Fernando García Liñán
746532f098
HDR: Render the Moon, stars and planets
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Moon textures have been adapted from the following webpage:
https://svs.gsfc.nasa.gov/4720
NASA's Scientific Visualization Studio
2023-11-06 14:56:45 +01:00
scttgs0
0cbbb1e793
Revert "[Textures] PNG compression"
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This reverts commit 998b309aac
.
2023-05-09 23:33:10 -05:00
scttgs0
f9042b000f
Revert "[Textures] PNG compression and iCCP removal"
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This reverts commit 6d03eb190f
.
2023-05-03 09:26:52 -05:00
scttgs0
998b309aac
[Textures] PNG compression
2023-04-27 23:40:26 -05:00
scttgs0
9616dba341
[Textures] Miscellaneous PNG compression
2023-04-23 03:29:52 -05:00
scttgs0
380c421c98
[Texture/Sings] PNG compression
2023-04-23 03:26:49 -05:00
scttgs0
b990de866b
[Textures/Runway] PNG compression
2023-04-23 03:25:24 -05:00
scttgs0
387d1a3d94
[Textures/osm2city] PNG compression
2023-04-23 03:23:44 -05:00
scttgs0
6d03eb190f
[Textures] PNG compression and iCCP removal
2023-04-17 15:58:44 -05:00
Erik Hofman
c64130fc4c
Remove all wave features from water textures. let shaders handle it.
2023-04-09 14:20:50 +02:00
Erik Hofman
3b282843eb
Remove unused DDS texture files. They'll get moved to the FGAddon attic.
2023-02-21 09:58:01 +01:00
Rick Gruber-Riemer
db6f223e55
Materials plus new texture for osm2city trees
2023-01-15 17:06:55 +00:00
Stuart Buchanan
98fda02e65
WS30: Combined land and water shader
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Previously the water shader was separate and executed on a
different mesh.
This adds the water shader as a separate fragment function
(ws30-water.frag) and uses a material parameter passed in
as a Uniform to use it in preference to the usual texel
lookup.
Performance testing found a slight performance improvement
from having a single mesh, but a slight performance impact
from the extra fragment shader complexity.
2022-02-05 15:24:02 +00:00
Stuart Buchanan
a06298055a
MR269 - Added the Milky Way onto the night sky
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from Chris RINGEVAL
https://sourceforge.net/p/flightgear/fgdata/merge-requests/269/
Squashed commit of the following:
commit 23194c0fed49609999b4da67b2990af774f7df03
Author: Chris Ringeval <eatdirt@protonmail.com>
Date: Sun Jan 30 23:52:09 2022 +0100
Remove CC-BY-SA 3.0 texture provided by EAS and replace it with one made by myself
commit cb30c7972ba3db6b4cb4ad5f9dcd12d7e0ddbc1a
Author: Chris Ringeval <eatdirt@protonmail.com>
Date: Sun Dec 5 15:49:31 2021 +0100
Optimize shaders for vram usage and use new uniforms
commit 7541e49c6757a23b08684f1c4354e84b9af3bcc3
Author: Chris Ringeval <eatdirt@protonmail.com>
Date: Thu Dec 2 17:22:55 2021 +0100
Reduce the oversized galaxy texture to 400kB
commit 0e6591907a9978077dc6dff1b53dea7c439a6cc4
Author: Chris Ringeval <eatdirt@protonmail.com>
Date: Tue Nov 30 23:49:24 2021 +0100
Add Milky Way onto the night sky
2022-02-01 16:19:35 +00:00
Erik Hofman
d240a9b138
Improved frozen-lake texture without snow
2021-12-25 10:55:09 +01:00
Erik Hofman
a1dab5709f
Add a frozen-lake texture based in the packice textures
2021-12-20 15:00:22 +01:00
Fernando García Liñán
8662ce0a86
HDR: Add SMAA as the default antialiasing technique
2021-08-23 01:05:41 +02:00
Fernando García Liñán
e745684c33
HDR: Use a better DFG LUT
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The previous one had 8 bit precision, this one has 16 bit precision and is stored on a DDS texture.
