1
0
Fork 0
Commit graph

8606 commits

Author SHA1 Message Date
timoore
6e58bce8e5 Rewrote landmass geometry shader
I did several optimizations, including reducing to a bare minimum
shader computations and producing the geometry as one tristrip with
degenerate triangles. The result was an increase from 14 fps to 51 fps
(NVidia 8600M, ufo, ksfo).


Author: Tim Moore <timoore@redhat.com>
2010-04-22 14:56:34 +00:00
stuart
04376ca95c Reduce normal map for c172p 2010-04-17 15:45:07 +00:00
jmt
e25ada7d39 Save functionality exposed in the route-manager dialog. 2010-04-13 07:58:16 +00:00
vmmeazza
81a9e2fd10 Add layered clouds 2010-04-12 21:29:37 +00:00
vmmeazza
ba028e8a54 Add layered clouds 2010-04-12 21:21:43 +00:00
vmmeazza
9bd6191854 Add layered clouds 2010-04-12 20:51:46 +00:00
vmmeazza
188db1d201 Add layered clouds 2010-04-12 20:46:07 +00:00
vmmeazza
1afa90694c Add layered clouds 2010-04-12 19:23:27 +00:00
fredb
d14a2585c7 Allow more increments 2010-04-11 09:18:59 +00:00
ehofman
2a5a34c771 set the quality slider stepsize to 1.0 (for integers) 2010-04-11 09:03:55 +00:00
fredb
52c46e87c9 Create effects for shrub type landmass with no or little height. Add a new shrub texture contributed by Yves 2010-04-11 08:36:36 +00:00
fredb
65007fd4b3 Create effects for shrub type landmass with no or little height. Add a new shrub texture contributed by Yves 2010-04-11 08:36:29 +00:00
fredb
fe297a342e Restore basic functionality of the original shader 2010-04-11 06:09:07 +00:00
fredb
b73614b17a Remove snow from streets 2010-04-10 21:07:52 +00:00
fredb
64f351935b Add snow to urban shader 2010-04-10 17:32:07 +00:00
fredb
1a986d8747 Use quality level inside landmass fragment shader 2010-04-10 15:08:29 +00:00
fredb
714c500fa9 Use quality level inside urban fragment shader 2010-04-10 14:35:02 +00:00
fredb
04989069d4 Document <float-property> and /sim/rendering/quality-level 2010-04-10 14:09:49 +00:00
fredb
9638e607cf Use new "/sim/rendering/quality-level" property 2010-04-10 13:59:24 +00:00
fredb
b3c61e6b8c Add a quality index that will help user to choose the level of eye candy vs available hardware performance 2010-04-10 13:33:14 +00:00
fredb
cf88447fb5 Add a quality index that will help user to choose the level of eye candy vs available hardware performance 2010-04-10 13:31:05 +00:00
fredb
09addc4390 Restore original urban texture scale 2010-04-10 10:10:58 +00:00
fredb
2ed5074122 Use actual texture coverage 2010-04-10 10:08:27 +00:00
fredb
71ff1ae846 Use new materials.xml format to declare a second city texture with its own relief map provided by Yves/hb-gral 2010-04-10 09:40:41 +00:00
fredb
cae0c318b7 Use new materials.xml format to declare a second city texture with its own relief map provided by Yves/hb-gral 2010-04-10 09:32:54 +00:00
fredb
fbb810c5a6 Reindent file 2010-04-10 08:26:50 +00:00
stuart
eb01db1870 Turn fuel-caps red. 2010-04-09 19:53:40 +00:00
torsten
0bc6f89071 Initial version for the AI-Scenario select-dialog 2010-04-09 09:45:25 +00:00
stuart
f79a88f8c1 Updated normal mapping with better riveting. 2010-04-08 22:29:34 +00:00
vmmeazza
7b73c9732a Remove redundant text 2010-04-08 21:32:47 +00:00
stuart
817aa23583 Add normal-map effect to c172p, including update to paintkit to allow
easy modification.
2010-04-07 23:07:46 +00:00
fredb
5b063ad32b Fix file encoding. Please avoid UTF-8 for shaders. Older drivers don't like it. 2010-04-07 22:37:21 +00:00
vmmeazza
20535a3893 Bugfix - remove emissivity 2010-04-07 22:02:22 +00:00
fredb
bbdf4694ad Fix line endings 2010-04-07 21:09:48 +00:00
torsten
31df14b691 Initial import of the balloon scenario from gooneybird 2010-04-07 14:15:24 +00:00
vmmeazza
225633dfa9 Add reflection effects 2010-04-03 18:56:02 +00:00
vmmeazza
1b49358d0d Add mapping and noise 2010-04-02 14:02:48 +00:00
vmmeazza
b33e332709 Remove incorrectly mapped cube cross. Add correct cube cross 2010-04-02 13:51:39 +00:00
fredb
5d76d5f3f5 Landmass update: add a triangle for the ground and don't apply relief on it 2010-04-02 07:06:39 +00:00
fredb
d73a93f284 Disable self shadowing for now to gain some fps on older GPU. Should be configurable in the future 2010-04-01 20:59:17 +00:00
vmmeazza
f71d794866 Tie reflectivity to material shininess, and provide more user control via parameters.
Perpare for cube cross textures.
2010-03-31 09:11:44 +00:00
vmmeazza
6e99283904 Remove warnings 2010-03-29 09:50:54 +00:00
fredb
ecd154b951 Typo 2010-03-29 07:07:41 +00:00
fredb
4309cab248 Update doc for geometry shaders 2010-03-29 07:05:52 +00:00
fredb
e0056383f3 Use geometry shader to give more relief to landmass 2010-03-29 06:13:43 +00:00
fredb
7ebe34e95c Put the color of night lighting in a uniform 2010-03-28 17:20:04 +00:00
fredb
24d8e9293c Add relief mapping to landmass effect 2010-03-28 17:00:19 +00:00
fredb
2a99305a28 Night lighting improvement suggested by Erik Hofman 2010-03-28 16:54:26 +00:00
fredb
17f9563900 Add generate documentation 2010-03-28 16:30:38 +00:00
vmmeazza
e7444434c5 Used with reflection effect - needs this patch ftp://ftp.abbeytheatre2.org.uk/fgfs/Shader/Reflect/cube-map.patch which will be included in Simgear soon (hopefully). 2010-03-28 11:20:09 +00:00