranslate</type>
<object-name>ImatFuselageL1</object-name>
<property>sim/model/c172p/regnum1</property>
<factor> 0.0244140625 </factor>
<axis>
<x> 1 </x>
<y> 0 </y>
<z> 0 </z>
<axis>
<x> 1 </x>
<y> 0 </y>
<z> 0 </z>
</axis>
</animation>
<animation>
<type>textranslate</type>
<object-name>ImatFuselageL2</object-name>
<property>sim/model/c172p/regnum2</property>
<factor> 0.0244140625 </factor>
<axis>
<x> 1 </x>
<y> 0 </y>
<z> 0 </z>
</axis>
</animation>
<animation>
<type>textranslate</type>
<object-name>ImatFuselageL3</object-name>
<property>sim/model/c172p/regnum3</property>
<factor> 0.0244140625 </factor>
<axis>
<x> 1 </x>
<y> 0 </y>
<z> 0 </z>
</axis>
</animation>
<animation>
<type>textranslate</type>
<object-name>ImatFuselageL4</object-name>
<property>sim/model/c172p/regnum4</property>
<factor> 0.0244140625 </factor>
<axis>
<x> 1 </x>
<y> 0 </y>
<z> 0 </z>
</axis>
</animation>
<animation>
<type>textranslate</type>
<object-name>ImatFuselageL5</object-name>
<property>sim/model/c172p/regnum5</property>
<factor> 0.0244140625 </factor>
<axis>
<x> 1 </x>
<y> 0 </y>
<z> 0 </z>
</axis>
</animation>
<animation>
<type>textranslate</type>
<object-name>ImatFuselageL6</object-name>
<property>sim/model/c172p/regnum6</property>
<factor> 0.0244140625 </factor>
<axis>
<x> 1 </x>
<y> 0 </y>
<z> 0 </z>
</axis>
</animation>
<!-- Right fuselage -->
<animation>
<type>textranslate</type>
<object-name>ImatFuselageR1</object-name>
<property>sim/model/c172p/regnum1</property>
<factor> 0.0244140625 </factor>
<axis>
<x> 1 </x>
<y> 0 </y>
<z> 0 </z>
</axis>
</animation>
<animation>
<type>textranslate</type>
<object-name>ImatFuselageL2</object-name>
<property>sim/multiplay/generic/int[1]</property>
<animation>
<type>textranslate</type>
<object-name>ImatFuselageR2</object-name>
<property>sim/model/c172p/regnum2</property>
<factor> 0.0244140625 </factor>
<axis>
<x> 1 </x>
<y> 0 </y>
<z> 0 </z>
</axis>
<axis>
<x> 1 </x>
<y> 0 </y>
<z> 0 </z>
</axis>
</animation>
<animation>
<type>textranslate</type>
<object-name>ImatFuselageL3</object-name>
<property>sim/multiplay/generic/int[2]</property>
<animation>
<type>textranslate</type>
<object-name>ImatFuselageR3</object-name>
<property>sim/model/c172p/regnum3</property>
<factor> 0.0244140625 </factor>
<axis>
<x> 1 </x>
<y> 0 </y>
<z> 0 </z>
</axis>
<axis>
<x> 1 </x>
<y> 0 </y>
<z> 0 </z>
</axis>
</animation>
<animation>
<type>textranslate</type>
<object-name>ImatFuselageL4</object-name>
<property>sim/multiplay/generic/int[3]</property>
<animation>
<type>textranslate</type>
<object-name>ImatFuselageR4</object-name>
<property>sim/model/c172p/regnum4</property>
<factor> 0.0244140625 </factor>
<axis>
<x> 1 </x>
<y> 0 </y>
<z> 0 </z>
</axis>
<axis>
<x> 1 </x>
<y> 0 </y>
<z> 0 </z>
</axis>
</animation>
<animation>
<type>textranslate</type>
<object-name>ImatFuselageL5</object-name>
<property>sim/multiplay/generic/int[4]</property>
<animation>
<type>textranslate</type>
<object-name>ImatFuselageR5</object-name>
<property>sim/model/c172p/regnum5</property>
<factor> 0.0244140625 </factor>
<axis>
<x> 1 </x>
<y> 0 </y>
<z> 0 </z>
</axis>
<axis>
<x> 1 </x>
<y> 0 </y>
<z> 0 </z>
</axis>
</animation>
<animation>
<type>textranslate</type>
<object-name>ImatFuselageL6</object-name>
<property>sim/multiplay/generic/int[5]</property>
<animation>
<type>textranslate</type>
<object-name>ImatFuselageR6</object-name>
<property>sim/model/c172p/regnum6</property>
<factor> 0.0244140625 </factor>
<axis>
<x> 1 </x>
<y> 0 </y>
<z> 0 </z>
</axis>
<axis>
<x> 1 </x>
<y> 0 </y>
<z> 0 </z>
</axis>
</animation>
<!-- Fuselage droit -->
<animation>
<type>textranslate</type>
<object-name>ImatFuselageR1</object-name>
