HDR: Use a better DFG LUT
The previous one had 8 bit precision, this one has 16 bit precision and is stored on a DDS texture.
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3 changed files with 3 additions and 3 deletions
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@ -3,11 +3,11 @@
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<name>Effects/HDR/lighting</name>
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<parameters>
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<texture n="7">
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<image>Textures/PBR/dfg_lut.png</image>
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<image>Textures/PBR/dfg_lut.dds</image>
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<type>2d</type>
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<filter>linear</filter>
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<wrap-s>clamp-to-border</wrap-s>
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<wrap-t>clamp-to-border</wrap-t>
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<wrap-s>clamp-to-edge</wrap-s>
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<wrap-t>clamp-to-edge</wrap-t>
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<internal-format>normalized</internal-format>
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</texture>
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</parameters>
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BIN
Textures/PBR/dfg_lut.dds
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BIN
Textures/PBR/dfg_lut.dds
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Before Width: | Height: | Size: 35 KiB |
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