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HDR: Use a better DFG LUT

The previous one had 8 bit precision, this one has 16 bit precision and is stored on a DDS texture.
This commit is contained in:
Fernando García Liñán 2021-07-31 19:07:06 +02:00
parent 4d34115177
commit e745684c33
3 changed files with 3 additions and 3 deletions

View file

@ -3,11 +3,11 @@
<name>Effects/HDR/lighting</name>
<parameters>
<texture n="7">
<image>Textures/PBR/dfg_lut.png</image>
<image>Textures/PBR/dfg_lut.dds</image>
<type>2d</type>
<filter>linear</filter>
<wrap-s>clamp-to-border</wrap-s>
<wrap-t>clamp-to-border</wrap-t>
<wrap-s>clamp-to-edge</wrap-s>
<wrap-t>clamp-to-edge</wrap-t>
<internal-format>normalized</internal-format>
</texture>
</parameters>

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Textures/PBR/dfg_lut.dds Normal file

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Width:  |  Height:  |  Size: 35 KiB