<property>sim/multiplay/generic/int[0]</property>
<!-- Label on wings -->
<animation>
<type>textranslate</type>
<object-name>ImatWing1</object-name>
<property>sim/model/c172p/regnum1</property>
<factor> 0.0244140625 </factor>
<axis>
<x> 1 </x>
<y> 0 </y>
<z> 0 </z>
</axis>
<axis>
<x> 1 </x>
<y> 0 </y>
<z> 0 </z>
</axis>
</animation>
<animation>
<type>textranslate</type>
<object-name>ImatFuselageR2</object-name>
<property>sim/multiplay/generic/int[1]</property>
<animation>
<type>textranslate</type>
<object-name>ImatWing2</object-name>
<property>sim/model/c172p/regnum2</property>
<factor> 0.0244140625 </factor>
<axis>
<x> 1 </x>
<y> 0 </y>
<z> 0 </z>
</axis>
<axis>
<x> 1 </x>
<y> 0 </y>
<z> 0 </z>
</axis>
</animation>
<animation>
<type>textranslate</type>
<object-name>ImatFuselageR3</object-name>
<property>sim/multiplay/generic/int[2]</property>
<animation>
<type>textranslate</type>
<object-name>ImatWing3</object-name>
<property>sim/model/c172p/regnum3</property>
<factor> 0.0244140625 </factor>
<axis>
<x> 1 </x>
<y> 0 </y>
<z> 0 </z>
</axis>
<axis>
<x> 1 </x>
<y> 0 </y>
<z> 0 </z>
</axis>
</animation>
<animation>
<type>textranslate</type>
<object-name>ImatFuselageR4</object-name>
<property>sim/multiplay/generic/int[3]</property>
<animation>
<type>textranslate</type>
<object-name>ImatWing4</object-name>
<property>sim/model/c172p/regnum4</property>
<factor> 0.0244140625 </factor>
<axis>
<x> 1 </x>
<y> 0 </y>
<z> 0 </z>
</axis>
<axis>
<x> 1 </x>
<y> 0 </y>
<z> 0 </z>
</axis>
</animation>
<animation>
<type>textranslate</type>
<object-name>ImatFuselageR5</object-name>
<property>sim/multiplay/generic/int[4]</property>
<animation>
<type>textranslate</type>
<object-name>ImatWing5</object-name>
<property>sim/model/c172p/regnum5</property>
<factor> 0.0244140625 </factor>
<axis>
<x> 1 </x>
<y> 0 </y>
<z> 0 </z>
</axis>
<axis>
<x> 1 </x>
<y> 0 </y>
<z> 0 </z>
</axis>
</animation>
<animation>
<type>textranslate</type>
<object-name>ImatFuselageR6</object-name>
<property>sim/multiplay/generic/int[5]</property>
<animation>
<type>textranslate</type>
<object-name>ImatWing6</object-name>
<property>sim/model/c172p/regnum6</property>
<factor> 0.0244140625 </factor>
<axis>
<x> 1 </x>
<y> 0 </y>
<z> 0 </z>
</axis>
<axis>
<x> 1 </x>
<y> 0 </y>
<z> 0 </z>
</axis>
</animation>
<!-- Dessous aile -->
<animation>
<type>textranslate</type>
<object-name>ImatWing1</object-name>
<property>sim/multiplay/generic/int[0]</property>
<!-- Label inside the cockpit -->
<animation>
<type>textranslate</type>
<object-name>ImatPanel1</object-name>
<property>sim/model/c172p/regnum1</property>
<factor> 0.0244140625 </factor>
<axis>
<x> 1 </x>
<y> 0 </y>
<z> 0 </z>
</axis>
<axis>
<x> 1 </x>
<y> 0 </y>
<z> 0 </z>
</axis>
</animation>
<animation>
<type>textranslate</type>
<object-name>ImatWing2</object-name>
<property>sim/multiplay/generic/int[1]</property>
<animation>
<type>textranslate</type>
<object-name>ImatPanel2</object-name>
<property>sim/model/c172p/regnum2</property>
<factor> 0.0244140625 </factor>
<axis>
<x> 1 </x>
<y> 0 </y>
<z> 0 </z>
</axis>
<axis>
<x> 1 </x>
<y> 0 </y>
<z> 0 </z>
</axis>
</animation>
<animation>
<type>textranslate</type>
<object-name>ImatWing3</object-name>
<property>sim/multiplay/generic/int[2]</property>
<animation>
<type>textranslate</type>
<object-name>ImatPanel3</object-name>
<property>sim/model/c172p/regnum3</property>
<factor> 0.0244140625 </factor>
<axis>
<x> 1 </x>
<y> 0 </y>
<z> 0 </z>
</axis>
<axis>
<x> 1 </x>
<y> 0 </y>
<z> 0 </z>
</axis>
</animation>
<animation>
<type>textranslate</type>
<object-name>ImatWing4</object-name>
<property>sim/multiplay/generic/int[3]</property>
<factor> 0.0244140625 </factor>