2021-07-31 19:13:19 +02:00
Fernando García Liñán
96313e7eb0
Initial commit of the HDR pipeline
2021-07-23 07:46:05 +02:00
Erik Hofman
c2e71eb3e9
Fix a misaligned lakes layer
2021-05-11 11:27:07 +02:00
Erik Hofman
a2484bd84a
One last update to improve wather depth and coloring
2021-05-10 11:53:13 +02:00
Erik Hofman
16f94fb20a
Set the gray-channel to all white
2021-05-09 14:26:31 +02:00
Erik Hofman
055ce55be4
Use a Gray-Alpha texture for water depth information and use the globe-colors.jpg texture for water color.
2021-05-07 15:14:56 +02:00
Erik Hofman
aacc9e8f6a
Add 1.5 million lakes courtesty of HydroLAKES (licensed under a Creative Commons Attribution 4.0 International License)
2021-05-05 13:03:35 +02:00
Stuart Buchanan
c87798c610
WS30i: Initial coastlines
2021-05-03 15:47:13 +01:00
Erik Hofman
434e73ad84
Also color inland water bodies and rivers
2021-05-03 14:35:05 +02:00
Erik Hofman
f65f7b884b
Improved lagune coloring for areas like the behamas
2021-05-02 14:18:18 +02:00
Erik Hofman
b7e4f723b6
Oops: add a missing file
2021-05-02 12:02:08 +02:00
Erik Hofman
6d0c1439f0
There is no reason not to keep ocean_depth_1 as a JPEG file saving around 120MB of diskspace (and installer space)
2021-05-01 12:55:16 +02:00
Erik Hofman
efc8ecee77
Remove repetitiveness
2021-03-22 14:06:29 +01:00
Scott Giese
7ad3a80023
Update color profile
2021-02-27 00:25:29 -06:00
Erik Hofman
7f3dc7b9b0
Fix the object placement heading
2021-02-19 11:27:33 +01:00
Erik Hofman
f8711a67cb
A massive renovation project: Tear down old industry and create shoe-boxes
2021-02-17 22:07:46 +01:00
Erik Hofman
ee6a5490fa
Add a second industrial (resynthesized) texture
2021-02-16 14:06:45 +01:00
Erik Hofman
622e82fe7d
Add an European industrial definition
2021-02-16 11:29:53 +01:00
Erik Hofman
a8b278005b
Add an European industrial definition
2021-02-16 11:29:11 +01:00
Erik Hofman
1a594d8611
Define the locations for buildings
2021-02-07 14:09:19 +01:00
Erik Hofman
ba5f7b2b4f
group farm buildings in three distinctive farms: crop, cattle and horse farms
2021-02-07 11:53:19 +01:00
Erik Hofman
0ffcc94da5
Improved vegitation (masks)
2021-02-06 13:40:24 +01:00
Erik Hofman
62be6817ed
make the mask textures 256x256 pixels like for other mask textures
2021-02-03 08:55:00 +01:00
Erik Hofman
de1d646fc3
Switch drycrop and irrcrop to better match the name
2021-02-01 13:32:42 +01:00
Erik Hofman
f475f56294
Modify autumn coloring.
2021-02-01 13:32:07 +01:00
Erik Hofman
cde512f5b6
Modify autumn coloring.Textures/Terrain/countryside*
2021-02-01 13:31:53 +01:00
Erik Hofman
ac63f6b9c3
Fix an autumn coloring mistake
2021-01-31 11:58:51 +01:00
Erik Hofman
151a00d31c
Convert a few dds-only textures to png
2021-01-30 15:30:50 +01:00
Stuart Buchanan
580c375d4b
WS30: Use perlin texture to reduce tiling
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Use a perlin noise texture to rotate some of the landclass
textures to reduce tiling.
Also add a quality=1 technique which uses it.
2021-01-26 20:17:17 +00:00
Erik Hofman
4446373949
Remove the winter textures which are relaced with a snow shader now
2021-01-19 12:31:11 +01:00
Stuart Buchanan
d73b9d8128
WS30 Add transparency to primary material textures
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The texture array used by WS30 requires that all
component textures be the same size and format.
This commit adds an alpha channel to those
png file used as primary textures in materials.xml
files which did not have one.
2020-12-05 12:46:06 +00:00
Eatdirt
b005ac0b5a
Import slightly larger moon texture
2020-11-30 10:53:09 +00:00
Erik Hofman
e2b200cd27
Greatly improve the Brazilian cerradio areas (near SBMQ)
2020-10-27 12:45:31 +01:00