<axis>
<x> 1 </x>
<y> 0 </y>
<z> 0 </z>
</axis>
</animation>
<animation>
<type>textranslate</type>
<object-name>ImatWing5</object-name>
<property>sim/multiplay/generic/int[4]</property>
<factor> 0.0244140625 </factor>
<axis>
<x> 1 </x>
<y> 0 </y>
<z> 0 </z>
</axis>
</animation>
<animation>
<type>textranslate</type>
<object-name>ImatWing6</object-name>
<property>sim/multiplay/generic/int[5]</property>
<factor> 0.0244140625 </factor>
<axis>
<x> 1 </x>
<y> 0 </y>
<z> 0 </z>
</axis>
</animation>
<!-- Tableau de bord -->
<animation>
<type>textranslate</type>
<object-name>ImatPanel1</object-name>
<property>sim/multiplay/generic/int[0]</property>
<factor> 0.0244140625 </factor>
<axis>
<x> 1 </x>
<y> 0 </y>
<z> 0 </z>
</axis>
</animation>
<animation>
<type>textranslate</type>
<object-name>ImatPanel2</object-name>
<property>sim/multiplay/generic/int[1]</property>
<factor> 0.0244140625 </factor>
<axis>
<x> 1 </x>
<y> 0 </y>
<z> 0 </z>
</axis>
</animation>
<animation>
<type>textranslate</type>
<object-name>ImatPanel3</object-name>
<property>sim/multiplay/generic/int[2]</property>
<factor> 0.0244140625 </factor>
<axis>
<x> 1 </x>
<y> 0 </y>
<z> 0 </z>
</axis>
</animation>
<animation>
<type>textranslate</type>
<animation>
<type>textranslate</type>
<object-name>ImatPanel4</object-name>
<property>sim/multiplay/generic/int[3]</property>
<property>sim/model/c172p/regnum4</property>
<factor> 0.0244140625 </factor>
<axis>
<x> 1 </x>
<y> 0 </y>
<z> 0 </z>
</axis>
<axis>
<x> 1 </x>
<y> 0 </y>
<z> 0 </z>
</axis>
</animation>
<animation>
<type>textranslate</type>
<animation>
<type>textranslate</type>
<object-name>ImatPanel5</object-name>
<property>sim/multiplay/generic/int[4]</property>
<property>sim/model/c172p/regnum5</property>
<factor> 0.0244140625 </factor>
<axis>
<x> 1 </x>
<y> 0 </y>
<z> 0 </z>
</axis>
<axis>
<x> 1 </x>
<y> 0 </y>
<z> 0 </z>
</axis>
</animation>
<animation>
<type>textranslate</type>
<animation>
<type>textranslate</type>
<object-name>ImatPanel6</object-name>
<property>sim/multiplay/generic/int[5]</property>
<property>sim/model/c172p/regnum6</property>
<factor> 0.0244140625 </factor>
<axis>
<x> 1 </x>
<y> 0 </y>
<z> 0 </z>
</axis>
<axis>
<x> 1 </x>
<y> 0 </y>
<z> 0 </z>
</axis>
</animation>
<animation>
<type>select</type>
<object-name>ImatWing1</object-name>
<type>select</type>
<object-name>ImatWing1</object-name>
<object-name>ImatWing2</object-name>
<object-name>ImatWing3</object-name>
<object-name>ImatWing4</object-name>
@ -379,16 +379,25 @@
<object-name>ImatFuselageR4</object-name>
<object-name>ImatFuselageR5</object-name>
<object-name>ImatFuselageR6</object-name>
<condition>
<property>sim/model/c172p/immat</property>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>ImatPanel1</object-name>
<object-name>ImatPanel2</object-name>
<object-name>ImatPanel3</object-name>
<object-name>ImatPanel4</object-name>
<object-name>ImatPanel5</object-name>
<object-name>ImatPanel6</object-name>
<condition>
<property>sim/model/c172p/immat</property>
</condition>
</animation>
<object-name>ImatPanelBack</object-name>
<condition>
<property>sim/model/c172p/immat-on-panel</property>
</condition>
</animation>
</PropertyList>

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@ -0,0 +1,656 @@
<?xml version="1.0"?>
<PropertyList>
<path>breakers.ac</path>
<animation>
<type>pick</type>
<object-name>AvionicsSwitch</object-name>
<visible>true</visible>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>property-toggle</command>
<property>/controls/switches/master-avionics</property>
</binding>
<binding>
<command>nasal</command>
<script>c172p.click("avionics")</script>
</binding>
</action>
<hovered>
<binding>
<command>set-tooltip</command>
<tooltip-id>AVIONICS-switch</tooltip-id>
<label>AVIONICS: %s</label>
<mapping>on-off</mapping>
<property>/controls/switches/master-avionics</property>
</binding>
</hovered>
</animation>
<animation>
<type>rotate</type>
<object-name>AvionicsSwitch</object-name>
<property>/controls/switches/master-avionics</property>
<factor>-45</factor>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
<center>
<x-m>0</x-m>
<y-m>-0.02</y-m>
<z-m>0</z-m>
</center>
</animation>
<animation>
<type>translate</type>
<object-name>master_breaker</object-name>
<property>/controls/circuit-breakers/master</property>
<factor>-0.008</factor>
<axis>
<x>1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>pick</type>
<object-name>master_breaker</object-name>
<visible>true</visible>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>property-toggle</command>
<property>/controls/circuit-breakers/master</property>
</binding>
<binding>
<command>nasal</command>
<script>c172p.click("cb")</script>
</binding>
</action>
<hovered>
<binding>
<command>set-tooltip</command>
<tooltip-id>flaps_breaker</tooltip-id>
<label>Master breaker: %s</label>
<mapping>on-off</mapping>
<property>/controls/circuit-breakers/master</property>
</binding>
</hovered>
</animation>
<animation>
<type>translate</type>
<object-name>flaps_breaker</object-name>
<property>/controls/circuit-breakers/flaps</property>
<factor>-0.008</factor>
<axis>
<x>1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>pick</type>
<object-name>flaps_breaker</object-name>
<visible>true</visible>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>property-toggle</command>
<property>/controls/circuit-breakers/flaps</property>
</binding>
<binding>
<command>nasal</command>
<script>c172p.click("cb")</script>
</binding>
</action>
<hovered>
<binding>
<command>set-tooltip</command>
<tooltip-id>flaps_breaker</tooltip-id>
<label>Flaps breaker: %s</label>
<mapping>on-off</mapping>
<property>/controls/circuit-breakers/flaps</property>
</binding>
</hovered>
</animation>
<animation>
<type>translate</type>
<object-name>pitot-heat_breaker</object-name>
<property>/controls/circuit-breakers/pitot-heat</property>
<factor>-0.008</factor>
<axis>
<x>1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>pick</type>
<object-name>pitot-heat_breaker</object-name>
<visible>true</visible>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>property-toggle</command>
<property>/controls/circuit-breakers/pitot-heat</property>
</binding>
<binding>
<command>nasal</command>
<script>c172p.click("cb")</script>
</binding>
</action>
<hovered>
<binding>
<command>set-tooltip</command>
<tooltip-id>pitot-heat_breaker</tooltip-id>
<label>Pitot heat breaker: %s</label>
<mapping>on-off</mapping>
<property>/controls/circuit-breakers/pitot-heat</property>
</binding>
</hovered>
</animation>
<animation>
<type>translate</type>
<object-name>instr_breaker</object-name>
<property>/controls/circuit-breakers/instr</property>
<factor>-0.008</factor>
<axis>
<x>1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>pick</type>
<object-name>instr_breaker</object-name>
<visible>true</visible>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>property-toggle</command>
<property>/controls/circuit-breakers/instr</property>
</binding>
<binding>
<command>nasal</command>
<script>c172p.click("cb")</script>
</binding>
</action>
<hovered>
<binding>
<command>set-tooltip</command>
<tooltip-id>instr_breaker</tooltip-id>
<label>Instr breaker: %s</label>
<mapping>on-off</mapping>
<property>/controls/circuit-breakers/instr</property>
</binding>
</hovered>
</animation>
<animation>
<type>translate</type>
<object-name>intlt_breaker</object-name>
<property>/controls/circuit-breakers/intlt</property>
<factor>-0.008</factor>
<axis>
<x>1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>pick</type>
<object-name>intlt_breaker</object-name>
<visible>true</visible>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>property-toggle</command>
<property>/controls/circuit-breakers/intlt</property>
</binding>
<binding>
<command>nasal</command>
<script>c172p.click("cb")</script>
</binding>
</action>
<hovered>
<binding>
<command>set-tooltip</command>
<tooltip-id>intlt_breaker</tooltip-id>
<label>Interior lights breaker: %s</label>
<mapping>on-off</mapping>
<property>/controls/circuit-breakers/intlt</property>
</binding>
</hovered>
</animation>
<animation>
<type>translate</type>
<object-name>navlt_breaker</object-name>
<property>/controls/circuit-breakers/navlt</property>
<factor>-0.008</factor>
<axis>
<x>1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>pick</type>
<object-name>navlt_breaker</object-name>
<visible>true</visible>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>property-toggle</command>
<property>/controls/circuit-breakers/navlt</property>
</binding>
<binding>
<command>nasal</command>
<script>c172p.click("cb")</script>
</binding>
</action>
<hovered>
<binding>
<command>set-tooltip</command>
<tooltip-id>navlt_breaker</tooltip-id>
<label>Navigation lights breaker: %s</label>
<mapping>on-off</mapping>
<property>/controls/circuit-breakers/navlt</property>
</binding>
</hovered>
</animation>
<animation>
<type>translate</type>
<object-name>landing_breaker</object-name>
<property>/controls/circuit-breakers/landing</property>
<factor>-0.008</factor>
<axis>
<x>1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>pick</type>
<object-name>landing_breaker</object-name>
<visible>true</visible>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>property-toggle</command>
<property>/controls/circuit-breakers/landing</property>
</binding>
<binding>
<command>nasal</command>
<script>c172p.click("cb")</script>
</binding>
</action>
<hovered>
<binding>
<command>set-tooltip</command>
<tooltip-id>landing_breaker</tooltip-id>
<label>Landing lights breaker: %s</label>
<mapping>on-off</mapping>
<property>/controls/circuit-breakers/landing</property>
</binding>
</hovered>
</animation>
<animation>
<type>translate</type>
<object-name>bcnlt_breaker</object-name>
<property>/controls/circuit-breakers/bcnlt</property>
<factor>-0.008</factor>
<axis>
<x>1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>pick</type>
<object-name>bcnlt_breaker</object-name>
<visible>true</visible>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>property-toggle</command>
<property>/controls/circuit-breakers/bcnlt</property>
</binding>
<binding>
<command>nasal</command>
<script>c172p.click("cb")</script>
</binding>
</action>
<hovered>
<binding>
<command>set-tooltip</command>
<tooltip-id>bcnlt_breaker</tooltip-id>
<label>Beacon lights breaker: %s</label>
<mapping>on-off</mapping>
<property>/controls/circuit-breakers/bcnlt</property>
</binding>
</hovered>
</animation>
<animation>
<type>translate</type>
<object-name>strobe_breaker</object-name>
<property>/controls/circuit-breakers/strobe</property>
<factor>-0.008</factor>
<axis>
<x>1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>pick</type>
<object-name>strobe_breaker</object-name>
<visible>true</visible>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>property-toggle</command>
<property>/controls/circuit-breakers/strobe</property>
</binding>
<binding>
<command>nasal</command>
<script>c172p.click("cb")</script>
</binding>
</action>
<hovered>
<binding>
<command>set-tooltip</command>
<tooltip-id>strobe_breaker</tooltip-id>
<label>Strobe lights breaker: %s</label>
<mapping>on-off</mapping>
<property>/controls/circuit-breakers/strobe</property>
</binding>
</hovered>
</animation>
<animation>
<type>translate</type>
<object-name>turn-coordinator_breaker</object-name>
<property>/controls/circuit-breakers/turn-coordinator</property>
<factor>-0.008</factor>
<axis>
<x>1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>pick</type>
<object-name>turn-coordinator_breaker</object-name>
<visible>true</visible>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>property-toggle</command>
<property>/controls/circuit-breakers/turn-coordinator</property>
</binding>
<binding>
<command>nasal</command>
<script>c172p.click("cb")</script>
</binding>
</action>
<hovered>
<binding>
<command>set-tooltip</command>
<tooltip-id>turn-coordinator_breaker</tooltip-id>
<label>Turn coordinator breaker: %s</label>
<mapping>on-off</mapping>
<property>/controls/circuit-breakers/turn-coordinator</property>
</binding>
</hovered>
</animation>
<animation>
<type>translate</type>
<object-name>radio1_breaker</object-name>
<property>/controls/circuit-breakers/radio1</property>
<factor>-0.008</factor>
<axis>
<x>1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>pick</type>
<object-name>radio1_breaker</object-name>
<visible>true</visible>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>property-toggle</command>
<property>/controls/circuit-breakers/radio1</property>
</binding>
<binding>
<command>nasal</command>
<script>c172p.click("cb")</script>
</binding>
</action>
<hovered>
<binding>
<command>set-tooltip</command>
<tooltip-id>radio1_breaker</tooltip-id>
<label>Audio panel breaker: %s</label>
<mapping>on-off</mapping>
<property>/controls/circuit-breakers/radio1</property>
</binding>
</hovered>
</animation>
<animation>
<type>translate</type>
<object-name>radio2_breaker</object-name>
<property>/controls/circuit-breakers/radio2</property>
<factor>-0.008</factor>
<axis>
<x>1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>pick</type>
<object-name>radio2_breaker</object-name>
<visible>true</visible>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>property-toggle</command>
<property>/controls/circuit-breakers/radio2</property>
</binding>
<binding>
<command>nasal</command>
<script>c172p.click("cb")</script>
</binding>
</action>
<hovered>
<binding>
<command>set-tooltip</command>
<tooltip-id>radio2_breaker</tooltip-id>
<label>COM1/NAV1 breaker: %s</label>
<mapping>on-off</mapping>
<property>/controls/circuit-breakers/radio2</property>
</binding>
</hovered>
</animation>
<animation>
<type>translate</type>
<object-name>radio3_breaker</object-name>
<property>/controls/circuit-breakers/radio3</property>
<factor>-0.008</factor>
<axis>
<x>1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>pick</type>
<object-name>radio3_breaker</object-name>
<visible>true</visible>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>property-toggle</command>
<property>/controls/circuit-breakers/radio3</property>
</binding>
<binding>
<command>nasal</command>
<script>c172p.click("cb")</script>
</binding>
</action>
<hovered>
<binding>
<command>set-tooltip</command>
<tooltip-id>radio3_breaker</tooltip-id>
<label>COM2/NAV2 breaker: %s</label>
<mapping>on-off</mapping>
<property>/controls/circuit-breakers/radio3</property>
</binding>
</hovered>
</animation>
<animation>
<type>translate</type>
<object-name>radio4_breaker</object-name>
<property>/controls/circuit-breakers/radio4</property>
<factor>-0.008</factor>
<axis>
<x>1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>pick</type>
<object-name>radio4_breaker</object-name>
<visible>true</visible>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>property-toggle</command>
<property>/controls/circuit-breakers/radio4</property>
</binding>
<binding>
<command>nasal</command>
<script>c172p.click("cb")</script>
</binding>
</action>
<hovered>
<binding>
<command>set-tooltip</command>
<tooltip-id>radio4_breaker</tooltip-id>
<label>Transponder breaker: %s</label>
<mapping>on-off</mapping>
<property>/controls/circuit-breakers/radio4</property>
</binding>
</hovered>
</animation>
<animation>
<type>translate</type>
<object-name>radio5_breaker</object-name>
<property>/controls/circuit-breakers/radio5</property>
<factor>-0.008</factor>
<axis>
<x>1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>pick</type>
<object-name>radio5_breaker</object-name>
<visible>true</visible>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>property-toggle</command>
<property>/controls/circuit-breakers/radio5</property>
</binding>
<binding>
<command>nasal</command>
<script>c172p.click("cb")</script>
</binding>
</action>
<hovered>
<binding>
<command>set-tooltip</command>
<tooltip-id>radio5_breaker</tooltip-id>
<label>DME/ADF breaker: %s</label>
<mapping>on-off</mapping>
<property>/controls/circuit-breakers/radio5</property>
</binding>
</hovered>
</animation>
<animation>
<type>translate</type>
<object-name>autopilot_breaker</object-name>
<property>/controls/circuit-breakers/autopilot</property>
<factor>-0.008</factor>
<axis>
<x>1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>pick</type>
<object-name>autopilot_breaker</object-name>
<visible>true</visible>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>property-toggle</command>
<property>/controls/circuit-breakers/autopilot</property>
</binding>
<binding>
<command>nasal</command>
<script>c172p.click("cb")</script>
</binding>
</action>
<hovered>
<binding>
<command>set-tooltip</command>
<tooltip-id>autopilot_breaker</tooltip-id>
<label>Autopilot breaker: %s</label>
<mapping>on-off</mapping>
<property>/controls/circuit-breakers/autopilot</property>
</binding>
</hovered>
</animation>
</PropertyList>

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<?xml version="1.0" ?>
<PropertyList>
<path>flaps.ac</path>
<animation>
<type>knob</type>
<property>controls/flight/flaps</property>
<object-name>FlapSwitch</object-name>
<factor>10</factor>
<offset-deg>0</offset-deg>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
<center>
<x-m>-0.39</x-m>
<y-m>0.0</y-m>
<z-m>0.0</z-m>
</center>
<decrease>
<binding>
<command>nasal</command>
<script>controls.flapsDown(-1);</script>
</binding>
</decrease>
<increase>
<binding>
<command>nasal</command>
<script>controls.flapsDown(1);</script>
</binding>
</increase>
</animation>
<animation>
<type>rotate</type>
<property>surface-positions/flap-pos-norm</property>
<object-name>FlapPos</object-name>
<factor>10</factor>
<offset-deg>0</offset-deg>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
<center>
<x-m>-0.39</x-m>
<y-m>0.0</y-m>
<z-m>0.0</z-m>
</center>
</animation>
</PropertyList>

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@ -0,0 +1,202 @@
<?xml version="1.0"?>
<PropertyList>
<path>AI.ac</path>
<effect>
<inherits-from>../../../../Effects/interior/c172p-interior</inherits-from>
<object-name>Aircraft</object-name>
<object-name>CagedIndicator</object-name>
<object-name>Pitch</object-name>
<object-name>Roll</object-name>
<object-name>RollReference</object-name>
</effect>
<animation>
<type>material</type>
<object-name>Aircraft</object-name>
<object-name>CagedIndicator</object-name>
<object-name>Pitch</object-name>
<object-name>Roll</object-name>
<object-name>RollReference</object-name>
<emission>
<red>1.0</red>
<green>0.2</green>
<blue>0.0</blue>
<factor-prop>sim/model/material/instruments/factor</factor-prop>
</emission>
</animation>
<animation>
<name>Pitch</name>
<type>translate</type>
<object-name>Pitch</object-name>
<property>instrumentation/attitude-indicator/indicated-pitch-deg</property>
<factor>-0.0007</factor>
<min-m>-0.01575</min-m>
<max-m>0.01575</max-m>
<axis>
<x>0.0</x>
<y>0.0</y>
<z>1.0</z>
</axis>
</animation>
<animation>
<name>Horizon Offset</name>
<type>translate</type>
<object-name>Pitch</object-name>
<property>instrumentation/attitude-indicator/horizon-offset-deg</property>
<factor>-0.0007</factor>
<min-m>-0.01575</min-m>
<max-m>0.01575</max-m>
<axis>
<x>0.0</x>
<y>0.0</y>
<z>1.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>Roll</object-name>
<property>instrumentation/attitude-indicator/indicated-roll-deg</property>
<factor>-1</factor>
<axis>
<x>-1</x>
<y>0</y>
<z>0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>Pitch</object-name>
<property>instrumentation/attitude-indicator/indicated-roll-deg</property>
<factor>-0.5</factor>
<axis>
<x>-1</x>
<y>0</y>
<z>0</z>
</axis>
</animation>
<!-- simply hide these -->
<animation>
<type>pick</type>
<visible>false</visible>
<object-name>AdjustCW</object-name>
<object-name>AdjustCCW</object-name>
</animation>
<animation>
<type>knob</type>
<object-name>AdjustKnob</object-name>
<action>
<repeatable>true</repeatable>
<binding>
<command>property-adjust</command>
<property>instrumentation/attitude-indicator/horizon-offset-deg</property>
<factor type="double">0.5</factor>
</binding>
</action>
<value>0.0</value>
<axis>
<x>1</x>
<y>0</y>
<z>0</z>
</axis>
<center>
<x-m>0.0</x-m>
<y-m>0.0</y-m>
<z-m>-0.0353</z-m>
</center>
<hovered>
<binding>
<command>set-tooltip</command>
<tooltip-id>ai-horizon-offset</tooltip-id>
<label>Horizon Offset: %2d</label>
<property>instrumentation/attitude-indicator/horizon-offset-deg</property>
</binding>
</hovered>
</animation>
<animation>
<type>pick</type>
<visible>true</visible>
<object-name>CageKnob</object-name>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>property-toggle</command>
<property>instrumentation/attitude-indicator/caged-flag</property>
<value type="bool">true</value>
</binding>
<binding>
<command>nasal</command>
<script>c172p.click("ai-caged")</script>
</binding>
</action>
<hovered>
<binding>
<command>set-tooltip</command>
<tooltip-id>ai-caged</tooltip-id>
<label>Caged: %s</label>
<mapping>on-off</mapping>
<property>instrumentation/attitude-indicator/caged-flag</property>
</binding>
</hovered>
</animation>
<animation>
<type>select</type>
<object-name>CagedIndicator</object-name>
<condition>
<property>instrumentation/attitude-indicator/caged-flag</property>
</condition>
</animation>
<animation>
<type>translate</type>
<object-name>CageKnob</object-name>
<property>instrumentation/attitude-indicator/caged-flag</property>
<factor>0.005</factor>
<axis>
<x>1</x>
<y>0</y>
<z>0</z>
</axis>
</animation>
<!-- suppport themes -->
<animation>
<type>material</type>
<object-name>Aircraft</object-name>
<object-name>Bracket</object-name>
<object-name>CageKnob</object-name>
<object-name>CagedIndicator</object-name>
<object-name>Roll</object-name>
<property-base>sim/model/liveryinstrumentsai/</property-base>
<texture-prop>texture</texture-prop>
<texture>AI1.rgb</texture>
</animation>
<animation>
<type>material</type>
<object-name>Pitch</object-name>
<property-base>sim/model/liveryinstrumentsai2/</property-base>
<texture-prop>texture</texture-prop>
<texture>AI2.rgb</texture>
</animation>
</PropertyList>

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